[Scummvm-cvs-logs] SF.net SVN: scummvm:[49349] scummvm/trunk/engines/sci/engine/vm.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Mon May 31 14:13:51 CEST 2010
Revision: 49349
http://scummvm.svn.sourceforge.net/scummvm/?rev=49349&view=rev
Author: thebluegr
Date: 2010-05-31 12:13:50 +0000 (Mon, 31 May 2010)
Log Message:
-----------
The code that loads saved game from the launcher
can now load SCI2 saved games. Added an explanation
why the injected call is necessary
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/vm.cpp
Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp 2010-05-31 12:11:42 UTC (rev 49348)
+++ scummvm/trunk/engines/sci/engine/vm.cpp 2010-05-31 12:13:50 UTC (rev 49349)
@@ -593,19 +593,25 @@
//warning("callk %s", kernelFunc.orig_name.c_str());
- // TODO: SCI2/SCI2.1+ equivalent, once saving/loading works in SCI2/SCI2.1+
- if (g_loadFromLauncher >= 0 && kernelFuncNum == 0x8) {
- // A game is being loaded from the launcher, and kDisplay is called, all initialization has taken
- // place (i.e. menus have been constructed etc). Therefore, inject a kRestoreGame call
- // here, instead of the requested function.
- int saveSlot = g_loadFromLauncher;
- g_loadFromLauncher = -1; // invalidate slot, so that we don't load again
+ // TODO: SCI2.1 equivalent
+ if (g_loadFromLauncher >= 0 &&
+ (kernelFuncNum == 0x8 && getSciVersion() <= SCI_VERSION_1_1) || // DrawPic
+ (kernelFuncNum == 0x3d && getSciVersion() == SCI_VERSION_2)) { // GetSaveDir
+ //(kernelFuncNum == 0x28 && getSciVersion() == SCI_VERSION_2_1)) { // AddPlane
- if (saveSlot < 0)
- error("Requested to load invalid save slot"); // should never happen, really
+ // A game is being loaded from the launcher, and the game is about to draw something on
+ // screen, hence all initialization has taken place (i.e. menus have been constructed etc).
+ // Therefore, inject a kRestoreGame call here, instead of the requested function.
+ // The restore call is injected here mainly for games which have a menu, as the menu is
+ // constructed when the game starts and is not reconstructed when a saved game is loaded.
+ int saveSlot = g_loadFromLauncher;
+ g_loadFromLauncher = -1; // invalidate slot, so that we don't load again
- reg_t restoreArgv[2] = { NULL_REG, make_reg(0, saveSlot) }; // special call (argv[0] is NULL)
- kRestoreGame(s, 2, restoreArgv);
+ if (saveSlot < 0)
+ error("Requested to load invalid save slot"); // should never happen, really
+
+ reg_t restoreArgv[2] = { NULL_REG, make_reg(0, saveSlot) }; // special call (argv[0] is NULL)
+ kRestoreGame(s, 2, restoreArgv);
} else {
// Call kernel function
s->r_acc = kernelFunc.fun(s, argc, argv);
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