[Scummvm-cvs-logs] SF.net SVN: scummvm:[51527] scummvm/trunk/engines/sci/engine/workarounds. cpp

mthreepwood at users.sourceforge.net mthreepwood at users.sourceforge.net
Sat Jul 31 02:54:32 CEST 2010


Revision: 51527
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51527&view=rev
Author:   mthreepwood
Date:     2010-07-31 00:54:32 +0000 (Sat, 31 Jul 2010)

Log Message:
-----------
SCI: Fix walking in GK1 later in the game

The Feature class uninit'd workaround needs to be extended to all levels of inheritance.

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-31 00:48:03 UTC (rev 51526)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-31 00:54:32 UTC (rev 51527)
@@ -61,7 +61,7 @@
     { GID_ECOQUEST,       -1,    -1,  0,                 NULL, "doVerb",         -1,    0, { WORKAROUND_FAKE,   0 } }, // almost clicking anywhere triggers this in almost all rooms
 	{ GID_FREDDYPHARKAS,  -1,    24,  0,              "gcWin", "open",           -1,    5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
 	{ GID_FREDDYPHARKAS,  -1,    31,  0,            "quitWin", "open",           -1,    5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
-	{ GID_GK1,            -1, 64950,  1,            "Feature", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // sometimes when walk-clicking
+	{ GID_GK1,            -1, 64950, -1,            "Feature", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // sometimes when walk-clicking
 	{ GID_GK2,            -1,    11,  0,                   "", "export 10",      -1,    3, { WORKAROUND_FAKE,   0 } }, // called when the game starts
 	{ GID_GK2,            -1,    11,  0,                   "", "export 10",      -1,    4, { WORKAROUND_FAKE,   0 } }, // called during the game
 	{ GID_HOYLE1,          4,   104,  0,   "GinRummyCardList", "calcRuns",       -1,    4, { WORKAROUND_FAKE,   0 } }, // Gin Rummy / right when the game starts


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