[Scummvm-cvs-logs] SF.net SVN: scummvm:[54142] scummvm/trunk/engines/sci/engine/kgraphics.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Mon Nov 8 17:10:00 CET 2010
Revision: 54142
http://scummvm.svn.sourceforge.net/scummvm/?rev=54142&view=rev
Author: thebluegr
Date: 2010-11-08 16:09:59 +0000 (Mon, 08 Nov 2010)
Log Message:
-----------
SCI/SCI2: Some slight changes to the graphics code
- Changed the SCI1 EGA games workaround in kGraphDrawLine() to match the ones in kGraphFillBoxAny() and kNewWindow, updating the relevant comments
- Added some comments in kSetShowStyle()
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/kgraphics.cpp
Modified: scummvm/trunk/engines/sci/engine/kgraphics.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kgraphics.cpp 2010-11-08 12:24:18 UTC (rev 54141)
+++ scummvm/trunk/engines/sci/engine/kgraphics.cpp 2010-11-08 16:09:59 UTC (rev 54142)
@@ -256,10 +256,11 @@
int16 priority = (argc > 5) ? argv[5].toSint16() : -1;
int16 control = (argc > 6) ? argv[6].toSint16() : -1;
- // TODO: Find out why we get > 15 for color in EGA
- // FIXME: EGA? Which EGA? SCI0 or SCI1? Check the
- // workarounds inside kGraphFillBoxAny and kNewWindow
- if (!g_sci->getResMan()->isVGA() && !g_sci->getResMan()->isAmiga32color())
+ // WORKAROUND: SCI1 EGA games can set invalid colors (above 0 - 15).
+ // Colors above 15 are all white in SCI1 EGA games, which is why this was never
+ // observed. We clip them all to (0, 15) instead, as colors above 15 are used
+ // for the undithering algorithm in EGA games - bug #3048908.
+ if (g_sci->getResMan()->getViewType() == kViewEga && getSciVersion() >= SCI_VERSION_1_EARLY)
color &= 0x0F;
g_sci->_gfxPaint16->kernelGraphDrawLine(getGraphPoint(argv), getGraphPoint(argv + 2), color, priority, control);
@@ -297,7 +298,7 @@
int16 priority = argv[6].toSint16(); // yes, we may read from stack sometimes here
int16 control = argv[7].toSint16(); // sierra did the same
- // WORKAROUND: PQ3 EGA is setting invalid colors (above 0 - 15).
+ // WORKAROUND: SCI1 EGA games can set invalid colors (above 0 - 15).
// Colors above 15 are all white in SCI1 EGA games, which is why this was never
// observed. We clip them all to (0, 15) instead, as colors above 15 are used
// for the undithering algorithm in EGA games - bug #3048908.
@@ -1088,7 +1089,7 @@
int colorPen = (argc > 7 + argextra) ? argv[7 + argextra].toSint16() : 0;
int colorBack = (argc > 8 + argextra) ? argv[8 + argextra].toSint16() : 255;
- // WORKAROUND: PQ3 EGA is setting invalid colors (above 0 - 15).
+ // WORKAROUND: SCI1 EGA games can set invalid colors (above 0 - 15).
// Colors above 15 are all white in SCI1 EGA games, which is why this was never
// observed. We clip them all to (0, 15) instead, as colors above 15 are used
// for the undithering algorithm in EGA games - bug #3048908.
@@ -1453,6 +1454,7 @@
// TODO: This is all a stub/skeleton, thus we're invoking kStub() for now
kStub(s, argc, argv);
+ // Can be called with 7, 8 or 9 parameters
// showStyle matches the style selector of the associated plane object
uint16 showStyle = argv[0].toUint16(); // 0 - 15
reg_t planeObj = argv[1];
@@ -1469,6 +1471,8 @@
return s->r_acc;
}
+ // TODO: Check if the plane is in the list of planes to draw
+
return s->r_acc;
}
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