[Scummvm-cvs-logs] SF.net SVN: scummvm:[48272] scummvm/trunk/engines/scumm

lordhoto at users.sourceforge.net lordhoto at users.sourceforge.net
Tue Mar 16 15:34:25 CET 2010


Revision: 48272
          http://scummvm.svn.sourceforge.net/scummvm/?rev=48272&view=rev
Author:   lordhoto
Date:     2010-03-16 14:34:25 +0000 (Tue, 16 Mar 2010)

Log Message:
-----------
Some style fixes.

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/costume.cpp
    scummvm/trunk/engines/scumm/script_v0.cpp
    scummvm/trunk/engines/scumm/verbs.cpp

Modified: scummvm/trunk/engines/scumm/costume.cpp
===================================================================
--- scummvm/trunk/engines/scumm/costume.cpp	2010-03-16 14:13:52 UTC (rev 48271)
+++ scummvm/trunk/engines/scumm/costume.cpp	2010-03-16 14:34:25 UTC (rev 48272)
@@ -75,7 +75,7 @@
 	0x17, 0x00, 0x01, 0x05, 0x16
 };
 
-const byte v0ActorTalkArray[0x19] = {
+static const byte v0ActorTalkArray[0x19] = {
 	0x00, 0x06, 0x06, 0x06, 0x06, 
 	0x06, 0x06, 0x00, 0x46, 0x06, 
 	0x06, 0x06, 0x06, 0xFF, 0xFF, 
@@ -1348,8 +1348,7 @@
 }
 
 void C64CostumeLoader::actorSpeak(ActorC64 *a, int &cmd) {
-
-	if ((v0ActorTalkArray[ a->_number ] & 0x80))
+	if (v0ActorTalkArray[a->_number] & 0x80)
 		return;
 
 	if ((a->_speaking & 0x80))
@@ -1367,7 +1366,7 @@
 
 	// Enable/Disable speaking flag
 	if (frame == a->_talkStartFrame) {
-		if ((v0ActorTalkArray[ a->_number ] & 0x40))
+		if (v0ActorTalkArray[a->_number] & 0x40)
 			return;
 
 		A->_speaking = 1;
@@ -1419,7 +1418,7 @@
 		
 		// Is this the correct location?
 		// 0x073C
-		if ((v0ActorTalkArray[ a->_number ] & 0x3F))
+		if (v0ActorTalkArray[a->_number] & 0x3F)
 			a->_cost.soundPos = (a->_cost.soundPos + 1) % 3;
 	}
 

Modified: scummvm/trunk/engines/scumm/script_v0.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v0.cpp	2010-03-16 14:13:52 UTC (rev 48271)
+++ scummvm/trunk/engines/scumm/script_v0.cpp	2010-03-16 14:34:25 UTC (rev 48272)
@@ -636,8 +636,7 @@
 	a = derefActor(VAR(VAR_EGO), "o_loadRoomWithEgo");
 
 	//0x634F
-	if ((((ActorC64*) a)->_miscflags & 0x40)) {
-
+	if (((ActorC64 *)a)->_miscflags & 0x40) {
 		// TODO: Check if this is the correct function
 		// to be calling here
 		stopObjectCode();

Modified: scummvm/trunk/engines/scumm/verbs.cpp
===================================================================
--- scummvm/trunk/engines/scumm/verbs.cpp	2010-03-16 14:13:52 UTC (rev 48271)
+++ scummvm/trunk/engines/scumm/verbs.cpp	2010-03-16 14:34:25 UTC (rev 48272)
@@ -690,7 +690,6 @@
 		// (which is not really the what-is script, as this verb never actually executes
 		//  it merely seems to be some type of fallback)
 		if (getVerbEntrypoint(obj, 0x0F) != 0) {
-
 			entry = 0x0F;
 		}
 	}
@@ -728,7 +727,7 @@
 
 bool ScummEngine_v0::verbMoveToActor(int actor) {
 	Actor *a = derefActor(VAR(VAR_EGO), "verbMoveToActor");
-	Actor *a2 =derefActor(actor, "verbMoveToActor");
+	Actor *a2 = derefActor(actor, "verbMoveToActor");
 	int dist = getDist(a->getRealPos().x, a->getRealPos().y, a2->getRealPos().x, a2->getRealPos().y);
 
 	if (!a->_moving && dist > 4) {
@@ -812,7 +811,7 @@
 		
 		// Ignore verbs?
 		Actor *a = derefActor(VAR(VAR_EGO), "verbObtain");
-		if ((((ActorC64*) a)->_miscflags & 0x40)) {
+		if (((ActorC64 *)a)->_miscflags & 0x40) {
 			resetSentence(false);
 			return false;
 		}
@@ -825,7 +824,7 @@
 			if (_activeVerb != 13 && _activeVerb != 14) {
 				_v0ObjectInInventory = true;
 
-				if (whereIsObject( obj ) == WIO_INVENTORY)
+				if (whereIsObject(obj) == WIO_INVENTORY)
 					_activeInventory = obj;
 				else
 					resetSentence();
@@ -904,7 +903,7 @@
 		if (verbMoveToActor(_activeActor)) {
 			// Ignore verbs?
 			Actor *a = derefActor(VAR(VAR_EGO), "verbExec");
-			if ((((ActorC64*) a)->_miscflags & 0x40)) {
+			if (((ActorC64 *)a)->_miscflags & 0x40) {
 				resetSentence(false);
 				return false;
 			}
@@ -1075,9 +1074,9 @@
 			// Did we just change the selected inventory item?
 			if (prevInventory && prevInventory != _activeInventory && _activeInventory != _activeObject2) {
 				_v0ObjectInInventory = true;
-				int prep = verbPrep( _activeInventory );
+				int prep = verbPrep(_activeInventory);
 				_v0ObjectInInventory = true;
-				int prep2 = verbPrep( prevInventory );
+				int prep2 = verbPrep(prevInventory);
 
 				// Should the new inventory object remain as the secondary selected object
 				// Or should the new inventory object become primary?
@@ -1128,7 +1127,7 @@
 				if (_currentMode == 2 || _currentMode == 0)
 					return;
 				
-				if (!(((ActorC64*) a)->_miscflags & 0x80)) {
+				if (!(((ActorC64 *)a)->_miscflags & 0x80)) {
 					if (_activeVerb != 7) {
 						_activeVerb = over;
 						over = 0;
@@ -1157,7 +1156,7 @@
 
 				if (zone->number == kMainVirtScreen) {
 					// Ignore verbs?
-					if ((((ActorC64*) a)->_miscflags & 0x40)) {
+					if (((ActorC64 *)a)->_miscflags & 0x40) {
 						resetSentence(false);
 						return;
 					}


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