[Scummvm-cvs-logs] SF.net SVN: scummvm:[53097] scummvm/trunk/engines/toon
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Sat Oct 9 12:41:02 CEST 2010
Revision: 53097
http://scummvm.svn.sourceforge.net/scummvm/?rev=53097&view=rev
Author: eriktorbjorn
Date: 2010-10-09 10:41:01 +0000 (Sat, 09 Oct 2010)
Log Message:
-----------
TOON: More semi-colon cleanup.
Modified Paths:
--------------
scummvm/trunk/engines/toon/audio.cpp
scummvm/trunk/engines/toon/toon.cpp
Modified: scummvm/trunk/engines/toon/audio.cpp
===================================================================
--- scummvm/trunk/engines/toon/audio.cpp 2010-10-09 10:29:11 UTC (rev 53096)
+++ scummvm/trunk/engines/toon/audio.cpp 2010-10-09 10:41:01 UTC (rev 53097)
@@ -63,7 +63,7 @@
debugC(1, kDebugAudio, "playMusic(%s, %s)", dir.c_str(), music.c_str());
// two musics can be played at same time
- Common::String path = Common::String::printf("act%d/%s/%s.mus", _vm->state()->_currentChapter, dir.c_str(), music.c_str());;
+ Common::String path = Common::String::printf("act%d/%s/%s.mus", _vm->state()->_currentChapter, dir.c_str(), music.c_str());
if (_currentMusicName == music)
return;
Modified: scummvm/trunk/engines/toon/toon.cpp
===================================================================
--- scummvm/trunk/engines/toon/toon.cpp 2010-10-09 10:29:11 UTC (rev 53096)
+++ scummvm/trunk/engines/toon/toon.cpp 2010-10-09 10:41:01 UTC (rev 53097)
@@ -1501,7 +1501,7 @@
}
_system->setPalette(vmpalette, 0, 256);
_system->updateScreen();
- _system->delayMillis(_tickLength);;
+ _system->delayMillis(_tickLength);
}
}
@@ -1517,7 +1517,7 @@
}
_system->setPalette(vmpalette, 0, 256);
_system->updateScreen();
- _system->delayMillis(_tickLength);;
+ _system->delayMillis(_tickLength);
}
}
@@ -3186,7 +3186,7 @@
characterTalk(1296);
replaceItemFromInventory(107, 109);
_gameState->_mouseState = -1;
- setCursor(0, false, 0, 0);;
+ setCursor(0, false, 0, 0);
rearrangeInventory();
return 1;
case 108:
@@ -3501,7 +3501,7 @@
characterTalk(1296);
replaceItemFromInventory(107, 108);
_gameState->_mouseState = -1;
- setCursor(0, false, 0, 0);;
+ setCursor(0, false, 0, 0);
rearrangeInventory();
return 1;
case 109:
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