[Scummvm-cvs-logs] SF.net SVN: scummvm:[50524] scummvm/trunk/engines/m4
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Wed Jun 30 12:17:55 CEST 2010
Revision: 50524
http://scummvm.svn.sourceforge.net/scummvm/?rev=50524&view=rev
Author: dreammaster
Date: 2010-06-30 10:17:54 +0000 (Wed, 30 Jun 2010)
Log Message:
-----------
Removed deprecated destAdjust parameters from the frame drawing code
Modified Paths:
--------------
scummvm/trunk/engines/m4/graphics.cpp
scummvm/trunk/engines/m4/graphics.h
scummvm/trunk/engines/m4/mads_views.cpp
Modified: scummvm/trunk/engines/m4/graphics.cpp
===================================================================
--- scummvm/trunk/engines/m4/graphics.cpp 2010-06-30 10:13:20 UTC (rev 50523)
+++ scummvm/trunk/engines/m4/graphics.cpp 2010-06-30 10:17:54 UTC (rev 50524)
@@ -401,8 +401,8 @@
* Copies a given image onto a destination surface with scaling, transferring only pixels that meet
* the specified depth requirement on a secondary surface contain depth information
*/
-void M4Surface::copyFrom(M4Surface *src, int destX, int destY, Common::Point destAdjust,
- int depth, M4Surface *depthsSurface, int scale, int transparentColour) {
+void M4Surface::copyFrom(M4Surface *src, int destX, int destY, int depth,
+ M4Surface *depthsSurface, int scale, int transparentColour) {
if (scale == 100) {
// Copy the specified area
@@ -428,7 +428,7 @@
byte *srcPtr = data + (src->width() * copyRect.top + copyRect.left);
byte *depthsData = depthsSurface->getBasePtr();
byte *depthsPtr = depthsData + (depthsSurface->pitch * destY) + destX;
- byte *destPtr = (byte *)pixels + ((destY + destAdjust.y) * pitch) + destX + destAdjust.x;
+ byte *destPtr = (byte *)pixels + (destY * pitch) + destX;
// 100% scaling variation
for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) {
@@ -521,7 +521,7 @@
if (spriteHeight <= 0)
return;
- byte *destPixelsP = this->getBasePtr(destX + spriteLeft + destAdjust.x, destY + spriteTop + destAdjust.y);
+ byte *destPixelsP = this->getBasePtr(destX + spriteLeft, destY + spriteTop);
const byte *depthPixelsP = depthsSurface->getBasePtr(destX + spriteLeft, destY + spriteTop);
spriteLeft = (spriteLeft * (normalFrame ? 1 : -1));
Modified: scummvm/trunk/engines/m4/graphics.h
===================================================================
--- scummvm/trunk/engines/m4/graphics.h 2010-06-30 10:13:20 UTC (rev 50523)
+++ scummvm/trunk/engines/m4/graphics.h 2010-06-30 10:17:54 UTC (rev 50524)
@@ -173,7 +173,7 @@
void frameRect(const Common::Rect &r, uint8 color);
void fillRect(const Common::Rect &r, uint8 color);
void copyFrom(M4Surface *src, const Common::Rect &srcBounds, int destX, int destY, int transparentColour = -1);
- void copyFrom(M4Surface *src, int destX, int destY, Common::Point destAdjust, int depth, M4Surface *depthSurface,
+ void copyFrom(M4Surface *src, int destX, int destY, int depth, M4Surface *depthSurface,
int scale, int transparentColour = -1);
void update() {
@@ -196,7 +196,7 @@
}
inline void copyTo(M4Surface *dest, int destX, int destY, int depth, M4Surface *depthsSurface, int scale,
int transparentColour = -1) {
- dest->copyFrom(this, destX, destY, Common::Point(0, 0), depth, depthsSurface, scale, transparentColour);
+ dest->copyFrom(this, destX, destY, depth, depthsSurface, scale, transparentColour);
}
void scrollX(int xAmount);
Modified: scummvm/trunk/engines/m4/mads_views.cpp
===================================================================
--- scummvm/trunk/engines/m4/mads_views.cpp 2010-06-30 10:13:20 UTC (rev 50523)
+++ scummvm/trunk/engines/m4/mads_views.cpp 2010-06-30 10:17:54 UTC (rev 50524)
@@ -158,8 +158,8 @@
if (slot.depth > 1) {
// Draw the frame with depth processing
- _owner._bgSurface->copyFrom(frame, xp, yp, Common::Point(), slot.depth,
- _owner._depthSurface, 100, frame->getTransparencyIndex());
+ _owner._bgSurface->copyFrom(frame, xp, yp, slot.depth, _owner._depthSurface, 100,
+ frame->getTransparencyIndex());
} else {
// No depth, so simply draw the image
frame->copyTo(_owner._bgSurface, xp, yp, frame->getTransparencyIndex());
@@ -199,8 +199,8 @@
// Minimalised drawing
assert(slot.spriteListIndex < (int)_sprites.size());
M4Sprite *spr = spriteSet.getFrame((slot.frameNumber & 0x7fff) - 1);
- viewport->copyFrom(spr, slot.xp, slot.yp, Common::Point(0, 0), slot.depth, _owner._depthSurface,
- slot.scale, spr->getTransparencyIndex());
+ viewport->copyFrom(spr, slot.xp, slot.yp, slot.depth, _owner._depthSurface, slot.scale,
+ spr->getTransparencyIndex());
} else {
int xp, yp;
M4Sprite *spr = spriteSet.getFrame(slot.frameNumber - 1);
@@ -215,8 +215,7 @@
if (slot.depth > 1) {
// Draw the frame with depth processing
- viewport->copyFrom(spr, xp, yp, Common::Point(0, 0), slot.depth, _owner._depthSurface, 100,
- spr->getTransparencyIndex());
+ viewport->copyFrom(spr, xp, yp, slot.depth, _owner._depthSurface, 100, spr->getTransparencyIndex());
} else {
// No depth, so simply draw the image
spr->copyTo(viewport, xp, yp, spr->getTransparencyIndex());
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list