[Scummvm-cvs-logs] SF.net SVN: scummvm:[54404] scummvm/trunk/engines/sci/engine/workarounds. cpp
    thebluegr at users.sourceforge.net 
    thebluegr at users.sourceforge.net
       
    Sun Nov 21 03:08:35 CET 2010
    
    
  
Revision: 54404
          http://scummvm.svn.sourceforge.net/scummvm/?rev=54404&view=rev
Author:   thebluegr
Date:     2010-11-21 02:08:35 +0000 (Sun, 21 Nov 2010)
Log Message:
-----------
SCI: Added 3 uninitialized temp fixes for the RAMA demo, which is now working
Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-11-21 02:07:55 UTC (rev 54403)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-11-21 02:08:35 UTC (rev 54404)
@@ -189,6 +189,9 @@
 	{ GID_QFG4,           -1,    15, -1,     "charInitScreen", "dispatchEvent",  -1,    5, { WORKAROUND_FAKE,   0 } }, // floppy version, when viewing the character screen
 	{ GID_QFG4,           -1, 64917, -1,       "controlPlane", "setBitmap",      -1,    3, { WORKAROUND_FAKE,   0 } }, // floppy version, when entering the game menu
 	{ GID_QFG4,           -1, 64917, -1,              "Plane", "setBitmap",      -1,    3, { WORKAROUND_FAKE,   0 } }, // floppy version, happen sometimes in fights
+	{ GID_RAMA,           12, 64950, -1,   "InterfaceFeature", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // Demo, right when it starts
+	{ GID_RAMA,           12, 64950, -1,      "hiliteOptText", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // Demo, right when it starts
+	{ GID_RAMA,           12, 64950, -1,               "View", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // Demo, right when it starts
 	{ GID_SHIVERS,        -1,   952,  0,       "SoundManager", "stop",           -1,    2, { WORKAROUND_FAKE,   0 } }, // Just after Sierra logo
 	{ GID_SQ1,           103,   103,  0,               "hand", "internalEvent",  -1,   -1, { WORKAROUND_FAKE,   0 } }, // Spanish (and maybe early versions?) only: when moving cursor over input pad, temps 1 and 2
 	{ GID_SQ1,            -1,   703,  0,                   "", "export 1",       -1,    0, { WORKAROUND_FAKE,   0 } }, // sub that's called from several objects while on sarien battle cruiser
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