[Scummvm-cvs-logs] SF.net SVN: scummvm:[51479] scummvm/trunk/engines/sci/engine/kmovement.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Thu Jul 29 21:48:18 CEST 2010
Revision: 51479
http://scummvm.svn.sourceforge.net/scummvm/?rev=51479&view=rev
Author: thebluegr
Date: 2010-07-29 19:48:17 +0000 (Thu, 29 Jul 2010)
Log Message:
-----------
SCI: Fixed Hoyle 3 bugs #3035077, #3035080, #3035081 and #3035242, by using the "completed" case removed in rev #50921 for Hoyle 3
Revision Links:
--------------
http://scummvm.svn.sourceforge.net/scummvm/?rev=50921&view=rev
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/kmovement.cpp
Modified: scummvm/trunk/engines/sci/engine/kmovement.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kmovement.cpp 2010-07-29 19:11:49 UTC (rev 51478)
+++ scummvm/trunk/engines/sci/engine/kmovement.cpp 2010-07-29 19:48:17 UTC (rev 51479)
@@ -347,8 +347,13 @@
writeSelectorValue(segMan, client, SELECTOR(signal), (signal | kSignalHitObstacle));
debugC(2, kDebugLevelBresen, "Finished mover %04x:%04x by collision", PRINT_REG(mover));
- // we shall not set completed in this case, sierra sci also doesn't do it
+ // We shall not set completed in this case, sierra sci also doesn't do it
// if we set call .moveDone in those cases qfg1 vga gate at the castle and lsl1 casino door will not work
+ // Update: however, it seems that Hoyle 3 (full and demo) does need to end here.
+ // TODO/FIXME: Find out why Hoyle 3 needs this.
+ // The following fixes bugs #3035077, #3035080, #3035081 and #3035242
+ if (g_sci->getGameId() == GID_HOYLE3)
+ completed = 1;
}
if ((getSciVersion() >= SCI_VERSION_1_EGA))
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