[Scummvm-cvs-logs] SF.net SVN: scummvm:[54647] scummvm/trunk/engines/mohawk

mthreepwood at users.sourceforge.net mthreepwood at users.sourceforge.net
Mon Nov 29 22:18:21 CET 2010


Revision: 54647
          http://scummvm.svn.sourceforge.net/scummvm/?rev=54647&view=rev
Author:   mthreepwood
Date:     2010-11-29 21:18:20 +0000 (Mon, 29 Nov 2010)

Log Message:
-----------
MOHAWK: Don't store the sound name in SndHandle

Modified Paths:
--------------
    scummvm/trunk/engines/mohawk/sound.cpp
    scummvm/trunk/engines/mohawk/sound.h

Modified: scummvm/trunk/engines/mohawk/sound.cpp
===================================================================
--- scummvm/trunk/engines/mohawk/sound.cpp	2010-11-29 21:14:20 UTC (rev 54646)
+++ scummvm/trunk/engines/mohawk/sound.cpp	2010-11-29 21:18:20 UTC (rev 54647)
@@ -73,10 +73,6 @@
 Audio::SoundHandle *Sound::playSound(uint16 id, byte volume, bool loop) {
 	debug (0, "Playing sound %d", id);
 
-	SndHandle *handle = getHandle();
-	handle->type = kUsedHandle;
-	handle->id = id;
-
 	Audio::AudioStream *audStream = NULL;
 
 	switch (_vm->getGameType()) {
@@ -96,8 +92,6 @@
 			audStream = Audio::makeWAVStream(_vm->getResource(ID_MSND, id), DisposeAfterUse::YES);
 		} else
 			audStream = makeMohawkWaveStream(_vm->getResource(ID_MSND, id));
-
-		handle->name = _vm->getResourceName(ID_MSND, id);
 		break;
 	case GType_ZOOMBINI:
 		audStream = makeMohawkWaveStream(_vm->getResource(ID_SND, id));
@@ -110,6 +104,10 @@
 	}
 
 	if (audStream) {
+		SndHandle *handle = getHandle();
+		handle->type = kUsedHandle;
+		handle->id = id;
+
 		// Set the stream to loop here if it's requested
 		if (loop)
 			audStream = Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audStream, 0);
@@ -131,7 +129,7 @@
 	// Check if sound is already playing
 	for (uint32 i = 0; i < _handles.size(); i++) {
 		if (_vm->_mixer->isSoundHandleActive(_handles[i].handle)
-				&& name.equals(_handles[i].name)) {
+				&& name.equals(_vm->getResourceName(ID_MSND, _handles[i].id))) {
 			return &_handles[i].handle;
 		}
 	}

Modified: scummvm/trunk/engines/mohawk/sound.h
===================================================================
--- scummvm/trunk/engines/mohawk/sound.h	2010-11-29 21:14:20 UTC (rev 54646)
+++ scummvm/trunk/engines/mohawk/sound.h	2010-11-29 21:18:20 UTC (rev 54647)
@@ -66,7 +66,6 @@
 	Audio::SoundHandle handle;
 	SndHandleType type;
 	uint16 id;
-	Common::String name;
 };
 
 struct SLSTSndHandle {


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