[Scummvm-cvs-logs] SF.net SVN: scummvm:[50172] scummvm/trunk/engines/sci/graphics/palette.cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Tue Jun 22 23:58:57 CEST 2010


Revision: 50172
          http://scummvm.svn.sourceforge.net/scummvm/?rev=50172&view=rev
Author:   m_kiewitz
Date:     2010-06-22 21:58:55 +0000 (Tue, 22 Jun 2010)

Log Message:
-----------
SCI: added nicks picks sq to the sci1.1 interpreter games, the other ones may also use the same interpreter, but we currently can not verify

Modified Paths:
--------------
    scummvm/trunk/engines/sci/graphics/palette.cpp

Modified: scummvm/trunk/engines/sci/graphics/palette.cpp
===================================================================
--- scummvm/trunk/engines/sci/graphics/palette.cpp	2010-06-22 21:26:01 UTC (rev 50171)
+++ scummvm/trunk/engines/sci/graphics/palette.cpp	2010-06-22 21:58:55 UTC (rev 50172)
@@ -62,18 +62,19 @@
 	_alwaysForceRealMerge = false;
 
 	// Pseudo-WORKAROUND
-	// Laura Bow 2 demo uses an inbetween interpreter, some parts are SCI1.1, some parts are SCI1
+	// Quest for Glory 3 demo, Eco Quest 1 demo, Laura Bow 2 demo, Police Quest 1 vga and Nick's Picks Space Quest
+	// all use an inbetween interpreter, some parts are SCI1.1, some parts are SCI1
 	//  It's not using the SCI1.1 palette merging (copying over all the colors) but the real merging
 	//  If we use the copying over, we will get issues because some views have marked all colors as being used
 	//  and those will overwrite the current palette in that case
-	// Quest for Glory 3 demo, Eco Quest 1 demo and police quest 1 vga behave the same interpreter wise and all have glitches,
-	//  if we don't switch back
+	// FIXME: the other nick's Picks may also use the same interpreter, but we can not verify
+	//			if the other games also get reported having palette issues, add them here
 	Common::String gameId = g_sci->getGameId();
 	if (g_sci->isDemo()) {
 		if (gameId == "laurabow2" || gameId == "qfg3" || gameId == "ecoquest")
 			_alwaysForceRealMerge = true;
 	} else {
-		if (gameId == "pq1sci")
+		if (gameId == "pq1sci" || gameId == "cnick-sq")
 			_alwaysForceRealMerge = true;
 	}
 


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