[Scummvm-cvs-logs] SF.net SVN: scummvm:[50426] scummvm/trunk/engines/sci/engine/script.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Mon Jun 28 13:21:39 CEST 2010
Revision: 50426
http://scummvm.svn.sourceforge.net/scummvm/?rev=50426&view=rev
Author: fingolfin
Date: 2010-06-28 11:21:39 +0000 (Mon, 28 Jun 2010)
Log Message:
-----------
SCI: More formatting cleanup
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/script.cpp
Modified: scummvm/trunk/engines/sci/engine/script.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/script.cpp 2010-06-28 11:21:23 UTC (rev 50425)
+++ scummvm/trunk/engines/sci/engine/script.cpp 2010-06-28 11:21:39 UTC (rev 50426)
@@ -275,10 +275,10 @@
for (int i = 0; i < count; i++) {
pos = READ_SCI11ENDIAN_UINT16(heap + block.offset + 2 + (exportIndex * 2)) + heapOffset;
- // This occurs in SCI01/SCI1 games where usually one export value
- // is zero. It seems that in this situation, we should skip the
- // export and move to the next one, though the total count of valid
- // exports remains the same
+ // This occurs in SCI01/SCI1 games where usually one export value is
+ // zero. It seems that in this situation, we should skip the export and
+ // move to the next one, though the total count of valid exports remains
+ // the same
if (!pos) {
exportIndex++;
pos = READ_SCI11ENDIAN_UINT16(heap + block.offset + 2 + (exportIndex * 2)) + heapOffset;
@@ -286,9 +286,10 @@
error("Script::relocate(): Consecutive zero exports found");
}
- // In SCI0-SCI1, script local variables, objects and code are relocated. We only relocate
- // locals and objects here, and ignore relocation of code blocks. In SCI1.1 and newer
- // versions, only locals and objects are relocated.
+ // In SCI0-SCI1, script local variables, objects and code are relocated.
+ // We only relocate locals and objects here, and ignore relocation of
+ // code blocks. In SCI1.1 and newer versions, only locals and objects
+ // are relocated.
if (!relocateLocal(block.segment, pos)) {
// Not a local? It's probably an object or code block. If it's an object, relocate it.
const ObjMap::iterator end = _objects.end();
@@ -497,10 +498,10 @@
obj->setSuperClassSelector(
segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, NULL_REG));
- // If object is instance, get -propDict- from class and set it for this object
- // This is needed for ::isMemberOf() to work.
- // Example testcase - room 381 of sq4cd - if isMemberOf() doesn't work, talk-clicks on the robot will act like
- // clicking on ego
+ // If object is instance, get -propDict- from class and set it for this
+ // object. This is needed for ::isMemberOf() to work.
+ // Example testcase - room 381 of sq4cd - if isMemberOf() doesn't work,
+ // talk-clicks on the robot will act like clicking on ego
if (!obj->isClass()) {
reg_t classObject = obj->getSuperClassSelector();
Object *classObj = segMan->getObject(classObject);
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