[Scummvm-cvs-logs] SF.net SVN: scummvm:[51494] scummvm/trunk/engines/sci/engine/workarounds. cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Fri Jul 30 07:25:10 CEST 2010
Revision: 51494
http://scummvm.svn.sourceforge.net/scummvm/?rev=51494&view=rev
Author: thebluegr
Date: 2010-07-30 05:25:09 +0000 (Fri, 30 Jul 2010)
Log Message:
-----------
SCI: Fixed script bug #3036918 - "HOYLE3: Uninitialized read for temp 1"
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-30 03:31:05 UTC (rev 51493)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-30 05:25:09 UTC (rev 51494)
@@ -69,6 +69,7 @@
{ GID_HOYLE3, -1, 0, 1, "Character", "say", -1, 504, { WORKAROUND_FAKE, 0 } }, // when starting checkers or dominoes, first time a character says something
{ GID_HOYLE3, -1, 0, 1, "Character", "say", -1, 505, { WORKAROUND_FAKE, 0 } }, // when starting checkers or dominoes, first time a character says something
{ GID_HOYLE3, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu
+ { GID_HOYLE3, 100, 100, 0, "dominoHand2", "cue", -1, 1, { WORKAROUND_FAKE, 0 } }, // while playing domino - bug #3036918
{ GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", -1, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
{ GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon
{ GID_JONES, 1, 232, 0, "weekendText", "draw", 0x3d3, 0, { WORKAROUND_FAKE, 0 } }, // jones/cd only - gets called during the game
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