[Scummvm-cvs-logs] SF.net SVN: scummvm:[53029] scummvm/trunk

dreammaster at users.sourceforge.net dreammaster at users.sourceforge.net
Tue Oct 5 12:50:22 CEST 2010


Revision: 53029
          http://scummvm.svn.sourceforge.net/scummvm/?rev=53029&view=rev
Author:   dreammaster
Date:     2010-10-05 10:50:22 +0000 (Tue, 05 Oct 2010)

Log Message:
-----------
LURE: Bugfix for #3008511 - Goewin stuck at counter

Modified Paths:
--------------
    scummvm/trunk/NEWS
    scummvm/trunk/engines/lure/res.cpp

Modified: scummvm/trunk/NEWS
===================================================================
--- scummvm/trunk/NEWS	2010-10-05 10:30:26 UTC (rev 53028)
+++ scummvm/trunk/NEWS	2010-10-05 10:50:22 UTC (rev 53029)
@@ -97,6 +97,7 @@
  LURE:
    - Fixed bug where Goewin could get stuck in the Weregate
    - Fixed issue with Ratpouch repeatedly moving between two rooms
+   - Fix for Goewin losing her schedule after Were-cave
 
  Parallaction:
    - Made part one of The Big Red Adventure completable.

Modified: scummvm/trunk/engines/lure/res.cpp
===================================================================
--- scummvm/trunk/engines/lure/res.cpp	2010-10-05 10:30:26 UTC (rev 53028)
+++ scummvm/trunk/engines/lure/res.cpp	2010-10-05 10:50:22 UTC (rev 53029)
@@ -625,12 +625,16 @@
 				CharacterScheduleEntry *entry = resources.charSchedules().getEntry(res->npcScheduleId);
 				res->npcSchedule.addFront(DISPATCH_ACTION, entry, res->roomNumber);
 			}
-			if ((hotspotId == GOEWIN_ID) && (hotspot->roomNumber() == 39))
+			if ((hotspotId == GOEWIN_ID) && (hotspot->roomNumber() == 39)) {
 				// WORKAROUND: When you re-join Goewin in the caves, clear her schedule. This may prevent a
 				// situation where you could close the left door, and she'd be permanently stuck trying to go
 				// the next room on the left, since her old schedule still had her following your old path
 				hotspot->currentActions().clear();
 
+				// Since she's no longer a follower, clear her start room field
+				hotspot->setStartRoomNumber(0);
+			}
+
 			// TODO: Figure out why there's a room set in the animation decode for a range of characters,
 			// particularly since it doesn't seem to match what happens in-game
 			/*


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list