[Scummvm-cvs-logs] SF.net SVN: scummvm:[49625] scummvm/branches/gsoc2010-testbed/engines/ testbed/graphics.cpp

sud03r at users.sourceforge.net sud03r at users.sourceforge.net
Sun Jun 13 09:55:50 CEST 2010


Revision: 49625
          http://scummvm.svn.sourceforge.net/scummvm/?rev=49625&view=rev
Author:   sud03r
Date:     2010-06-13 07:55:50 +0000 (Sun, 13 Jun 2010)

Log Message:
-----------
removed obsolete comments

Modified Paths:
--------------
    scummvm/branches/gsoc2010-testbed/engines/testbed/graphics.cpp

Modified: scummvm/branches/gsoc2010-testbed/engines/testbed/graphics.cpp
===================================================================
--- scummvm/branches/gsoc2010-testbed/engines/testbed/graphics.cpp	2010-06-13 07:49:36 UTC (rev 49624)
+++ scummvm/branches/gsoc2010-testbed/engines/testbed/graphics.cpp	2010-06-13 07:55:50 UTC (rev 49625)
@@ -64,10 +64,8 @@
 
 void GFXtests::drawEllipse(int cx, int cy, int a, int b) {	
 	
-	// top-left coordinates of rectangle enclosing the eclipse  (cx - a, cy - a)
-	// length = width = 2a
-	// size of buffer = 4 * a * a 
-	
+	// Take a buffer of screen size
+
 	byte buffer[200][320] = {{0}};
 	float theta;
 	int x, y, x1, y1;
@@ -75,6 +73,8 @@
 	// Illuminate the center
 	buffer[cx][cy] = 1;
 	
+	// Illuminate the points lying on ellipse
+
 	for (theta = 0; theta <= PI / 2; theta += PI / 360  ) {
 		x = (int)(b * sin(theta) + 0.5);
 		y = (int)(a * cos(theta) + 0.5);
@@ -153,7 +153,7 @@
 	Testsuite::displayMessage("Testing Aspect Ratio Correction.\n"
 	"With this feature enabled games running at 320x200 should be scaled upto 320x240 pixels");
 
-	// Draw a circle on the screen
+	// Draw an ellipse on the screen
 	
 	drawEllipse(100, 160, 72, 60);
 	


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