[Scummvm-cvs-logs] SF.net SVN: scummvm:[49037] scummvm/trunk
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Sat May 15 10:54:58 CEST 2010
Revision: 49037
http://scummvm.svn.sourceforge.net/scummvm/?rev=49037&view=rev
Author: eriktorbjorn
Date: 2010-05-15 08:54:58 +0000 (Sat, 15 May 2010)
Log Message:
-----------
Fixed a regression that caused some speech in cutscenes to not be played.
Modified Paths:
--------------
scummvm/trunk/NEWS
scummvm/trunk/engines/sword2/animation.cpp
Modified: scummvm/trunk/NEWS
===================================================================
--- scummvm/trunk/NEWS 2010-05-15 08:38:19 UTC (rev 49036)
+++ scummvm/trunk/NEWS 2010-05-15 08:54:58 UTC (rev 49037)
@@ -9,6 +9,10 @@
General:
- Switched to the "fast" DOSBox OPL emulator.
+1.1.2 (????-??-??)
+ Broken Sword 2
+ - Fixed missing speech in some cutscenes.
+
1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
Modified: scummvm/trunk/engines/sword2/animation.cpp
===================================================================
--- scummvm/trunk/engines/sword2/animation.cpp 2010-05-15 08:38:19 UTC (rev 49036)
+++ scummvm/trunk/engines/sword2/animation.cpp 2010-05-15 08:54:58 UTC (rev 49037)
@@ -259,7 +259,7 @@
text->_played = true;
_vm->_sound->playCompSpeech(text->_speechId, 16, 0);
}
- if (frame <= text->_endFrame) {
+ if (frame < text->_endFrame) {
drawTextObject(_currentMovieText, screen);
} else {
closeTextObject(_currentMovieText, screen);
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