[Scummvm-cvs-logs] SF.net SVN: scummvm:[49153] scummvm/trunk/engines
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Sun May 23 12:50:14 CEST 2010
Revision: 49153
http://scummvm.svn.sourceforge.net/scummvm/?rev=49153&view=rev
Author: eriktorbjorn
Date: 2010-05-23 10:50:14 +0000 (Sun, 23 May 2010)
Log Message:
-----------
Keep the Broken Sword cutscene players from using up all available CPU.
Probably a regression from the recent video decoder rewrite, but I haven't
checked if it also present in other engines.
Modified Paths:
--------------
scummvm/trunk/engines/sword1/animation.cpp
scummvm/trunk/engines/sword2/animation.cpp
Modified: scummvm/trunk/engines/sword1/animation.cpp
===================================================================
--- scummvm/trunk/engines/sword1/animation.cpp 2010-05-23 10:28:03 UTC (rev 49152)
+++ scummvm/trunk/engines/sword1/animation.cpp 2010-05-23 10:50:14 UTC (rev 49153)
@@ -267,6 +267,8 @@
while (_vm->_system->getEventManager()->pollEvent(event))
if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP)
return false;
+
+ _vm->_system->delayMillis(10);
}
return !_vm->shouldQuit();
Modified: scummvm/trunk/engines/sword2/animation.cpp
===================================================================
--- scummvm/trunk/engines/sword2/animation.cpp 2010-05-23 10:28:03 UTC (rev 49152)
+++ scummvm/trunk/engines/sword2/animation.cpp 2010-05-23 10:50:14 UTC (rev 49153)
@@ -293,6 +293,8 @@
while (_vm->_system->getEventManager()->pollEvent(event))
if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP)
return false;
+
+ _vm->_system->delayMillis(10);
}
return !_vm->shouldQuit();
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