[Scummvm-cvs-logs] SF.net SVN: scummvm:[54505] scummvm/trunk/engines/hugo
strangerke at users.sourceforge.net
strangerke at users.sourceforge.net
Sat Nov 27 00:57:39 CET 2010
Revision: 54505
http://scummvm.svn.sourceforge.net/scummvm/?rev=54505&view=rev
Author: strangerke
Date: 2010-11-26 23:57:39 +0000 (Fri, 26 Nov 2010)
Log Message:
-----------
HUGO: Add Win save/restore behavior to the Dos versions
(useful to debug the lake screen)
Modified Paths:
--------------
scummvm/trunk/engines/hugo/parser_v1d.cpp
scummvm/trunk/engines/hugo/parser_v2d.cpp
scummvm/trunk/engines/hugo/parser_v3d.cpp
Modified: scummvm/trunk/engines/hugo/parser_v1d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/parser_v1d.cpp 2010-11-26 23:30:31 UTC (rev 54504)
+++ scummvm/trunk/engines/hugo/parser_v1d.cpp 2010-11-26 23:57:39 UTC (rev 54505)
@@ -322,12 +322,18 @@
else
// _vm->_file->saveOrRestore(true);
warning("STUB: saveOrRestore()");
+ // HACK: Currently use Win code
+ _vm->_file->saveGame(gameStatus.saveSlot, "Current game");
return;
}
if (!strcmp("restore", _line)) {
// _vm->_file->saveOrRestore(false);
warning("STUB: saveOrRestore()");
+ // HACK: Currently use Win code
+ _vm->_file->restoreGame(gameStatus.saveSlot);
+ _vm->_scheduler->restoreScreen(*_vm->_screen_p);
+ gameStatus.viewState = V_PLAY;
return;
}
Modified: scummvm/trunk/engines/hugo/parser_v2d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/parser_v2d.cpp 2010-11-26 23:30:31 UTC (rev 54504)
+++ scummvm/trunk/engines/hugo/parser_v2d.cpp 2010-11-26 23:57:39 UTC (rev 54505)
@@ -36,6 +36,8 @@
#include "hugo/hugo.h"
#include "hugo/parser.h"
+#include "hugo/file.h"
+#include "hugo/schedule.h"
#include "hugo/util.h"
#include "hugo/object.h"
@@ -75,6 +77,8 @@
else
// _vm->_file->saveOrRestore(true);
warning("STUB: saveOrRestore()");
+ // HACK: Currently use Win code
+ _vm->_file->saveGame(gameStatus.saveSlot, "Current game");
return;
}
@@ -82,6 +86,10 @@
_config.soundFl = false;
// _vm->_file->saveOrRestore(false);
warning("STUB: saveOrRestore()");
+ // HACK: Currently use Win code
+ _vm->_file->restoreGame(gameStatus.saveSlot);
+ _vm->_scheduler->restoreScreen(*_vm->_screen_p);
+ gameStatus.viewState = V_PLAY;
return;
}
Modified: scummvm/trunk/engines/hugo/parser_v3d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/parser_v3d.cpp 2010-11-26 23:30:31 UTC (rev 54504)
+++ scummvm/trunk/engines/hugo/parser_v3d.cpp 2010-11-26 23:57:39 UTC (rev 54505)
@@ -36,6 +36,7 @@
#include "hugo/hugo.h"
#include "hugo/parser.h"
+#include "hugo/file.h"
#include "hugo/schedule.h"
#include "hugo/util.h"
#include "hugo/sound.h"
@@ -128,6 +129,8 @@
else
// _vm->_file->saveOrRestore(true);
warning("STUB: saveOrRestore()");
+ // HACK: Currently use Win code
+ _vm->_file->saveGame(gameStatus.saveSlot, "Current game");
return;
}
@@ -135,6 +138,10 @@
_config.soundFl = false;
// _vm->_file->saveOrRestore(false);
warning("STUB: saveOrRestore()");
+ // HACK: Currently use Win code
+ _vm->_file->restoreGame(gameStatus.saveSlot);
+ _vm->_scheduler->restoreScreen(*_vm->_screen_p);
+ gameStatus.viewState = V_PLAY;
return;
}
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