[Scummvm-cvs-logs] SF.net SVN: scummvm:[49037] scummvm/trunk

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Sat May 15 10:54:58 CEST 2010


Revision: 49037
          http://scummvm.svn.sourceforge.net/scummvm/?rev=49037&view=rev
Author:   eriktorbjorn
Date:     2010-05-15 08:54:58 +0000 (Sat, 15 May 2010)

Log Message:
-----------
Fixed a regression that caused some speech in cutscenes to not be played.

Modified Paths:
--------------
    scummvm/trunk/NEWS
    scummvm/trunk/engines/sword2/animation.cpp

Modified: scummvm/trunk/NEWS
===================================================================
--- scummvm/trunk/NEWS	2010-05-15 08:38:19 UTC (rev 49036)
+++ scummvm/trunk/NEWS	2010-05-15 08:54:58 UTC (rev 49037)
@@ -9,6 +9,10 @@
  General:
    - Switched to the "fast" DOSBox OPL emulator.
 
+1.1.2 (????-??-??)
+  Broken Sword 2
+   - Fixed missing speech in some cutscenes.
+
 1.1.1 (2010-05-02)
  New Ports:
    - Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

Modified: scummvm/trunk/engines/sword2/animation.cpp
===================================================================
--- scummvm/trunk/engines/sword2/animation.cpp	2010-05-15 08:38:19 UTC (rev 49036)
+++ scummvm/trunk/engines/sword2/animation.cpp	2010-05-15 08:54:58 UTC (rev 49037)
@@ -259,7 +259,7 @@
 			text->_played = true;
 			_vm->_sound->playCompSpeech(text->_speechId, 16, 0);
 		}
-		if (frame <= text->_endFrame) {
+		if (frame < text->_endFrame) {
 			drawTextObject(_currentMovieText, screen);
 		} else {
 			closeTextObject(_currentMovieText, screen);


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