[Scummvm-cvs-logs] SF.net SVN: scummvm:[48426] scummvm/branches/branch-1-1-0/engines/ parallaction/detection.cpp
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Tue Mar 30 16:16:01 CEST 2010
Revision: 48426
http://scummvm.svn.sourceforge.net/scummvm/?rev=48426&view=rev
Author: lordhoto
Date: 2010-03-30 14:16:01 +0000 (Tue, 30 Mar 2010)
Log Message:
-----------
Backport of r48418: "Use ConfMan to query the gameid of the passed target instead of deducing from the target to the gameid. Along with it fix the removeSaveState implementation."
Modified Paths:
--------------
scummvm/branches/branch-1-1-0/engines/parallaction/detection.cpp
Modified: scummvm/branches/branch-1-1-0/engines/parallaction/detection.cpp
===================================================================
--- scummvm/branches/branch-1-1-0/engines/parallaction/detection.cpp 2010-03-30 10:46:04 UTC (rev 48425)
+++ scummvm/branches/branch-1-1-0/engines/parallaction/detection.cpp 2010-03-30 14:16:01 UTC (rev 48426)
@@ -296,16 +296,7 @@
SaveStateList ParallactionMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
- // HACK: Parallaction game saves are compatible across platforms and use the
- // gameId as pattern. Butchering the target to get the gameId is probably not
- // robust...
- Common::String pattern(target);
- if (pattern.hasPrefix("nippon")) {
- pattern = "nippon.0??";
- } else {
- pattern = "bra.0??";
- }
-
+ Common::String pattern(ConfMan.getDomain(target)->getVal("gameid") + ".0??");
Common::StringList filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
@@ -330,12 +321,9 @@
int ParallactionMetaEngine::getMaximumSaveSlot() const { return 99; }
void ParallactionMetaEngine::removeSaveState(const char *target, int slot) const {
- char extension[6];
- snprintf(extension, sizeof(extension), ".0%02d", slot);
+ Common::String filename = ConfMan.getDomain(target)->getVal("gameid");
+ filename += Common::String::printf(".0%02d", slot);
- Common::String filename = target;
- filename += extension;
-
g_system->getSavefileManager()->removeSavefile(filename);
}
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