[Scummvm-cvs-logs] SF.net SVN: scummvm:[54316] scummvm/trunk/backends/platform/psp/ display_manager.cpp

Bluddy at users.sourceforge.net Bluddy at users.sourceforge.net
Thu Nov 18 12:32:54 CET 2010


Revision: 54316
          http://scummvm.svn.sourceforge.net/scummvm/?rev=54316&view=rev
Author:   Bluddy
Date:     2010-11-18 11:32:53 +0000 (Thu, 18 Nov 2010)

Log Message:
-----------
PSP: reduced fragmentation by allocating overlay just once

Modified Paths:
--------------
    scummvm/trunk/backends/platform/psp/display_manager.cpp

Modified: scummvm/trunk/backends/platform/psp/display_manager.cpp
===================================================================
--- scummvm/trunk/backends/platform/psp/display_manager.cpp	2010-11-18 11:31:46 UTC (rev 54315)
+++ scummvm/trunk/backends/platform/psp/display_manager.cpp	2010-11-18 11:32:53 UTC (rev 54316)
@@ -283,13 +283,17 @@
 	_masterGuRenderer.setupCallbackThread();
 #endif
 
+	// Init overlay since we never change the size
+	_overlay->deallocate();	
+	_overlay->setBytesPerPixel(sizeof(OverlayColor));
+	_overlay->setSize(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+	_overlay->allocate();
 }
 
 void DisplayManager::setSizeAndPixelFormat(uint width, uint height, const Graphics::PixelFormat *format) {
 	DEBUG_ENTER_FUNC();
 	PSP_DEBUG_PRINT("w[%u], h[%u], pformat[%p]\n", width, height, format);
 
-	_overlay->deallocate();
 	_screen->deallocate();
 
 	_screen->setScummvmPixelFormat(format);
@@ -298,10 +302,6 @@
 
 	_cursor->setScreenPaletteScummvmPixelFormat(format);
 
-	_overlay->setBytesPerPixel(sizeof(OverlayColor));
-	_overlay->setSize(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
-	_overlay->allocate();
-
 	_displayParams.screenSource.width = width;
 	_displayParams.screenSource.height = height;
 	calculateScaleParams();


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