[Scummvm-cvs-logs] SF.net SVN: scummvm:[54659] scummvm/trunk/engines/hugo
tdhs at users.sourceforge.net
tdhs at users.sourceforge.net
Tue Nov 30 01:01:55 CET 2010
Revision: 54659
http://scummvm.svn.sourceforge.net/scummvm/?rev=54659&view=rev
Author: tdhs
Date: 2010-11-30 00:01:54 +0000 (Tue, 30 Nov 2010)
Log Message:
-----------
HUGO: Close Two Memory Leaks.
Note that the first leak is the allocation of the Common::RandomSource, _rnd. I'm not sure of the effect of deallocating this while it is still registered to g_eventRec, but all other engines seem to be the same (or implicitly do this by making a Common::RandomSource member of the engine object) so this is not a engine specific issue, but should be assessed.
Modified Paths:
--------------
scummvm/trunk/engines/hugo/hugo.cpp
scummvm/trunk/engines/hugo/object.cpp
Modified: scummvm/trunk/engines/hugo/hugo.cpp
===================================================================
--- scummvm/trunk/engines/hugo/hugo.cpp 2010-11-29 23:57:15 UTC (rev 54658)
+++ scummvm/trunk/engines/hugo/hugo.cpp 2010-11-30 00:01:54 UTC (rev 54659)
@@ -81,6 +81,7 @@
DebugMan.addDebugChannel(kDebugObject, "Object", "Object debug level");
_console = new HugoConsole(this);
+ _rnd = 0;
}
HugoEngine::~HugoEngine() {
@@ -167,6 +168,7 @@
DebugMan.clearAllDebugChannels();
delete _console;
+ delete _rnd;
}
GameType HugoEngine::getGameType() const {
Modified: scummvm/trunk/engines/hugo/object.cpp
===================================================================
--- scummvm/trunk/engines/hugo/object.cpp 2010-11-29 23:57:15 UTC (rev 54658)
+++ scummvm/trunk/engines/hugo/object.cpp 2010-11-30 00:01:54 UTC (rev 54659)
@@ -343,7 +343,12 @@
* Free ObjectArr (before exiting)
*/
void ObjectHandler::freeObjectArr() {
+ for(int16 i = 0; i < _objCount; i++) {
+ free(_objects[i].stateDataIndex);
+ _objects[i].stateDataIndex = 0;
+ }
free(_objects);
+ _objects = 0;
}
/**
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