[Scummvm-cvs-logs] SF.net SVN: scummvm:[49434] scummvm/trunk/engines/m4
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Sat Jun 5 00:53:26 CEST 2010
Revision: 49434
http://scummvm.svn.sourceforge.net/scummvm/?rev=49434&view=rev
Author: dreammaster
Date: 2010-06-04 22:53:26 +0000 (Fri, 04 Jun 2010)
Log Message:
-----------
Bugfix for wrong parameter order in scene resources load method call. Also added fragment to destroy an active animation when it's finished animating
Modified Paths:
--------------
scummvm/trunk/engines/m4/animation.h
scummvm/trunk/engines/m4/mads_scene.cpp
Modified: scummvm/trunk/engines/m4/animation.h
===================================================================
--- scummvm/trunk/engines/m4/animation.h 2010-06-04 20:06:59 UTC (rev 49433)
+++ scummvm/trunk/engines/m4/animation.h 2010-06-04 22:53:26 UTC (rev 49434)
@@ -112,6 +112,8 @@
virtual void load(const Common::String &filename, int abortTimers);
virtual void update();
virtual void setCurrentFrame(int frameNumber);
+
+ bool freeFlag() const { return _freeFlag; }
};
} // End of namespace M4
Modified: scummvm/trunk/engines/m4/mads_scene.cpp
===================================================================
--- scummvm/trunk/engines/m4/mads_scene.cpp 2010-06-04 20:06:59 UTC (rev 49433)
+++ scummvm/trunk/engines/m4/mads_scene.cpp 2010-06-04 22:53:26 UTC (rev 49434)
@@ -77,7 +77,7 @@
_kernelMessages.clear();
// Load up the properties for the scene
- _sceneResources.load(_currentScene, 0/*word_83546*/, NULL, _walkSurface, _backgroundSurface);
+ _sceneResources.load(_currentScene, NULL, 0/*word_83546*/, _walkSurface, _backgroundSurface);
// Load scene walk paths
loadSceneCodes(_currentScene);
@@ -301,8 +301,13 @@
_sceneLogic.sceneStep();
_sequenceList.tick();
- if ((_activeAnimation) && !_abortTimers)
+ if ((_activeAnimation) && !_abortTimers) {
_activeAnimation->update();
+ if (((MadsAnimation *) _activeAnimation)->freeFlag()) {
+ delete _activeAnimation;
+ _activeAnimation = NULL;
+ }
+ }
_kernelMessages.update();
}
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