[Scummvm-cvs-logs] SF.net SVN: scummvm:[54065] scummvm/branches/branch-1-2-0/backends/platform

djwillis at users.sourceforge.net djwillis at users.sourceforge.net
Thu Nov 4 16:03:33 CET 2010


Revision: 54065
          http://scummvm.svn.sourceforge.net/scummvm/?rev=54065&view=rev
Author:   djwillis
Date:     2010-11-04 15:03:33 +0000 (Thu, 04 Nov 2010)

Log Message:
-----------
GP2X/GPH/OPENPANDORA: Commit the README files to branch.

* This matches the README's that I shipped in the archives. 
  Sorry, I forgot to commit them before the tag so making 
  sure they are in for 1.2.1.

Modified Paths:
--------------
    scummvm/branches/branch-1-2-0/backends/platform/gp2x/build/README-GP2X
    scummvm/branches/branch-1-2-0/backends/platform/gp2x/build/scummvm.gpe
    scummvm/branches/branch-1-2-0/backends/platform/gph/build/README-GP2XWIZ
    scummvm/branches/branch-1-2-0/backends/platform/gph/build/scummvm.gpe
    scummvm/branches/branch-1-2-0/backends/platform/openpandora/build/README-OPENPANDORA

Modified: scummvm/branches/branch-1-2-0/backends/platform/gp2x/build/README-GP2X
===================================================================
--- scummvm/branches/branch-1-2-0/backends/platform/gp2x/build/README-GP2X	2010-11-04 14:12:30 UTC (rev 54064)
+++ scummvm/branches/branch-1-2-0/backends/platform/gp2x/build/README-GP2X	2010-11-04 15:03:33 UTC (rev 54065)
@@ -1,73 +1,36 @@
-ScummVM - GP2X SPECIFIC README - HEAD SVN
+ScummVM - GP2X SPECIFIC README
 ------------------------------------------------------------------------
 
 Contents:
 
     * About the backend/port <#About_the_backendport>
-    * Game compatability <#Game_compatibility>
-    * Included engines <#Included_engines>
     * Supported audio options <#Supported_audio_options>
-    * Supported cut-scene options <#Supported_cut-scene_options>
-    * Recent changes <#Recent_changes>
-    * How to save <#How_to_save>
-    * Controller mappings <#Controller_mappings>
-    * Know issues <#Know_issues>
-    * TODO's <#Major_TODOs>
-    * Additional resources/links <#Additional_resourceslinks>
     * Credits <#Credits>
 
 ------------------------------------------------------------------------
 
 Please refer to the:
 
-GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14> 
-WiKi: <http://wiki.scummvm.org/index.php/GP2X> 
+GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14>
+WiKi: <http://wiki.scummvm.org/index.php/GP2X>
 
-for the most current information on the port and any updates to this 
+for the most current information on the port and any updates to this
 documentation.
 
+The wiki includes detailed instructions on how to use the port and 
+control information.
+
 ------------------------------------------------------------------------
 About the backend/port
 
-This is the readme for the offficial GP2X ScummVM backend (also known as
+This is the readme for the official GP2X ScummVM backend (also known as
 the GP2X port).
 
-This is an SVN test release of ScummVM for the GP2X, it would be
-appreciated if this SVN test distribution was not mirrored and that
-people be directed to http://www.distant-earth.com/scummvm instead for
-updated SVN builds.
-
 Full supported official releases of the GP2X ScummVM backend are made in
 line with main official releases and are avalalble from the ScummVM
 downloads page <http://www.scummvm.org/downloads.php>.
 
-This build is in an active state of development and as such no
-?expected? behavior can be guaranteed ;).
-
-SVN builds are quickly tested with firmware 2.0.0 for reference.
-
-Please refer to the GP2X ScummVM forum
-<http://forums.scummvm.org/viewforum.php?f=14> and WiKi
-<http://wiki.scummvm.org/index.php/GP2X> for the latest information on
-the port.
-
 ------------------------------------------------------------------------
-Game compatibility
-
-For information on the compatability of a specific game please refer to
-the GP2X compatability section of the ScummVM WiKi
-<http://wiki.scummvm.org/index.php/GP2X#Compatibility_List>.
-
-Please note the version and date of the ScummVM build you are running
-when reviewing the above list.
-
-------------------------------------------------------------------------
-Included engines
-
-Just because an engine is included does not mean any/all of its games
-are supported. Please check game compatability for more infomation.
-
-------------------------------------------------------------------------
 Supported audio options
 
 Raw audio.
@@ -79,106 +42,6 @@
 For best results use uncompressed audio in games.
 
 ------------------------------------------------------------------------
-Supported cut-scene options
-
-No cut scene compression options are currently supported.
-
-DXA video support will be added as soon as it is stable.
-
-------------------------------------------------------------------------
-Recent changes
-
-Refined audio hacks to reduce audio delay a little more.
-Enabled hardware scalar code.
-Now built using SDL 1.2.9 for the parts of the port that use SDL (some
-parts now hit the hardware directly).
-Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as
-the executable).
-Aspect Ratio Correction can now be disabled ?per game?. When adding a
-game you can find this option on the GFX tab.
-Note: This will cause the game to run with a black border at the bottom
-as it will be rendered to a 320*200 frame.
-
-------------------------------------------------------------------------
-How to save
-
-NOTE: Everything is saved to the SD card, saves are stored in the saves
-folder under your main ScummVM executable unless you set another save
-location.
-
-The configiration file for ScummVM (.scummvmrc) is stored in the same
-place as the ScummVM executable.
-
-The save process below is for Scumm engine games but the principle is
-the same for all.
-
-In Game.
-
-1. Right Trigger
-2. Select SAVE with B
-3. Select a position with B
-4. Right trigger puts ? in the name box for some text.
-5. Press B to save
-
-Basically the emulated keys you can use are equivelent to the values
-buttons are mapped to,
-
-I have a virtual keyboard like the GP32 one (left/right on the stick to
-pick chars) to add in at some point ;-)
-
-------------------------------------------------------------------------
-Controller mappings
-
-Mouse emulation:
-
-Stick: Move Pointer
-Stick Click: ?light? Left Click
-B: Left click
-X: Right click
-
-Keyboard emulation:
-
-Start: Return
-Select: Escape
-Y: Space Bar (Pause)
-Right Trigger: Game Menu (Save, Load, Quit etc.)
-Volume Buttons: Increase and Decrease volume (5% per press)
-
-Fancy button combos:
-
-NOTE: To use button combos press and hold the Left Trigger then...
-
-Y: Toggle "zoom" mode - Try it in larger games like Broken Sword.
-Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games)
-Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)
-Select: Exit ScummVM completely (and gracefully)
-
-------------------------------------------------------------------------
-Know issues
-
-Possible random crash (well SegFault). I have had this happen twice and
-have not tracked down the cause.
-It happens very infrequently, both times it was in the DOTT CD intro.
-Saving often is never a bad idea anyhow.
-
-------------------------------------------------------------------------
-TODO's
-
-Fix save support when using the Sky engine (Beneath a Steel Sky) - You
-CAN'T save at the moment but auto save works.
-
-------------------------------------------------------------------------
-Additional resources/links
-
-    * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
-    * ScummVM forums GP2X forum
-      <http://forums.scummvm.org/viewforum.php?f=14>
-    * My own ScummVM page <http://scummvm.distant-earth.com/> (for
-      SVN/test builds)
-    * Main ScummVM site <http://www.scummvm.org> (for official supported
-      release builds)
-
-------------------------------------------------------------------------
 Credits
 
 Core ScummVM code (c) The ScummVM Team

Modified: scummvm/branches/branch-1-2-0/backends/platform/gp2x/build/scummvm.gpe
===================================================================
--- scummvm/branches/branch-1-2-0/backends/platform/gp2x/build/scummvm.gpe	2010-11-04 14:12:30 UTC (rev 54064)
+++ scummvm/branches/branch-1-2-0/backends/platform/gp2x/build/scummvm.gpe	2010-11-04 15:03:33 UTC (rev 54065)
@@ -4,7 +4,7 @@
 mount -o sync,remount /dev/mmcsd/disc0/part1 /mnt/sd/
 
 # Run ScummVM, important this bit.
-./scummvm.gp2x
+./scummvm.gph
 
 # Sync the SD card to check that everything is written.
 sync

Modified: scummvm/branches/branch-1-2-0/backends/platform/gph/build/README-GP2XWIZ
===================================================================
--- scummvm/branches/branch-1-2-0/backends/platform/gph/build/README-GP2XWIZ	2010-11-04 14:12:30 UTC (rev 54064)
+++ scummvm/branches/branch-1-2-0/backends/platform/gph/build/README-GP2XWIZ	2010-11-04 15:03:33 UTC (rev 54065)
@@ -1,59 +1,42 @@
-ScummVM - GP2X WIZ SPECIFIC README - HEAD SVN
+ScummVM - GPH SPECIFIC README
 ------------------------------------------------------------------------
 
 Contents:
 
     * About the backend/port <#About_the_backendport>
-    * Game compatability <#Game_compatibility>
-    * Included engines <#Included_engines>
     * Supported audio options <#Supported_audio_options>
-    * Supported cut-scene options <#Supported_cut-scene_options>
-    * Recent changes <#Recent_changes>
-    * How to save <#How_to_save>
-    * Controller mappings <#Controller_mappings>
-    * Known issues <#Knonw_issues>
-    * Additional resources/links <#Additional_resourceslinks>
     * Credits <#Credits>
 
 ------------------------------------------------------------------------
 
 Please refer to the:
 
-GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14> 
-WiKi: <http://wiki.scummvm.org/index.php/GP2XWiz> 
+GPH ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14>
 
-for the most current information on the port and any updates to this 
+WiKi: (Select your device)
+
+<http://wiki.scummvm.org/index.php/GP2X>
+<http://wiki.scummvm.org/index.php/GP2XWiz>
+<http://wiki.scummvm.org/index.php/Caanoo>
+
+for the most current information on the port and any updates to this
 documentation.
 
+The wiki includes detailed instructions on how to use the port and 
+control information.
+
 ------------------------------------------------------------------------
 About the backend/port
 
-This is the readme for the official GP2XWiz ScummVM backend (also known as
-the GP2XWiz port).
+This is the readme for the official GPH ScummVM backend (also known as
+the GP2X port/GP2XWiz port and Caanoo port).
 
-This is an SVN test release of ScummVM for the GP2XWiz, it would be
-appreciated if this SVN test distribution was not mirrored and that
-people be directed to http://scummvm.distant-earth.com/ instead for
-updated SVN builds.
-
-Full supported official releases of the GP2X WIZ ScummVM backend are made in
+Fully supported official releases of the GPH ScummVM backend are made in
 line with main official releases and are avalalble from the ScummVM
-downloads page <http://www.scummvm.org/downloads.php>.
+downloads page <http://www.scummvm.org/downloads.php> for the GP2X, 
+GP2XWiz and Caanoo.
 
-This build is in an active state of development and as such no
-"expected" behavior can be guaranteed ;).
-
 ------------------------------------------------------------------------
-Game compatibility
-
-For information on the compatability of a specific game please refer to
-the GP2XWiz compatability section of the ScummVM WiKi
-<http://wiki.scummvm.org/index.php/GP2XWiz#Compatibility_List>.
-
-Please note the version and date of the ScummVM build you are running
-when reviewing the above list.
-
-------------------------------------------------------------------------
 Supported audio options
 
 Raw audio.
@@ -65,76 +48,8 @@
 For best results use uncompressed audio in games.
 
 ------------------------------------------------------------------------
-How to save
-
-NOTE: Everything is saved to the SD card, saves are stored in the saves
-folder under your main ScummVM executable unless you set another save
-location.
-
-The configiration file for ScummVM (.scummvmrc) is stored in the same
-place as the ScummVM executable.
-
-The save process below is for Scumm engine games but the principle is
-the same for all.
-
-In Game.
-
-1. Menu Button
-2. Select SAVE with B
-3. Select a position with B
-4. Right trigger puts 0 in the name box for some text.
-5. Press B to save
-
-Basically the emulated keys you can use are equivelent to the values
-buttons are mapped to,
-
-------------------------------------------------------------------------
-Controller mappings
-
-Touch screen:
-Touch: Move Pointer and Left click
-
-Mouse emulation:
-
-dPad: Move Pointer
-B: Left click
-X: Right click
-
-Keyboard emulation:
-
-Right Trigger: Return
-Select: Escape
-Y: Space Bar (Pause)
-Menu: Game Menu (Save, Load, Quit etc.)
-Volume Buttons: Increase and Decrease volume
-
-Fancy button combos:
-
-NOTE: To use button combos press and hold the Left Trigger then...
-
-Right Trigger: Display Virtual Keyboard 
-Menu: Bring up the Global main menu for ScummVM
-Select: Exit ScummVM completely (and gracefully)
-
-------------------------------------------------------------------------
-Known issues
-
-No major known issues
-
-------------------------------------------------------------------------
-Additional resources/links
-
-    * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
-    * ScummVM forums GP2X forum
-      <http://forums.scummvm.org/viewforum.php?f=14>
-    * My own ScummVM page <http://scummvm.distant-earth.com/> (for
-      SVN/test builds)
-    * Main ScummVM site <http://www.scummvm.org> (for official supported
-      release builds)
-
-------------------------------------------------------------------------
 Credits
 
 Core ScummVM code (c) The ScummVM Team
-GP2X Wiz backend (c) John Willis
+Portions of the GPH backend (c) John Willis
 Detailed (c) information can be found within the source code

Modified: scummvm/branches/branch-1-2-0/backends/platform/gph/build/scummvm.gpe
===================================================================
--- scummvm/branches/branch-1-2-0/backends/platform/gph/build/scummvm.gpe	2010-11-04 14:12:30 UTC (rev 54064)
+++ scummvm/branches/branch-1-2-0/backends/platform/gph/build/scummvm.gpe	2010-11-04 15:03:33 UTC (rev 54065)
@@ -5,7 +5,7 @@
 export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH
 
 # Run ScummVM, important this bit.
-./scummvm.wiz --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc 
+./scummvm.gph --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc 
 
 # Sync the SD card to check that everything is written.
 sync

Modified: scummvm/branches/branch-1-2-0/backends/platform/openpandora/build/README-OPENPANDORA
===================================================================
--- scummvm/branches/branch-1-2-0/backends/platform/openpandora/build/README-OPENPANDORA	2010-11-04 14:12:30 UTC (rev 54064)
+++ scummvm/branches/branch-1-2-0/backends/platform/openpandora/build/README-OPENPANDORA	2010-11-04 15:03:33 UTC (rev 54065)
@@ -1,140 +1,19 @@
-ScummVM - OPENPANDORA SPECIFIC README - HEAD SVN
+ScummVM - OPENPANDORA SPECIFIC README
 ------------------------------------------------------------------------
-
-Contents:
-
-    * About the backend/port <#About_the_backendport>
-    * Game compatability <#Game_compatibility>
-    * Included engines <#Included_engines>
-    * Supported audio options <#Supported_audio_options>
-    * Supported cut-scene options <#Supported_cut-scene_options>
-    * Recent changes <#Recent_changes>
-    * How to save <#How_to_save>
-    * Controller mappings <#Controller_mappings>
-    * Known issues <#Knonw_issues>
-    * Additional resources/links <#Additional_resourceslinks>
-    * Credits <#Credits>
-
-------------------------------------------------------------------------
-
 Please refer to the:
 
-ScummVM Forum: <http://forums.scummvm.org/> 
-WiKi: <http://wiki.scummvm.org/index.php/OpenPandora> 
+ScummVM Forum: <http://forums.scummvm.org/>
+WiKi: <http://wiki.scummvm.org/index.php/OpenPandora>
 
-for the most current information on the port and any updates to this 
+for the most current information on the port and any updates to this
 documentation.
 
-------------------------------------------------------------------------
-About the backend/port
+The wiki includes detailed instructions on how to use the port and 
+control information.
 
-This is the readme for the official GP2XWiz ScummVM backend (also known as
-the GP2XWiz port).
-
-This is an SVN test release of ScummVM for the GP2XWiz, it would be
-appreciated if this SVN test distribution was not mirrored and that
-people be directed to http://scummvm.distant-earth.com/ instead for
-updated SVN builds.
-
-Full supported official releases of the GP2X WIZ ScummVM backend are made in
-line with main official releases and are avalalble from the ScummVM
-downloads page <http://www.scummvm.org/downloads.php>.
-
-This build is in an active state of development and as such no
-"expected" behavior can be guaranteed ;).
-
 ------------------------------------------------------------------------
-Game compatibility
-
-For information on the compatability of a specific game please refer to
-the GP2XWiz compatability section of the ScummVM WiKi
-<http://wiki.scummvm.org/index.php/GP2XWiz#Compatibility_List>.
-
-Please note the version and date of the ScummVM build you are running
-when reviewing the above list.
-
-------------------------------------------------------------------------
-Supported audio options
-
-Raw audio.
-MP3 audio.
-OGG Vorbis audio.
-
-FLAC audio is currently unsupported.
-
-For best results use uncompressed audio in games.
-
-------------------------------------------------------------------------
-How to save
-
-NOTE: Everything is saved to the SD card, saves are stored in the saves
-folder under your main ScummVM executable unless you set another save
-location.
-
-The configiration file for ScummVM (.scummvmrc) is stored in the same
-place as the ScummVM executable.
-
-The save process below is for Scumm engine games but the principle is
-the same for all.
-
-In Game.
-
-1. Menu Button
-2. Select SAVE with B
-3. Select a position with B
-4. Right trigger puts 0 in the name box for some text.
-5. Press B to save
-
-Basically the emulated keys you can use are equivelent to the values
-buttons are mapped to,
-
-------------------------------------------------------------------------
-Controller mappings
-
-Touch screen:
-Touch: Move Pointer and Left click
-
-Mouse emulation:
-
-dPad: Move Pointer
-B: Left click
-X: Right click
-
-Keyboard emulation:
-
-Right Trigger: Return
-Select: Escape
-Y: Space Bar (Pause)
-Menu: Game Menu (Save, Load, Quit etc.)
-Volume Buttons: Increase and Decrease volume
-
-Fancy button combos:
-
-NOTE: To use button combos press and hold the Left Trigger then...
-
-Right Trigger: Display Virtual Keyboard 
-Menu: Bring up the Global main menu for ScummVM
-Select: Exit ScummVM completely (and gracefully)
-
-------------------------------------------------------------------------
-Known issues
-
-No major known issues
-
-------------------------------------------------------------------------
-Additional resources/links
-
-    * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
-    * ScummVM forums GP2X forum
-      <http://forums.scummvm.org/viewforum.php?f=14>
-    * My own ScummVM page <http://scummvm.distant-earth.com/> (for
-      SVN/test builds)
-    * Main ScummVM site <http://www.scummvm.org> (for official supported
-      release builds)
-
-------------------------------------------------------------------------
 Credits
 
 Core ScummVM code (c) The ScummVM Team
-GP2X Wiz backend (c) John Willis
+OpenPandora backend (c) John Willis
 Detailed (c) information can be found within the source code


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