[Scummvm-cvs-logs] SF.net SVN: scummvm:[49725] scummvm/trunk/engines/saga

sev at users.sourceforge.net sev at users.sourceforge.net
Tue Jun 15 12:25:34 CEST 2010


Revision: 49725
          http://scummvm.svn.sourceforge.net/scummvm/?rev=49725&view=rev
Author:   sev
Date:     2010-06-15 10:25:34 +0000 (Tue, 15 Jun 2010)

Log Message:
-----------
SAGA: Fix bug #2886141.

Bug #2886141: "ITE: Cumulative Snoring sounds in Prince's Bedroom".
Implemented safeguard against running same looped sound more
than once.

Modified Paths:
--------------
    scummvm/trunk/engines/saga/sfuncs.cpp
    scummvm/trunk/engines/saga/sndres.cpp
    scummvm/trunk/engines/saga/sound.cpp
    scummvm/trunk/engines/saga/sound.h

Modified: scummvm/trunk/engines/saga/sfuncs.cpp
===================================================================
--- scummvm/trunk/engines/saga/sfuncs.cpp	2010-06-15 10:25:13 UTC (rev 49724)
+++ scummvm/trunk/engines/saga/sfuncs.cpp	2010-06-15 10:25:34 UTC (rev 49725)
@@ -1464,6 +1464,8 @@
 	} else {
 		_vm->_sound->stopSound();
 	}
+
+	debug(1, "sfPlayLoopedSound(%d)", param);
 }
 
 // Script function #72 (0x48)

Modified: scummvm/trunk/engines/saga/sndres.cpp
===================================================================
--- scummvm/trunk/engines/saga/sndres.cpp	2010-06-15 10:25:13 UTC (rev 49724)
+++ scummvm/trunk/engines/saga/sndres.cpp	2010-06-15 10:25:34 UTC (rev 49725)
@@ -159,7 +159,7 @@
 		return;
 	}
 
-	_vm->_sound->playSound(buffer, volume, loop);
+	_vm->_sound->playSound(buffer, volume, loop, resourceId);
 }
 
 void SndRes::playVoice(uint32 resourceId) {

Modified: scummvm/trunk/engines/saga/sound.cpp
===================================================================
--- scummvm/trunk/engines/saga/sound.cpp	2010-06-15 10:25:13 UTC (rev 49724)
+++ scummvm/trunk/engines/saga/sound.cpp	2010-06-15 10:25:34 UTC (rev 49725)
@@ -105,10 +105,20 @@
 		_mixer->playStream(soundType, handle, Audio::makeLoopingAudioStream(stream, loop ? 0 : 1), -1, volume);
 }
 
-void Sound::playSound(SoundBuffer &buffer, int volume, bool loop) {
+void Sound::playSound(SoundBuffer &buffer, int volume, bool loop, int resId) {
+	// WORKAROUND
+	// Prevent playing same looped sound for several times
+	// Fixes bug #2886141: "ITE: Cumulative Snoring sounds in Prince's Bedroom"
+	for (int i = 0; i < SOUND_HANDLES; i++)
+		if (_handles[i].type == kEffectHandle && _handles[i].resId == resId) {
+			debug(1, "Skipped playing SFX #%d", resId);
+			return;
+		}
+
 	SndHandle *handle = getHandle();
 
 	handle->type = kEffectHandle;
+	handle->resId = resId;
 	playSoundBuffer(&handle->handle, buffer, 2 * volume, handle->type, loop);
 }
 
@@ -129,6 +139,7 @@
 		if (_handles[i].type == kEffectHandle) {
 			_mixer->stopHandle(_handles[i].handle);
 			_handles[i].type = kFreeHandle;
+			_handles[i].resId = -1;
 		}
 }
 

Modified: scummvm/trunk/engines/saga/sound.h
===================================================================
--- scummvm/trunk/engines/saga/sound.h	2010-06-15 10:25:13 UTC (rev 49724)
+++ scummvm/trunk/engines/saga/sound.h	2010-06-15 10:25:34 UTC (rev 49725)
@@ -63,6 +63,7 @@
 struct SndHandle {
 	Audio::SoundHandle handle;
 	sndHandleType type;
+	int resId;
 };
 
 class Sound {
@@ -71,7 +72,7 @@
 	Sound(SagaEngine *vm, Audio::Mixer *mixer);
 	~Sound();
 
-	void playSound(SoundBuffer &buffer, int volume, bool loop);
+	void playSound(SoundBuffer &buffer, int volume, bool loop, int resId);
 	void pauseSound();
 	void resumeSound();
 	void stopSound();


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