[Scummvm-cvs-logs] SF.net SVN: scummvm:[49126] scummvm/trunk/engines/sci/detection.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Fri May 21 09:51:47 CEST 2010
Revision: 49126
http://scummvm.svn.sourceforge.net/scummvm/?rev=49126&view=rev
Author: thebluegr
Date: 2010-05-21 07:51:47 +0000 (Fri, 21 May 2010)
Log Message:
-----------
Removed the reliance on the segment manager from the fallback detector, for SCI0-SCI1 games (it still doesn't work with SCI1.1 and newer games, though)
Modified Paths:
--------------
scummvm/trunk/engines/sci/detection.cpp
Modified: scummvm/trunk/engines/sci/detection.cpp
===================================================================
--- scummvm/trunk/engines/sci/detection.cpp 2010-05-21 07:30:37 UTC (rev 49125)
+++ scummvm/trunk/engines/sci/detection.cpp 2010-05-21 07:51:47 UTC (rev 49126)
@@ -215,7 +215,6 @@
int objType = 0;
int16 exportsOffset = 0;
int16 magicOffset = (getSciVersion() < SCI_VERSION_1_1) ? 8 : 0;
- Common::String sierraId;
// TODO: SCI1.1 version
if (getSciVersion() >= SCI_VERSION_1_1) {
@@ -239,17 +238,21 @@
break;
case SCI_OBJ_OBJECT:
case SCI_OBJ_CLASS:
- // The game object is the first export. Script 0 is always at segment 1
+ // The game object is the first export
if (curOffset == exportsOffset - magicOffset) {
- reg_t nameSelector = make_reg(1, READ_UINT16(script->data + curOffset + magicOffset + 3 * 2));
+ // The name selector is the third one
+ uint16 nameSelectorOffset = READ_UINT16(script->data + curOffset + magicOffset + 3 * 2);
- // TODO: stop using the segment manager and read the object name here
- SegManager *segMan = new SegManager(resMan);
- script_instantiate(resMan, segMan, 0);
- sierraId = segMan->derefString(nameSelector);
- delete segMan;
+ char sierraId[20];
+ int i = 0;
+ byte curChar = 0;
- break;
+ do {
+ curChar = *(script->data + nameSelectorOffset + i);
+ sierraId[i++] = curChar;
+ } while (curChar != 0);
+
+ return sierraId;
}
break;
case SCI_OBJ_CODE:
@@ -263,7 +266,7 @@
curOffset += objLength - 4;
} while (objType != 0 && curOffset < script->size - 2);
- return sierraId;
+ return "sci"; // detection failed
}
const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
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