[Scummvm-cvs-logs] SF.net SVN: scummvm:[51476] scummvm/trunk/engines/sci/engine/workarounds. cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Thu Jul 29 19:26:56 CEST 2010


Revision: 51476
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51476&view=rev
Author:   m_kiewitz
Date:     2010-07-29 17:26:56 +0000 (Thu, 29 Jul 2010)

Log Message:
-----------
SCI: fixing qfg1 workaround

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-29 17:22:38 UTC (rev 51475)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-29 17:26:56 UTC (rev 51476)
@@ -148,7 +148,7 @@
 //    gameID,           room,script,lvl,          object-name, method-name,    call,index,                workaround
 const SciWorkaroundEntry kDisposeScript_workarounds[] = {
 	{ GID_LAURABOW,      777,   777,  0,             "myStab", "changeState",    -1,    0, { WORKAROUND_IGNORE,    0 } }, // DEMO: after the will is signed, parameter 0 is an object - bug #3034907
-	{ GID_QFG1,           64,    64,  0,               "rm64", "dispose",        -1,    0, { WORKAROUND_IGNORE,    0 } }, // when leaving graveyard, parameter 0 is an object
+	{ GID_QFG1,           -1,    64,  0,               "rm64", "dispose",        -1,    0, { WORKAROUND_IGNORE,    0 } }, // when leaving graveyard, parameter 0 is an object
 	{ GID_SQ4,           150,   151,  0,        "fightScript", "dispose",        -1,    0, { WORKAROUND_IGNORE,    0 } }, // during fight with vohaul, parameter 0 is an object
 	{ GID_SQ4,           150,   152,  0,       "driveCloseUp", "dispose",        -1,    0, { WORKAROUND_IGNORE,    0 } }, // when choosing "beam download", parameter 0 is an object
 	SCI_WORKAROUNDENTRY_TERMINATOR


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