[Scummvm-cvs-logs] SF.net SVN: scummvm:[49521] scummvm/trunk/engines/sci/engine
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Tue Jun 8 23:21:19 CEST 2010
Revision: 49521
http://scummvm.svn.sourceforge.net/scummvm/?rev=49521&view=rev
Author: thebluegr
Date: 2010-06-08 21:21:19 +0000 (Tue, 08 Jun 2010)
Log Message:
-----------
Cleanup
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/savegame.cpp
scummvm/trunk/engines/sci/engine/state.cpp
scummvm/trunk/engines/sci/engine/vm.cpp
Modified: scummvm/trunk/engines/sci/engine/savegame.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/savegame.cpp 2010-06-08 21:15:53 UTC (rev 49520)
+++ scummvm/trunk/engines/sci/engine/savegame.cpp 2010-06-08 21:21:19 UTC (rev 49521)
@@ -856,9 +856,6 @@
s->_sound.sfx_exit();
#endif
- // Set exec stack base to zero
- s->execution_stack_base = 0;
-
// Now copy all current state information
#ifdef USE_OLD_MUSIC_FUNCTIONS
Modified: scummvm/trunk/engines/sci/engine/state.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/state.cpp 2010-06-08 21:15:53 UTC (rev 49520)
+++ scummvm/trunk/engines/sci/engine/state.cpp 2010-06-08 21:21:19 UTC (rev 49521)
@@ -91,20 +91,22 @@
_memorySegmentSize = 0;
_soundCmd = 0;
- execution_stack_base = 0;
- _executionStackPosChanged = false;
-
_fileHandles.resize(5);
- r_acc = NULL_REG;
- restAdjust = 0;
- r_prev = NULL_REG;
-
stack_base = 0;
stack_top = 0;
abortScriptProcessing = kAbortNone;
}
+ execution_stack_base = 0;
+ _executionStackPosChanged = false;
+
+ restAdjust = 0;
+ restAdjustCur = 0;
+
+ r_acc = NULL_REG;
+ r_prev = NULL_REG;
+
last_wait_time = 0;
gc_countdown = 0;
Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp 2010-06-08 21:15:53 UTC (rev 49520)
+++ scummvm/trunk/engines/sci/engine/vm.cpp 2010-06-08 21:21:19 UTC (rev 49521)
@@ -1713,7 +1713,6 @@
if (s->abortScriptProcessing == kAbortRestartGame) {
s->abortScriptProcessing = kAbortNone;
- s->_executionStack.clear();
s->_executionStackPosChanged = false;
script_init_engine(s);
@@ -1726,17 +1725,14 @@
send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
s->gameWasRestarted = true;
-
+ } else if (s->abortScriptProcessing == kAbortLoadGame) {
+ s->abortScriptProcessing = kAbortNone;
+ debugC(2, kDebugLevelVM, "Restarting with replay()");
+ // Restart with replay
+ _init_stack_base_with_selector(s, g_sci->getKernel()->_selectorCache.replay);
+ send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
} else {
- if (s->abortScriptProcessing == kAbortLoadGame) {
- s->abortScriptProcessing = kAbortNone;
- debugC(2, kDebugLevelVM, "Restarting with replay()");
- s->_executionStack.clear();
- // Restart with replay
- _init_stack_base_with_selector(s, g_sci->getKernel()->_selectorCache.replay);
- send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
- } else
- break; // exit loop
+ break; // exit loop
}
} while (true);
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