[Scummvm-cvs-logs] SF.net SVN: scummvm:[49285] scummvm/trunk/engines/sci/sound/soundcmd.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Fri May 28 11:29:06 CEST 2010
Revision: 49285
http://scummvm.svn.sourceforge.net/scummvm/?rev=49285&view=rev
Author: m_kiewitz
Date: 2010-05-28 09:29:05 +0000 (Fri, 28 May 2010)
Log Message:
-----------
SCI: read out vol selector on initSound/playSound for sci1early (soundversion) as well - fixes lsl1demo
Modified Paths:
--------------
scummvm/trunk/engines/sci/sound/soundcmd.cpp
Modified: scummvm/trunk/engines/sci/sound/soundcmd.cpp
===================================================================
--- scummvm/trunk/engines/sci/sound/soundcmd.cpp 2010-05-28 05:03:32 UTC (rev 49284)
+++ scummvm/trunk/engines/sci/sound/soundcmd.cpp 2010-05-28 09:29:05 UTC (rev 49285)
@@ -304,7 +304,7 @@
newSound->soundObj = obj;
newSound->loop = GET_SEL32V(_segMan, obj, SELECTOR(loop));
newSound->priority = GET_SEL32V(_segMan, obj, SELECTOR(pri)) & 0xFF;
- if (_soundVersion >= SCI_VERSION_1_LATE)
+ if (_soundVersion >= SCI_VERSION_1_EARLY)
newSound->volume = CLIP<int>(GET_SEL32V(_segMan, obj, SELECTOR(vol)), 0, MUSIC_VOLUME_MAX);
// In SCI1.1 games, sound effects are started from here. If we can find
@@ -440,7 +440,7 @@
musicSlot->loop = GET_SEL32V(_segMan, obj, SELECTOR(loop));
musicSlot->priority = GET_SEL32V(_segMan, obj, SELECTOR(priority));
- if (_soundVersion >= SCI_VERSION_1_LATE)
+ if (_soundVersion >= SCI_VERSION_1_EARLY)
musicSlot->volume = GET_SEL32V(_segMan, obj, SELECTOR(vol));
_music->soundPlay(musicSlot);
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