[Scummvm-cvs-logs] SF.net SVN: scummvm:[49500] scummvm/trunk/engines/sci/sound/soundcmd.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Tue Jun 8 11:36:27 CEST 2010
Revision: 49500
http://scummvm.svn.sourceforge.net/scummvm/?rev=49500&view=rev
Author: m_kiewitz
Date: 2010-06-08 09:36:27 +0000 (Tue, 08 Jun 2010)
Log Message:
-----------
SCI: if song isn't playing, set signal and don't set fadeout/fadein variables - fixes lsl3 music lost after entering/exiting tv room (bug #3007406)
Modified Paths:
--------------
scummvm/trunk/engines/sci/sound/soundcmd.cpp
Modified: scummvm/trunk/engines/sci/sound/soundcmd.cpp
===================================================================
--- scummvm/trunk/engines/sci/sound/soundcmd.cpp 2010-06-08 03:31:27 UTC (rev 49499)
+++ scummvm/trunk/engines/sci/sound/soundcmd.cpp 2010-06-08 09:36:27 UTC (rev 49500)
@@ -666,6 +666,13 @@
int volume = musicSlot->volume;
+ // If sound is not playing currently, set signal directly
+ if (musicSlot->status != kSoundPlaying) {
+ warning("cmdFadeSound: fading requested, but sound is currently not playing");
+ writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
+ return;
+ }
+
switch (_argc) {
case 2: // SCI0
// SCI0 fades out all the time and when fadeout is done it will also stop the music from playing
@@ -688,12 +695,6 @@
error("cmdFadeSound: unsupported argc %d", _argc);
}
- // If sound is not playing currently, set signal directly
- if (musicSlot->status != kSoundPlaying) {
- warning("cmdFadeSound: fading requested, but sound is currently not playing");
- writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
- }
-
debugC(2, kDebugLevelSound, "cmdFadeSound: to %d, step %d, ticker %d", musicSlot->fadeTo, musicSlot->fadeStep, musicSlot->fadeTickerStep);
#endif
}
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