[Scummvm-cvs-logs] SF.net SVN: scummvm:[50317] scummvm/trunk/engines/sci/engine/vm.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Sat Jun 26 14:04:16 CEST 2010
Revision: 50317
http://scummvm.svn.sourceforge.net/scummvm/?rev=50317&view=rev
Author: m_kiewitz
Date: 2010-06-26 12:04:15 +0000 (Sat, 26 Jun 2010)
Log Message:
-----------
SCI: added workaround for island of dr. brain elements puzzle
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/vm.cpp
Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp 2010-06-26 11:48:42 UTC (rev 50316)
+++ scummvm/trunk/engines/sci/engine/vm.cpp 2010-06-26 12:04:15 UTC (rev 50317)
@@ -198,10 +198,11 @@
{ GID_FREDDYPHARKAS, 24, "gcWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, 31, "quitWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_LSL1, 720, "rm720", "init", -1, 0, 0 }, // age check room
- { GID_ISLANDBRAIN, 140, "piece", "init", -1, 3, 1 }, // some initialization variable. bnt is done on it, and it should be non-0
+ { GID_ISLANDBRAIN, 140, "piece", "init", -1, 3, 1 }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
+ { GID_ISLANDBRAIN, 268, "anElement", "select", -1, 0, 0 }, // elements puzzle, gets used before super TextIcon
{ GID_SQ1, 703, "", "export 1", -1, 0, 0 }, // sub that's called from several objects
{ GID_SQ1, 703, "firePulsar", "changeState", 0x18a, 0, 0 }, // export 1, but called locally
- { GID_SQ1, 703, "", "export 1", -1, 0, 0 }, // export 1 sub, but called locally
+ { GID_SQ1, 703, "", "export 1", -1, 0, 0 }, // export 1 sub, but called locally (when shooting at aliens)
{ GID_SQ4, 928, "Narrator", "startText", -1, 1000, 1 }, // sq4cd: method returns this to the caller
{ (SciGameId)0, -1, NULL, NULL, -1, 0, 0 }
};
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