[Scummvm-cvs-logs] SF.net SVN: scummvm:[49553] scummvm/trunk/engines/sci
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Wed Jun 9 23:41:20 CEST 2010
Revision: 49553
http://scummvm.svn.sourceforge.net/scummvm/?rev=49553&view=rev
Author: thebluegr
Date: 2010-06-09 21:41:20 +0000 (Wed, 09 Jun 2010)
Log Message:
-----------
The segment manager is now initialized before the graphics subsystem. Fixes the detection of the fastCast object on startup, and hence fixes LSL1VGA
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/game.cpp
scummvm/trunk/engines/sci/sci.cpp
Modified: scummvm/trunk/engines/sci/engine/game.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/game.cpp 2010-06-09 21:31:48 UTC (rev 49552)
+++ scummvm/trunk/engines/sci/engine/game.cpp 2010-06-09 21:41:20 UTC (rev 49553)
@@ -74,6 +74,9 @@
s->initGlobals();
+ if (s->abortScriptProcessing == kAbortRestartGame && g_sci->_gfxMenu)
+ g_sci->_gfxMenu->reset();
+
s->_segMan->initSysStrings();
s->r_acc = s->r_prev = NULL_REG;
@@ -101,10 +104,6 @@
voc->parser_base = make_reg(s->_segMan->getSysStringsSegment(), SYS_STRING_PARSER_BASE);
}
- // Initialize menu TODO: Actually this should be another init()
- if (g_sci->_gfxMenu)
- g_sci->_gfxMenu->reset();
-
s->game_start_time = g_system->getMillis();
s->last_wait_time = s->game_start_time;
Modified: scummvm/trunk/engines/sci/sci.cpp
===================================================================
--- scummvm/trunk/engines/sci/sci.cpp 2010-06-09 21:31:48 UTC (rev 49552)
+++ scummvm/trunk/engines/sci/sci.cpp 2010-06-09 21:41:20 UTC (rev 49553)
@@ -44,6 +44,7 @@
#include "sci/sound/soundcmd.h"
#include "sci/graphics/gui.h"
#include "sci/graphics/maciconbar.h"
+#include "sci/graphics/menu.h"
#include "sci/graphics/ports.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/cursor.h"
@@ -193,6 +194,15 @@
_gamestate = new EngineState(segMan);
_eventMan = new EventManager(_resMan);
+ // The game needs to be initialized before the graphics system is initialized, as
+ // the graphics code checks parts of the seg manager upon initialization (e.g. for
+ // the presence of the fastCast object)
+ if (game_init(_gamestate)) { /* Initialize */
+ warning("Game initialization failed: Aborting...");
+ // TODO: Add an "init failed" error?
+ return Common::kUnknownError;
+ }
+
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
_gfxAnimate = 0;
@@ -209,15 +219,11 @@
#ifdef ENABLE_SCI32
_gui32 = 0;
_gfxFrameout = 0;
+
+ g_sci->_gfxMenu->reset();
}
#endif
-
- if (game_init(_gamestate)) { /* Initialize */
- warning("Game initialization failed: Aborting...");
- // TODO: Add an "init failed" error?
- return Common::kUnknownError;
- }
-
+
_kernel->loadKernelNames(_features); // Must be called after game_init()
script_adjust_opcode_formats(_gamestate);
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