[Scummvm-cvs-logs] SF.net SVN: scummvm:[50172] scummvm/trunk/engines/sci/graphics/palette.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Tue Jun 22 23:58:57 CEST 2010
Revision: 50172
http://scummvm.svn.sourceforge.net/scummvm/?rev=50172&view=rev
Author: m_kiewitz
Date: 2010-06-22 21:58:55 +0000 (Tue, 22 Jun 2010)
Log Message:
-----------
SCI: added nicks picks sq to the sci1.1 interpreter games, the other ones may also use the same interpreter, but we currently can not verify
Modified Paths:
--------------
scummvm/trunk/engines/sci/graphics/palette.cpp
Modified: scummvm/trunk/engines/sci/graphics/palette.cpp
===================================================================
--- scummvm/trunk/engines/sci/graphics/palette.cpp 2010-06-22 21:26:01 UTC (rev 50171)
+++ scummvm/trunk/engines/sci/graphics/palette.cpp 2010-06-22 21:58:55 UTC (rev 50172)
@@ -62,18 +62,19 @@
_alwaysForceRealMerge = false;
// Pseudo-WORKAROUND
- // Laura Bow 2 demo uses an inbetween interpreter, some parts are SCI1.1, some parts are SCI1
+ // Quest for Glory 3 demo, Eco Quest 1 demo, Laura Bow 2 demo, Police Quest 1 vga and Nick's Picks Space Quest
+ // all use an inbetween interpreter, some parts are SCI1.1, some parts are SCI1
// It's not using the SCI1.1 palette merging (copying over all the colors) but the real merging
// If we use the copying over, we will get issues because some views have marked all colors as being used
// and those will overwrite the current palette in that case
- // Quest for Glory 3 demo, Eco Quest 1 demo and police quest 1 vga behave the same interpreter wise and all have glitches,
- // if we don't switch back
+ // FIXME: the other nick's Picks may also use the same interpreter, but we can not verify
+ // if the other games also get reported having palette issues, add them here
Common::String gameId = g_sci->getGameId();
if (g_sci->isDemo()) {
if (gameId == "laurabow2" || gameId == "qfg3" || gameId == "ecoquest")
_alwaysForceRealMerge = true;
} else {
- if (gameId == "pq1sci")
+ if (gameId == "pq1sci" || gameId == "cnick-sq")
_alwaysForceRealMerge = true;
}
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