[Scummvm-cvs-logs] SF.net SVN: scummvm:[49623] scummvm/trunk/engines/parallaction/input.cpp
peres001 at users.sourceforge.net
peres001 at users.sourceforge.net
Sun Jun 13 09:35:49 CEST 2010
Revision: 49623
http://scummvm.svn.sourceforge.net/scummvm/?rev=49623&view=rev
Author: peres001
Date: 2010-06-13 07:35:48 +0000 (Sun, 13 Jun 2010)
Log Message:
-----------
When closing inventory, do not force input back to game-mode if commands need otherwise.
Modified Paths:
--------------
scummvm/trunk/engines/parallaction/input.cpp
Modified: scummvm/trunk/engines/parallaction/input.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/input.cpp 2010-06-13 07:17:44 UTC (rev 49622)
+++ scummvm/trunk/engines/parallaction/input.cpp 2010-06-13 07:35:48 UTC (rev 49623)
@@ -395,7 +395,7 @@
_vm->dropItem(z->u._mergeObj1);
_vm->dropItem(z->u._mergeObj2);
_vm->addInventoryItem(z->u._mergeObj3);
- _vm->_cmdExec->run(z->_commands);
+ _vm->_cmdExec->run(z->_commands); // commands might set a new _inputMode
}
}
@@ -412,7 +412,11 @@
}
_vm->resumeJobs();
- _inputMode = kInputModeGame;
+ // in case the input mode was not changed by the code above (especially by the commands
+ // executed in case of a merge), then assume we are going back to game mode
+ if (_inputMode == kInputModeInventory) {
+ _inputMode = kInputModeGame;
+ }
}
bool Input::updateInventoryInput() {
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