[Scummvm-cvs-logs] SF.net SVN: scummvm:[53097] scummvm/trunk/engines/toon

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Sat Oct 9 12:41:02 CEST 2010


Revision: 53097
          http://scummvm.svn.sourceforge.net/scummvm/?rev=53097&view=rev
Author:   eriktorbjorn
Date:     2010-10-09 10:41:01 +0000 (Sat, 09 Oct 2010)

Log Message:
-----------
TOON: More semi-colon cleanup.

Modified Paths:
--------------
    scummvm/trunk/engines/toon/audio.cpp
    scummvm/trunk/engines/toon/toon.cpp

Modified: scummvm/trunk/engines/toon/audio.cpp
===================================================================
--- scummvm/trunk/engines/toon/audio.cpp	2010-10-09 10:29:11 UTC (rev 53096)
+++ scummvm/trunk/engines/toon/audio.cpp	2010-10-09 10:41:01 UTC (rev 53097)
@@ -63,7 +63,7 @@
 	debugC(1, kDebugAudio, "playMusic(%s, %s)", dir.c_str(), music.c_str());
 
 	// two musics can be played at same time
-	Common::String path = Common::String::printf("act%d/%s/%s.mus", _vm->state()->_currentChapter, dir.c_str(), music.c_str());;
+	Common::String path = Common::String::printf("act%d/%s/%s.mus", _vm->state()->_currentChapter, dir.c_str(), music.c_str());
 
 	if (_currentMusicName == music)
 		return;

Modified: scummvm/trunk/engines/toon/toon.cpp
===================================================================
--- scummvm/trunk/engines/toon/toon.cpp	2010-10-09 10:29:11 UTC (rev 53096)
+++ scummvm/trunk/engines/toon/toon.cpp	2010-10-09 10:41:01 UTC (rev 53097)
@@ -1501,7 +1501,7 @@
 		}
 		_system->setPalette(vmpalette, 0, 256);
 		_system->updateScreen();
-		_system->delayMillis(_tickLength);;
+		_system->delayMillis(_tickLength);
 	}
 }
 
@@ -1517,7 +1517,7 @@
 		}
 		_system->setPalette(vmpalette, 0, 256);
 		_system->updateScreen();
-		_system->delayMillis(_tickLength);;
+		_system->delayMillis(_tickLength);
 	}
 }
 
@@ -3186,7 +3186,7 @@
 			characterTalk(1296);
 			replaceItemFromInventory(107, 109);
 			_gameState->_mouseState = -1;
-			setCursor(0, false, 0, 0);;
+			setCursor(0, false, 0, 0);
 			rearrangeInventory();
 			return 1;
 		case 108:
@@ -3501,7 +3501,7 @@
 			characterTalk(1296);
 			replaceItemFromInventory(107, 108);
 			_gameState->_mouseState = -1;
-			setCursor(0, false, 0, 0);;
+			setCursor(0, false, 0, 0);
 			rearrangeInventory();
 			return 1;
 		case 109:


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