[Scummvm-cvs-logs] SF.net SVN: scummvm:[51541] scummvm/trunk/engines/sci/engine/workarounds. cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Sat Jul 31 16:44:01 CEST 2010


Revision: 51541
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51541&view=rev
Author:   m_kiewitz
Date:     2010-07-31 14:44:00 +0000 (Sat, 31 Jul 2010)

Log Message:
-----------
SCI: changing laurabow1 workaround to all rooms

fixes bug #3037410

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-31 14:38:28 UTC (rev 51540)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-31 14:44:00 UTC (rev 51541)
@@ -85,7 +85,7 @@
 	{ GID_KQ6,           520,   520,  0,              "rm520", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // going to boiling water trap on beast isle
 	{ GID_KQ6,            -1,   903,  0,         "controlWin", "open",           -1,    4, { WORKAROUND_FAKE,   0 } }, // when opening the controls window (save, load etc)
 	{ GID_KQ7,            30, 64996,  0,               "User", "handleEvent",    -1,    1, { WORKAROUND_FAKE,   0 } }, // called when pushing a keyboard key
-	{ GID_LAURABOW,       44,   967,  0,             "myIcon", "cycle",          -1,    1, { WORKAROUND_FAKE,   0 } }, // second dialog box after the intro, when talking with Lillian - bug #3034985
+	{ GID_LAURABOW,       -1,   967,  0,             "myIcon", "cycle",          -1,    1, { WORKAROUND_FAKE,   0 } }, // having any portrait conversation coming up (initial bug #3034985)
 	{ GID_LAURABOW2,      -1,    24,  0,              "gcWin", "open",           -1,    5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
 	{ GID_LAURABOW2,      -1,    21,  0,      "dropCluesCode", "doit",           -1,    1, { WORKAROUND_FAKE, 0x7fff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274
 	{ GID_LAURABOW2,     240,   240,  0,     "sSteveAnimates", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // Steve Dorian's idle animation at the docks - bug #3036291


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