[Scummvm-cvs-logs] SF.net SVN: scummvm:[54182] scummvm/trunk/tools

littleboy at users.sourceforge.net littleboy at users.sourceforge.net
Wed Nov 10 04:56:42 CET 2010


Revision: 54182
          http://scummvm.svn.sourceforge.net/scummvm/?rev=54182&view=rev
Author:   littleboy
Date:     2010-11-10 03:56:42 +0000 (Wed, 10 Nov 2010)

Log Message:
-----------
TOOLS: Add create_project tool

 - Move project providers to their own source files
 - Add support for Code::Blocks
 - Add analysis build configuration for Visual Studio

Added Paths:
-----------
    scummvm/trunk/tools/create_project/
    scummvm/trunk/tools/create_project/codeblocks.cpp
    scummvm/trunk/tools/create_project/codeblocks.h
    scummvm/trunk/tools/create_project/create_project.cpp
    scummvm/trunk/tools/create_project/create_project.h
    scummvm/trunk/tools/create_project/module.mk
    scummvm/trunk/tools/create_project/msvc.cpp
    scummvm/trunk/tools/create_project/msvc.h
    scummvm/trunk/tools/create_project/msvc10/
    scummvm/trunk/tools/create_project/msvc10/create_project.sln
    scummvm/trunk/tools/create_project/msvc10/create_project.vcxproj
    scummvm/trunk/tools/create_project/msvc10/create_project.vcxproj.filters
    scummvm/trunk/tools/create_project/msvc8/
    scummvm/trunk/tools/create_project/msvc8/create_project.sln
    scummvm/trunk/tools/create_project/msvc8/create_project.vcproj
    scummvm/trunk/tools/create_project/msvc9/
    scummvm/trunk/tools/create_project/msvc9/create_project.sln
    scummvm/trunk/tools/create_project/msvc9/create_project.vcproj

Added: scummvm/trunk/tools/create_project/codeblocks.cpp
===================================================================
--- scummvm/trunk/tools/create_project/codeblocks.cpp	                        (rev 0)
+++ scummvm/trunk/tools/create_project/codeblocks.cpp	2010-11-10 03:56:42 UTC (rev 54182)
@@ -0,0 +1,237 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "codeblocks.h"
+
+#include <fstream>
+
+namespace CreateProjectTool {
+
+CodeBlocksProvider::CodeBlocksProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version)
+	: ProjectProvider(global_warnings, project_warnings, version) {
+}
+
+void CodeBlocksProvider::createWorkspace(const BuildSetup &setup) {
+	std::ofstream workspace((setup.outputDir + '/' + "scummvm.workspace").c_str());
+	if (!workspace)
+		error("Could not open \"" + setup.outputDir + '/' + "scummvm.workspace\" for writing");
+
+	workspace << "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\" ?>\n"
+	             "<CodeBlocks_workspace_file>\n";
+
+	workspace << "\t<Workspace title=\"ScummVM\">\n";
+
+	writeReferences(workspace);
+
+	// Note we assume that the UUID map only includes UUIDs for enabled engines!
+	for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
+		if (i->first == "scummvm")
+			continue;
+
+		workspace << "\t\t<Project filename=\"" << i->first << ".cbp\" />\n";
+	}
+
+	workspace << "\t</Workspace>\n"
+	             "</CodeBlocks_workspace_file>";
+}
+
+void CodeBlocksProvider::createProjectFile(const std::string &name, const std::string &, const BuildSetup &setup, const std::string &moduleDir,
+                                           const StringList &includeList, const StringList &excludeList) {
+
+	const std::string projectFile = setup.outputDir + '/' + name + getProjectExtension();
+	std::ofstream project(projectFile.c_str());
+	if (!project)
+		error("Could not open \"" + projectFile + "\" for writing");
+
+	project << "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\" ?>\n"
+	           "<CodeBlocks_project_file>\n"
+	           "\t<FileVersion major=\"1\" minor=\"6\" />\n"
+	           "\t<Project>\n"
+	           "\t\t<Option title=\"" << name << "\" />\n"
+	           "\t\t<Option pch_mode=\"2\" />\n"
+	           "\t\t<Option compiler=\"gcc\" />\n"
+	           "\t\t<Build>\n";
+
+	if (name == "scummvm") {
+		std::string libraries;
+
+		for (StringList::const_iterator i = setup.libraries.begin(); i != setup.libraries.end(); ++i)
+			libraries += *i + ".a;";
+
+		project << "\t\t\t<Target title=\"default\">\n"
+		           "\t\t\t\t<Option output=\"scummvm\\scummvm\" prefix_auto=\"1\" extension_auto=\"1\" />\n"
+		           "\t\t\t\t<Option object_output=\"scummvm\" />\n"
+		           "\t\t\t\t<Option external_deps=\"" << libraries /* + list of engines scummvm\engines\name\name.a */ << "\" />\n"
+		           "\t\t\t\t<Option type=\"1\" />\n"
+		           "\t\t\t\t<Option compiler=\"gcc\" />\n"
+		           "\t\t\t\t<Option parameters=\"-d 8 --debugflags=parser\" />\n"
+		           "\t\t\t\t<Option projectIncludeDirsRelation=\"2\" />\n";
+
+		//////////////////////////////////////////////////////////////////////////
+		// Compiler
+		project << "\t\t\t\t<Compiler>\n";
+
+		writeWarnings(name, project);
+		writeDefines(setup.defines, project);
+
+		project << "\t\t\t\t\t<Add directory=\"..\\..\" />\n"
+		           "\t\t\t\t\t<Add directory=\"..\\..\\engines\" />\n"
+		           "\t\t\t\t\t<Add directory=\"..\\..\\common\" />\n"
+		           "\t\t\t\t\t<Add directory=\"$(SCUMMVM_LIBS)\\include\" />\n"
+		           "\t\t\t\t</Compiler>\n";
+
+		//////////////////////////////////////////////////////////////////////////
+		// Linker
+		project << "\t\t\t\t<Linker>\n";
+
+		for (StringList::const_iterator i = setup.libraries.begin(); i != setup.libraries.end(); ++i)
+			project << "\t\t\t\t\t<Add library=\"" << *i << ".a\" />\n";
+
+		for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
+			if (i->first == "scummvm")
+				continue;
+
+			project << "\t\t\t\t\t<Add library=\"scummvm\\engines\\" << i->first << "\\lib" << i->first << ".a\" />\n";
+		}
+
+		project << "\t\t\t\t\t<Add directory=\"$(SCUMMVM_LIBS)\\lib\" />\n"
+		           "\t\t\t\t</Linker>\n";
+
+		//////////////////////////////////////////////////////////////////////////
+		// Resource compiler
+		project << "\t\t\t\t<ResourceCompiler>\n"
+		           "\t\t\t\t\t<Add directory=\"..\\..\\dists\" />\n"
+		           "\t\t\t\t\t<Add directory=\"..\\..\\..\\scummvm\" />\n"
+		           "\t\t\t\t</ResourceCompiler>\n"
+		           "\t\t\t</Target>\n"
+		           "\t\t</Build>\n";
+
+
+
+	} else {
+		project << "\t\t\t<Target title=\"default\">\n"
+		           "\t\t\t\t<Option output=\"scummvm\\engines\\" << name << "\\lib" << name << "\" prefix_auto=\"1\" extension_auto=\"1\" />\n"
+		           "\t\t\t\t<Option working_dir=\"\" />\n"
+		           "\t\t\t\t<Option object_output=\"scummvm\" />\n"
+		           "\t\t\t\t<Option type=\"2\" />\n"
+		           "\t\t\t\t<Option compiler=\"gcc\" />\n"
+		           "\t\t\t\t<Option createDefFile=\"1\" />\n"
+		           "\t\t\t\t<Compiler>\n";
+
+		writeWarnings(name, project);
+		writeDefines(setup.defines, project);
+
+		project << "\t\t\t\t\t<Add option=\"-g\" />\n"
+		           "\t\t\t\t\t<Add directory=\"..\\..\\engines\" />\n"
+		           "\t\t\t\t\t<Add directory=\"..\\..\\..\\scummvm\" />\n"
+		           "\t\t\t\t</Compiler>\n"
+		           "\t\t\t</Target>\n"
+		           "\t\t</Build>\n";
+	}
+
+	std::string modulePath;
+	if (!moduleDir.compare(0, setup.srcDir.size(), setup.srcDir)) {
+		modulePath = moduleDir.substr(setup.srcDir.size());
+		if (!modulePath.empty() && modulePath.at(0) == '/')
+			modulePath.erase(0, 1);
+	}
+
+	if (modulePath.size())
+		addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix + '/' + modulePath);
+	else
+		addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix);
+
+
+	project << "\t\t<Extensions>\n"
+	           "\t\t\t<code_completion />\n"
+	           "\t\t\t<debugger />\n"
+	           "\t\t</Extensions>\n"
+	           "\t</Project>\n"
+	           "</CodeBlocks_project_file>";
+
+}
+
+void CodeBlocksProvider::writeWarnings(const std::string &name, std::ofstream &output) const {
+
+	// Global warnings
+	for (StringList::const_iterator i = _globalWarnings.begin(); i != _globalWarnings.end(); ++i)
+		output << "\t\t\t\t\t<Add option=\"" << *i << "\" />\n";
+
+	// Check for project-specific warnings:
+	std::map<std::string, StringList>::iterator warningsIterator = _projectWarnings.find(name);
+	if (warningsIterator != _projectWarnings.end())
+		for (StringList::const_iterator i = warningsIterator->second.begin(); i != warningsIterator->second.end(); ++i)
+			output << "\t\t\t\t\t<Add option=\"" << *i << "\" />\n";
+
+}
+
+void CodeBlocksProvider::writeDefines(const StringList &defines, std::ofstream &output) const {
+	for (StringList::const_iterator i = defines.begin(); i != defines.end(); ++i)
+		output << "\t\t\t\t\t<Add option=\"-D" << *i << "\" />\n";
+}
+
+void CodeBlocksProvider::writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
+                                                const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) {
+
+	for (FileNode::NodeList::const_iterator i = dir.children.begin(); i != dir.children.end(); ++i) {
+		const FileNode *node = *i;
+
+		if (!node->children.empty()) {
+			writeFileListToProject(*node, projectFile, indentation + 1, duplicate, objPrefix + node->name + '_', filePrefix + node->name + '/');
+		} else {
+			std::string name, ext;
+			splitFilename(node->name, name, ext);
+
+			if (ext == "rc") {
+				projectFile << "\t\t<Unit filename=\"" << convertPathToWin(filePrefix + node->name) << "\">\n"
+				               "\t\t\t<Option compilerVar=\"WINDRES\" />\n"
+				               "\t\t</Unit>\n";
+
+			} else {
+				projectFile << "\t\t<Unit filename=\"" << convertPathToWin(filePrefix + node->name) << "\" />\n";
+			}
+		}
+	}
+}
+
+void CodeBlocksProvider::writeReferences(std::ofstream &output) {
+	output << "\t\t<Project filename=\"scummvm.cbp\" active=\"1\">\n";
+
+	for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
+		if (i->first == "scummvm")
+			continue;
+
+		output << "\t\t\t<Depends filename=\"" << i->first << ".cbp\" />\n";
+	}
+
+	output << "\t\t</Project>\n";
+}
+
+const char *CodeBlocksProvider::getProjectExtension() {
+	return ".cbp";
+}
+
+
+} // End of CreateProjectTool namespace


Property changes on: scummvm/trunk/tools/create_project/codeblocks.cpp
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Author Date Id Rev URL
Added: svn:eol-style
   + native

Added: scummvm/trunk/tools/create_project/codeblocks.h
===================================================================
--- scummvm/trunk/tools/create_project/codeblocks.h	                        (rev 0)
+++ scummvm/trunk/tools/create_project/codeblocks.h	2010-11-10 03:56:42 UTC (rev 54182)
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TOOLS_CREATE_PROJECT_CODEBLOCKS_H
+#define TOOLS_CREATE_PROJECT_CODEBLOCKS_H
+
+#include "create_project.h"
+
+namespace CreateProjectTool {
+
+class CodeBlocksProvider : public ProjectProvider {
+public:
+	CodeBlocksProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version = 0);
+
+protected:
+
+	void createWorkspace(const BuildSetup &setup);
+
+	void createOtherBuildFiles(const BuildSetup &) {}
+
+	void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
+	                       const StringList &includeList, const StringList &excludeList);
+
+	void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
+	                            const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix);
+
+	void writeReferences(std::ofstream &output);
+
+	const char *getProjectExtension();
+
+private:
+	void writeWarnings(const std::string &name, std::ofstream &output) const;
+	void writeDefines(const StringList &defines, std::ofstream &output) const;
+};
+
+} // End of CreateProjectTool namespace
+
+#endif // TOOLS_CREATE_PROJECT_CODEBLOCKS_H


Property changes on: scummvm/trunk/tools/create_project/codeblocks.h
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Author Date Id Rev URL
Added: svn:eol-style
   + native

Added: scummvm/trunk/tools/create_project/create_project.cpp
===================================================================
--- scummvm/trunk/tools/create_project/create_project.cpp	                        (rev 0)
+++ scummvm/trunk/tools/create_project/create_project.cpp	2010-11-10 03:56:42 UTC (rev 54182)
@@ -0,0 +1,1208 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "create_project.h"
+#include "codeblocks.h"
+#include "msvc.h"
+
+#include <fstream>
+#include <iostream>
+
+#include <stack>
+#include <algorithm>
+#include <iomanip>
+
+#include <cstring>
+#include <cstdlib>
+#include <ctime>
+
+#if defined(_WIN32) || defined(WIN32)
+#include <windows.h>
+#else
+#include <sstream>
+#include <sys/param.h>
+#include <sys/stat.h>
+#include <dirent.h>
+#endif
+
+namespace {
+/**
+ * Converts the given path to only use slashes as
+ * delimiters.
+ * This means that for example the path:
+ *  foo/bar\test.txt
+ * will be converted to:
+ *  foo/bar/test.txt
+ *
+ * @param path Path string.
+ * @return Converted path.
+ */
+std::string unifyPath(const std::string &path);
+
+/**
+ * Returns the last path component.
+ *
+ * @param path Path string.
+ * @return Last path component.
+ */
+std::string getLastPathComponent(const std::string &path);
+
+/**
+ * Display the help text for the program.
+ *
+ * @param exe Name of the executable.
+ */
+void displayHelp(const char *exe);
+
+/**
+ * Structure for describing an FSNode. This is a very minimalistic
+ * description, which includes everything we need.
+ * It only contains the name of the node and whether it is a directory
+ * or not.
+ */
+struct FSNode {
+	FSNode() : name(), isDirectory(false) {}
+	FSNode(const std::string &n, bool iD) : name(n), isDirectory(iD) {}
+
+	std::string name; ///< Name of the file system node
+	bool isDirectory; ///< Whether it is a directory or not
+};
+
+typedef std::list<FSNode> FileList;
+} // End of anonymous namespace
+
+enum ProjectType {
+	kProjectNone,
+	kProjectCodeBlocks,
+	kProjectMSVC
+};
+
+int main(int argc, char *argv[]) {
+#if !(defined(_WIN32) || defined(WIN32))
+	// Initialize random number generator for UUID creation
+	std::srand(std::time(0));
+#endif
+
+	if (argc < 2) {
+		displayHelp(argv[0]);
+		return -1;
+	}
+
+	const std::string srcDir = argv[1];
+
+	BuildSetup setup;
+	setup.srcDir = unifyPath(srcDir);
+
+	if (setup.srcDir.at(setup.srcDir.size() - 1) == '/')
+		setup.srcDir.erase(setup.srcDir.size() - 1);
+
+	setup.filePrefix = setup.srcDir;
+	setup.outputDir = '.';
+
+	setup.engines = parseConfigure(setup.srcDir);
+
+	if (setup.engines.empty()) {
+		std::cout << "WARNING: No engines found in configure file or configure file missing in \"" << setup.srcDir << "\"\n";
+		return 0;
+	}
+
+	setup.features = getAllFeatures();
+
+	ProjectType projectType = kProjectNone;
+	int msvcVersion = 9;
+
+	// Parse command line arguments
+	using std::cout;
+	for (int i = 2; i < argc; ++i) {
+		if (!std::strcmp(argv[i], "--list-engines")) {
+			cout << " The following enables are available in the ScummVM source distribution\n"
+			        " located at \"" << srcDir << "\":\n";
+
+			cout << "   state  |       name      |     description\n\n";
+			cout.setf(std::ios_base::left, std::ios_base::adjustfield);
+			for (EngineDescList::const_iterator j = setup.engines.begin(); j != setup.engines.end(); ++j)
+				cout << ' ' << (j->enable ? " enabled" : "disabled") << " | " << std::setw((std::streamsize)15) << j->name << std::setw((std::streamsize)0) << " | " << j->desc << "\n";
+			cout.setf(std::ios_base::right, std::ios_base::adjustfield);
+
+			return 0;
+
+		} else if (!std::strcmp(argv[i], "--codeblocks")) {
+			if (projectType != kProjectNone) {
+				std::cerr << "ERROR: You cannot pass more than one project type!\n";
+				return -1;
+			}
+
+			projectType = kProjectCodeBlocks;
+
+		} else if (!std::strcmp(argv[i], "--msvc")) {
+			if (projectType != kProjectNone) {
+				std::cerr << "ERROR: You cannot pass more than one project type!\n";
+				return -1;
+			}
+
+			projectType = kProjectMSVC;
+
+		} else if (!std::strcmp(argv[i], "--msvc-version")) {
+			if (i + 1 >= argc) {
+				std::cerr << "ERROR: Missing \"version\" parameter for \"--msvc-version\"!\n";
+				return -1;
+			}
+
+			msvcVersion = atoi(argv[++i]);
+
+			if (msvcVersion != 8 && msvcVersion != 9 && msvcVersion != 10) {
+				std::cerr << "ERROR: Unsupported version: \"" << msvcVersion << "\" passed to \"--msvc-version\"!\n";
+				return -1;
+			}
+		} else if (!strncmp(argv[i], "--enable-", 9)) {
+			const char *name = &argv[i][9];
+			if (!*name) {
+				std::cerr << "ERROR: Invalid command \"" << argv[i] << "\"\n";
+				return -1;
+			}
+
+			if (!std::strcmp(name, "all-engines")) {
+				for (EngineDescList::iterator j = setup.engines.begin(); j != setup.engines.end(); ++j)
+					j->enable = true;
+			} else if (!setEngineBuildState(name, setup.engines, true)) {
+				// If none found, we'll try the features list
+				if (!setFeatureBuildState(name, setup.features, true)) {
+					std::cerr << "ERROR: \"" << name << "\" is neither an engine nor a feature!\n";
+					return -1;
+				}
+			}
+		} else if (!strncmp(argv[i], "--disable-", 10)) {
+			const char *name = &argv[i][10];
+			if (!*name) {
+				std::cerr << "ERROR: Invalid command \"" << argv[i] << "\"\n";
+				return -1;
+			}
+
+			if (!std::strcmp(name, "all-engines")) {
+				for (EngineDescList::iterator j = setup.engines.begin(); j != setup.engines.end(); ++j)
+					j->enable = false;
+			} else if (!setEngineBuildState(name, setup.engines, false)) {
+				// If none found, we'll try the features list
+				if (!setFeatureBuildState(name, setup.features, false)) {
+					std::cerr << "ERROR: \"" << name << "\" is neither an engine nor a feature!\n";
+					return -1;
+				}
+			}
+		} else if (!std::strcmp(argv[i], "--file-prefix")) {
+			if (i + 1 >= argc) {
+				std::cerr << "ERROR: Missing \"prefix\" parameter for \"--file-prefix\"!\n";
+				return -1;
+			}
+
+			setup.filePrefix = unifyPath(argv[++i]);
+			if (setup.filePrefix.at(setup.filePrefix.size() - 1) == '/')
+				setup.filePrefix.erase(setup.filePrefix.size() - 1);
+		} else if (!std::strcmp(argv[i], "--output-dir")) {
+			if (i + 1 >= argc) {
+				std::cerr << "ERROR: Missing \"path\" parameter for \"--output-dirx\"!\n";
+				return -1;
+			}
+
+			setup.outputDir = unifyPath(argv[++i]);
+			if (setup.outputDir.at(setup.outputDir.size() - 1) == '/')
+				setup.outputDir.erase(setup.outputDir.size() - 1);
+		} else {
+			std::cerr << "ERROR: Unknown parameter \"" << argv[i] << "\"\n";
+			return -1;
+		}
+	}
+
+	// Print status
+	cout << "Enabled engines:\n\n";
+	for (EngineDescList::const_iterator i = setup.engines.begin(); i != setup.engines.end(); ++i) {
+		if (i->enable)
+			cout << "    " << i->desc << '\n';
+	}
+
+	cout << "\nDisabled engines:\n\n";
+	for (EngineDescList::const_iterator i = setup.engines.begin(); i != setup.engines.end(); ++i) {
+		if (!i->enable)
+			cout << "    " << i->desc << '\n';
+	}
+
+	cout << "\nEnabled features:\n\n";
+	for (FeatureList::const_iterator i = setup.features.begin(); i != setup.features.end(); ++i) {
+		if (i->enable)
+			cout << "    " << i->description << '\n';
+	}
+
+	cout << "\nDisabled features:\n\n";
+	for (FeatureList::const_iterator i = setup.features.begin(); i != setup.features.end(); ++i) {
+		if (!i->enable)
+			cout << "    " << i->description << '\n';
+	}
+
+	// Setup defines and libraries
+	setup.defines = getEngineDefines(setup.engines);
+	setup.libraries = getFeatureLibraries(setup.features);
+
+	// Add features
+	StringList featureDefines = getFeatureDefines(setup.features);
+	setup.defines.splice(setup.defines.begin(), featureDefines);
+
+	// Windows only has support for the SDL backend, so we hardcode it here (along with winmm)
+	setup.defines.push_back("SDL_BACKEND");
+	setup.libraries.push_back("sdl");
+	setup.libraries.push_back("winmm");
+
+// Initialize global & project-specific warnings
+#define SET_GLOBAL_WARNINGS(...) \
+	{ \
+		std::string global[PP_NARG(__VA_ARGS__)] = { __VA_ARGS__ }; \
+		globalWarnings.assign(global, global + (sizeof(global) / sizeof(global[0]))); \
+	}
+
+#define SET_WARNINGS(name, ...) \
+	{ \
+		std::string project[PP_NARG(__VA_ARGS__)] = { __VA_ARGS__ }; \
+		projectWarnings[name].assign(project, project + (sizeof(project) / sizeof(project[0]))); \
+	}
+
+	// List of global warnings and map of project-specific warnings
+	StringList globalWarnings;
+	std::map<std::string, StringList> projectWarnings;
+
+	CreateProjectTool::ProjectProvider *provider = NULL;
+
+	switch (projectType) {
+	default:
+	case kProjectNone:
+		std::cerr << "ERROR: No project type has been specified!\n";
+		return -1;
+
+	case kProjectCodeBlocks:
+		////////////////////////////////////////////////////////////////////////////
+		// Code::Blocks is using GCC behind the scenes, so we need to pass a list
+		// of options to enable or disable warnings
+		////////////////////////////////////////////////////////////////////////////
+		//
+		// -Wall
+		//   enable all warnings
+		//
+		// -Wno-long-long -Wno-multichar -Wno-unknown-pragmas -Wno-reorder
+		//   disable annoying and not-so-useful warnings
+		//
+		// -Wpointer-arith -Wcast-qual -Wcast-align
+		// -Wshadow -Wimplicit -Wnon-virtual-dtor -Wwrite-strings
+		//   enable even more warnings...
+		//
+		// -fno-rtti -fno-exceptions -fcheck-new
+		//   disable RTTI and exceptions, and enable checking of pointers returned
+		//   by "new"
+		//
+		////////////////////////////////////////////////////////////////////////////
+
+		SET_GLOBAL_WARNINGS("-Wall", "-Wno-long-long", "-Wno-multichar", "-Wno-unknown-pragmas", "-Wno-reorder",
+		                    "-Wpointer-arith", "-Wcast-qual", "-Wcast-align", "-Wshadow", "-Wimplicit",
+		                    "-Wnon-virtual-dtor", "-Wwrite-strings", "-fno-rtti", "-fno-exceptions", "-fcheck-new");
+
+		provider = new CreateProjectTool::CodeBlocksProvider(globalWarnings, projectWarnings);
+
+		break;
+
+	case kProjectMSVC:
+		////////////////////////////////////////////////////////////////////////////
+		// For Visual Studio, all warnings are on by default in the project files,
+		// so we pass a list of warnings to disable globally or per-project
+		//
+		// Tracker reference:
+		// https://sourceforge.net/tracker/?func=detail&aid=2909981&group_id=37116&atid=418822
+		////////////////////////////////////////////////////////////////////////////
+		//
+		// 4068 (unknown pragma)
+		//   only used in scumm engine to mark code sections
+		//
+		// 4100 (unreferenced formal parameter)
+		//
+		// 4103 (alignment changed after including header, may be due to missing #pragma pack(pop))
+		//   used by pack-start / pack-end
+		//
+		// 4127 (conditional expression is constant)
+		//   used in a lot of engines
+		//
+		// 4244 ('conversion' conversion from 'type1' to 'type2', possible loss of data)
+		//   throws tons and tons of warnings, most of them false positives
+		//
+		// 4250 ('class1' : inherits 'class2::member' via dominance)
+		//   two or more members have the same name. Should be harmless
+		//
+		// 4310 (cast truncates constant value)
+		//   used in some engines
+		//
+		// 4351 (new behavior: elements of array 'array' will be default initialized)
+		//   a change in behavior in Visual Studio 2005. We want the new behavior, so it can be disabled
+		//
+		// 4512 ('class' : assignment operator could not be generated)
+		//   some classes use const items and the default assignment operator cannot be generated
+		//
+		// 4702 (unreachable code)
+		//   mostly thrown after error() calls (marked as NORETURN)
+		//
+		// 4706 (assignment within conditional expression)
+		//   used in a lot of engines
+		//
+		// 4800 ('type' : forcing value to bool 'true' or 'false' (performance warning))
+		//
+		// 4996 ('function': was declared deprecated)
+		//   disabling it removes all the non-standard unsafe functions warnings (strcpy_s, etc.)
+		//
+		// 6211 (Leaking memory <pointer> due to an exception. Consider using a local catch block to clean up memory)
+		//   we disable exceptions
+		//
+		// 6204 (possible buffer overrun in call to <function>: use of unchecked parameter <variable>)
+		// 6385 (invalid data: accessing <buffer name>, the readable size is <size1> bytes, but <size2> bytes may be read)
+		// 6386 (buffer overrun: accessing <buffer name>, the writable size is <size1> bytes, but <size2> bytes may be written)
+		//   give way too many false positives
+		//
+		////////////////////////////////////////////////////////////////////////////
+		//
+		// 4189 (local variable is initialized but not referenced)
+		//   false positive in lure engine
+		//
+		// 4355 ('this' : used in base member initializer list)
+		//   only disabled for specific engines where it is used in a safe way
+		//
+		// 4510 ('class' : default constructor could not be generated)
+		//
+		// 4511 ('class' : copy constructor could not be generated)
+		//
+		// 4610 (object 'class' can never be instantiated - user-defined constructor required)
+		//   "correct" but harmless (as is 4510)
+		//
+		////////////////////////////////////////////////////////////////////////////
+
+		SET_GLOBAL_WARNINGS("4068", "4100", "4103", "4127", "4244", "4250", "4310", "4351", "4512", "4702", "4706", "4800", "4996", "6204", "6211", "6385", "6386");
+		SET_WARNINGS("agi", "4510", "4610");
+		SET_WARNINGS("agos", "4511");
+		SET_WARNINGS("lure", "4189", "4355");
+		SET_WARNINGS("kyra", "4355");
+		SET_WARNINGS("m4", "4355");
+
+		if (msvcVersion == 8 || msvcVersion == 9)
+			provider = new CreateProjectTool::VisualStudioProvider(globalWarnings, projectWarnings, msvcVersion);
+		else
+			provider = new CreateProjectTool::MSBuildProvider(globalWarnings, projectWarnings, msvcVersion);
+
+		break;
+	}
+
+	provider->createProject(setup);
+
+	delete provider;
+}
+
+namespace {
+std::string unifyPath(const std::string &path) {
+	std::string result = path;
+	std::replace(result.begin(), result.end(), '\\', '/');
+	return result;
+}
+
+std::string getLastPathComponent(const std::string &path) {
+	std::string::size_type pos = path.find_last_of('/');
+	if (pos == std::string::npos)
+		return path;
+	else
+		return path.substr(pos + 1);
+}
+
+void displayHelp(const char *exe) {
+	using std::cout;
+
+	cout << "Usage:\n"
+	     << exe << " path\\to\\source [optional options]\n"
+	     << "\n"
+	     << " Creates project files for the ScummVM source located at \"path\\to\\source\".\n"
+	        " The project files will be created in the directory where tool is run from and\n"
+	        " will include \"path\\to\\source\" for relative file paths, thus be sure that you\n"
+	        " pass a relative file path like \"..\\..\\trunk\".\n"
+	        "\n"
+	        " Additionally there are the following switches for changing various settings:\n"
+	        "\n"
+	        "Project specific settings:\n"
+	        " --codeblock              build Code::Blocks project files\n"
+	        " --msvc                   build Visual Studio project files\n"
+	        " --file-prefix prefix     allow overwriting of relative file prefix in the\n"
+	        "                          MSVC project files. By default the prefix is the\n"
+	        "                          \"path\\to\\source\" argument\n"
+	        " --output-dir path        overwrite path, where the project files are placed\n"
+	        "                          By default this is \".\", i.e. the current working\n"
+	        "                          directory\n"
+	        "\n"
+	        "MSVC specific settings:\n"
+	        " --msvc-version version   set the targeted MSVC version. Possible values:\n"
+	        "                           8 stands for \"Visual Studio 2005\"\n"
+	        "                           9 stands for \"Visual Studio 2008\"\n"
+	        "                           10 stands for \"Visual Studio 2010\"\n"
+	        "                           The default is \"9\", thus \"Visual Studio 2008\"\n"
+	        "\n"
+	        "ScummVM engine settings:\n"
+	        " --list-engines           list all available engines and their default state\n"
+	        " --enable-engine          enable building of the engine with the name \"engine\"\n"
+	        " --disable-engine         disable building of the engine with the name \"engine\"\n"
+	        " --enable-all-engines     enable building of all engines\n"
+	        " --disable-all-engines    disable building of all engines\n"
+	        "\n"
+	        "ScummVM optional feature settings:\n"
+	        " --enable-name            enable inclusion of the feature \"name\"\n"
+	        " --disable-name           disable inclusion of the feature \"name\"\n"
+	        "\n"
+	        " There are the following features available:\n"
+	        "\n";
+
+	cout << "   state  |       name      |     description\n\n";
+	const FeatureList features = getAllFeatures();
+	cout.setf(std::ios_base::left, std::ios_base::adjustfield);
+	for (FeatureList::const_iterator i = features.begin(); i != features.end(); ++i)
+		cout << ' ' << (i->enable ? " enabled" : "disabled") << " | " << std::setw((std::streamsize)15) << i->name << std::setw((std::streamsize)0) << " | " << i->description << '\n';
+	cout.setf(std::ios_base::right, std::ios_base::adjustfield);
+}
+
+typedef StringList TokenList;
+
+/**
+ * Takes a given input line and creates a list of tokens out of it.
+ *
+ * A token in this context is separated by whitespaces. A special case
+ * are quotation marks though. A string inside quotation marks is treated
+ * as single token, even when it contains whitespaces.
+ *
+ * Thus for example the input:
+ * foo bar "1 2 3 4" ScummVM
+ * will create a list with the following entries:
+ * "foo", "bar", "1 2 3 4", "ScummVM"
+ * As you can see the quotation marks will get *removed* too.
+ *
+ * @param input The text to be tokenized.
+ * @return A list of tokens.
+ */
+TokenList tokenize(const std::string &input);
+
+/**
+ * Try to parse a given line and create an engine definition
+ * out of the result.
+ *
+ * This may take *any* input line, when the line is not used
+ * to define an engine the result of the function will be "false".
+ *
+ * Note that the contents of "engine" are undefined, when this
+ * function returns "false".
+ *
+ * @param line Text input line.
+ * @param engine Reference to an object, where the engine information
+ *               is to be stored in.
+ * @return "true", when parsing succeeded, "false" otherwise.
+ */
+bool parseEngine(const std::string &line, EngineDesc &engine);
+} // End of anonymous namespace
+
+EngineDescList parseConfigure(const std::string &srcDir) {
+	std::string configureFile = srcDir + "/configure";
+
+	std::ifstream configure(configureFile.c_str());
+	if (!configure)
+		return EngineDescList();
+
+	std::string line;
+	EngineDescList engines;
+
+	for (;;) {
+		std::getline(configure, line);
+		if (configure.eof())
+			break;
+
+		if (configure.fail())
+			error("Failed while reading from " + configureFile);
+
+		EngineDesc desc;
+		if (parseEngine(line, desc))
+			engines.push_back(desc);
+	}
+
+	return engines;
+}
+
+bool isSubEngine(const std::string &name, const EngineDescList &engines) {
+	for (EngineDescList::const_iterator i = engines.begin(); i != engines.end(); ++i) {
+		if (std::find(i->subEngines.begin(), i->subEngines.end(), name) != i->subEngines.end())
+			return true;
+	}
+
+	return false;
+}
+
+bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool enable) {
+	if (enable && isSubEngine(name, engines)) {
+		// When we enable a sub engine, we need to assure that the parent is also enabled,
+		// thus we enable both sub engine and parent over here.
+		EngineDescList::iterator engine = std::find(engines.begin(), engines.end(), name);
+		if (engine != engines.end()) {
+			engine->enable = enable;
+
+			for (engine = engines.begin(); engine != engines.end(); ++engine) {
+				if (std::find(engine->subEngines.begin(), engine->subEngines.end(), name) != engine->subEngines.end()) {
+					engine->enable = true;
+					break;
+				}
+			}
+
+			return true;
+		}
+	} else {
+		EngineDescList::iterator engine = std::find(engines.begin(), engines.end(), name);
+		if (engine != engines.end()) {
+			engine->enable = enable;
+
+			// When we disable an einge, we also need to disable all the sub engines.
+			if (!enable && !engine->subEngines.empty()) {
+				for (StringList::const_iterator j = engine->subEngines.begin(); j != engine->subEngines.end(); ++j) {
+					EngineDescList::iterator subEngine = std::find(engines.begin(), engines.end(), *j);
+					if (subEngine != engines.end())
+						subEngine->enable = false;
+				}
+			}
+
+			return true;
+		}
+	}
+
+	return false;
+}
+
+StringList getEngineDefines(const EngineDescList &engines) {
+	StringList result;
+
+	for (EngineDescList::const_iterator i = engines.begin(); i != engines.end(); ++i) {
+		if (i->enable) {
+			std::string define = "ENABLE_" + i->name;
+			std::transform(define.begin(), define.end(), define.begin(), toupper);
+			result.push_back(define);
+		}
+	}
+
+	return result;
+}
+
+namespace {
+bool parseEngine(const std::string &line, EngineDesc &engine) {
+	// Format:
+	// add_engine engine_name "Readable Description" enable_default ["SubEngineList"]
+	TokenList tokens = tokenize(line);
+
+	if (tokens.size() < 4)
+		return false;
+
+	TokenList::const_iterator token = tokens.begin();
+
+	if (*token != "add_engine")
+		return false;
+	++token;
+
+	engine.name = *token; ++token;
+	engine.desc = *token; ++token;
+	engine.enable = (*token == "yes"); ++token;
+	if (token != tokens.end())
+		engine.subEngines = tokenize(*token);
+
+	return true;
+}
+
+TokenList tokenize(const std::string &input) {
+	TokenList result;
+
+	std::string::size_type sIdx = input.find_first_not_of(" \t");
+	std::string::size_type nIdx = std::string::npos;
+
+	if (sIdx == std::string::npos)
+		return result;
+
+	do {
+		if (input.at(sIdx) == '\"') {
+			++sIdx;
+			nIdx = input.find_first_of('\"', sIdx);
+		} else {
+			nIdx = input.find_first_of(' ', sIdx);
+		}
+
+		if (nIdx != std::string::npos) {
+			result.push_back(input.substr(sIdx, nIdx - sIdx));
+			sIdx = input.find_first_not_of(" \t", nIdx + 1);
+		} else {
+			result.push_back(input.substr(sIdx));
+			break;
+		}
+	} while (sIdx != std::string::npos);
+
+	return result;
+}
+} // End of anonymous namespace
+
+namespace {
+const Feature s_features[] = {
+	// Libraries
+	{    "libz",        "USE_ZLIB", "zlib", true, "zlib (compression) support" },
+	{     "mad",         "USE_MAD", "libmad", true, "libmad (MP3) support" },
+	{  "vorbis",      "USE_VORBIS", "libvorbisfile_static libvorbis_static libogg_static", true, "Ogg Vorbis support" },
+	{    "flac",        "USE_FLAC", "libFLAC_static", true, "FLAC support" },
+	{   "png",           "USE_PNG", "libpng", true, "libpng support" },
+	{   "theora",  "USE_THEORADEC", "libtheora_static", true, "Theora decoding support" },
+	{   "mpeg2",       "USE_MPEG2", "libmpeg2", false, "mpeg2 codec for cutscenes" },
+
+	// ScummVM feature flags
+	{     "scalers",     "USE_SCALERS", "", true, "Scalers" },
+	{   "hqscalers",  "USE_HQ_SCALERS", "", true, "HQ scalers" },
+	{       "16bit",   "USE_RGB_COLOR", "", true, "16bit color support" },
+	{     "mt32emu",     "USE_MT32EMU", "", true, "integrated MT-32 emulator" },
+	{        "nasm",        "USE_NASM", "", true, "IA-32 assembly support" }, // This feature is special in the regard, that it needs additional handling.
+	{ "translation", "USE_TRANSLATION", "", true, "Translation support" },
+	{  "langdetect",  "USE_DETECTLANG", "", true, "System language detection support" } // This feature actually depends on "translation", there
+	                                                                                    // is just no current way of properly detecting this...
+};
+} // End of anonymous namespace
+
+FeatureList getAllFeatures() {
+	const size_t featureCount = sizeof(s_features) / sizeof(s_features[0]);
+
+	FeatureList features;
+	for (size_t i = 0; i < featureCount; ++i)
+		features.push_back(s_features[i]);
+
+	return features;
+}
+
+StringList getFeatureDefines(const FeatureList &features) {
+	StringList defines;
+
+	for (FeatureList::const_iterator i = features.begin(); i != features.end(); ++i) {
+		if (i->enable && i->define && i->define[0])
+			defines.push_back(i->define);
+	}
+
+	return defines;
+}
+
+StringList getFeatureLibraries(const FeatureList &features) {
+	StringList libraries;
+
+	for (FeatureList::const_iterator i = features.begin(); i != features.end(); ++i) {
+		if (i->enable && i->libraries && i->libraries[0]) {
+			StringList fLibraries = tokenize(i->libraries);
+			libraries.splice(libraries.end(), fLibraries);
+		}
+	}
+
+	return libraries;
+}
+
+bool setFeatureBuildState(const std::string &name, FeatureList &features, bool enable) {
+	FeatureList::iterator i = std::find(features.begin(), features.end(), name);
+	if (i != features.end()) {
+		i->enable = enable;
+		return true;
+	} else {
+		return false;
+	}
+}
+
+namespace CreateProjectTool {
+
+//////////////////////////////////////////////////////////////////////////
+// Utilities
+//////////////////////////////////////////////////////////////////////////
+
+std::string convertPathToWin(const std::string &path) {
+	std::string result = path;
+	std::replace(result.begin(), result.end(), '/', '\\');
+	return result;
+}
+
+std::string getIndent(const int indentation) {
+	std::string result;
+	for (int i = 0; i < indentation; ++i)
+		result += '\t';
+	return result;
+}
+
+void splitFilename(const std::string &fileName, std::string &name, std::string &ext) {
+	const std::string::size_type dot = fileName.find_last_of('.');
+	name = (dot == std::string::npos) ? fileName : fileName.substr(0, dot);
+	ext = (dot == std::string::npos) ? std::string() : fileName.substr(dot + 1);
+}
+
+bool producesObjectFile(const std::string &fileName) {
+	std::string n, ext;
+	splitFilename(fileName, n, ext);
+
+	if (ext == "cpp" || ext == "c" || ext == "asm")
+		return true;
+	else
+		return false;
+}
+
+/**
+ * Checks whether the give file in the specified directory is present in the given
+ * file list.
+ *
+ * This function does as special match against the file list. It will not take file
+ * extensions into consideration, when the extension of a file in the specified
+ * directory is one of "h", "cpp", "c" or "asm".
+ *
+ * @param dir Parent directory of the file.
+ * @param fileName File name to match.
+ * @param fileList List of files to match against.
+ * @return "true" when the file is in the list, "false" otherwise.
+ */
+bool isInList(const std::string &dir, const std::string &fileName, const StringList &fileList) {
+	std::string compareName, extensionName;
+	splitFilename(fileName, compareName, extensionName);
+
+	if (!extensionName.empty())
+		compareName += '.';
+
+	for (StringList::const_iterator i = fileList.begin(); i != fileList.end(); ++i) {
+		if (i->compare(0, dir.size(), dir))
+			continue;
+
+		// When no comparison name is given, we try to match whether a subset of
+		// the given directory should be included. To do that we must assure that
+		// the first character after the substring, having the same size as dir, must
+		// be a path delimiter.
+		if (compareName.empty()) {
+			if (i->size() >= dir.size() + 1 && i->at(dir.size()) == '/')
+				return true;
+			else
+				continue;
+		}
+
+		const std::string lastPathComponent = getLastPathComponent(*i);
+		if (!producesObjectFile(fileName) && extensionName != "h") {
+			if (fileName == lastPathComponent)
+				return true;
+		} else {
+			if (!lastPathComponent.compare(0, compareName.size(), compareName))
+				return true;
+		}
+	}
+
+	return false;
+}
+
+/**
+ * A strict weak compare predicate for sorting a list of
+ * "FileNode *" entries.
+ *
+ * It will sort directory nodes before file nodes.
+ *
+ * @param l Left-hand operand.
+ * @param r Right-hand operand.
+ * @return "true" if and only if l should be sorted before r.
+ */
+bool compareNodes(const FileNode *l, const FileNode *r) {
+	if (!l) {
+		return false;
+	} else if (!r) {
+		return true;
+	} else {
+		if (l->children.empty() && !r->children.empty()) {
+			return false;
+		} else if (!l->children.empty() && r->children.empty()) {
+			return true;
+		} else {
+			return l->name < r->name;
+		}
+	}
+}
+
+/**
+ * Returns a list of all files and directories in the specified
+ * path.
+ *
+ * @param dir Directory which should be listed.
+ * @return List of all children.
+ */
+FileList listDirectory(const std::string &dir) {
+	FileList result;
+#if defined(_WIN32) || defined(WIN32)
+	WIN32_FIND_DATA fileInformation;
+	HANDLE fileHandle = FindFirstFile((dir + "/*").c_str(), &fileInformation);
+
+	if (fileHandle == INVALID_HANDLE_VALUE)
+		return result;
+
+	do {
+		if (fileInformation.cFileName[0] == '.')
+			continue;
+
+		result.push_back(FSNode(fileInformation.cFileName, (fileInformation.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0));
+	} while (FindNextFile(fileHandle, &fileInformation) == TRUE);
+
+	FindClose(fileHandle);
+#else
+	DIR *dirp = opendir(dir.c_str());
+	struct dirent *dp = NULL;
+
+	if (dirp == NULL)
+		return result;
+
+	while ((dp = readdir(dirp)) != NULL) {
+		if (dp->d_name[0] == '.')
+			continue;
+
+		struct stat st;
+		if (stat((dir + '/' + dp->d_name).c_str(), &st))
+			continue;
+
+		result.push_back(FSNode(dp->d_name, S_ISDIR(st.st_mode)));
+	}
+
+	closedir(dirp);
+#endif
+	return result;
+}
+
+/**
+ * Scans the specified directory against files, which should be included
+ * in the project files. It will not include files present in the exclude list.
+ *
+ * @param dir Directory in which to search for files.
+ * @param includeList Files to include in the project.
+ * @param excludeList Files to exclude from the project.
+ * @return Returns a file node for the specific directory.
+ */
+FileNode *scanFiles(const std::string &dir, const StringList &includeList, const StringList &excludeList) {
+	FileList files = listDirectory(dir);
+
+	if (files.empty())
+		return 0;
+
+	FileNode *result = new FileNode(dir);
+	assert(result);
+
+	for (FileList::const_iterator i = files.begin(); i != files.end(); ++i) {
+		if (i->isDirectory) {
+			const std::string subDirName = dir + '/' + i->name;
+			if (!isInList(subDirName, std::string(), includeList))
+				continue;
+
+			FileNode *subDir = scanFiles(subDirName, includeList, excludeList);
+
+			if (subDir) {
+				subDir->name = i->name;
+				result->children.push_back(subDir);
+			}
+			continue;
+		}
+
+		if (isInList(dir, i->name, excludeList))
+			continue;
+
+		std::string name, ext;
+		splitFilename(i->name, name, ext);
+
+		if (ext != "h") {
+			if (!isInList(dir, i->name, includeList))
+				continue;
+		}
+
+		FileNode *child = new FileNode(i->name);
+		assert(child);
+		result->children.push_back(child);
+	}
+
+	if (result->children.empty()) {
+		delete result;
+		return 0;
+	} else {
+		result->children.sort(compareNodes);
+		return result;
+	}
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Project Provider methods
+//////////////////////////////////////////////////////////////////////////
+ProjectProvider::ProjectProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version)
+	: _version(version), _globalWarnings(global_warnings), _projectWarnings(project_warnings) {
+}
+
+void ProjectProvider::createProject(const BuildSetup &setup) {
+	_uuidMap = createUUIDMap(setup);
+
+	// We also need to add the UUID of the main project file.
+	const std::string svmUUID = _uuidMap["scummvm"] = createUUID();
+
+	// Create Solution/Workspace file
+	createWorkspace(setup);
+
+	StringList in, ex;
+
+	// Create engine project files
+	for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
+		if (i->first == "scummvm")
+			continue;
+
+		in.clear(); ex.clear();
+		const std::string moduleDir = setup.srcDir + "/engines/" + i->first;
+
+		createModuleList(moduleDir, setup.defines, in, ex);
+		createProjectFile(i->first, i->second, setup, moduleDir, in, ex);
+	}
+
+	// Last but not least create the main ScummVM project file.
+	in.clear(); ex.clear();
+
+	// File list for the ScummVM project file
+	createModuleList(setup.srcDir + "/backends", setup.defines, in, ex);
+	createModuleList(setup.srcDir + "/backends/platform/sdl", setup.defines, in, ex);
+	createModuleList(setup.srcDir + "/base", setup.defines, in, ex);
+	createModuleList(setup.srcDir + "/common", setup.defines, in, ex);
+	createModuleList(setup.srcDir + "/engines", setup.defines, in, ex);
+	createModuleList(setup.srcDir + "/graphics", setup.defines, in, ex);
+	createModuleList(setup.srcDir + "/gui", setup.defines, in, ex);
+	createModuleList(setup.srcDir + "/sound", setup.defines, in, ex);
+	createModuleList(setup.srcDir + "/sound/softsynth/mt32", setup.defines, in, ex);
+
+	// Resource files
+	in.push_back(setup.srcDir + "/icons/scummvm.ico");
+	in.push_back(setup.srcDir + "/dists/scummvm.rc");
+
+	// Various text files
+	in.push_back(setup.srcDir + "/AUTHORS");
+	in.push_back(setup.srcDir + "/COPYING");
+	in.push_back(setup.srcDir + "/COPYING.LGPL");
+	in.push_back(setup.srcDir + "/COPYRIGHT");
+	in.push_back(setup.srcDir + "/NEWS");
+	in.push_back(setup.srcDir + "/README");
+	in.push_back(setup.srcDir + "/TODO");
+
+	// Create the scummvm project file.
+	createProjectFile("scummvm", svmUUID, setup, setup.srcDir, in, ex);
+
+	// Create other misc. build files
+	createOtherBuildFiles(setup);
+}
+
+ProjectProvider::UUIDMap ProjectProvider::createUUIDMap(const BuildSetup &setup) const {
+	UUIDMap result;
+
+	for (EngineDescList::const_iterator i = setup.engines.begin(); i != setup.engines.end(); ++i) {
+		if (!i->enable || isSubEngine(i->name, setup.engines))
+			continue;
+
+		result[i->name] = createUUID();
+	}
+
+	return result;
+}
+
+std::string ProjectProvider::createUUID() const {
+#if defined(_WIN32) || defined(WIN32)
+	UUID uuid;
+	if (UuidCreate(&uuid) != RPC_S_OK)
+		error("UuidCreate failed");
+
+	unsigned char *string = 0;
+	if (UuidToStringA(&uuid, &string) != RPC_S_OK)
+		error("UuidToStringA failed");
+
+	std::string result = std::string((char *)string);
+	std::transform(result.begin(), result.end(), result.begin(), toupper);
+	RpcStringFreeA(&string);
+	return result;
+#else
+	unsigned char uuid[16];
+
+	for (int i = 0; i < 16; ++i)
+		uuid[i] = (unsigned char)((std::rand() / (double)(RAND_MAX)) * 0xFF);
+
+	uuid[8] &= 0xBF; uuid[8] |= 0x80;
+	uuid[6] &= 0x4F; uuid[6] |= 0x40;
+
+	std::stringstream uuidString;
+	uuidString << std::hex << std::uppercase << std::setfill('0');
+	for (int i = 0; i < 16; ++i) {
+		uuidString << std::setw(2) << (int)uuid[i];
+		if (i == 3 || i == 5 || i == 7 || i == 9) {
+			uuidString << std::setw(0) << '-';
+		}
+	}
+
+	return uuidString.str();
+#endif
+}
+
+void ProjectProvider::addFilesToProject(const std::string &dir, std::ofstream &projectFile,
+                                        const StringList &includeList, const StringList &excludeList,
+                                        const std::string &filePrefix) {
+	// Check for duplicate object file names
+	StringList duplicate;
+
+	for (StringList::const_iterator i = includeList.begin(); i != includeList.end(); ++i) {
+		const std::string fileName = getLastPathComponent(*i);
+
+		// Leave out non object file names.
+		if (fileName.size() < 2 || fileName.compare(fileName.size() - 2, 2, ".o"))
+			continue;
+
+		// Check whether an duplicate has been found yet
+		if (std::find(duplicate.begin(), duplicate.end(), fileName) != duplicate.end())
+			continue;
+
+		// Search for duplicates
+		StringList::const_iterator j = i; ++j;
+		for (; j != includeList.end(); ++j) {
+			if (fileName == getLastPathComponent(*j)) {
+				duplicate.push_back(fileName);
+				break;
+			}
+		}
+	}
+
+	FileNode *files = scanFiles(dir, includeList, excludeList);
+
+	writeFileListToProject(*files, projectFile, 0, duplicate, std::string(), filePrefix + '/');
+
+	delete files;
+}
+
+void ProjectProvider::createModuleList(const std::string &moduleDir, const StringList &defines, StringList &includeList, StringList &excludeList) const {
+	const std::string moduleMkFile = moduleDir + "/module.mk";
+	std::ifstream moduleMk(moduleMkFile.c_str());
+	if (!moduleMk)
+		error(moduleMkFile + " is not present");
+
+	includeList.push_back(moduleMkFile);
+
+	std::stack<bool> shouldInclude;
+	shouldInclude.push(true);
+
+	bool hadModule = false;
+	std::string line;
+	for (;;) {
+		std::getline(moduleMk, line);
+
+		if (moduleMk.eof())
+			break;
+
+		if (moduleMk.fail())
+			error("Failed while reading from " + moduleMkFile);
+
+		TokenList tokens = tokenize(line);
+		if (tokens.empty())
+			continue;
+
+		TokenList::const_iterator i = tokens.begin();
+		if (*i == "MODULE") {
+			if (hadModule)
+				error("More than one MODULE definition in " + moduleMkFile);
+			// Format: "MODULE := path/to/module"
+			if (tokens.size() < 3)
+				error("Malformed MODULE definition in " + moduleMkFile);
+			++i;
+			if (*i != ":=")
+				error("Malformed MODULE definition in " + moduleMkFile);
+			++i;
+
+			std::string moduleRoot = unifyPath(*i);
+			if (moduleDir.compare(moduleDir.size() - moduleRoot.size(), moduleRoot.size(), moduleRoot))
+				error("MODULE root " + moduleRoot + " does not match base dir " + moduleDir);
+
+			hadModule = true;
+		} else if (*i == "MODULE_OBJS") {
+			if (tokens.size() < 3)
+				error("Malformed MODULE_OBJS definition in " + moduleMkFile);
+			++i;
+
+			// This is not exactly correct, for example an ":=" would usually overwrite
+			// all already added files, but since we do only save the files inside
+			// includeList or excludeList currently, we couldn't handle such a case easily.
+			// (includeList and excludeList should always preserve their entries, not added
+			// by this function, thus we can't just clear them on ":=" or "=").
+			// But hopefully our module.mk files will never do such things anyway.
+			if (*i != ":=" && *i != "+=" && *i != "=")
+				error("Malformed MODULE_OBJS definition in " + moduleMkFile);
+
+			++i;
+
+			while (i != tokens.end()) {
+				if (*i == "\\") {
+					std::getline(moduleMk, line);
+					tokens = tokenize(line);
+					i = tokens.begin();
+				} else {
+					if (shouldInclude.top())
+						includeList.push_back(moduleDir + "/" + unifyPath(*i));
+					else
+						excludeList.push_back(moduleDir + "/" + unifyPath(*i));
+					++i;
+				}
+			}
+		} else if (*i == "ifdef") {
+			if (tokens.size() < 2)
+				error("Malformed ifdef in " + moduleMkFile);
+			++i;
+
+			if (std::find(defines.begin(), defines.end(), *i) == defines.end())
+				shouldInclude.push(false);
+			else
+				shouldInclude.push(true);
+		} else if (*i == "ifndef") {
+			if (tokens.size() < 2)
+				error("Malformed ifndef in " + moduleMkFile);
+			++i;
+
+			if (std::find(defines.begin(), defines.end(), *i) == defines.end())
+				shouldInclude.push(true);
+			else
+				shouldInclude.push(false);
+		} else if (*i == "else") {
+			shouldInclude.top() = !shouldInclude.top();
+		} else if (*i == "endif") {
+			if (shouldInclude.size() <= 1)
+				error("endif without ifdef found in " + moduleMkFile);
+			shouldInclude.pop();
+		} else if (*i == "elif") {
+			error("Unsupported operation 'elif' in " + moduleMkFile);
+		} else if (*i == "ifeq") {
+			//XXX
+			shouldInclude.push(false);
+		}
+	}
+
+	if (shouldInclude.size() != 1)
+		error("Malformed file " + moduleMkFile);
+}
+
+} // End of anonymous namespace
+
+void error(const std::string &message) {
+	std::cerr << "ERROR: " << message << "!" << std::endl;
+	std::exit(-1);
+}


Property changes on: scummvm/trunk/tools/create_project/create_project.cpp
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Author Date Id Rev URL
Added: svn:eol-style
   + native

Added: scummvm/trunk/tools/create_project/create_project.h
===================================================================
--- scummvm/trunk/tools/create_project/create_project.h	                        (rev 0)
+++ scummvm/trunk/tools/create_project/create_project.h	2010-11-10 03:56:42 UTC (rev 54182)
@@ -0,0 +1,437 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TOOLS_CREATE_PROJECT_H
+#define TOOLS_CREATE_PROJECT_H
+
+#include <map>
+#include <list>
+#include <string>
+
+#include <cassert>
+
+// The PP_NARG macro returns the number of arguments that have been passed to it.
+#define PP_NARG(...) \
+         PP_NARG_(__VA_ARGS__,PP_RSEQ_N())
+#define PP_NARG_(...) \
+         PP_ARG_N(__VA_ARGS__)
+#define PP_ARG_N( \
+          _1, _2, _3, _4, _5, _6, _7, _8, _9,_10, \
+         _11,_12,_13,_14,_15,_16,_17,_18,_19,_20, \
+         _21,_22,_23,_24,_25,_26,_27,_28,_29,_30, \
+         _31,_32,_33,_34,_35,_36,_37,_38,_39,_40, \
+         _41,_42,_43,_44,_45,_46,_47,_48,_49,_50, \
+         _51,_52,_53,_54,_55,_56,_57,_58,_59,_60, \
+         _61,_62,_63,N,...) N
+#define PP_RSEQ_N() \
+         63,62,61,60,                   \
+         59,58,57,56,55,54,53,52,51,50, \
+         49,48,47,46,45,44,43,42,41,40, \
+         39,38,37,36,35,34,33,32,31,30, \
+         29,28,27,26,25,24,23,22,21,20, \
+         19,18,17,16,15,14,13,12,11,10, \
+         9,8,7,6,5,4,3,2,1,0
+
+#define SET_VALUES(list, ...) \
+	{ \
+		std::string values[PP_NARG(__VA_ARGS__)] = { __VA_ARGS__ }; \
+		list.assign(values, values + (sizeof(values) / sizeof(values[0]))); \
+	}
+
+typedef std::list<std::string> StringList;
+
+/**
+ * Structure to describe a game engine to be built into ScummVM.
+ *
+ * We do get the game engines available by parsing the "configure"
+ * script of our source distribution. See "parseConfigure" for more
+ * information on that.
+ * @see parseConfigure
+ */
+struct EngineDesc {
+	/**
+	 * The name of the engine. We use this to determine the directory
+	 * the engine is in and to create the define, which needs to be
+	 * set to enable the engine.
+	 */
+	std::string name;
+
+	/**
+	 * A human readable description of the engine. We will use this
+	 * to display a description of the engine to the user in the list
+	 * of which engines are built and which are disabled.
+	 */
+	std::string desc;
+
+	/**
+	 * Whether the engine should be included in the build or not.
+	 */
+	bool enable;
+
+	/**
+	 * A list of all available sub engine names. Sub engines are engines
+	 * which are built on top of an existing engines and can be only
+	 * enabled when the parten engine is enabled.
+	 */
+	StringList subEngines;
+
+	bool operator==(const std::string &n) const {
+		return (name == n);
+	}
+};
+
+typedef std::list<EngineDesc> EngineDescList;
+
+/**
+ * This function parses the ScummVM configure file and creates a list
+ * of available engines.
+ *
+ * It will also automatically setup the default build state (enabled
+ * or disabled) to the state specified in the "configure" file.
+ *
+ * @param srcDir Path to the root of the ScummVM source.
+ * @return List of available engines.
+ */
+EngineDescList parseConfigure(const std::string &srcDir);
+
+/**
+ * Checks whether the specified engine is a sub engine. To determine this
+ * there is a fully setup engine list needed.
+ *
+ * @param name Name of the engine to check.
+ * @param engines List of engines.
+ * @return "true", when the engine is a sub engine, "false" otherwise.
+ */
+bool isSubEngine(const std::string &name, const EngineDescList &engines);
+
+/**
+ * Enables or disables the specified engine in the engines list.
+ *
+ * This function also disables all sub engines of an engine, when it is
+ * to be disabled.
+ * Also this function does enable the parent of a sub engine, when a
+ * sub engine is to be enabled.
+ *
+ * @param name Name of the engine to be enabled or disabled.
+ * @param engines The list of engines, which should be operated on.
+ * @param enable Whether the engine should be enabled or disabled.
+ * @return "true", when it succeeded, "false" otherwise.
+ */
+bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool enable);
+
+/**
+ * Returns a list of all defines, according to the engine list passed.
+ *
+ * @param features The list of engines, which should be operated on. (this may contain engines, which are *not* enabled!)
+ */
+StringList getEngineDefines(const EngineDescList &engines);
+
+/**
+ * Structure to define a given feature, usually an external library,
+ * used to build ScummVM.
+ */
+struct Feature {
+	const char *name;        ///< Name of the feature
+	const char *define;      ///< Define of the feature
+
+	const char *libraries;   ///< Libraries, which need to be linked, for the feature
+
+	bool enable;             ///< Whether the feature is enabled or not
+
+	const char *description; ///< Human readable description of the feature
+
+	bool operator==(const std::string &n) const {
+		return (name == n);
+	}
+};
+typedef std::list<Feature> FeatureList;
+
+/**
+ * Creates a list of all features available for MSVC.
+ *
+ * @return A list including all features available.
+ */
+FeatureList getAllFeatures();
+
+/**
+ * Returns a list of all defines, according to the feature set
+ * passed.
+ *
+ * @param features List of features for the build (this may contain features, which are *not* enabled!)
+ */
+StringList getFeatureDefines(const FeatureList &features);
+
+/**
+ * Returns a list of all external library files, according to the
+ * feature set passed.
+ *
+ * @param features List of features for the build (this may contain features, which are *not* enabled!)
+ */
+StringList getFeatureLibraries(const FeatureList &features);
+
+/**
+ * Sets the state of a given feature. This can be used to
+ * either include or exclude an feature.
+ *
+ * @param name Name of the feature.
+ * @param features List of features to operate on.
+ * @param enable Whether the feature should be enabled or disabled.
+ * @return "true", when it succeeded, "false" otherwise.
+ */
+bool setFeatureBuildState(const std::string &name, FeatureList &features, bool enable);
+
+/**
+ * Structure to describe a MSVC build setup.
+ *
+ * This includes various information about which engines to
+ * enable, which features should be built into ScummVM.
+ * It also contains the path to the ScummVM souce root.
+ */
+struct BuildSetup {
+	std::string srcDir;     ///< Path to the ScummVM sources.
+	std::string filePrefix; ///< Prefix for the relative path arguments in the project files.
+	std::string outputDir;  ///< Path where to put the MSVC project files.
+
+	EngineDescList engines; ///< Engine list for the build (this may contain engines, which are *not* enabled!).
+	FeatureList features;   ///< Feature list for the build (this may contain features, which are *not* enabled!).
+
+	StringList defines;   ///< List of all defines for the build.
+	StringList libraries; ///< List of all external libraries required for the build.
+};
+
+/**
+ * Quits the program with the specified error message.
+ *
+ * @param message The error message to print to stderr.
+ */
+#if defined(__GNUC__)
+	#define NORETURN_POST __attribute__((__noreturn__))
+#elif defined(_MSC_VER)
+	#define NORETURN_PRE __declspec(noreturn)
+#endif
+
+#ifndef NORETURN_PRE
+#define	NORETURN_PRE
+#endif
+
+#ifndef NORETURN_POST
+#define	NORETURN_POST
+#endif
+void NORETURN_PRE error(const std::string &message) NORETURN_POST;
+
+namespace CreateProjectTool {
+
+/**
+ * Gets a proper sequence of \t characters for the given
+ * indentation level.
+ *
+ * For example with an indentation level of 2 this will
+ * produce:
+ *  \t\t
+ *
+ * @param indentation The indentation level
+ * @return Sequence of \t characters.
+ */
+std::string getIndent(const int indentation);
+
+/**
+ * Converts the given path to only use backslashes.
+ * This means that for example the path:
+ *  foo/bar\test.txt
+ * will be converted to:
+ *  foo\bar\test.txt
+ *
+ * @param path Path string.
+ * @return Converted path.
+ */
+std::string convertPathToWin(const std::string &path);
+
+/**
+ * Splits a file name into name and extension.
+ * The file name must be only the filename, no
+ * additional path name.
+ *
+ * @param fileName Filename to split
+ * @param name Reference to a string, where to store the name.
+ * @param ext Reference to a string, where to store the extension.
+ */
+void splitFilename(const std::string &fileName, std::string &name, std::string &ext);
+
+/**
+ * Checks whether the given file will produce an object file or not.
+ *
+ * @param fileName Name of the file.
+ * @return "true" when it will produce a file, "false" otherwise.
+ */
+bool producesObjectFile(const std::string &fileName);
+
+/**
+ * Structure representing a file tree. This contains two
+ * members: name and children. "name" holds the name of
+ * the node. "children" does contain all the node's children.
+ * When the list "children" is empty, the node is a file entry,
+ * otherwise it's a directory.
+ */
+struct FileNode {
+	typedef std::list<FileNode *> NodeList;
+
+	explicit FileNode(const std::string &n) : name(n), children() {}
+
+	~FileNode() {
+		for (NodeList::iterator i = children.begin(); i != children.end(); ++i)
+			delete *i;
+	}
+
+	std::string name;  ///< Name of the node
+	NodeList children; ///< List of children for the node
+};
+
+class ProjectProvider {
+public:
+	typedef std::map<std::string, std::string> UUIDMap;
+
+	/**
+	 * Instantiate new ProjectProvider class
+	 *
+	 * @param global_warnings List of warnings that apply to all projects
+	 * @param project_warnings List of project-specific warnings
+	 * @param version Target project version.
+	 */
+	ProjectProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version = 0);
+	virtual ~ProjectProvider() {}
+
+	/**
+	 * Creates all build files
+	 *
+	 * @param setup Description of the desired build setup.
+	 */
+	void createProject(const BuildSetup &setup);
+
+protected:
+	const int _version;                                      ///< Target project version
+	StringList &_globalWarnings;                             ///< Global warnings
+	std::map<std::string, StringList> &_projectWarnings;     ///< Per-project warnings
+
+	UUIDMap _uuidMap;                                        ///< List of (project name, UUID) pairs
+
+	/**
+	 *  Create workspace/solution file
+	 *
+	 * @param setup Description of the desired build setup.
+	 */
+	virtual void createWorkspace(const BuildSetup &setup) = 0;
+
+	/**
+	 *  Create other files (such as build properties)
+	 *
+	 * @param setup Description of the desired build setup.
+	 */
+	virtual void createOtherBuildFiles(const BuildSetup &setup) = 0;
+
+	/**
+	 * Create a project file for the specified list of files.
+	 *
+	 * @param name Name of the project file.
+	 * @param uuid UUID of the project file.
+	 * @param setup Description of the desired build.
+	 * @param moduleDir Path to the module.
+	 * @param includeList Files to include (must have "moduleDir" as prefix).
+	 * @param excludeList Files to exclude (must have "moduleDir" as prefix).
+	 */
+	virtual void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
+	                               const StringList &includeList, const StringList &excludeList) = 0;
+
+	/**
+	 * Writes file entries for the specified directory node into
+	 * the given project file. It will also take care of duplicate
+	 * object files.
+	 *
+	 * @param dir Directory node.
+	 * @param projectFile File stream to write to.
+	 * @param indentation Indentation level to use.
+	 * @param duplicate List of duplicate object file names.
+	 * @param objPrefix Prefix to use for object files, which would name clash.
+	 * @param filePrefix Generic prefix to all files of the node.
+	 */
+	virtual void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
+	                                    const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) = 0;
+
+	/**
+	 * Output a list of project references to the file stream
+	 *
+	 * @param output File stream to write to.
+	 */
+	virtual void writeReferences(std::ofstream &) {};
+
+	/**
+	 * Get the file extension for project files
+	 */
+	virtual const char *getProjectExtension() { return ""; }
+
+	/**
+	 * Adds files of the specified directory recursively to given project file.
+	 *
+	 * @param dir Path to the directory.
+	 * @param projectFile Output stream object, where all data should be written to.
+	 * @param includeList Files to include (must have a relative directory as prefix).
+	 * @param excludeList Files to exclude (must have a relative directory as prefix).
+	 * @param filePrefix Prefix to use for relative path arguments.
+	 */
+	void addFilesToProject(const std::string &dir, std::ofstream &projectFile,
+	                       const StringList &includeList, const StringList &excludeList,
+	                       const std::string &filePrefix);
+
+	/**
+	 * Creates a list of files of the specified module. This also
+	 * creates a list of files, which should not be included.
+	 * All filenames will have "moduleDir" as prefix.
+	 *
+	 * @param moduleDir Path to the module.
+	 * @param defines List of set defines.
+	 * @param includeList Reference to a list, where included files should be added.
+	 * @param excludeList Reference to a list, where excluded files should be added.
+	 */
+	void createModuleList(const std::string &moduleDir, const StringList &defines, StringList &includeList, StringList &excludeList) const;
+
+	/**
+	 * Creates an UUID for every enabled engine of the
+	 * passed build description.
+	 *
+	 * @param setup Description of the desired build.
+	 * @return A map, which includes UUIDs for all enabled engines.
+	 */
+	UUIDMap createUUIDMap(const BuildSetup &setup) const;
+
+	/**
+	 * Creates an UUID and returns it in string representation.
+	 *
+	 * @return A new UUID as string.
+	 */
+	std::string createUUID() const;
+};
+
+} // End of CreateProjectTool namespace
+
+#endif // TOOLS_CREATE_PROJECT_H


Property changes on: scummvm/trunk/tools/create_project/create_project.h
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Author Date Id Rev URL
Added: svn:eol-style
   + native

Added: scummvm/trunk/tools/create_project/module.mk
===================================================================
--- scummvm/trunk/tools/create_project/module.mk	                        (rev 0)
+++ scummvm/trunk/tools/create_project/module.mk	2010-11-10 03:56:42 UTC (rev 54182)
@@ -0,0 +1,18 @@
+# $URL$
+# $Id$
+
+MODULE := tools/create_project
+
+MODULE_OBJS := \
+	create_project.o \
+	codeblocks.o \
+	msvc.o
+
+# Set the name of the executable
+TOOL_EXECUTABLE := create_project
+
+# Include common rules
+include $(srcdir)/rules.mk
+
+# Silence variadic macros warning for C++
+CXXFLAGS := $(CXXFLAGS) -Wno-variadic-macros


Property changes on: scummvm/trunk/tools/create_project/module.mk
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: scummvm/trunk/tools/create_project/msvc.cpp
===================================================================
--- scummvm/trunk/tools/create_project/msvc.cpp	                        (rev 0)
+++ scummvm/trunk/tools/create_project/msvc.cpp	2010-11-10 03:56:42 UTC (rev 54182)
@@ -0,0 +1,1000 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "msvc.h"
+
+#include <fstream>
+
+#include <algorithm>
+
+namespace CreateProjectTool {
+
+//////////////////////////////////////////////////////////////////////////
+// MSVC Provider (Base class)
+//////////////////////////////////////////////////////////////////////////
+MSVCProvider::MSVCProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version)
+	: ProjectProvider(global_warnings, project_warnings, version) {
+}
+
+void MSVCProvider::createWorkspace(const BuildSetup &setup) {
+	UUIDMap::const_iterator svmUUID = _uuidMap.find("scummvm");
+	if (svmUUID == _uuidMap.end())
+		error("No UUID for \"scummvm\" project created");
+
+	const std::string svmProjectUUID = svmUUID->second;
+	assert(!svmProjectUUID.empty());
+
+	std::string solutionUUID = createUUID();
+
+	std::ofstream solution((setup.outputDir + '/' + "scummvm.sln").c_str());
+	if (!solution)
+		error("Could not open \"" + setup.outputDir + '/' + "scummvm.sln\" for writing");
+
+	solution << "Microsoft Visual Studio Solution File, Format Version " << _version + 1 << ".00\n";
+	solution << "# Visual Studio " << getVisualStudioVersion() << "\n";
+
+	solution << "Project(\"{" << solutionUUID << "}\") = \"scummvm\", \"scummvm" << getProjectExtension() << "\", \"{" << svmProjectUUID << "}\"\n";
+
+	// Project dependencies are moved to vcxproj files in Visual Studio 2010
+	if (_version < 10)
+		writeReferences(solution);
+
+	solution << "EndProject\n";
+
+	// Note we assume that the UUID map only includes UUIDs for enabled engines!
+	for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
+		if (i->first == "scummvm")
+			continue;
+
+		solution << "Project(\"{" << solutionUUID << "}\") = \"" << i->first << "\", \"" << i->first << getProjectExtension() << "\", \"{" << i->second << "}\"\n"
+		         << "EndProject\n";
+	}
+
+	solution << "Global\n"
+	            "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n"
+	            "\t\tDebug|Win32 = Debug|Win32\n"
+				"\t\tAnalysis|Win32 = Analysis|Win32\n"
+	            "\t\tRelease|Win32 = Release|Win32\n"
+	            "\t\tDebug|x64 = Debug|x64\n"
+				"\t\tAnalysis|x64 = Analysis|x64\n"
+	            "\t\tRelease|x64 = Release|x64\n"
+	            "\tEndGlobalSection\n"
+	            "\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n";
+
+	for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
+		solution << "\t\t{" << i->second << "}.Debug|Win32.ActiveCfg = Debug|Win32\n"
+		            "\t\t{" << i->second << "}.Debug|Win32.Build.0 = Debug|Win32\n"
+					"\t\t{" << i->second << "}.Analysis|Win32.ActiveCfg = Analysis|Win32\n"
+					"\t\t{" << i->second << "}.Analysis|Win32.Build.0 = Analysis|Win32\n"
+		            "\t\t{" << i->second << "}.Release|Win32.ActiveCfg = Release|Win32\n"
+		            "\t\t{" << i->second << "}.Release|Win32.Build.0 = Release|Win32\n"
+		            "\t\t{" << i->second << "}.Debug|x64.ActiveCfg = Debug|x64\n"
+		            "\t\t{" << i->second << "}.Debug|x64.Build.0 = Debug|x64\n"
+					"\t\t{" << i->second << "}.Analysis|x64.ActiveCfg = Analysis|x64\n"
+					"\t\t{" << i->second << "}.Analysis|x64.Build.0 = Analysis|x64\n"
+		            "\t\t{" << i->second << "}.Release|x64.ActiveCfg = Release|x64\n"
+		            "\t\t{" << i->second << "}.Release|x64.Build.0 = Release|x64\n";
+	}
+
+	solution << "\tEndGlobalSection\n"
+	            "\tGlobalSection(SolutionProperties) = preSolution\n"
+	            "\t\tHideSolutionNode = FALSE\n"
+	            "\tEndGlobalSection\n"
+	            "EndGlobal\n";
+}
+
+void MSVCProvider::createOtherBuildFiles(const BuildSetup &setup) {
+	// Create the global property file
+	createGlobalProp(setup);
+
+	// Create the configuration property files (for Debug and Release with 32 and 64bits versions)
+	// Note: we use the debug properties for the analysis configuration
+	createBuildProp(setup, true, false, false);
+	createBuildProp(setup, true, true, false);
+	createBuildProp(setup, false, false, false);
+	createBuildProp(setup, false, false, true);
+	createBuildProp(setup, false, true, false);
+	createBuildProp(setup, false, true, true);
+}
+
+void MSVCProvider::createGlobalProp(const BuildSetup &setup) {
+	std::ofstream properties((setup.outputDir + '/' + "ScummVM_Global" + getPropertiesExtension()).c_str());
+	if (!properties)
+		error("Could not open \"" + setup.outputDir + '/' + "ScummVM_Global" + getPropertiesExtension() + "\" for writing");
+
+	outputGlobalPropFile(properties, 32, setup.defines, convertPathToWin(setup.filePrefix));
+	properties.close();
+
+	properties.open((setup.outputDir + '/' + "ScummVM_Global64" + getPropertiesExtension()).c_str());
+	if (!properties)
+		error("Could not open \"" + setup.outputDir + '/' + "ScummVM_Global64" + getPropertiesExtension() + "\" for writing");
+
+	// HACK: We must disable the "nasm" feature for x64. To achieve that we must duplicate the feature list and
+	// recreate a define list.
+	FeatureList x64Features = setup.features;
+	setFeatureBuildState("nasm", x64Features, false);
+	StringList x64Defines = getFeatureDefines(x64Features);
+	StringList x64EngineDefines = getEngineDefines(setup.engines);
+	x64Defines.splice(x64Defines.end(), x64EngineDefines);
+
+	outputGlobalPropFile(properties, 64, x64Defines, convertPathToWin(setup.filePrefix));
+}
+
+std::string MSVCProvider::getRevisionToolCommandLine() const {
+	std::string cmdLine = "";
+
+	cmdLine = "@echo off\n"
+	          "ECHO Generating revision number\n"
+	          "IF NOT EXIST "$(SolutionDir)../../.svn/" GOTO working_copy\n"
+	          "SubWCRev.exe "$(SolutionDir)../.." "$(SolutionDir)../../base/internal_version.h.tpl" "$(SolutionDir)../../base/internal_version.h"\n"
+	          "IF NOT %errorlevel%==0 GOTO error\n"
+	          ":working_copy\n"
+	          "ECHO Not a working copy, skipping...\n"
+	          "EXIT /B0\n"
+	          ":error\n"
+	          "ECHO SubWCRev not found, skipping...\n"
+	          "EXIT /B0";
+
+	return cmdLine;
+}
+
+std::string MSVCProvider::getCopyDataCommandLine(bool isWin32) const {
+	std::string cmdLine = "";
+
+	// Copy data files and themes
+	cmdLine = "@echo off\n"
+	          "ECHO Copying data files\n"
+	          "xcopy /F /Y "$(SolutionDir)../engine-data/*.dat" $(OutDir)\n"
+	          "xcopy /F /Y "$(SolutionDir)../engine-data/*.tbl" $(OutDir)\n"
+	          "xcopy /F /Y "$(SolutionDir)../engine-data/*.cpt" $(OutDir)\n"
+	          "xcopy /F /Y "$(SolutionDir)../engine-data/README" $(OutDir)\n"
+	          "xcopy /F /Y "$(SolutionDir)../../gui/themes/*.zip" $(OutDir)\n"
+	          "xcopy /F /Y "$(SolutionDir)../../gui/themes/translations.dat" $(OutDir)\n";
+
+	cmdLine += "xcopy /F /Y "$(SCUMMVM_LIBS)/lib/";
+	cmdLine += (isWin32 ? "x86" : "x64");
+	cmdLine += "/SDL.dll" $(OutDir)";
+
+	return cmdLine;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Visual Studio Provider
+//////////////////////////////////////////////////////////////////////////
+
+VisualStudioProvider::VisualStudioProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version)
+	: MSVCProvider(global_warnings, project_warnings, version) {
+}
+
+const char *VisualStudioProvider::getProjectExtension() {
+	return ".vcproj";
+}
+
+const char *VisualStudioProvider::getPropertiesExtension() {
+	return ".vsprops";
+}
+
+int VisualStudioProvider::getVisualStudioVersion() {
+	if (_version == 9)
+		return 2008;
+
+	if (_version == 8)
+		return 2005;
+
+	error("Unsupported version passed to createScummVMSolution");
+}
+
+#define OUTPUT_CONFIGURATION_SCUMMVM(config, platform, props) { \
+	project << "\t\t<Configuration Name=\"" << config << "|" << platform << "\" ConfigurationType=\"1\" InheritedPropertySheets=\".\\ScummVM_" << config << props << ".vsprops\">\n" \
+	           "\t\t\t<Tool\tName=\"VCCLCompilerTool\" DisableLanguageExtensions=\"false\" />\n" \
+	           "\t\t\t<Tool\tName=\"VCLinkerTool\" OutputFile=\"$(OutDir)/scummvm.exe\"\n" \
+	           "\t\t\t\tAdditionalDependencies=\"" << libraries << "\"\n" \
+	           "\t\t\t/>\n" \
+	           "\t\t</Configuration>\n"; \
+}
+
+#define OUTPUT_CONFIGURATION_SCUMMVM_DEBUG(config, platform, props, isWin32) { \
+	project << "\t\t<Configuration Name=\"" << config << "|" << platform << "\" ConfigurationType=\"1\" InheritedPropertySheets=\".\\ScummVM_" << config << props << ".vsprops\">\n" \
+	           "\t\t\t<Tool\tName=\"VCCLCompilerTool\" DisableLanguageExtensions=\"false\" />\n" \
+	           "\t\t\t<Tool\tName=\"VCLinkerTool\" OutputFile=\"$(OutDir)/scummvm.exe\"\n" \
+	           "\t\t\t\tAdditionalDependencies=\"" << libraries << "\"\n" \
+	           "\t\t\t/>\n" \
+	           "\t\t\t<Tool\tName=\"VCPreBuildEventTool\"\n" \
+	           "\t\t\t\tCommandLine=\"" << getRevisionToolCommandLine() << "\"\n" \
+	           "\t\t\t/>\n" \
+	           "\t\t\t<Tool\tName=\"VCPostBuildEventTool\"\n" \
+	           "\t\t\t\tCommandLine=\"" << getCopyDataCommandLine(isWin32) << "\"\n" \
+	           "\t\t\t/>\n" \
+	           "\t\t</Configuration>\n"; \
+}
+
+#define OUTPUT_CONFIGURATION(config, platform, props) { \
+	project << "\t\t<Configuration Name=\"" << config << "|" << platform << "\" ConfigurationType=\"4\" InheritedPropertySheets=\".\\ScummVM_" << config << props << ".vsprops\">\n" \
+	           "\t\t\t<Tool Name=\"VCCLCompilerTool\" "<< toolConfig << "/>\n" \
+	           "\t\t</Configuration>\n"; \
+}
+
+void VisualStudioProvider::createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
+                                             const StringList &includeList, const StringList &excludeList) {
+	const std::string projectFile = setup.outputDir + '/' + name + getProjectExtension();
+	std::ofstream project(projectFile.c_str());
+	if (!project)
+		error("Could not open \"" + projectFile + "\" for writing");
+
+	project << "<?xml version=\"1.0\" encoding=\"windows-1252\"?>\n"
+	           "<VisualStudioProject\n"
+	           "\tProjectType=\"Visual C++\"\n"
+	           "\tVersion=\"" << _version << ".00\"\n"
+	           "\tName=\"" << name << "\"\n"
+	           "\tProjectGUID=\"{" << uuid << "}\"\n"
+	           "\tRootNamespace=\"" << name << "\"\n"
+	           "\tKeyword=\"Win32Proj\"\n";
+
+	if (_version >= 9)
+		project << "\tTargetFrameworkVersion=\"131072\"\n";
+
+	project << "\t>\n"
+	           "\t<Platforms>\n"
+	           "\t\t<Platform Name=\"Win32\" />\n"
+	           "\t\t<Platform Name=\"x64\" />\n"
+	           "\t</Platforms>\n"
+	           "\t<Configurations>\n";
+
+	// Check for project-specific warnings:
+	std::map< std::string, std::list<std::string> >::iterator warningsIterator = _projectWarnings.find(name);
+
+	if (name == "scummvm") {
+		std::string libraries;
+
+		for (StringList::const_iterator i = setup.libraries.begin(); i != setup.libraries.end(); ++i)
+			libraries += ' ' + *i + ".lib";
+
+		// Win32
+		OUTPUT_CONFIGURATION_SCUMMVM_DEBUG("Debug", "Win32", "", true);
+		OUTPUT_CONFIGURATION_SCUMMVM_DEBUG("Analysis", "Win32", "", true);
+		OUTPUT_CONFIGURATION_SCUMMVM("Release", "Win32", "");
+
+		// x64
+		// For 'x64' we must disable NASM support. Usually we would need to disable the "nasm" feature for that and
+		// re-create the library list, BUT since NASM doesn't link any additional libraries, we can just use the
+		// libraries list created for IA-32. If that changes in the future, we need to adjust this part!
+		OUTPUT_CONFIGURATION_SCUMMVM_DEBUG("Debug", "x64", "64", true);
+		OUTPUT_CONFIGURATION_SCUMMVM_DEBUG("Analysis", "x64", "64", true);
+		OUTPUT_CONFIGURATION_SCUMMVM("Release", "x64", "64");
+
+	} else {
+		std::string warnings = "";
+		if (warningsIterator != _projectWarnings.end())
+			for (StringList::const_iterator i = warningsIterator->second.begin(); i != warningsIterator->second.end(); ++i)
+				warnings +=  *i + ';';
+
+		std::string toolConfig;
+		toolConfig  = (!warnings.empty() ? "DisableSpecificWarnings=\"" + warnings + "\"" : "");
+		toolConfig += (name == "tinsel" ? "DebugInformationFormat=\"3\" " : "");
+		toolConfig += (name == "sword25" ? "DisableLanguageExtensions=\"false\" " : "");
+
+		// Win32
+		OUTPUT_CONFIGURATION("Debug", "Win32", "");
+		OUTPUT_CONFIGURATION("Analysis", "Win32", "");
+		OUTPUT_CONFIGURATION("Release", "Win32", "");
+		OUTPUT_CONFIGURATION("Debug", "x64", "64");
+		OUTPUT_CONFIGURATION("Analysis", "x64", "64");
+		OUTPUT_CONFIGURATION("Release", "x64", "64");
+	}
+
+	project << "\t</Configurations>\n"
+	           "\t<Files>\n";
+
+	std::string modulePath;
+	if (!moduleDir.compare(0, setup.srcDir.size(), setup.srcDir)) {
+		modulePath = moduleDir.substr(setup.srcDir.size());
+		if (!modulePath.empty() && modulePath.at(0) == '/')
+			modulePath.erase(0, 1);
+	}
+
+	if (modulePath.size())
+		addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix + '/' + modulePath);
+	else
+		addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix);
+
+	project << "\t</Files>\n"
+	           "</VisualStudioProject>\n";
+}
+
+void VisualStudioProvider::writeReferences(std::ofstream &output) {
+	output << "\tProjectSection(ProjectDependencies) = postProject\n";
+
+	for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
+		if (i->first == "scummvm")
+			continue;
+
+		output << "\t\t{" << i->second << "} = {" << i->second << "}\n";
+	}
+
+	output << "\tEndProjectSection\n";
+}
+
+void VisualStudioProvider::outputGlobalPropFile(std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix) {
+	std::string warnings;
+	for (StringList::const_iterator i = _globalWarnings.begin(); i != _globalWarnings.end(); ++i)
+		warnings +=  *i + ';';
+
+	std::string definesList;
+	for (StringList::const_iterator i = defines.begin(); i != defines.end(); ++i) {
+		if (i != defines.begin())
+			definesList += ';';
+		definesList += *i;
+	}
+
+	properties << "<?xml version=\"1.0\" encoding=\"Windows-1252\"?>\n"
+	              "<VisualStudioPropertySheet\n"
+	              "\tProjectType=\"Visual C++\"\n"
+	              "\tVersion=\"8.00\"\n"
+	              "\tName=\"ScummVM_Global\"\n"
+	              "\tOutputDirectory=\"$(ConfigurationName)" << bits << "\"\n"
+	              "\tIntermediateDirectory=\"$(ConfigurationName)" << bits << "/$(ProjectName)\"\n"
+	              "\t>\n"
+	              "\t<Tool\n"
+	              "\t\tName=\"VCCLCompilerTool\"\n"
+	              "\t\tDisableLanguageExtensions=\"true\"\n"
+	              "\t\tDisableSpecificWarnings=\"" << warnings << "\"\n"
+	              "\t\tAdditionalIncludeDirectories=\"" << prefix << ";" << prefix << "\\engines;$(SCUMMVM_LIBS)\\include\"\n"
+	              "\t\tPreprocessorDefinitions=\"" << definesList << "\"\n"
+	              "\t\tExceptionHandling=\"0\"\n"
+	              "\t\tRuntimeTypeInfo=\"false\"\n"
+	              "\t\tWarningLevel=\"4\"\n"
+	              "\t\tWarnAsError=\"false\"\n"
+	              "\t\tCompileAs=\"0\"\n"
+	              "\t\t/>\n"
+	              "\t<Tool\n"
+	              "\t\tName=\"VCLibrarianTool\"\n"
+	              "\t\tIgnoreDefaultLibraryNames=\"\"\n"
+	              "\t/>\n"
+	              "\t<Tool\n"
+	              "\t\tName=\"VCLinkerTool\"\n"
+	              "\t\tIgnoreDefaultLibraryNames=\"\"\n"
+	              "\t\tSubSystem=\"1\"\n"
+	              "\t\tEntryPointSymbol=\"WinMainCRTStartup\"\n"
+	              "\t/>\n"
+	              "\t<Tool\n"
+	              "\t\tName=\"VCResourceCompilerTool\"\n"
+	              "\t\tPreprocessorDefinitions=\"HAS_INCLUDE_SET\"\n"
+	              "\t\tAdditionalIncludeDirectories=\"$(SCUMMVM_LIBS)\\lib\\" << (bits == 32 ? "x86" : "x64") << "\"\n"
+	              "\t/>\n"
+	              "</VisualStudioPropertySheet>\n";
+
+	properties.flush();
+}
+
+void VisualStudioProvider::createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis) {
+	const std::string outputType = (enableAnalysis ? "Analysis" : (isRelease ? "Release" : "Debug"));
+	const std::string outputBitness = (isWin32 ? "32" : "64");
+
+	std::ofstream properties((setup.outputDir + '/' + "ScummVM_" + outputType + (isWin32 ? "" : "64") + getPropertiesExtension()).c_str());
+	if (!properties)
+		error("Could not open \"" + setup.outputDir + '/' + "ScummVM_" + outputType + (isWin32 ? "" : "64") + getPropertiesExtension() + "\" for writing");
+
+	properties << "<?xml version=\"1.0\" encoding=\"Windows-1252\"?>\n"
+	              "<VisualStudioPropertySheet\n"
+	              "\tProjectType=\"Visual C++\"\n"
+	              "\tVersion=\"8.00\"\n"
+	              "\tName=\"ScummVM_" << outputType << outputBitness << "\"\n"
+	              "\tInheritedPropertySheets=\".\\ScummVM_Global" << (isWin32 ? "" : "64") << ".vsprops\"\n"
+	              "\t>\n"
+	              "\t<Tool\n"
+	              "\t\tName=\"VCCLCompilerTool\"\n";
+
+	if (isRelease) {
+		properties << "\t\tEnableIntrinsicFunctions=\"true\"\n"
+		              "\t\tWholeProgramOptimization=\"true\"\n"
+		              "\t\tPreprocessorDefinitions=\"WIN32;RELEASE_BUILD\"\n"
+		              "\t\tStringPooling=\"true\"\n"
+		              "\t\tBufferSecurityCheck=\"false\"\n"
+		              "\t\tDebugInformationFormat=\"0\"\n"
+		              "\t\tAdditionalOption=\"" << (enableAnalysis ? "/analyze" : "") << "\"\n"
+		              "\t/>\n"
+		              "\t<Tool\n"
+		              "\t\tName=\"VCLinkerTool\"\n"
+		              "\t\tLinkIncremental=\"1\"\n"
+		              "\t\tIgnoreDefaultLibraryNames=\"\"\n"
+		              "\t\tSetChecksum=\"true\"\n";
+	} else {
+		properties << "\t\tOptimization=\"0\"\n"
+		              "\t\tPreprocessorDefinitions=\"WIN32\"\n"
+		              "\t\tMinimalRebuild=\"true\"\n"
+		              "\t\tBasicRuntimeChecks=\"3\"\n"
+		              "\t\tRuntimeLibrary=\"1\"\n"
+		              "\t\tEnableFunctionLevelLinking=\"true\"\n"
+		              "\t\tWarnAsError=\"false\"\n"
+		              "\t\tDebugInformationFormat=\"" << (isWin32 ? "4" : "3") << "\"\n"	// For x64 format "4" (Edit and continue) is not supported, thus we default to "3"
+		              "\t\tAdditionalOption=\"" << (enableAnalysis ? "/analyze" : "") << "\"\n"
+		              "\t/>\n"
+		              "\t<Tool\n"
+		              "\t\tName=\"VCLinkerTool\"\n"
+		              "\t\tLinkIncremental=\"2\"\n"
+		              "\t\tGenerateDebugInformation=\"true\"\n"
+		              "\t\tIgnoreDefaultLibraryNames=\"libcmt.lib\"\n";
+	}
+
+	properties << "\t/>\n"
+	              "</VisualStudioPropertySheet>\n";
+
+	properties.flush();
+	properties.close();
+}
+
+void VisualStudioProvider::writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
+                                                  const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) {
+	const std::string indentString = getIndent(indentation + 2);
+
+	if (indentation)
+		projectFile << getIndent(indentation + 1) << "<Filter\tName=\"" << dir.name << "\">\n";
+
+	for (FileNode::NodeList::const_iterator i = dir.children.begin(); i != dir.children.end(); ++i) {
+		const FileNode *node = *i;
+
+		if (!node->children.empty()) {
+			writeFileListToProject(*node, projectFile, indentation + 1, duplicate, objPrefix + node->name + '_', filePrefix + node->name + '/');
+		} else {
+			if (producesObjectFile(node->name)) {
+				std::string name, ext;
+				splitFilename(node->name, name, ext);
+				const bool isDuplicate = (std::find(duplicate.begin(), duplicate.end(), name + ".o") != duplicate.end());
+
+				if (ext == "asm") {
+					std::string objFileName = "$(IntDir)\\";
+					if (isDuplicate)
+						objFileName += objPrefix;
+					objFileName += "$(InputName).obj";
+
+					const std::string toolLine = indentString + "\t\t<Tool Name=\"VCCustomBuildTool\" CommandLine=\"nasm.exe -f win32 -g -o "" + objFileName + "" "$(InputPath)"&#x0D;&#x0A;\" Outputs=\"" + objFileName + "\" />\n";
+
+					// NASM is not supported for x64, thus we do not need to add additional entries here :-).
+					projectFile << indentString << "<File RelativePath=\"" << convertPathToWin(filePrefix + node->name) << "\">\n"
+					            << indentString << "\t<FileConfiguration Name=\"Debug|Win32\">\n"
+					            << toolLine
+					            << indentString << "\t</FileConfiguration>\n"
+								<< indentString << "\t<FileConfiguration Name=\"Analysis|Win32\">\n"
+								<< toolLine
+								<< indentString << "\t</FileConfiguration>\n"
+					            << indentString << "\t<FileConfiguration Name=\"Release|Win32\">\n"
+					            << toolLine
+					            << indentString << "\t</FileConfiguration>\n"
+					            << indentString << "</File>\n";
+				} else {
+					if (isDuplicate) {
+						const std::string toolLine = indentString + "\t\t<Tool Name=\"VCCLCompilerTool\" ObjectFile=\"$(IntDir)\\" + objPrefix + "$(InputName).obj\" XMLDocumentationFileName=\"$(IntDir)\\" + objPrefix + "$(InputName).xdc\" />\n";
+
+						projectFile << indentString << "<File RelativePath=\"" << convertPathToWin(filePrefix + node->name) << "\">\n"
+						            << indentString << "\t<FileConfiguration Name=\"Debug|Win32\">\n"
+						            << toolLine
+						            << indentString << "\t</FileConfiguration>\n"
+									<< indentString << "\t<FileConfiguration Name=\"Analysis|Win32\">\n"
+									<< toolLine
+									<< indentString << "\t</FileConfiguration>\n"
+						            << indentString << "\t<FileConfiguration Name=\"Release|Win32\">\n"
+						            << toolLine
+						            << indentString << "\t</FileConfiguration>\n"
+									<< indentString << "\t<FileConfiguration Name=\"Debug|x64\">\n"
+									<< toolLine
+									<< indentString << "\t</FileConfiguration>\n"
+									<< indentString << "\t<FileConfiguration Name=\"Analysis|x64\">\n"
+									<< toolLine
+									<< indentString << "\t</FileConfiguration>\n"
+						            << indentString << "\t<FileConfiguration Name=\"Release|x64\">\n"
+						            << toolLine
+						            << indentString << "\t</FileConfiguration>\n"
+						            << indentString << "</File>\n";
+					} else {
+						projectFile << indentString << "<File RelativePath=\"" << convertPathToWin(filePrefix + node->name) << "\" />\n";
+					}
+				}
+			} else {
+				projectFile << indentString << "<File RelativePath=\"" << convertPathToWin(filePrefix + node->name) << "\" />\n";
+			}
+		}
+	}
+
+	if (indentation)
+		projectFile << getIndent(indentation + 1) << "</Filter>\n";
+}
+
+//////////////////////////////////////////////////////////////////////////
+// MSBuild Provider (Visual Studio 2010)
+//////////////////////////////////////////////////////////////////////////
+
+MSBuildProvider::MSBuildProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version)
+	: MSVCProvider(global_warnings, project_warnings, version) {
+
+}
+
+const char *MSBuildProvider::getProjectExtension() {
+	return ".vcxproj";
+}
+
+const char *MSBuildProvider::getPropertiesExtension() {
+	return ".props";
+}
+
+int MSBuildProvider::getVisualStudioVersion() {
+	return 2010;
+}
+
+#define OUTPUT_CONFIGURATION_MSBUILD(config, platform) \
+	(project << "\t\t<ProjectConfiguration Include=\"" << config << "|" << platform << "\">\n" \
+	           "\t\t\t<Configuration>" << config << "</Configuration>\n" \
+	           "\t\t\t<Platform>" << platform << "</Platform>\n" \
+	           "\t\t</ProjectConfiguration>\n")
+
+#define OUTPUT_CONFIGURATION_TYPE_MSBUILD(config) \
+	(project << "\t<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='" << config << "'\" Label=\"Configuration\">\n" \
+	           "\t\t<ConfigurationType>" << (name == "scummvm" ? "Application" : "StaticLibrary") << "</ConfigurationType>\n" \
+	           "\t</PropertyGroup>\n")
+
+#define OUTPUT_PROPERTIES_MSBUILD(config, properties) \
+	(project << "\t<ImportGroup Condition=\"'$(Configuration)|$(Platform)'=='" << config << "'\" Label=\"PropertySheets\">\n" \
+	           "\t\t<Import Project=\"$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props\" Condition=\"exists('$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props')\" Label=\"LocalAppDataPlatform\" />\n" \
+	           "\t\t<Import Project=\"" << properties << "\" />\n" \
+	           "\t</ImportGroup>\n")
+
+void MSBuildProvider::createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
+                                        const StringList &includeList, const StringList &excludeList) {
+	const std::string projectFile = setup.outputDir + '/' + name + getProjectExtension();
+	std::ofstream project(projectFile.c_str());
+	if (!project)
+		error("Could not open \"" + projectFile + "\" for writing");
+
+	project << "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
+	           "<Project DefaultTargets=\"Build\" ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n"
+	           "\t<ItemGroup Label=\"ProjectConfigurations\">\n";
+
+	OUTPUT_CONFIGURATION_MSBUILD("Debug", "Win32");
+	OUTPUT_CONFIGURATION_MSBUILD("Debug", "x64");
+	OUTPUT_CONFIGURATION_MSBUILD("Analysis", "Win32");
+	OUTPUT_CONFIGURATION_MSBUILD("Analysis", "x64");
+	OUTPUT_CONFIGURATION_MSBUILD("Release", "Win32");
+	OUTPUT_CONFIGURATION_MSBUILD("Release", "x64");
+
+	project << "\t</ItemGroup>\n";
+
+	// Project name & Guid
+	project << "\t<PropertyGroup Label=\"Globals\">\n"
+	           "\t\t<ProjectGuid>{" << uuid << "}</ProjectGuid>\n"
+	           "\t\t<RootNamespace>" << name << "</RootNamespace>\n"
+	           "\t\t<Keyword>Win32Proj</Keyword>\n"
+	           "\t</PropertyGroup>\n";
+
+	// Shared configuration
+	project << "\t<Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.Default.props\" />\n";
+
+	OUTPUT_CONFIGURATION_TYPE_MSBUILD("Release|Win32");
+	OUTPUT_CONFIGURATION_TYPE_MSBUILD("Analysis|Win32");
+	OUTPUT_CONFIGURATION_TYPE_MSBUILD("Debug|Win32");
+	OUTPUT_CONFIGURATION_TYPE_MSBUILD("Release|x64");
+	OUTPUT_CONFIGURATION_TYPE_MSBUILD("Analysis|x64");
+	OUTPUT_CONFIGURATION_TYPE_MSBUILD("Debug|x64");
+
+	project << "\t<Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.props\" />\n"
+	           "\t<ImportGroup Label=\"ExtensionSettings\">\n"
+	           "\t</ImportGroup>\n";
+
+	OUTPUT_PROPERTIES_MSBUILD("Release|Win32",  "ScummVM_Release.props");
+	OUTPUT_PROPERTIES_MSBUILD("Analysis|Win32", "ScummVM_Analysis.props");
+	OUTPUT_PROPERTIES_MSBUILD("Debug|Win32",    "ScummVM_Debug.props");
+	OUTPUT_PROPERTIES_MSBUILD("Release|x64",    "ScummVM_Release64.props");
+	OUTPUT_PROPERTIES_MSBUILD("Analysis|x64",   "ScummVM_Analysis64.props");
+	OUTPUT_PROPERTIES_MSBUILD("Debug|x64",      "ScummVM_Debug64.props");
+
+	project << "\t<PropertyGroup Label=\"UserMacros\" />\n";
+
+	// Project-specific settings (analysis uses debug properties)
+	outputProjectSettings(project, name, setup, false, true, false);
+	outputProjectSettings(project, name, setup, false, true, true);
+	outputProjectSettings(project, name, setup, true, true, false);
+	outputProjectSettings(project, name, setup, false, false, false);
+	outputProjectSettings(project, name, setup, false, false, true);
+	outputProjectSettings(project, name, setup, true, false, false);
+
+	// Files
+	std::string modulePath;
+	if (!moduleDir.compare(0, setup.srcDir.size(), setup.srcDir)) {
+		modulePath = moduleDir.substr(setup.srcDir.size());
+		if (!modulePath.empty() && modulePath.at(0) == '/')
+			modulePath.erase(0, 1);
+	}
+
+	if (modulePath.size())
+		addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix + '/' + modulePath);
+	else
+		addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix);
+
+	// Output references for scummvm project
+	if (name == "scummvm")
+		writeReferences(project);
+
+	project << "\t<Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.targets\" />\n"
+	           "\t<ImportGroup Label=\"ExtensionTargets\">\n"
+	           "\t</ImportGroup>\n"
+	           "</Project>\n";
+
+	// Output filter file if necessary
+	createFiltersFile(setup, name);
+}
+
+#define OUTPUT_FILTER_MSBUILD(files, action) \
+	if (!files.empty()) { \
+		filters << "\t<ItemGroup>\n"; \
+		for (std::list<FileEntry>::const_iterator entry = files.begin(); entry != files.end(); ++entry) { \
+			if ((*entry).filter != "") { \
+				filters << "\t\t<" action " Include=\"" << (*entry).path << "\">\n" \
+				           "\t\t\t<Filter>" << (*entry).filter << "</Filter>\n" \
+				           "\t\t</" action ">\n"; \
+			} else { \
+				filters << "\t\t<" action " Include=\"" << (*entry).path << "\" />\n"; \
+			} \
+		} \
+		filters << "\t</ItemGroup>\n"; \
+	}
+
+void MSBuildProvider::createFiltersFile(const BuildSetup &setup, const std::string &name) {
+	// No filters => no need to create a filter file
+	if (_filters.empty())
+		return;
+
+	// Sort all list alphabetically
+	_filters.sort();
+	_compileFiles.sort();
+	_includeFiles.sort();
+	_otherFiles.sort();
+	_resourceFiles.sort();
+	_asmFiles.sort();
+
+	const std::string filtersFile = setup.outputDir + '/' + name + getProjectExtension() + ".filters";
+	std::ofstream filters(filtersFile.c_str());
+	if (!filters)
+		error("Could not open \"" + filtersFile + "\" for writing");
+
+	filters << "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
+	           "<Project ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n";
+
+	// Output the list of filters
+	filters << "\t<ItemGroup>\n";
+	for (std::list<std::string>::iterator filter = _filters.begin(); filter != _filters.end(); ++filter) {
+		filters << "\t\t<Filter Include=\"" << *filter << "\">\n"
+		           "\t\t\t<UniqueIdentifier>" << createUUID() << "</UniqueIdentifier>\n"
+		           "\t\t</Filter>\n";
+	}
+	filters << "\t</ItemGroup>\n";
+
+	// Output files
+	OUTPUT_FILTER_MSBUILD(_compileFiles, "ClCompile")
+	OUTPUT_FILTER_MSBUILD(_includeFiles, "ClInclude")
+	OUTPUT_FILTER_MSBUILD(_otherFiles, "None")
+	OUTPUT_FILTER_MSBUILD(_resourceFiles, "ResourceCompile")
+	OUTPUT_FILTER_MSBUILD(_asmFiles, "CustomBuild")
+
+	filters << "</Project>";
+}
+
+void MSBuildProvider::writeReferences(std::ofstream &output) {
+	output << "\t<ItemGroup>\n";
+
+	for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
+		if (i->first == "scummvm")
+			continue;
+
+		output << "\t<ProjectReference Include=\"" << i->first << ".vcxproj\">\n"
+		          "\t\t<Project>{" << i->second << "}</Project>\n"
+		          "\t</ProjectReference>\n";
+	}
+
+	output << "\t</ItemGroup>\n";
+}
+
+void MSBuildProvider::outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis) {
+	const std::string configuration = (enableAnalysis ? "Analysis" : (isRelease ? "Release" : "Debug"));
+
+	// Check for project-specific warnings:
+	std::map<std::string, StringList>::iterator warningsIterator = _projectWarnings.find(name);
+

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