[Scummvm-cvs-logs] SF.net SVN: scummvm:[51476] scummvm/trunk/engines/sci/engine/workarounds. cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Thu Jul 29 19:26:56 CEST 2010
Revision: 51476
http://scummvm.svn.sourceforge.net/scummvm/?rev=51476&view=rev
Author: m_kiewitz
Date: 2010-07-29 17:26:56 +0000 (Thu, 29 Jul 2010)
Log Message:
-----------
SCI: fixing qfg1 workaround
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-29 17:22:38 UTC (rev 51475)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-29 17:26:56 UTC (rev 51476)
@@ -148,7 +148,7 @@
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kDisposeScript_workarounds[] = {
{ GID_LAURABOW, 777, 777, 0, "myStab", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: after the will is signed, parameter 0 is an object - bug #3034907
- { GID_QFG1, 64, 64, 0, "rm64", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object
+ { GID_QFG1, -1, 64, 0, "rm64", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object
{ GID_SQ4, 150, 151, 0, "fightScript", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during fight with vohaul, parameter 0 is an object
{ GID_SQ4, 150, 152, 0, "driveCloseUp", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when choosing "beam download", parameter 0 is an object
SCI_WORKAROUNDENTRY_TERMINATOR
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