[Scummvm-cvs-logs] SF.net SVN: scummvm:[49341] scummvm/branches/gsoc2010-testbed/engines/ testbed

sud03r at users.sourceforge.net sud03r at users.sourceforge.net
Mon May 31 06:58:20 CEST 2010


Revision: 49341
          http://scummvm.svn.sourceforge.net/scummvm/?rev=49341&view=rev
Author:   sud03r
Date:     2010-05-31 04:58:19 +0000 (Mon, 31 May 2010)

Log Message:
-----------
the basic testbed skeleton, removed any trace of quux

Modified Paths:
--------------
    scummvm/branches/gsoc2010-testbed/engines/testbed/detection.cpp
    scummvm/branches/gsoc2010-testbed/engines/testbed/testbed.cpp
    scummvm/branches/gsoc2010-testbed/engines/testbed/testbed.h

Modified: scummvm/branches/gsoc2010-testbed/engines/testbed/detection.cpp
===================================================================
--- scummvm/branches/gsoc2010-testbed/engines/testbed/detection.cpp	2010-05-31 01:27:57 UTC (rev 49340)
+++ scummvm/branches/gsoc2010-testbed/engines/testbed/detection.cpp	2010-05-31 04:58:19 UTC (rev 49341)
@@ -6,25 +6,24 @@
  
 #include "engines/metaengine.h"
  
-static const PlainGameDescriptor quux_setting[] = {
-	{ "quux", "Quux the Example Module" },
-	{ "quuxcd", "Quux the Example Module (CD version)" },
+static const PlainGameDescriptor testbed_setting[] = {
+	{ "testbed", "TestBed: The backend testing framework" },
 	{ 0, 0 }
 };
  
-class QuuxMetaEngine : public MetaEngine {
+class TestbedMetaEngine : public MetaEngine {
 public:
 	virtual const char *getName() const {
-		return "Quux the Example Module";
+		return "TestBed: The backend testing framework";
 	}
  
 	virtual const char *getOriginalCopyright() const {
-		return "Copyright (C) Quux Entertainment Ltd.";
+		return "Copyright (C) ScummVM";
 	}
  
 	virtual GameList getSupportedGames() const {
 		GameList games;
-		const PlainGameDescriptor *g = quux_setting;
+		const PlainGameDescriptor *g = testbed_setting;
 		while (g->gameid) {
 			games.push_back(*g);
 			g++;
@@ -34,7 +33,7 @@
 	}
  
 	virtual GameDescriptor findGame(const char *gameid) const {
-		const PlainGameDescriptor *g = quux_setting;
+		const PlainGameDescriptor *g = testbed_setting;
 		while (g->gameid) {
 			if (0 == scumm_stricmp(gameid, g->gameid))
 				break;
@@ -53,7 +52,7 @@
  
 				if (0 == scumm_stricmp("README", gameName)) {
 					// You could check the contents of the file now if you need to.
-					detectedGames.push_back(quux_setting[0]);
+					detectedGames.push_back(testbed_setting[0]);
 					break;
 				}
 			}
@@ -79,7 +78,7 @@
 		for (uint i = 0; i < detectedGames.size(); i++) {
 			if (detectedGames[i].gameid() == gameid) {
 				// At this point you may want to perform additional sanity checks.
-				*engine = new Quux::QuuxEngine(syst);
+				*engine = new Testbed::TestbedEngine(syst);
 				return Common::kNoError;
 			}
 		}
@@ -90,7 +89,7 @@
 };
  
 #if PLUGIN_ENABLED_DYNAMIC(TESTBED)
-	REGISTER_PLUGIN_DYNAMIC(TESTBED, PLUGIN_TYPE_ENGINE, QuuxMetaEngine);
+	REGISTER_PLUGIN_DYNAMIC(TESTBED, PLUGIN_TYPE_ENGINE, TestbedMetaEngine);
 #else
-	REGISTER_PLUGIN_STATIC(TESTBED, PLUGIN_TYPE_ENGINE, QuuxMetaEngine);
+	REGISTER_PLUGIN_STATIC(TESTBED, PLUGIN_TYPE_ENGINE, TestbedMetaEngine);
 #endif

Modified: scummvm/branches/gsoc2010-testbed/engines/testbed/testbed.cpp
===================================================================
--- scummvm/branches/gsoc2010-testbed/engines/testbed/testbed.cpp	2010-05-31 01:27:57 UTC (rev 49340)
+++ scummvm/branches/gsoc2010-testbed/engines/testbed/testbed.cpp	2010-05-31 04:58:19 UTC (rev 49341)
@@ -1,19 +1,13 @@
 #include "common/scummsys.h"
+#include "common/system.h"
  
-#include "common/config-manager.h"
-#include "common/debug.h"
-#include "common/debug-channels.h"
-#include "common/EventRecorder.h"
-#include "common/file.h"
-#include "common/fs.h"
- 
 #include "engines/util.h"
  
 #include "testbed/testbed.h"
  
-namespace Quux {
+namespace Testbed {
  
-QuuxEngine::QuuxEngine(OSystem *syst) 
+TestbedEngine::TestbedEngine(OSystem *syst) 
  : Engine(syst) {
 	// Put your engine in a sane state, but do nothing big yet;
 	// in particular, do not load data from files; rather, if you
@@ -22,28 +16,18 @@
 	// Do not initialize graphics here
  
 	// However this is the place to specify all default directories
-	const Common::FSNode gameDataDir(ConfMan.get("path"));
-	SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
  
-	// Here is the right place to set up the engine specific debug levels
-	DebugMan.addDebugChannel(kQuuxDebugExample, "example", "this is just an example for a engine specific debug level");
-	DebugMan.addDebugChannel(kQuuxDebugExample2, "example2", "also an example");
- 
-	// Don't forget to register your random source
-	g_eventRec.registerRandomSource(_rnd, "quux");
- 
-	printf("QuuxEngine::QuuxEngine\n");
+	printf("TestbedEngine::TestbedEngine()\n");
 }
  
-QuuxEngine::~QuuxEngine() {
+TestbedEngine::~TestbedEngine() {
 	// Dispose your resources here
-	printf("QuuxEngine::~QuuxEngine\n");
+	printf("TestbedEngine::~TestbedEngine()\n");
  
 	// Remove all of our debug levels here
-	DebugMan.clearAllDebugChannels();
 }
- 
-Common::Error QuuxEngine::run() {
+
+Common::Error TestbedEngine::run() {
 	// Initialize graphics using following:
 	initGraphics(320, 200, false);
  
@@ -62,22 +46,15 @@
 	//OSystem::kTransactionSizeChangeFailed here
 	//_system->endGFXTransaction();
  
-	// Create debugger console. It requires GFX to be initialized
-	_console = new Console(this);
- 
 	// Additional setup.
-	printf("QuuxEngine::init\n");
+	printf("TestbedEngine::init\n");
+
+	printf("Height: %d\n",_system->getHeight());
  
 	// Your main even loop should be (invoked from) here.
-	printf("QuuxEngine::go: Hello, World!\n");
- 
-	// This test will show up if -d1 and --debugflags=example are specified on the commandline
-	debugC(1, kQuuxDebugExample, "Example debug call");
- 
-	// This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline
-	debugC(3, kQuuxDebugExample | kQuuxDebugExample2, "Example debug call two");
- 
+	printf("TestbedEngine::go: Hello, World!\n");
+	
 	return Common::kNoError;
 }
  
-} // End of namespace Quux
+} // End of namespace Testbed

Modified: scummvm/branches/gsoc2010-testbed/engines/testbed/testbed.h
===================================================================
--- scummvm/branches/gsoc2010-testbed/engines/testbed/testbed.h	2010-05-31 01:27:57 UTC (rev 49340)
+++ scummvm/branches/gsoc2010-testbed/engines/testbed/testbed.h	2010-05-31 04:58:19 UTC (rev 49341)
@@ -1,43 +1,18 @@
-#ifndef QUUX_H
-#define QUUX_H
+#ifndef TESTBED_H
+#define TESTBED_H
  
-#include "common/random.h"
 #include "engines/engine.h"
-#include "gui/debugger.h"
  
-namespace Quux {
+namespace Testbed {
  
-class Console;
- 
-// our engine debug levels
-enum {
-	kQuuxDebugExample = 1 << 0,
-	kQuuxDebugExample2 = 1 << 1
-	// next new level must be 1 << 2 (4)
-	// the current limitation is 32 debug levels (1 << 31 is the last one)
-};
- 
-class QuuxEngine : public Engine {
+class TestbedEngine : public Engine {
 public:
-	QuuxEngine(OSystem *syst);
-	~QuuxEngine();
+	TestbedEngine(OSystem *syst);
+	~TestbedEngine();
  
 	virtual Common::Error run();
- 
-private:
-	Console *_console;
- 
-	// We need random numbers
-	Common::RandomSource _rnd;
 };
+
+} // End of namespace Testbed
  
-// Example console class
-class Console : public GUI::Debugger {
-public:
-	Console(QuuxEngine *vm) {}
-	virtual ~Console(void) {}
-};
- 
-} // End of namespace Quux
- 
 #endif


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