[Scummvm-cvs-logs] SF.net SVN: scummvm:[53035] scummvm/branches/branch-1-2-0/engines/gob/ init_v3.cpp
tdhs at users.sourceforge.net
tdhs at users.sourceforge.net
Tue Oct 5 22:38:34 CEST 2010
Revision: 53035
http://scummvm.svn.sourceforge.net/scummvm/?rev=53035&view=rev
Author: tdhs
Date: 2010-10-05 20:38:34 +0000 (Tue, 05 Oct 2010)
Log Message:
-----------
GOB : Backport of r53032 "Fix text display in Gob3 Windows/ADI"
Fixes Gob3 Windows/ADI Blount's speaking text output, which is otherwise missing.
Modified Paths:
--------------
scummvm/branches/branch-1-2-0/engines/gob/init_v3.cpp
Modified: scummvm/branches/branch-1-2-0/engines/gob/init_v3.cpp
===================================================================
--- scummvm/branches/branch-1-2-0/engines/gob/init_v3.cpp 2010-10-05 20:11:19 UTC (rev 53034)
+++ scummvm/branches/branch-1-2-0/engines/gob/init_v3.cpp 2010-10-05 20:38:34 UTC (rev 53035)
@@ -39,10 +39,11 @@
}
void Init_v3::updateConfig() {
-// In the CD version of Goblins3, some texts are flagged 'subtitles'
-// incorrectly and therefore should be displayed in all cases.
+// In the CD and Windows version of Goblins3, some texts are flagged
+// 'subtitles' incorrectly and therefore should be displayed in all cases.
// The first obvious example is just after Death level.
- if ((_vm->getGameType() == kGameTypeGob3) && _vm->isCD())
+ if ((_vm->getGameType() == kGameTypeGob3) &&
+ (_vm->isCD() || (_vm->getPlatform() == Common::kPlatformWindows)))
_vm->_global->_doSubtitles = true;
}
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