[Scummvm-cvs-logs] SF.net SVN: scummvm:[54505] scummvm/trunk/engines/hugo

strangerke at users.sourceforge.net strangerke at users.sourceforge.net
Sat Nov 27 00:57:39 CET 2010


Revision: 54505
          http://scummvm.svn.sourceforge.net/scummvm/?rev=54505&view=rev
Author:   strangerke
Date:     2010-11-26 23:57:39 +0000 (Fri, 26 Nov 2010)

Log Message:
-----------
HUGO: Add Win save/restore behavior to the Dos versions 

(useful to debug the lake screen)

Modified Paths:
--------------
    scummvm/trunk/engines/hugo/parser_v1d.cpp
    scummvm/trunk/engines/hugo/parser_v2d.cpp
    scummvm/trunk/engines/hugo/parser_v3d.cpp

Modified: scummvm/trunk/engines/hugo/parser_v1d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/parser_v1d.cpp	2010-11-26 23:30:31 UTC (rev 54504)
+++ scummvm/trunk/engines/hugo/parser_v1d.cpp	2010-11-26 23:57:39 UTC (rev 54505)
@@ -322,12 +322,18 @@
 		else
 //			_vm->_file->saveOrRestore(true);
 			warning("STUB: saveOrRestore()");
+			// HACK: Currently use Win code
+			_vm->_file->saveGame(gameStatus.saveSlot, "Current game");
 		return;
 	}
 
 	if (!strcmp("restore", _line)) {
 //		_vm->_file->saveOrRestore(false);
 		warning("STUB: saveOrRestore()");
+		// HACK: Currently use Win code
+		_vm->_file->restoreGame(gameStatus.saveSlot);
+		_vm->_scheduler->restoreScreen(*_vm->_screen_p);
+		gameStatus.viewState = V_PLAY;
 		return;
 	}
 

Modified: scummvm/trunk/engines/hugo/parser_v2d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/parser_v2d.cpp	2010-11-26 23:30:31 UTC (rev 54504)
+++ scummvm/trunk/engines/hugo/parser_v2d.cpp	2010-11-26 23:57:39 UTC (rev 54505)
@@ -36,6 +36,8 @@
 
 #include "hugo/hugo.h"
 #include "hugo/parser.h"
+#include "hugo/file.h"
+#include "hugo/schedule.h"
 #include "hugo/util.h"
 #include "hugo/object.h"
 
@@ -75,6 +77,8 @@
 		else
 //			_vm->_file->saveOrRestore(true);
 			warning("STUB: saveOrRestore()");
+			// HACK: Currently use Win code
+			_vm->_file->saveGame(gameStatus.saveSlot, "Current game");
 		return;
 	}
 
@@ -82,6 +86,10 @@
 		_config.soundFl = false;
 //		_vm->_file->saveOrRestore(false);
 		warning("STUB: saveOrRestore()");
+		// HACK: Currently use Win code
+		_vm->_file->restoreGame(gameStatus.saveSlot);
+		_vm->_scheduler->restoreScreen(*_vm->_screen_p);
+		gameStatus.viewState = V_PLAY;
 		return;
 	}
 

Modified: scummvm/trunk/engines/hugo/parser_v3d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/parser_v3d.cpp	2010-11-26 23:30:31 UTC (rev 54504)
+++ scummvm/trunk/engines/hugo/parser_v3d.cpp	2010-11-26 23:57:39 UTC (rev 54505)
@@ -36,6 +36,7 @@
 
 #include "hugo/hugo.h"
 #include "hugo/parser.h"
+#include "hugo/file.h"
 #include "hugo/schedule.h"
 #include "hugo/util.h"
 #include "hugo/sound.h"
@@ -128,6 +129,8 @@
 		else
 //			_vm->_file->saveOrRestore(true);
 			warning("STUB: saveOrRestore()");
+			// HACK: Currently use Win code
+			_vm->_file->saveGame(gameStatus.saveSlot, "Current game");
 		return;
 	}
 
@@ -135,6 +138,10 @@
 		_config.soundFl = false;
 //		_vm->_file->saveOrRestore(false);
 		warning("STUB: saveOrRestore()");
+		// HACK: Currently use Win code
+		_vm->_file->restoreGame(gameStatus.saveSlot);
+		_vm->_scheduler->restoreScreen(*_vm->_screen_p);
+		gameStatus.viewState = V_PLAY;
 		return;
 	}
 


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