[Scummvm-cvs-logs] SF.net SVN: scummvm:[53222] scummvm/trunk/engines/sword25

sev at users.sourceforge.net sev at users.sourceforge.net
Wed Oct 13 00:35:56 CEST 2010


Revision: 53222
          http://scummvm.svn.sourceforge.net/scummvm/?rev=53222&view=rev
Author:   sev
Date:     2010-10-12 22:35:55 +0000 (Tue, 12 Oct 2010)

Log Message:
-----------
SWORD25: Mass-astyle.

Modified Paths:
--------------
    scummvm/trunk/engines/sword25/fmv/movieplayer.cpp
    scummvm/trunk/engines/sword25/fmv/movieplayer.h
    scummvm/trunk/engines/sword25/fmv/theora_decoder.cpp
    scummvm/trunk/engines/sword25/fmv/theora_decoder.h
    scummvm/trunk/engines/sword25/gfx/animation.cpp
    scummvm/trunk/engines/sword25/gfx/animation.h
    scummvm/trunk/engines/sword25/gfx/animationdescription.cpp
    scummvm/trunk/engines/sword25/gfx/animationdescription.h
    scummvm/trunk/engines/sword25/gfx/animationresource.cpp
    scummvm/trunk/engines/sword25/gfx/animationresource.h
    scummvm/trunk/engines/sword25/gfx/animationtemplate.cpp
    scummvm/trunk/engines/sword25/gfx/animationtemplate.h
    scummvm/trunk/engines/sword25/gfx/animationtemplateregistry.cpp
    scummvm/trunk/engines/sword25/gfx/animationtemplateregistry.h
    scummvm/trunk/engines/sword25/gfx/bitmap.cpp
    scummvm/trunk/engines/sword25/gfx/bitmap.h
    scummvm/trunk/engines/sword25/gfx/bitmapresource.cpp
    scummvm/trunk/engines/sword25/gfx/bitmapresource.h
    scummvm/trunk/engines/sword25/gfx/dynamicbitmap.cpp
    scummvm/trunk/engines/sword25/gfx/dynamicbitmap.h
    scummvm/trunk/engines/sword25/gfx/fontresource.cpp
    scummvm/trunk/engines/sword25/gfx/fontresource.h
    scummvm/trunk/engines/sword25/gfx/framecounter.cpp
    scummvm/trunk/engines/sword25/gfx/framecounter.h
    scummvm/trunk/engines/sword25/gfx/graphicengine.cpp
    scummvm/trunk/engines/sword25/gfx/graphicengine.h
    scummvm/trunk/engines/sword25/gfx/graphicengine_script.cpp
    scummvm/trunk/engines/sword25/gfx/image/b25sloader.cpp
    scummvm/trunk/engines/sword25/gfx/image/b25sloader.h
    scummvm/trunk/engines/sword25/gfx/image/image.h
    scummvm/trunk/engines/sword25/gfx/image/imageloader.cpp
    scummvm/trunk/engines/sword25/gfx/image/imageloader.h
    scummvm/trunk/engines/sword25/gfx/image/imageloader_ids.h
    scummvm/trunk/engines/sword25/gfx/image/pngloader.cpp
    scummvm/trunk/engines/sword25/gfx/image/pngloader.h
    scummvm/trunk/engines/sword25/gfx/image/vectorimage.cpp
    scummvm/trunk/engines/sword25/gfx/image/vectorimage.h
    scummvm/trunk/engines/sword25/gfx/image/vectorimagerenderer.cpp
    scummvm/trunk/engines/sword25/gfx/image/vectorimagerenderer.h
    scummvm/trunk/engines/sword25/gfx/opengl/glimage.cpp
    scummvm/trunk/engines/sword25/gfx/opengl/glimage.h
    scummvm/trunk/engines/sword25/gfx/opengl/glvectorimageblit.cpp
    scummvm/trunk/engines/sword25/gfx/opengl/openglgfx.cpp
    scummvm/trunk/engines/sword25/gfx/opengl/openglgfx.h
    scummvm/trunk/engines/sword25/gfx/opengl/swimage.cpp
    scummvm/trunk/engines/sword25/gfx/opengl/swimage.h
    scummvm/trunk/engines/sword25/gfx/panel.cpp
    scummvm/trunk/engines/sword25/gfx/panel.h
    scummvm/trunk/engines/sword25/gfx/renderobject.cpp
    scummvm/trunk/engines/sword25/gfx/renderobject.h
    scummvm/trunk/engines/sword25/gfx/renderobjectmanager.cpp
    scummvm/trunk/engines/sword25/gfx/renderobjectmanager.h
    scummvm/trunk/engines/sword25/gfx/renderobjectptr.cpp
    scummvm/trunk/engines/sword25/gfx/renderobjectptr.h
    scummvm/trunk/engines/sword25/gfx/renderobjectregistry.cpp
    scummvm/trunk/engines/sword25/gfx/renderobjectregistry.h
    scummvm/trunk/engines/sword25/gfx/rootrenderobject.h
    scummvm/trunk/engines/sword25/gfx/screenshot.cpp
    scummvm/trunk/engines/sword25/gfx/screenshot.h
    scummvm/trunk/engines/sword25/gfx/staticbitmap.cpp
    scummvm/trunk/engines/sword25/gfx/staticbitmap.h
    scummvm/trunk/engines/sword25/gfx/text.cpp
    scummvm/trunk/engines/sword25/gfx/text.h
    scummvm/trunk/engines/sword25/gfx/timedrenderobject.cpp
    scummvm/trunk/engines/sword25/gfx/timedrenderobject.h
    scummvm/trunk/engines/sword25/input/inputengine.cpp
    scummvm/trunk/engines/sword25/input/inputengine.h
    scummvm/trunk/engines/sword25/input/inputengine_script.cpp
    scummvm/trunk/engines/sword25/input/scummvminput.cpp
    scummvm/trunk/engines/sword25/input/scummvminput.h
    scummvm/trunk/engines/sword25/kernel/bs_stdint.h
    scummvm/trunk/engines/sword25/kernel/callbackregistry.cpp
    scummvm/trunk/engines/sword25/kernel/callbackregistry.h
    scummvm/trunk/engines/sword25/kernel/common.h
    scummvm/trunk/engines/sword25/kernel/filesystemutil.cpp
    scummvm/trunk/engines/sword25/kernel/filesystemutil.h
    scummvm/trunk/engines/sword25/kernel/inputpersistenceblock.cpp
    scummvm/trunk/engines/sword25/kernel/inputpersistenceblock.h
    scummvm/trunk/engines/sword25/kernel/kernel.cpp
    scummvm/trunk/engines/sword25/kernel/kernel.h
    scummvm/trunk/engines/sword25/kernel/kernel_script.cpp
    scummvm/trunk/engines/sword25/kernel/log.cpp
    scummvm/trunk/engines/sword25/kernel/log.h
    scummvm/trunk/engines/sword25/kernel/memleaks.cpp
    scummvm/trunk/engines/sword25/kernel/memleaks.h
    scummvm/trunk/engines/sword25/kernel/memlog_off.h
    scummvm/trunk/engines/sword25/kernel/memlog_on.h
    scummvm/trunk/engines/sword25/kernel/objectregistry.h
    scummvm/trunk/engines/sword25/kernel/outputpersistenceblock.cpp
    scummvm/trunk/engines/sword25/kernel/outputpersistenceblock.h
    scummvm/trunk/engines/sword25/kernel/persistable.h
    scummvm/trunk/engines/sword25/kernel/persistenceblock.h
    scummvm/trunk/engines/sword25/kernel/persistenceservice.cpp
    scummvm/trunk/engines/sword25/kernel/persistenceservice.h
    scummvm/trunk/engines/sword25/kernel/resmanager.cpp
    scummvm/trunk/engines/sword25/kernel/resmanager.h
    scummvm/trunk/engines/sword25/kernel/resource.cpp
    scummvm/trunk/engines/sword25/kernel/resource.h
    scummvm/trunk/engines/sword25/kernel/resservice.h
    scummvm/trunk/engines/sword25/kernel/scummvmwindow.cpp
    scummvm/trunk/engines/sword25/kernel/scummvmwindow.h
    scummvm/trunk/engines/sword25/kernel/service.h
    scummvm/trunk/engines/sword25/kernel/service_ids.h
    scummvm/trunk/engines/sword25/kernel/string.h
    scummvm/trunk/engines/sword25/kernel/window.cpp
    scummvm/trunk/engines/sword25/kernel/window.h
    scummvm/trunk/engines/sword25/math/geometry.cpp
    scummvm/trunk/engines/sword25/math/geometry.h
    scummvm/trunk/engines/sword25/math/geometry_script.cpp
    scummvm/trunk/engines/sword25/math/line.h
    scummvm/trunk/engines/sword25/math/polygon.cpp
    scummvm/trunk/engines/sword25/math/polygon.h
    scummvm/trunk/engines/sword25/math/rect.h
    scummvm/trunk/engines/sword25/math/region.cpp
    scummvm/trunk/engines/sword25/math/region.h
    scummvm/trunk/engines/sword25/math/regionregistry.cpp
    scummvm/trunk/engines/sword25/math/regionregistry.h
    scummvm/trunk/engines/sword25/math/vertex.cpp
    scummvm/trunk/engines/sword25/math/vertex.h
    scummvm/trunk/engines/sword25/math/walkregion.cpp
    scummvm/trunk/engines/sword25/math/walkregion.h
    scummvm/trunk/engines/sword25/package/packagemanager.cpp
    scummvm/trunk/engines/sword25/package/packagemanager.h
    scummvm/trunk/engines/sword25/package/packagemanager_script.cpp
    scummvm/trunk/engines/sword25/package/scummvmpackagemanager.cpp
    scummvm/trunk/engines/sword25/package/scummvmpackagemanager.h
    scummvm/trunk/engines/sword25/script/lua_extensions.cpp
    scummvm/trunk/engines/sword25/script/luabindhelper.cpp
    scummvm/trunk/engines/sword25/script/luabindhelper.h
    scummvm/trunk/engines/sword25/script/luacallback.cpp
    scummvm/trunk/engines/sword25/script/luacallback.h
    scummvm/trunk/engines/sword25/script/luascript.cpp
    scummvm/trunk/engines/sword25/script/luascript.h
    scummvm/trunk/engines/sword25/script/script.h
    scummvm/trunk/engines/sword25/sfx/fmodexchannel.cpp
    scummvm/trunk/engines/sword25/sfx/fmodexchannel.h
    scummvm/trunk/engines/sword25/sfx/fmodexexception.h
    scummvm/trunk/engines/sword25/sfx/fmodexresource.cpp
    scummvm/trunk/engines/sword25/sfx/fmodexresource.h
    scummvm/trunk/engines/sword25/sfx/fmodexsound.cpp
    scummvm/trunk/engines/sword25/sfx/fmodexsound.h
    scummvm/trunk/engines/sword25/sfx/soundengine.cpp
    scummvm/trunk/engines/sword25/sfx/soundengine.h
    scummvm/trunk/engines/sword25/sfx/soundengine_script.cpp
    scummvm/trunk/engines/sword25/sword25.cpp
    scummvm/trunk/engines/sword25/sword25.h

Property Changed:
----------------
    scummvm/trunk/engines/sword25/fmv/theora_decoder.h

Modified: scummvm/trunk/engines/sword25/fmv/movieplayer.cpp
===================================================================
--- scummvm/trunk/engines/sword25/fmv/movieplayer.cpp	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/fmv/movieplayer.cpp	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -38,7 +38,9 @@
 
 #define BS_LOG_PREFIX "MOVIEPLAYER"
 
-BS_Service *BS_OggTheora_CreateObject(BS_Kernel *pKernel) { return new BS_MoviePlayer(pKernel); }
+BS_Service *BS_OggTheora_CreateObject(BS_Kernel *pKernel) {
+	return new BS_MoviePlayer(pKernel);
+}
 
 BS_MoviePlayer::BS_MoviePlayer(BS_Kernel *pKernel) : BS_Service(pKernel) {
 	if (!_RegisterScriptBindings())

Modified: scummvm/trunk/engines/sword25/fmv/movieplayer.h
===================================================================
--- scummvm/trunk/engines/sword25/fmv/movieplayer.h	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/fmv/movieplayer.h	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -67,16 +67,16 @@
 	 * This method loads a movie file and prepares it for playback.
 	 * There can be oly one movie file loaded at a time. If you already have loaded a
 	 * movie file, it will be unloaded and, if necessary, stopped playing.
-	 * @param Filename		The filename of the movie file to be loaded
-	 * @param Z				Z indicates the position of the film on the main graphics layer
-	 * @return				Returns false if an error occured while loading, otherwise true.
+	 * @param Filename      The filename of the movie file to be loaded
+	 * @param Z             Z indicates the position of the film on the main graphics layer
+	 * @return              Returns false if an error occured while loading, otherwise true.
 	*/
 	bool LoadMovie(const Common::String &Filename, unsigned int Z);
 
 	/**
 	 * Unloads the currently loaded movie file.
-	 * @return				Returns false if an error occurred while unloading, otherwise true.
-	 * @remark				This method can only be called when IsMovieLoaded() returns true.
+	 * @return              Returns false if an error occurred while unloading, otherwise true.
+	 * @remark              This method can only be called when IsMovieLoaded() returns true.
 	 */
 	bool UnloadMovie();
 
@@ -85,8 +85,8 @@
 	 *
 	 * The film will be keeping the aspect ratio of the screen.
 	 * If the film was previously paused with Pause(), then the film will resume playing.
-	 * @return				Returns false if an error occurred while starting, otherwise true.
-	 * @remark				This method can only be called when IsMovieLoaded() returns true.
+	 * @return              Returns false if an error occurred while starting, otherwise true.
+	 * @remark              This method can only be called when IsMovieLoaded() returns true.
 	 */
 	bool Play();
 
@@ -94,8 +94,8 @@
 	 * Pauses movie playback.
 	 *
 	 * A paused movie can later be resumed by calling the Play() method again.
-	 * @return				Returns false if an error occurred while pausing, otherwise true.
-	 * @remark				This method can only be called when IsMovieLoaded() returns true.
+	 * @return              Returns false if an error occurred while pausing, otherwise true.
+	 * @remark              This method can only be called when IsMovieLoaded() returns true.
 	 */
 	bool Pause();
 
@@ -111,7 +111,7 @@
 
 	/**
 	 * Returns whether the movie playback is paused.
-	 * @remark				This method can only be called when IsMovieLoaded() returns true.
+	 * @remark              This method can only be called when IsMovieLoaded() returns true.
 	*/
 	bool IsPaused();
 
@@ -120,21 +120,21 @@
 	 *
 	 * When a movie is loaded, the scaling factor is automatically selected so that the film
 	 * takes the maximum screen space, without the film being distorted.
-	 * @return				Returns the scaling factor of the film.
-	 * @remark				This method can only be called when IsMovieLoaded() returns true.
+	 * @return              Returns the scaling factor of the film.
+	 * @remark              This method can only be called when IsMovieLoaded() returns true.
 	 */
 	float GetScaleFactor();
 
 	/**
 	 * Sets the factor by which the loaded film is to be scaled.
-	 * @param ScaleFactor	The desired scale factor.
-	 * @remark				This method can only be called when IsMovieLoaded() returns true.
+	 * @param ScaleFactor   The desired scale factor.
+	 * @remark              This method can only be called when IsMovieLoaded() returns true.
 	 */
 	void SetScaleFactor(float ScaleFactor);
 
 	/**
 	 * Returns the current playing position in seconds.
-	 * @remark				This method can only be called when IsMovieLoaded() returns true.
+	 * @remark              This method can only be called when IsMovieLoaded() returns true.
 	 */
 	double GetTime();
 

Modified: scummvm/trunk/engines/sword25/fmv/theora_decoder.cpp
===================================================================
--- scummvm/trunk/engines/sword25/fmv/theora_decoder.cpp	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/fmv/theora_decoder.cpp	2010-10-12 22:35:55 UTC (rev 53222)
@@ -64,11 +64,11 @@
 }
 
 void TheoraDecoder::queuePage(ogg_page *page) {
-  if (_theoraPacket)
-	  ogg_stream_pagein(&_theoraOut, page);
+	if (_theoraPacket)
+		ogg_stream_pagein(&_theoraOut, page);
 
-  if (_vorbisPacket)
-	  ogg_stream_pagein(&_vorbisOut, page);
+	if (_vorbisPacket)
+		ogg_stream_pagein(&_vorbisOut, page);
 }
 
 int TheoraDecoder::bufferData() {
@@ -203,7 +203,7 @@
 
 		if (_theoraInfo.pic_width != _theoraInfo.frame_width || _theoraInfo.pic_height != _theoraInfo.frame_height)
 			debug(1, "  Frame content is %dx%d with offset (%d,%d).",
-			       _theoraInfo.frame_width, _theoraInfo.frame_height, _theoraInfo.pic_x, _theoraInfo.pic_y);
+			      _theoraInfo.frame_width, _theoraInfo.frame_height, _theoraInfo.pic_x, _theoraInfo.pic_y);
 
 		th_decode_ctl(_theoraDecode, TH_DECCTL_GET_PPLEVEL_MAX, &_ppLevelMax, sizeof(_ppLevelMax));
 		_ppLevel = _ppLevelMax;
@@ -222,7 +222,7 @@
 		vorbis_synthesis_init(&_vorbisDSP, &_vorbisInfo);
 		vorbis_block_init(&_vorbisDSP, &_vorbisBlock);
 		debug(3, "Ogg logical stream %lx is Vorbis %d channel %ld Hz audio.",
-		        _vorbisOut.serialno, _vorbisInfo.channels, _vorbisInfo.rate);
+		      _vorbisOut.serialno, _vorbisInfo.channels, _vorbisInfo.rate);
 	} else {
 		// tear down the partial vorbis setup
 		vorbis_info_clear(&_vorbisInfo);
@@ -307,7 +307,7 @@
 				_audiobufGranulePos = _vorbisDSP.granulepos - ret + i;
 			else
 				_audiobufGranulePos += i;
-			} else {
+		} else {
 
 			// no pending audio; is there a pending packet to decode?
 			if (ogg_stream_packetout(&_vorbisOut, &_oggPacket) > 0) {
@@ -367,7 +367,7 @@
 	// are we at or past time for this video frame?
 	if (_stateFlag && _videobufReady) {
 		th_ycbcr_buffer yuv;
-	
+
 		th_decode_ycbcr_out(_theoraDecode, yuv);
 
 		// TODO: YUV->RGB
@@ -388,7 +388,7 @@
 	// if our buffers either don't exist or are ready to go,
 	// we can begin playback
 	if ((!_theoraPacket || _videobufReady) &&
-		(!_vorbisPacket || _audiobufReady))
+	        (!_vorbisPacket || _audiobufReady))
 		_stateFlag = true;
 
 	// same if we've run out of input

Modified: scummvm/trunk/engines/sword25/fmv/theora_decoder.h
===================================================================
--- scummvm/trunk/engines/sword25/fmv/theora_decoder.h	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/fmv/theora_decoder.h	2010-10-12 22:35:55 UTC (rev 53222)
@@ -34,7 +34,7 @@
 #include <vorbis/codec.h>
 
 namespace Common {
-	class SeekableReadStream;
+class SeekableReadStream;
 }
 
 namespace Sword25 {
@@ -65,16 +65,28 @@
 	 */
 	Graphics::Surface *decodeNextFrame();
 
-	bool isVideoLoaded() const { return _fileStream != 0; }
-	uint16 getWidth() const { return _surface->w; }
-	uint16 getHeight() const { return _surface->h; }
-	uint32 getFrameCount() const { return _frameCount; }
-	Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 0, 0, 0); }
+	bool isVideoLoaded() const {
+		return _fileStream != 0;
+	}
+	uint16 getWidth() const {
+		return _surface->w;
+	}
+	uint16 getHeight() const {
+		return _surface->h;
+	}
+	uint32 getFrameCount() const {
+		return _frameCount;
+	}
+	Graphics::PixelFormat getPixelFormat() const {
+		return Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 0, 0, 0);
+	}
 
 	uint32 getElapsedTime() const;
 
 protected:
-	Common::Rational getFrameRate() const { return _frameRate; }
+	Common::Rational getFrameRate() const {
+		return _frameRate;
+	}
 
 private:
 	void queuePage(ogg_page *page);


Property changes on: scummvm/trunk/engines/sword25/fmv/theora_decoder.h
___________________________________________________________________
Deleted: svn:executable
   - *

Modified: scummvm/trunk/engines/sword25/gfx/animation.cpp
===================================================================
--- scummvm/trunk/engines/sword25/gfx/animation.cpp	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/gfx/animation.cpp	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -57,9 +57,8 @@
 // Konstruktion / Destruktion
 // --------------------------
 
-BS_Animation::BS_Animation(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, const Common::String & FileName) :
-	BS_TimedRenderObject(ParentPtr, BS_RenderObject::TYPE_ANIMATION)
-{
+BS_Animation::BS_Animation(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, const Common::String &FileName) :
+	BS_TimedRenderObject(ParentPtr, BS_RenderObject::TYPE_ANIMATION) {
 	// Das BS_RenderObject konnte nicht erzeugt werden, daher muss an dieser Stelle abgebrochen werden.
 	if (!m_InitSuccess) return;
 
@@ -69,16 +68,15 @@
 	m_InitSuccess = false;
 
 	InitializeAnimationResource(FileName);
-	
+
 	// Erfolg signalisieren.
 	m_InitSuccess = true;
 }
 
 // -----------------------------------------------------------------------------
 
-BS_Animation::BS_Animation(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, const BS_AnimationTemplate & Template) :
-	BS_TimedRenderObject(ParentPtr, BS_RenderObject::TYPE_ANIMATION)
-{
+BS_Animation::BS_Animation(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, const BS_AnimationTemplate &Template) :
+	BS_TimedRenderObject(ParentPtr, BS_RenderObject::TYPE_ANIMATION) {
 	// Das BS_RenderObject konnte nicht erzeugt werden, daher muss an dieser Stelle abgebrochen werden.
 	if (!m_InitSuccess) return;
 
@@ -95,9 +93,8 @@
 
 // -----------------------------------------------------------------------------
 
-BS_Animation::BS_Animation(BS_InputPersistenceBlock & Reader, BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Handle) :
-	BS_TimedRenderObject(ParentPtr, BS_RenderObject::TYPE_ANIMATION, Handle)
-{
+BS_Animation::BS_Animation(BS_InputPersistenceBlock &Reader, BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Handle) :
+	BS_TimedRenderObject(ParentPtr, BS_RenderObject::TYPE_ANIMATION, Handle) {
 	// Das BS_RenderObject konnte nicht erzeugt werden, daher muss an dieser Stelle abgebrochen werden.
 	if (!m_InitSuccess) return;
 
@@ -109,14 +106,12 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::InitializeAnimationResource(const Common::String &FileName)
-{
+void BS_Animation::InitializeAnimationResource(const Common::String &FileName) {
 	// Die Resource wird f\xFCr die gesamte Lebensdauer des Animations-Objektes gelockt.
-	BS_Resource * ResourcePtr = BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(FileName);
+	BS_Resource *ResourcePtr = BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(FileName);
 	if (ResourcePtr && ResourcePtr->GetType() == BS_Resource::TYPE_ANIMATION)
 		m_AnimationResourcePtr = static_cast<BS_AnimationResource *>(ResourcePtr);
-	else
-	{
+	else {
 		BS_LOG_ERRORLN("The resource \"%s\" could not be requested. The Animation can't be created.", FileName.c_str());
 		return;
 	}
@@ -127,8 +122,7 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::InitMembers()
-{
+void BS_Animation::InitMembers() {
 	m_CurrentFrame = 0;
 	m_CurrentFrameTime = 0;
 	m_Direction = FORWARD;
@@ -146,17 +140,15 @@
 
 // -----------------------------------------------------------------------------
 
-BS_Animation::~BS_Animation()
-{
-	if (GetAnimationDescription())
-	{
+BS_Animation::~BS_Animation() {
+	if (GetAnimationDescription()) {
 		Stop();
 		GetAnimationDescription()->Unlock();
 	}
 
 	// Delete Callbacks
 	Common::Array<ANIMATION_CALLBACK_DATA>::iterator it = m_DeleteCallbacks.begin();
-	for (; it != m_DeleteCallbacks.end(); it++) ((*it).Callback)((*it).Data);
+	for (; it != m_DeleteCallbacks.end(); it++)((*it).Callback)((*it).Data);
 
 }
 
@@ -164,8 +156,7 @@
 // Steuermethoden
 // -----------------------------------------------------------------------------
 
-void BS_Animation::Play()
-{
+void BS_Animation::Play() {
 	// Wenn die Animation zuvor komplett durchgelaufen ist, wird sie wieder von Anfang abgespielt
 	if (m_Finished) Stop();
 
@@ -175,16 +166,14 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::Pause()
-{
+void BS_Animation::Pause() {
 	m_Running = false;
 	UnlockAllFrames();
 }
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::Stop()
-{
+void BS_Animation::Stop() {
 	m_CurrentFrame = 0;
 	m_CurrentFrameTime = 0;
 	m_Direction = FORWARD;
@@ -193,15 +182,13 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::SetFrame(unsigned int Nr)
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+void BS_Animation::SetFrame(unsigned int Nr) {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
 
-	if (Nr >= animationDescriptionPtr->GetFrameCount())
-	{
+	if (Nr >= animationDescriptionPtr->GetFrameCount()) {
 		BS_LOG_ERRORLN("Tried to set animation to illegal frame (%d). Value must be between 0 and %d.",
-					    Nr, animationDescriptionPtr->GetFrameCount());
+		               Nr, animationDescriptionPtr->GetFrameCount());
 		return;
 	}
 
@@ -215,37 +202,33 @@
 // Rendern
 // -----------------------------------------------------------------------------
 
-bool BS_Animation::DoRender()
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+bool BS_Animation::DoRender() {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
 	BS_ASSERT(m_CurrentFrame < animationDescriptionPtr->GetFrameCount());
 
 	// Bitmap des aktuellen Frames holen
-	BS_Resource* pResource = BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(animationDescriptionPtr->GetFrame(m_CurrentFrame).FileName);
+	BS_Resource *pResource = BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(animationDescriptionPtr->GetFrame(m_CurrentFrame).FileName);
 	BS_ASSERT(pResource);
 	BS_ASSERT(pResource->GetType() == BS_Resource::TYPE_BITMAP);
-	BS_BitmapResource * pBitmapResource = static_cast<BS_BitmapResource*>(pResource);
+	BS_BitmapResource *pBitmapResource = static_cast<BS_BitmapResource *>(pResource);
 
 	// Framebufferobjekt holen
-	BS_GraphicEngine * pGfx = static_cast<BS_GraphicEngine *>(BS_Kernel::GetInstance()->GetService("gfx"));
+	BS_GraphicEngine *pGfx = static_cast<BS_GraphicEngine *>(BS_Kernel::GetInstance()->GetService("gfx"));
 	BS_ASSERT(pGfx);
 
 	// Bitmap zeichnen
 	bool Result;
-	if (IsScalingAllowed() && (m_Width != pBitmapResource->GetWidth() || m_Height != pBitmapResource->GetHeight()))
-	{
+	if (IsScalingAllowed() && (m_Width != pBitmapResource->GetWidth() || m_Height != pBitmapResource->GetHeight())) {
 		Result = pBitmapResource->Blit(m_AbsoluteX, m_AbsoluteY,
-									   (animationDescriptionPtr->GetFrame(m_CurrentFrame).FlipV ? BS_BitmapResource::FLIP_V : 0) |
-									   (animationDescriptionPtr->GetFrame(m_CurrentFrame).FlipH ? BS_BitmapResource::FLIP_H : 0),
-									   0, m_ModulationColor, m_Width, m_Height);
-	}
-	else
-	{
+		                               (animationDescriptionPtr->GetFrame(m_CurrentFrame).FlipV ? BS_BitmapResource::FLIP_V : 0) |
+		                               (animationDescriptionPtr->GetFrame(m_CurrentFrame).FlipH ? BS_BitmapResource::FLIP_H : 0),
+		                               0, m_ModulationColor, m_Width, m_Height);
+	} else {
 		Result = pBitmapResource->Blit(m_AbsoluteX, m_AbsoluteY,
-									   (animationDescriptionPtr->GetFrame(m_CurrentFrame).FlipV ? BS_BitmapResource::FLIP_V : 0) |
-									   (animationDescriptionPtr->GetFrame(m_CurrentFrame).FlipH ? BS_BitmapResource::FLIP_H : 0),
-									   0, m_ModulationColor, -1, -1);
+		                               (animationDescriptionPtr->GetFrame(m_CurrentFrame).FlipV ? BS_BitmapResource::FLIP_V : 0) |
+		                               (animationDescriptionPtr->GetFrame(m_CurrentFrame).FlipH ? BS_BitmapResource::FLIP_H : 0),
+		                               0, m_ModulationColor, -1, -1);
 	}
 
 	// Resource freigeben
@@ -258,15 +241,13 @@
 // Frame Notifikation
 // -----------------------------------------------------------------------------
 
-void BS_Animation::FrameNotification(int TimeElapsed)
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+void BS_Animation::FrameNotification(int TimeElapsed) {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
 	BS_ASSERT(TimeElapsed >= 0);
 
 	// Nur wenn die Animation l\xE4uft wird sie auch weiterbewegt
-	if (m_Running)
-	{
+	if (m_Running) {
 		int OldFrame = m_CurrentFrame;
 
 		// Gesamte vergangene Zeit bestimmen (inkl. Restzeit des aktuellen Frames)
@@ -280,8 +261,7 @@
 
 		// Neuen Frame bestimmen (je nach aktuellener Abspielrichtung wird addiert oder subtrahiert)
 		int TmpCurFrame = m_CurrentFrame;
-		switch (m_Direction)
-		{
+		switch (m_Direction) {
 		case FORWARD:
 			TmpCurFrame += SkipFrames;
 			break;
@@ -292,20 +272,16 @@
 
 		default:
 			BS_ASSERT(0);
-		}	
+		}
 
 		// \xDCberl\xE4ufe behandeln
-		if (TmpCurFrame < 0)
-		{
+		if (TmpCurFrame < 0) {
 			// Loop-Point Callbacks
 			Common::Array<ANIMATION_CALLBACK_DATA>::iterator it = m_LoopPointCallbacks.begin();
-			while (it != m_LoopPointCallbacks.end())
-			{
-				if (((*it).Callback)((*it).Data) == false)
-				{
+			while (it != m_LoopPointCallbacks.end()) {
+				if (((*it).Callback)((*it).Data) == false) {
 					it = m_LoopPointCallbacks.erase(it);
-				}
-				else
+				} else
 					it++;
 			}
 
@@ -313,21 +289,17 @@
 			BS_ASSERT(animationDescriptionPtr->GetAnimationType() == AT_JOJO);
 			TmpCurFrame = - TmpCurFrame;
 			m_Direction = FORWARD;
-		}
-		else if (static_cast<unsigned int>(TmpCurFrame) >= animationDescriptionPtr->GetFrameCount())
-		{
+		} else if (static_cast<unsigned int>(TmpCurFrame) >= animationDescriptionPtr->GetFrameCount()) {
 			// Loop-Point Callbacks
 			Common::Array<ANIMATION_CALLBACK_DATA>::iterator it = m_LoopPointCallbacks.begin();
-			while (it != m_LoopPointCallbacks.end())
-			{
+			while (it != m_LoopPointCallbacks.end()) {
 				if (((*it).Callback)((*it).Data) == false)
 					it = m_LoopPointCallbacks.erase(it);
 				else
 					it++;
 			}
 
-			switch (animationDescriptionPtr->GetAnimationType())
-			{
+			switch (animationDescriptionPtr->GetAnimationType()) {
 			case AT_ONESHOT:
 				TmpCurFrame = animationDescriptionPtr->GetFrameCount() - 1;
 				m_Finished = true;
@@ -348,16 +320,13 @@
 			}
 		}
 
-		if (m_CurrentFrame != TmpCurFrame)
-		{
+		if (m_CurrentFrame != TmpCurFrame) {
 			ForceRefresh();
-			
-			if (animationDescriptionPtr->GetFrame(m_CurrentFrame).Action != "")
-			{
+
+			if (animationDescriptionPtr->GetFrame(m_CurrentFrame).Action != "") {
 				// Action Callbacks
 				Common::Array<ANIMATION_CALLBACK_DATA>::iterator it = m_ActionCallbacks.begin();
-				while (it != m_ActionCallbacks.end())
-				{
+				while (it != m_ActionCallbacks.end()) {
 					if (((*it).Callback)((*it).Data) == false)
 						it = m_ActionCallbacks.erase(it);
 					else
@@ -378,23 +347,22 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::ComputeCurrentCharacteristics()
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+void BS_Animation::ComputeCurrentCharacteristics() {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
-	const BS_AnimationResource::Frame & CurFrame = animationDescriptionPtr->GetFrame(m_CurrentFrame);
+	const BS_AnimationResource::Frame &CurFrame = animationDescriptionPtr->GetFrame(m_CurrentFrame);
 
-	BS_Resource* pResource = BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(CurFrame.FileName);
+	BS_Resource *pResource = BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(CurFrame.FileName);
 	BS_ASSERT(pResource);
 	BS_ASSERT(pResource->GetType() == BS_Resource::TYPE_BITMAP);
-	BS_BitmapResource* pBitmap = static_cast<BS_BitmapResource *>(pResource);
+	BS_BitmapResource *pBitmap = static_cast<BS_BitmapResource *>(pResource);
 
 	// Gr\xF6\xDFe des Bitmaps auf die Animation \xFCbertragen
 	m_Width = static_cast<int>(pBitmap->GetWidth() * m_ScaleFactorX);
 	m_Height = static_cast<int>(pBitmap->GetHeight() * m_ScaleFactorY);
 
 	// Position anhand des Hotspots berechnen und setzen
-	int PosX = m_RelX + ComputeXModifier();				
+	int PosX = m_RelX + ComputeXModifier();
 	int PosY = m_RelY + ComputeYModifier();
 
 	BS_RenderObject::SetPos(PosX, PosY);
@@ -404,16 +372,12 @@
 
 // -----------------------------------------------------------------------------
 
-bool BS_Animation::LockAllFrames()
-{
-	if (!m_FramesLocked)
-	{
-		BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+bool BS_Animation::LockAllFrames() {
+	if (!m_FramesLocked) {
+		BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 		BS_ASSERT(animationDescriptionPtr);
-		for (unsigned int i = 0; i < animationDescriptionPtr->GetFrameCount(); ++i)
-		{
-			if (!BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(animationDescriptionPtr->GetFrame(i).FileName))
-			{
+		for (unsigned int i = 0; i < animationDescriptionPtr->GetFrameCount(); ++i) {
+			if (!BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(animationDescriptionPtr->GetFrame(i).FileName)) {
 				BS_LOG_ERRORLN("Could not lock all animation frames.");
 				return false;
 			}
@@ -427,17 +391,13 @@
 
 // -----------------------------------------------------------------------------
 
-bool BS_Animation::UnlockAllFrames()
-{
-	if (m_FramesLocked)
-	{
-		BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+bool BS_Animation::UnlockAllFrames() {
+	if (m_FramesLocked) {
+		BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 		BS_ASSERT(animationDescriptionPtr);
-		for (unsigned int i = 0; i < animationDescriptionPtr->GetFrameCount(); ++i)
-		{
-			BS_Resource* pResource;
-			if (!(pResource = BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(animationDescriptionPtr->GetFrame(i).FileName)))
-			{
+		for (unsigned int i = 0; i < animationDescriptionPtr->GetFrameCount(); ++i) {
+			BS_Resource *pResource;
+			if (!(pResource = BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(animationDescriptionPtr->GetFrame(i).FileName))) {
 				BS_LOG_ERRORLN("Could not unlock all animation frames.");
 				return false;
 			}
@@ -457,54 +417,48 @@
 // Getter
 // -----------------------------------------------------------------------------
 
-BS_Animation::ANIMATION_TYPES BS_Animation::GetAnimationType() const
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+BS_Animation::ANIMATION_TYPES BS_Animation::GetAnimationType() const {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
 	return animationDescriptionPtr->GetAnimationType();
 }
 
 // -----------------------------------------------------------------------------
 
-int BS_Animation::GetFPS() const
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+int BS_Animation::GetFPS() const {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
 	return animationDescriptionPtr->GetFPS();
 }
 
 // -----------------------------------------------------------------------------
 
-int	BS_Animation::GetFrameCount() const
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+int BS_Animation::GetFrameCount() const {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
 	return animationDescriptionPtr->GetFrameCount();
 }
 
 // -----------------------------------------------------------------------------
 
-bool BS_Animation::IsScalingAllowed() const
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+bool BS_Animation::IsScalingAllowed() const {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
 	return animationDescriptionPtr->IsScalingAllowed();
 }
 
 // -----------------------------------------------------------------------------
 
-bool BS_Animation::IsAlphaAllowed() const
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+bool BS_Animation::IsAlphaAllowed() const {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
 	return animationDescriptionPtr->IsAlphaAllowed();
 }
 
 // -----------------------------------------------------------------------------
 
-bool BS_Animation::IsColorModulationAllowed() const
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+bool BS_Animation::IsColorModulationAllowed() const {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
 	return animationDescriptionPtr->IsColorModulationAllowed();
 }
@@ -513,8 +467,7 @@
 // Positionieren
 // -----------------------------------------------------------------------------
 
-void BS_Animation::SetPos(int RelX, int RelY)
-{
+void BS_Animation::SetPos(int RelX, int RelY) {
 	m_RelX = RelX;
 	m_RelY = RelY;
 
@@ -523,8 +476,7 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::SetX(int RelX)
-{
+void BS_Animation::SetX(int RelX) {
 	m_RelX = RelX;
 
 	ComputeCurrentCharacteristics();
@@ -532,8 +484,7 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::SetY(int RelY)
-{
+void BS_Animation::SetY(int RelY) {
 	m_RelY = RelY;
 
 	ComputeCurrentCharacteristics();
@@ -543,19 +494,16 @@
 // Darstellungsart festlegen
 // -----------------------------------------------------------------------------
 
-void BS_Animation::SetAlpha(int Alpha)
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+void BS_Animation::SetAlpha(int Alpha) {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
-	if (!animationDescriptionPtr->IsAlphaAllowed())
-	{
+	if (!animationDescriptionPtr->IsAlphaAllowed()) {
 		BS_LOG_WARNINGLN("Tried to set alpha value on an animation that does not support alpha. Call was ignored.");
 		return;
 	}
 
 	unsigned int NewModulationColor = (m_ModulationColor & 0x00ffffff) | Alpha << 24;
-	if (NewModulationColor != m_ModulationColor)
-	{
+	if (NewModulationColor != m_ModulationColor) {
 		m_ModulationColor = NewModulationColor;
 		ForceRefresh();
 	}
@@ -563,19 +511,16 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::SetModulationColor(unsigned int ModulationColor)
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+void BS_Animation::SetModulationColor(unsigned int ModulationColor) {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
-	if (!animationDescriptionPtr->IsColorModulationAllowed())
-	{
+	if (!animationDescriptionPtr->IsColorModulationAllowed()) {
 		BS_LOG_WARNINGLN("Tried to set modulation color on an animation that does not support color modulation. Call was ignored");
 		return;
 	}
 
 	unsigned int NewModulationColor = (ModulationColor & 0x00ffffff) | (m_ModulationColor & 0xff000000);
-	if (NewModulationColor != m_ModulationColor)
-	{
+	if (NewModulationColor != m_ModulationColor) {
 		m_ModulationColor = NewModulationColor;
 		ForceRefresh();
 	}
@@ -583,26 +528,22 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::SetScaleFactor(float ScaleFactor)
-{
+void BS_Animation::SetScaleFactor(float ScaleFactor) {
 	SetScaleFactorX(ScaleFactor);
 	SetScaleFactorY(ScaleFactor);
 }
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::SetScaleFactorX(float ScaleFactorX)
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+void BS_Animation::SetScaleFactorX(float ScaleFactorX) {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
-	if (!animationDescriptionPtr->IsScalingAllowed())
-	{
+	if (!animationDescriptionPtr->IsScalingAllowed()) {
 		BS_LOG_WARNINGLN("Tried to set x scale factor on an animation that does not support scaling. Call was ignored");
 		return;
 	}
 
-	if (ScaleFactorX != m_ScaleFactorX)
-	{
+	if (ScaleFactorX != m_ScaleFactorX) {
 		m_ScaleFactorX = ScaleFactorX;
 		if (m_ScaleFactorX <= 0.0f) m_ScaleFactorX = 0.001f;
 		ForceRefresh();
@@ -612,18 +553,15 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::SetScaleFactorY(float ScaleFactorY)
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+void BS_Animation::SetScaleFactorY(float ScaleFactorY) {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
-	if (!animationDescriptionPtr->IsScalingAllowed())
-	{
+	if (!animationDescriptionPtr->IsScalingAllowed()) {
 		BS_LOG_WARNINGLN("Tried to set y scale factor on an animation that does not support scaling. Call was ignored");
 		return;
 	}
 
-	if (ScaleFactorY != m_ScaleFactorY)
-	{
+	if (ScaleFactorY != m_ScaleFactorY) {
 		m_ScaleFactorY = ScaleFactorY;
 		if (m_ScaleFactorY <= 0.0f) m_ScaleFactorY = 0.001f;
 		ForceRefresh();
@@ -633,56 +571,50 @@
 
 // -----------------------------------------------------------------------------
 
-const Common::String & BS_Animation::GetCurrentAction() const
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+const Common::String &BS_Animation::GetCurrentAction() const {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
 	return animationDescriptionPtr->GetFrame(m_CurrentFrame).Action;
 }
 
 // -----------------------------------------------------------------------------
 
-int BS_Animation::GetX() const
-{
+int BS_Animation::GetX() const {
 	return m_RelX;
 }
 
 // -----------------------------------------------------------------------------
 
-int BS_Animation::GetY() const
-{
+int BS_Animation::GetY() const {
 	return m_RelY;
 }
 
 // -----------------------------------------------------------------------------
 
-int BS_Animation::GetAbsoluteX() const
-{
+int BS_Animation::GetAbsoluteX() const {
 	return m_AbsoluteX + (m_RelX - m_X);
 }
 
 // -----------------------------------------------------------------------------
 
-int BS_Animation::GetAbsoluteY() const
-{
+int BS_Animation::GetAbsoluteY() const {
 	return m_AbsoluteY + (m_RelY - m_Y);
 }
 
 // -----------------------------------------------------------------------------
 
-int BS_Animation::ComputeXModifier() const
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+int BS_Animation::ComputeXModifier() const {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
-	const BS_AnimationResource::Frame & CurFrame = animationDescriptionPtr->GetFrame(m_CurrentFrame);
+	const BS_AnimationResource::Frame &CurFrame = animationDescriptionPtr->GetFrame(m_CurrentFrame);
 
-	BS_Resource* pResource = BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(CurFrame.FileName);
+	BS_Resource *pResource = BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(CurFrame.FileName);
 	BS_ASSERT(pResource);
 	BS_ASSERT(pResource->GetType() == BS_Resource::TYPE_BITMAP);
-	BS_BitmapResource* pBitmap = static_cast<BS_BitmapResource *>(pResource);
+	BS_BitmapResource *pBitmap = static_cast<BS_BitmapResource *>(pResource);
 
 	int Result = CurFrame.FlipV ? - static_cast<int>((pBitmap->GetWidth() - 1 - CurFrame.HotspotX) * m_ScaleFactorX) :
-								  - static_cast<int>(CurFrame.HotspotX * m_ScaleFactorX);
+	             - static_cast<int>(CurFrame.HotspotX * m_ScaleFactorX);
 
 	pBitmap->Release();
 
@@ -691,19 +623,18 @@
 
 // -----------------------------------------------------------------------------
 
-int BS_Animation::ComputeYModifier() const
-{
-	BS_AnimationDescription * animationDescriptionPtr = GetAnimationDescription();
+int BS_Animation::ComputeYModifier() const {
+	BS_AnimationDescription *animationDescriptionPtr = GetAnimationDescription();
 	BS_ASSERT(animationDescriptionPtr);
-	const BS_AnimationResource::Frame & CurFrame = animationDescriptionPtr->GetFrame(m_CurrentFrame);
+	const BS_AnimationResource::Frame &CurFrame = animationDescriptionPtr->GetFrame(m_CurrentFrame);
 
-	BS_Resource* pResource = BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(CurFrame.FileName);
+	BS_Resource *pResource = BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(CurFrame.FileName);
 	BS_ASSERT(pResource);
 	BS_ASSERT(pResource->GetType() == BS_Resource::TYPE_BITMAP);
-	BS_BitmapResource* pBitmap = static_cast<BS_BitmapResource *>(pResource);
+	BS_BitmapResource *pBitmap = static_cast<BS_BitmapResource *>(pResource);
 
 	int Result = CurFrame.FlipH ? - static_cast<int>((pBitmap->GetHeight() - 1 - CurFrame.HotspotY) * m_ScaleFactorY) :
-								  - static_cast<int>(CurFrame.HotspotY * m_ScaleFactorY);
+	             - static_cast<int>(CurFrame.HotspotY * m_ScaleFactorY);
 
 	pBitmap->Release();
 
@@ -712,8 +643,7 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::RegisterActionCallback(ANIMATION_CALLBACK Callback, unsigned int Data)
-{
+void BS_Animation::RegisterActionCallback(ANIMATION_CALLBACK Callback, unsigned int Data) {
 	ANIMATION_CALLBACK_DATA CD;
 	CD.Callback = Callback;
 	CD.Data = Data;
@@ -722,8 +652,7 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::RegisterLoopPointCallback(ANIMATION_CALLBACK Callback, unsigned int Data)
-{
+void BS_Animation::RegisterLoopPointCallback(ANIMATION_CALLBACK Callback, unsigned int Data) {
 	ANIMATION_CALLBACK_DATA CD;
 	CD.Callback = Callback;
 	CD.Data = Data;
@@ -732,8 +661,7 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::RegisterDeleteCallback(ANIMATION_CALLBACK Callback, unsigned int Data)
-{
+void BS_Animation::RegisterDeleteCallback(ANIMATION_CALLBACK Callback, unsigned int Data) {
 	ANIMATION_CALLBACK_DATA CD;
 	CD.Callback = Callback;
 	CD.Data = Data;
@@ -744,15 +672,13 @@
 // Persistenz
 // -----------------------------------------------------------------------------
 
-void BS_Animation::PersistCallbackVector(BS_OutputPersistenceBlock & Writer, const Common::Array<ANIMATION_CALLBACK_DATA> & Vector)
-{
+void BS_Animation::PersistCallbackVector(BS_OutputPersistenceBlock &Writer, const Common::Array<ANIMATION_CALLBACK_DATA> & Vector) {
 	// Anzahl an Callbacks persistieren.
 	Writer.Write(Vector.size());
-	
+
 	// Alle Callbacks einzeln persistieren.
 	Common::Array<ANIMATION_CALLBACK_DATA>::const_iterator It = Vector.begin();
-	while (It != Vector.end())
-	{
+	while (It != Vector.end()) {
 		Writer.Write(BS_CallbackRegistry::GetInstance().ResolveCallbackPointer(It->Callback));
 		Writer.Write(It->Data);
 
@@ -762,8 +688,7 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Animation::UnpersistCallbackVector(BS_InputPersistenceBlock & Reader, Common::Array<ANIMATION_CALLBACK_DATA> & Vector)
-{
+void BS_Animation::UnpersistCallbackVector(BS_InputPersistenceBlock &Reader, Common::Array<ANIMATION_CALLBACK_DATA> & Vector) {
 	// Callbackvector leeren.
 	Vector.resize(0);
 
@@ -772,14 +697,13 @@
 	Reader.Read(CallbackCount);
 
 	// Alle Callbacks einzeln wieder herstellen.
-	for (unsigned int i = 0; i < CallbackCount; ++i)
-	{
+	for (unsigned int i = 0; i < CallbackCount; ++i) {
 		ANIMATION_CALLBACK_DATA CallbackData;
 
 		Common::String CallbackFunctionName;
 		Reader.Read(CallbackFunctionName);
 		CallbackData.Callback = reinterpret_cast<ANIMATION_CALLBACK>(BS_CallbackRegistry::GetInstance().ResolveCallbackFunction(CallbackFunctionName));
-		
+
 		Reader.Read(CallbackData.Data);
 
 		Vector.push_back(CallbackData);
@@ -788,8 +712,7 @@
 
 // -----------------------------------------------------------------------------
 
-bool BS_Animation::Persist(BS_OutputPersistenceBlock & Writer)
-{
+bool BS_Animation::Persist(BS_OutputPersistenceBlock &Writer) {
 	bool Result = true;
 
 	Result &= BS_RenderObject::Persist(Writer);
@@ -806,20 +729,15 @@
 	Writer.Write(static_cast<unsigned int>(m_Direction));
 
 	// Je nach Animationstyp entweder das Template oder die Ressource speichern.
-	if (m_AnimationResourcePtr)
-	{
+	if (m_AnimationResourcePtr) {
 		unsigned int Marker = 0;
 		Writer.Write(Marker);
 		Writer.Write(m_AnimationResourcePtr->GetFileName());
-	}
-	else if (m_AnimationTemplateHandle)
-	{
+	} else if (m_AnimationTemplateHandle) {
 		unsigned int Marker = 1;
 		Writer.Write(Marker);
 		Writer.Write(m_AnimationTemplateHandle);
-	}
-	else
-	{
+	} else {
 		BS_ASSERT(false);
 	}
 
@@ -837,8 +755,7 @@
 
 // -----------------------------------------------------------------------------
 
-bool BS_Animation::Unpersist(BS_InputPersistenceBlock & Reader)
-{
+bool BS_Animation::Unpersist(BS_InputPersistenceBlock &Reader) {
 	bool Result = true;
 
 	Result &= BS_RenderObject::Unpersist(Reader);
@@ -859,18 +776,13 @@
 	// Animationstyp einlesen.
 	unsigned int Marker;
 	Reader.Read(Marker);
-	if (Marker == 0)
-	{
+	if (Marker == 0) {
 		Common::String ResourceFilename;
 		Reader.Read(ResourceFilename);
 		InitializeAnimationResource(ResourceFilename);
-	}
-	else if (Marker == 1)
-	{
+	} else if (Marker == 1) {
 		Reader.Read(m_AnimationTemplateHandle);
-	}
-	else
-	{
+	} else {
 		BS_ASSERT(false);
 	}
 
@@ -888,8 +800,7 @@
 
 // -----------------------------------------------------------------------------
 
-BS_AnimationDescription * BS_Animation::GetAnimationDescription() const
-{
+BS_AnimationDescription *BS_Animation::GetAnimationDescription() const {
 	if (m_AnimationResourcePtr) return m_AnimationResourcePtr;
 	else return BS_AnimationTemplateRegistry::GetInstance().ResolveHandle(m_AnimationTemplateHandle);
 }

Modified: scummvm/trunk/engines/sword25/gfx/animation.h
===================================================================
--- scummvm/trunk/engines/sword25/gfx/animation.h	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/gfx/animation.h	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -53,23 +53,21 @@
 class BS_AnimationDescription;
 class BS_InputPersistenceBlock;
 
-class BS_Animation : public BS_TimedRenderObject
-{
-friend class BS_RenderObject;
+class BS_Animation : public BS_TimedRenderObject {
+	friend class BS_RenderObject;
 
 private:
-	BS_Animation(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, const Common::String & FileName);
-	BS_Animation(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, const BS_AnimationTemplate & Template);
-	BS_Animation(BS_InputPersistenceBlock & Reader, BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Handle);
+	BS_Animation(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, const Common::String &FileName);
+	BS_Animation(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, const BS_AnimationTemplate &Template);
+	BS_Animation(BS_InputPersistenceBlock &Reader, BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Handle);
 
 public:
-	enum ANIMATION_TYPES
-	{
+	enum ANIMATION_TYPES {
 		AT_ONESHOT,
 		AT_LOOP,
 		AT_JOJO
 	};
-	
+
 	virtual ~BS_Animation();
 
 	void Play();
@@ -80,44 +78,44 @@
 	virtual void SetPos(int X, int Y);
 	virtual void SetX(int X);
 	virtual void SetY(int Y);
-	
+
 	virtual int GetX() const;
 	virtual int GetY() const;
 	virtual int GetAbsoluteX() const;
 	virtual int GetAbsoluteY() const;
 
 	/**
-		@brief Setzt den Alphawert der Animation.
-		@param Alpha der neue Alphawert der Animation (0 = keine Deckung, 255 = volle Deckung).
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsAlphaAllowed() true zur\xFCckgibt.
+	    @brief Setzt den Alphawert der Animation.
+	    @param Alpha der neue Alphawert der Animation (0 = keine Deckung, 255 = volle Deckung).
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsAlphaAllowed() true zur\xFCckgibt.
 	*/
 	void SetAlpha(int Alpha);
 
 	/**
-		@brief Setzt die Modulationfarbe der Animation.
-		@param Color eine 24-Bit Farbe, die die Modulationsfarbe der Animation festlegt.
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsColorModulationAllowed() true zur\xFCckgibt.
+	    @brief Setzt die Modulationfarbe der Animation.
+	    @param Color eine 24-Bit Farbe, die die Modulationsfarbe der Animation festlegt.
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsColorModulationAllowed() true zur\xFCckgibt.
 	*/
 	void SetModulationColor(unsigned int ModulationColor);
 
 	/**
-		@brief Setzt den Skalierungsfaktor der Animation.
-		@param ScaleFactor der Faktor um den die Animation in beide Richtungen gestreckt werden soll.
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
+	    @brief Setzt den Skalierungsfaktor der Animation.
+	    @param ScaleFactor der Faktor um den die Animation in beide Richtungen gestreckt werden soll.
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
 	*/
 	void SetScaleFactor(float ScaleFactor);
 
 	/**
-		@brief Setzt den Skalierungsfaktor der Animation auf der X-Achse.
-		@param ScaleFactor der Faktor um den die Animation in Richtungen der X-Achse gestreckt werden soll.
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
+	    @brief Setzt den Skalierungsfaktor der Animation auf der X-Achse.
+	    @param ScaleFactor der Faktor um den die Animation in Richtungen der X-Achse gestreckt werden soll.
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
 	*/
 	void SetScaleFactorX(float ScaleFactorX);
 
 	/**
-		@brief Setzt den Skalierungsfaktor der Animation auf der Y-Achse.
-		@param ScaleFactor der Faktor um den die Animation in Richtungen der Y-Achse gestreckt werden soll.
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
+	    @brief Setzt den Skalierungsfaktor der Animation auf der Y-Achse.
+	    @param ScaleFactor der Faktor um den die Animation in Richtungen der Y-Achse gestreckt werden soll.
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
 	*/
 	void SetScaleFactorY(float ScaleFactorY);
 
@@ -125,29 +123,37 @@
 	@brief Gibt den Skalierungsfakter der Animation auf der X-Achse zur\xFCck.
 	@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
 	*/
-	float GetScaleFactorX() const { return m_ScaleFactorX; }
+	float GetScaleFactorX() const {
+		return m_ScaleFactorX;
+	}
 
 	/**
 	@brief Gibt den Skalierungsfakter der Animation auf der Y-Achse zur\xFCck.
 	@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
 	*/
-	float GetScaleFactorY() const { return m_ScaleFactorY; }
-	
-	virtual bool Persist(BS_OutputPersistenceBlock & Writer);
-	virtual bool Unpersist(BS_InputPersistenceBlock & Reader);
+	float GetScaleFactorY() const {
+		return m_ScaleFactorY;
+	}
 
+	virtual bool Persist(BS_OutputPersistenceBlock &Writer);
+	virtual bool Unpersist(BS_InputPersistenceBlock &Reader);
+
 	virtual void FrameNotification(int TimeElapsed);
-	
-	ANIMATION_TYPES		GetAnimationType() const;
-	int					GetFPS() const;
-	int					GetFrameCount() const;
-	bool				IsScalingAllowed() const;
-	bool				IsAlphaAllowed() const;
-	bool				IsColorModulationAllowed() const;
-	unsigned int		GetCurrentFrame() const { return m_CurrentFrame; }
-	const Common::String &	GetCurrentAction() const ;
-	bool				IsRunning() const { return m_Running; }
 
+	ANIMATION_TYPES     GetAnimationType() const;
+	int                 GetFPS() const;
+	int                 GetFrameCount() const;
+	bool                IsScalingAllowed() const;
+	bool                IsAlphaAllowed() const;
+	bool                IsColorModulationAllowed() const;
+	unsigned int        GetCurrentFrame() const {
+		return m_CurrentFrame;
+	}
+	const Common::String   &GetCurrentAction() const ;
+	bool                IsRunning() const {
+		return m_Running;
+	}
+
 	typedef bool (*ANIMATION_CALLBACK)(unsigned int);
 
 	void RegisterLoopPointCallback(ANIMATION_CALLBACK Callback, unsigned int Data = 0);
@@ -158,68 +164,66 @@
 	virtual bool DoRender();
 
 private:
-	enum DIRECTION
-	{
+	enum DIRECTION {
 		FORWARD,
 		BACKWARD
 	};
 
-	int							m_RelX;
-	int							m_RelY;
-	float						m_ScaleFactorX;
-	float						m_ScaleFactorY;
-	unsigned int				m_ModulationColor;
-	unsigned int				m_CurrentFrame;
-	int							m_CurrentFrameTime;
-	bool						m_Running;
-	bool						m_Finished;
-	DIRECTION					m_Direction;
-	BS_AnimationResource *		m_AnimationResourcePtr;
-	unsigned int				m_AnimationTemplateHandle;
-	bool						m_FramesLocked;
+	int                         m_RelX;
+	int                         m_RelY;
+	float                       m_ScaleFactorX;
+	float                       m_ScaleFactorY;
+	unsigned int                m_ModulationColor;
+	unsigned int                m_CurrentFrame;
+	int                         m_CurrentFrameTime;
+	bool                        m_Running;
+	bool                        m_Finished;
+	DIRECTION                   m_Direction;
+	BS_AnimationResource       *m_AnimationResourcePtr;
+	unsigned int                m_AnimationTemplateHandle;
+	bool                        m_FramesLocked;
 
-	struct ANIMATION_CALLBACK_DATA
-	{
-		ANIMATION_CALLBACK	Callback;
-		unsigned int		Data;
+	struct ANIMATION_CALLBACK_DATA {
+		ANIMATION_CALLBACK  Callback;
+		unsigned int        Data;
 	};
 	Common::Array<ANIMATION_CALLBACK_DATA> m_LoopPointCallbacks;
 	Common::Array<ANIMATION_CALLBACK_DATA> m_ActionCallbacks;
 	Common::Array<ANIMATION_CALLBACK_DATA> m_DeleteCallbacks;
 
 	/**
-		@brief Lockt alle Frames.
-		@return Gibt false zur\xFCck, falls nicht alle Frames gelockt werden konnten.
+	    @brief Lockt alle Frames.
+	    @return Gibt false zur\xFCck, falls nicht alle Frames gelockt werden konnten.
 	*/
 	bool LockAllFrames();
 
 	/**
-		@brief Unlockt alle Frames.
-		@return Gibt false zur\xFCck, falls nicht alles Frames freigegeben werden konnten.
+	    @brief Unlockt alle Frames.
+	    @return Gibt false zur\xFCck, falls nicht alles Frames freigegeben werden konnten.
 	*/
 	bool UnlockAllFrames();
 
 	/**
-		@brief Diese Methode aktualisiert die Parameter (Gr\xF6\xDFe, Position) der Animation anhand des aktuellen Frames.
+	    @brief Diese Methode aktualisiert die Parameter (Gr\xF6\xDFe, Position) der Animation anhand des aktuellen Frames.
 
-		Diese Methode muss bei jedem Framewechsel aufgerufen werden damit der RenderObject-Manager immer aktuelle Daten hat.
+	    Diese Methode muss bei jedem Framewechsel aufgerufen werden damit der RenderObject-Manager immer aktuelle Daten hat.
 	*/
 	void ComputeCurrentCharacteristics();
 
 	/**
-		@brief Berechnet den Abstand zwischen dem linken Rand und dem Hotspot auf X-Achse in der aktuellen Darstellung.
+	    @brief Berechnet den Abstand zwischen dem linken Rand und dem Hotspot auf X-Achse in der aktuellen Darstellung.
 	*/
 	int ComputeXModifier() const;
 
 	/**
-		@brief Berechnet den Abstand zwischen dem linken Rand und dem Hotspot auf X-Achse in der aktuellen Darstellung.
+	    @brief Berechnet den Abstand zwischen dem linken Rand und dem Hotspot auf X-Achse in der aktuellen Darstellung.
 	*/
 	int ComputeYModifier() const;
 
 	void InitMembers();
-	void PersistCallbackVector(BS_OutputPersistenceBlock & Writer, const Common::Array<ANIMATION_CALLBACK_DATA> & Vector);
-	void UnpersistCallbackVector(BS_InputPersistenceBlock & Reader, Common::Array<ANIMATION_CALLBACK_DATA> & Vector);
-	BS_AnimationDescription * GetAnimationDescription() const;
+	void PersistCallbackVector(BS_OutputPersistenceBlock &Writer, const Common::Array<ANIMATION_CALLBACK_DATA> & Vector);
+	void UnpersistCallbackVector(BS_InputPersistenceBlock &Reader, Common::Array<ANIMATION_CALLBACK_DATA> & Vector);
+	BS_AnimationDescription *GetAnimationDescription() const;
 	void InitializeAnimationResource(const Common::String &FileName);
 };
 

Modified: scummvm/trunk/engines/sword25/gfx/animationdescription.cpp
===================================================================
--- scummvm/trunk/engines/sword25/gfx/animationdescription.cpp	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/gfx/animationdescription.cpp	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -46,8 +46,7 @@
 // Persistenz
 // -----------------------------------------------------------------------------
 
-bool BS_AnimationDescription::Persist(BS_OutputPersistenceBlock & Writer)
-{
+bool BS_AnimationDescription::Persist(BS_OutputPersistenceBlock &Writer) {
 	Writer.Write(static_cast<unsigned int>(m_AnimationType));
 	Writer.Write(m_FPS);
 	Writer.Write(m_MillisPerFrame);
@@ -60,8 +59,7 @@
 
 // -----------------------------------------------------------------------------
 
-bool BS_AnimationDescription::Unpersist(BS_InputPersistenceBlock & Reader)
-{
+bool BS_AnimationDescription::Unpersist(BS_InputPersistenceBlock &Reader) {
 	unsigned int AnimationType;
 	Reader.Read(AnimationType);
 	m_AnimationType = static_cast<BS_Animation::ANIMATION_TYPES>(AnimationType);

Modified: scummvm/trunk/engines/sword25/gfx/animationdescription.h
===================================================================
--- scummvm/trunk/engines/sword25/gfx/animationdescription.h	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/gfx/animationdescription.h	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -49,8 +49,7 @@
 // Klassendefinition
 // -----------------------------------------------------------------------------
 
-class BS_AnimationDescription : public BS_Persistable
-{
+class BS_AnimationDescription : public BS_Persistable {
 protected:
 	BS_AnimationDescription() :
 		m_AnimationType(BS_Animation::AT_LOOP),
@@ -62,46 +61,57 @@
 	{};
 
 public:
-	struct Frame
-	{
+	struct Frame {
 		// Die Hotspot-Angabe bezieht sich auf das ungeflippte Bild!!
-		int			HotspotX;
-		int			HotspotY;
-		bool		FlipV;
-		bool		FlipH;
-		Common::String	FileName;
-		Common::String	Action;
+		int         HotspotX;
+		int         HotspotY;
+		bool        FlipV;
+		bool        FlipH;
+		Common::String  FileName;
+		Common::String  Action;
 	};
 
 	// -----------------------------------------------------------------------------
 	// Abstrakte Methoden
 	// -----------------------------------------------------------------------------
-	
-	virtual const Frame &	GetFrame(unsigned int Index) const = 0;
-	virtual unsigned int	GetFrameCount() const = 0;
-	virtual void			Unlock() = 0;
 
+	virtual const Frame    &GetFrame(unsigned int Index) const = 0;
+	virtual unsigned int    GetFrameCount() const = 0;
+	virtual void            Unlock() = 0;
+
 	// -----------------------------------------------------------------------------
 	// Getter Methoden
 	// -----------------------------------------------------------------------------
-	
-	BS_Animation::ANIMATION_TYPES	GetAnimationType() const { return m_AnimationType; }
-	int								GetFPS() const { return m_FPS; }
-	int								GetMillisPerFrame() const { return m_MillisPerFrame; }
-	bool							IsScalingAllowed() const { return m_ScalingAllowed; }
-	bool							IsAlphaAllowed() const { return m_AlphaAllowed; }
-	bool							IsColorModulationAllowed() const { return m_ColorModulationAllowed; }
 
-	virtual bool Persist(BS_OutputPersistenceBlock & Writer);
-	virtual bool Unpersist(BS_InputPersistenceBlock & Reader);
+	BS_Animation::ANIMATION_TYPES   GetAnimationType() const {
+		return m_AnimationType;
+	}
+	int                             GetFPS() const {
+		return m_FPS;
+	}
+	int                             GetMillisPerFrame() const {
+		return m_MillisPerFrame;
+	}
+	bool                            IsScalingAllowed() const {
+		return m_ScalingAllowed;
+	}
+	bool                            IsAlphaAllowed() const {
+		return m_AlphaAllowed;
+	}
+	bool                            IsColorModulationAllowed() const {
+		return m_ColorModulationAllowed;
+	}
 
+	virtual bool Persist(BS_OutputPersistenceBlock &Writer);
+	virtual bool Unpersist(BS_InputPersistenceBlock &Reader);
+
 protected:
-	BS_Animation::ANIMATION_TYPES	m_AnimationType;
-	int								m_FPS;
-	int								m_MillisPerFrame;
-	bool							m_ScalingAllowed;
-	bool							m_AlphaAllowed;
-	bool							m_ColorModulationAllowed;
+	BS_Animation::ANIMATION_TYPES   m_AnimationType;
+	int                             m_FPS;
+	int                             m_MillisPerFrame;
+	bool                            m_ScalingAllowed;
+	bool                            m_AlphaAllowed;
+	bool                            m_ColorModulationAllowed;
 };
 
 } // End of namespace Sword25

Modified: scummvm/trunk/engines/sword25/gfx/animationresource.cpp
===================================================================
--- scummvm/trunk/engines/sword25/gfx/animationresource.cpp	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/gfx/animationresource.cpp	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -54,34 +54,31 @@
 // Constants
 // -----------------------------------------------------------------------------
 
-namespace
-{
-	const int	DEFAULT_FPS	= 10;
-	const int	MIN_FPS		= 1;
-	const int	MAX_FPS		= 200;
+namespace {
+const int   DEFAULT_FPS = 10;
+const int   MIN_FPS     = 1;
+const int   MAX_FPS     = 200;
 }
 
 // -----------------------------------------------------------------------------
 // Construction / Destruction
 // -----------------------------------------------------------------------------
 
-BS_AnimationResource::BS_AnimationResource(const Common::String& FileName) :
+BS_AnimationResource::BS_AnimationResource(const Common::String &FileName) :
 	BS_Resource(FileName, BS_Resource::TYPE_ANIMATION),
-	m_Valid(false)
-{
+	m_Valid(false) {
 	// Pointer auf den Package-Manager bekommen
-	BS_PackageManager* PackagePtr = BS_Kernel::GetInstance()->GetPackage();
+	BS_PackageManager *PackagePtr = BS_Kernel::GetInstance()->GetPackage();
 	BS_ASSERT(PackagePtr);
 
 	// Animations-XML laden
 	TiXmlDocument Doc;
 	{
-		// Die Daten werden zun\xE4chst \xFCber den Package-Manager gelesen und dann in einen um ein Byte gr\xF6\xDFeren Buffer kopiert und 
+		// Die Daten werden zun\xE4chst \xFCber den Package-Manager gelesen und dann in einen um ein Byte gr\xF6\xDFeren Buffer kopiert und
 		// NULL-Terminiert, da TinyXML NULL-Terminierte Daten ben\xF6tigt.
 		unsigned int FileSize;
-		char * LoadBuffer = (char *) PackagePtr->GetFile(GetFileName(), &FileSize);
-		if (!LoadBuffer)
-		{
+		char *LoadBuffer = (char *) PackagePtr->GetFile(GetFileName(), &FileSize);
+		if (!LoadBuffer) {
 			BS_LOG_ERRORLN("Could not read \"%s\".", GetFileName().c_str());
 			return;
 		}
@@ -94,27 +91,24 @@
 		// Datei parsen
 		Doc.Parse(&WorkBuffer[0]);
 		free(WorkBuffer);
-		if (Doc.Error())
-		{
+		if (Doc.Error()) {
 			BS_LOG_ERRORLN("The following TinyXML-Error occured while parsing \"%s\": %s", GetFileName().c_str(), Doc.ErrorDesc());
 			return;
 		}
 	}
 
 	// Wurzelknoten des Animations-Tags finden, pr\xFCfen und Attribute auslesen.
-	TiXmlElement* pElement;
+	TiXmlElement *pElement;
 	{
-		TiXmlNode* pNode = Doc.FirstChild("animation");
-		if (!pNode || pNode->Type() != TiXmlNode::ELEMENT)
-		{
+		TiXmlNode *pNode = Doc.FirstChild("animation");
+		if (!pNode || pNode->Type() != TiXmlNode::ELEMENT) {
 			BS_LOG_ERRORLN("No <animation> tag found in \"%s\".", GetFileName().c_str());
 			return;
 		}
 		pElement = pNode->ToElement();
 
 		// Animation-Tag parsen
-		if (!ParseAnimationTag(*pElement, m_FPS, m_AnimationType))
-		{
+		if (!ParseAnimationTag(*pElement, m_FPS, m_AnimationType)) {
 			BS_LOG_ERRORLN("An error occurred while parsing <animation> tag in \"%s\".", GetFileName().c_str());
 			return;
 		}
@@ -131,17 +125,15 @@
 	}
 
 	// Nacheinander alle Frames-Informationen erstellen.
-	TiXmlElement* pFrameElement = pElement->FirstChild("frame")->ToElement();
-	while (pFrameElement)
-	{
+	TiXmlElement *pFrameElement = pElement->FirstChild("frame")->ToElement();
+	while (pFrameElement) {
 		Frame CurFrame;
-		
-		if (!ParseFrameTag(*pFrameElement, CurFrame, *PackagePtr))
-		{
+
+		if (!ParseFrameTag(*pFrameElement, CurFrame, *PackagePtr)) {
 			BS_LOG_ERRORLN("An error occurred in \"%s\" while parsing <frame> tag.", GetFileName().c_str());
 			return;
 		}
-		
+
 		m_Frames.push_back(CurFrame);
 		pFrameElement = pFrameElement->NextSiblingElement("frame");
 	}
@@ -150,54 +142,46 @@
 	PackagePtr->ChangeDirectory(OldDirectory);
 
 	// Sicherstellen, dass die Animation mindestens einen Frame besitzt
-	if (m_Frames.empty())
-	{
+	if (m_Frames.empty()) {
 		BS_LOG_ERRORLN("\"%s\" does not have any frames.", GetFileName().c_str());
 		return;
 	}
 
 	// Alle Frame-Dateien werden vorgecached
-	if (!PrecacheAllFrames())
-	{
+	if (!PrecacheAllFrames()) {
 		BS_LOG_ERRORLN("Could not precache all frames of \"%s\".", GetFileName().c_str());
 		return;
 	}
 
 	// Feststellen, ob die Animation skalierbar ist
-	 if (!ComputeFeatures())
-	 {
-		 BS_LOG_ERRORLN("Could not determine the features of \"%s\".", GetFileName().c_str());
-		 return;
-	 }
+	if (!ComputeFeatures()) {
+		BS_LOG_ERRORLN("Could not determine the features of \"%s\".", GetFileName().c_str());
+		return;
+	}
 
-	 m_Valid = true;
+	m_Valid = true;
 }
 
 // -----------------------------------------------------------------------------
 // Dokument-Parsermethoden
 // -----------------------------------------------------------------------------
 
-bool BS_AnimationResource::ParseAnimationTag(TiXmlElement& AnimationTag, int& FPS, BS_Animation::ANIMATION_TYPES & AnimationType)
-{
+bool BS_AnimationResource::ParseAnimationTag(TiXmlElement &AnimationTag, int &FPS, BS_Animation::ANIMATION_TYPES &AnimationType) {
 	// FPS einlesen
-	const char* FPSString;
-	if (FPSString = AnimationTag.Attribute("fps"))
-	{
+	const char *FPSString;
+	if (FPSString = AnimationTag.Attribute("fps")) {
 		int TempFPS;
-	if (!BS_String::ToInt(Common::String(FPSString), TempFPS) || TempFPS < MIN_FPS || TempFPS > MAX_FPS)
-		{
+		if (!BS_String::ToInt(Common::String(FPSString), TempFPS) || TempFPS < MIN_FPS || TempFPS > MAX_FPS) {
 			BS_LOG_WARNINGLN("Illegal fps value (\"%s\") in <animation> tag in \"%s\". Assuming default (\"%d\"). "
-							 "The fps value has to be between %d and %d.",
-							 FPSString, GetFileName().c_str(), DEFAULT_FPS, MIN_FPS, MAX_FPS);
-		}
-		else
+			                 "The fps value has to be between %d and %d.",
+			                 FPSString, GetFileName().c_str(), DEFAULT_FPS, MIN_FPS, MAX_FPS);
+		} else
 			FPS = TempFPS;
 	}
 
 	// Loop-Typ einlesen
-	const char* LoopTypeString;
-	if (LoopTypeString = AnimationTag.Attribute("type"))
-	{
+	const char *LoopTypeString;
+	if (LoopTypeString = AnimationTag.Attribute("type")) {
 		if (strcmp(LoopTypeString, "oneshot") == 0)
 			AnimationType = BS_Animation::AT_ONESHOT;
 		else if (strcmp(LoopTypeString, "loop") == 0)
@@ -206,7 +190,7 @@
 			AnimationType = BS_Animation::AT_JOJO;
 		else
 			BS_LOG_WARNINGLN("Illegal type value (\"%s\") in <animation> tag in \"%s\". Assuming default (\"loop\").",
-							 LoopTypeString, GetFileName().c_str());
+			                 LoopTypeString, GetFileName().c_str());
 	}
 
 	return true;
@@ -214,68 +198,59 @@
 
 // -----------------------------------------------------------------------------
 
-bool BS_AnimationResource::ParseFrameTag(TiXmlElement& FrameTag, Frame& Frame_, BS_PackageManager& PackageManager)
-{
-	const char* FileString = FrameTag.Attribute("file");
-	if (!FileString)
-	{
+bool BS_AnimationResource::ParseFrameTag(TiXmlElement &FrameTag, Frame &Frame_, BS_PackageManager &PackageManager) {
+	const char *FileString = FrameTag.Attribute("file");
+	if (!FileString) {
 		BS_LOG_ERRORLN("<frame> tag without file attribute occurred in \"%s\".", GetFileName().c_str());
 		return false;
 	}
 	Frame_.FileName = PackageManager.GetAbsolutePath(FileString);
-	if (Frame_.FileName == "")
-	{
+	if (Frame_.FileName == "") {
 		BS_LOG_ERRORLN("Could not create absolute path for file specified in <frame> tag in \"%s\": \"%s\".", GetFileName().c_str(), FileString);
 		return false;
 	}
 
-	const char* ActionString = FrameTag.Attribute("action");
+	const char *ActionString = FrameTag.Attribute("action");
 	if (ActionString)
 		Frame_.Action = ActionString;
 
-	const char* HotspotxString = FrameTag.Attribute("hotspotx");
-	const char* HotspotyString = FrameTag.Attribute("hotspoty");
+	const char *HotspotxString = FrameTag.Attribute("hotspotx");
+	const char *HotspotyString = FrameTag.Attribute("hotspoty");
 	if ((!HotspotxString && HotspotyString) ||
-		(HotspotxString && !HotspotyString))
+	        (HotspotxString && !HotspotyString))
 		BS_LOG_WARNINGLN("%s attribute occurred without %s attribute in <frame> tag in \"%s\". Assuming default (\"0\").",
-						 HotspotxString ? "hotspotx" : "hotspoty",
-						 !HotspotyString ? "hotspoty" : "hotspotx",
-						 GetFileName().c_str());
+		                 HotspotxString ? "hotspotx" : "hotspoty",
+		                 !HotspotyString ? "hotspoty" : "hotspotx",
+		                 GetFileName().c_str());
 
 	Frame_.HotspotX = 0;
 	if (HotspotxString && !BS_String::ToInt(Common::String(HotspotxString), Frame_.HotspotX))
 		BS_LOG_WARNINGLN("Illegal hotspotx value (\"%s\") in frame tag in \"%s\". Assuming default (\"%s\").",
-						 HotspotxString,GetFileName().c_str(), Frame_.HotspotX);
+		                 HotspotxString, GetFileName().c_str(), Frame_.HotspotX);
 
 	Frame_.HotspotY = 0;
 	if (HotspotyString && !BS_String::ToInt(Common::String(HotspotyString), Frame_.HotspotY))
 		BS_LOG_WARNINGLN("Illegal hotspoty value (\"%s\") in frame tag in \"%s\". Assuming default (\"%s\").",
-						 HotspotyString, GetFileName().c_str(), Frame_.HotspotY);
+		                 HotspotyString, GetFileName().c_str(), Frame_.HotspotY);
 
-	const char* FlipVString = FrameTag.Attribute("flipv");
-	if (FlipVString)
-	{
-	if (!BS_String::ToBool(Common::String(FlipVString), Frame_.FlipV))
-		{
+	const char *FlipVString = FrameTag.Attribute("flipv");
+	if (FlipVString) {
+		if (!BS_String::ToBool(Common::String(FlipVString), Frame_.FlipV)) {
 			BS_LOG_WARNINGLN("Illegal flipv value (\"%s\") in <frame> tag in \"%s\". Assuming default (\"false\").",
-							 FlipVString, GetFileName().c_str());
+			                 FlipVString, GetFileName().c_str());
 			Frame_.FlipV = false;
 		}
-	}
-	else
+	} else
 		Frame_.FlipV = false;
 
-	const char* FlipHString = FrameTag.Attribute("fliph");
-	if (FlipHString)
-	{
-	if (!BS_String::ToBool(FlipHString, Frame_.FlipH))
-		{
+	const char *FlipHString = FrameTag.Attribute("fliph");
+	if (FlipHString) {
+		if (!BS_String::ToBool(FlipHString, Frame_.FlipH)) {
 			BS_LOG_WARNINGLN("Illegal fliph value (\"%s\") in <frame> tag in \"%s\". Assuming default (\"false\").",
-							 FlipHString, GetFileName().c_str());
+			                 FlipHString, GetFileName().c_str());
 			Frame_.FlipH = false;
 		}
-	}
-	else
+	} else
 		Frame_.FlipH = false;
 
 	return true;
@@ -283,19 +258,15 @@
 
 // -----------------------------------------------------------------------------
 
-BS_AnimationResource::~BS_AnimationResource()
-{
+BS_AnimationResource::~BS_AnimationResource() {
 }
 
 // -----------------------------------------------------------------------------
 
-bool BS_AnimationResource::PrecacheAllFrames() const
-{
+bool BS_AnimationResource::PrecacheAllFrames() const {
 	Common::Array<Frame>::const_iterator Iter = m_Frames.begin();
-	for (; Iter != m_Frames.end(); ++Iter)
-	{
-		if (!BS_Kernel::GetInstance()->GetResourceManager()->PrecacheResource((*Iter).FileName))
-		{
+	for (; Iter != m_Frames.end(); ++Iter) {
+		if (!BS_Kernel::GetInstance()->GetResourceManager()->PrecacheResource((*Iter).FileName)) {
 			BS_LOG_ERRORLN("Could not precache \"%s\".", (*Iter).FileName.c_str());
 			return false;
 		}
@@ -306,8 +277,7 @@
 
 // -----------------------------------------------------------------------------
 
-bool BS_AnimationResource::ComputeFeatures()
-{
+bool BS_AnimationResource::ComputeFeatures() {
 	BS_ASSERT(m_Frames.size());
 
 	// Alle Features werden als vorhanden angenommen
@@ -317,11 +287,9 @@
 
 	// Alle Frame durchgehen und alle Features deaktivieren, die auch nur von einem Frame nicht unterst\xFCtzt werden.
 	Common::Array<Frame>::const_iterator Iter = m_Frames.begin();
-	for (; Iter != m_Frames.end(); ++Iter)
-	{
-		BS_BitmapResource* pBitmap;
-		if (!(pBitmap = static_cast<BS_BitmapResource*> (BS_Kernel::GetInstance()->GetResourceManager()->RequestResource((*Iter).FileName))))
-		{
+	for (; Iter != m_Frames.end(); ++Iter) {
+		BS_BitmapResource *pBitmap;
+		if (!(pBitmap = static_cast<BS_BitmapResource *>(BS_Kernel::GetInstance()->GetResourceManager()->RequestResource((*Iter).FileName)))) {
 			BS_LOG_ERRORLN("Could not request \"%s\".", (*Iter).FileName.c_str());
 			return false;
 		}

Modified: scummvm/trunk/engines/sword25/gfx/animationresource.h
===================================================================
--- scummvm/trunk/engines/sword25/gfx/animationresource.h	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/gfx/animationresource.h	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -63,34 +63,54 @@
 // Class Definition
 // -----------------------------------------------------------------------------
 
-class BS_AnimationResource : public BS_Resource, public BS_AnimationDescription
-{
+class BS_AnimationResource : public BS_Resource, public BS_AnimationDescription {
 public:
-	BS_AnimationResource(const Common::String & FileName);
+	BS_AnimationResource(const Common::String &FileName);
 	virtual ~BS_AnimationResource();
 
-	virtual const Frame &	GetFrame(unsigned int Index) const { BS_ASSERT(Index < m_Frames.size()); return m_Frames[Index]; }
-	virtual unsigned int	GetFrameCount() const { return m_Frames.size(); }
-	virtual void			Unlock() { Release(); }
+	virtual const Frame    &GetFrame(unsigned int Index) const {
+		BS_ASSERT(Index < m_Frames.size());
+		return m_Frames[Index];
+	}
+	virtual unsigned int    GetFrameCount() const {
+		return m_Frames.size();
+	}
+	virtual void            Unlock() {
+		Release();
+	}
 
-	BS_Animation::ANIMATION_TYPES	GetAnimationType() const { return m_AnimationType; }
-	int								GetFPS() const { return m_FPS; }
-	int								GetMillisPerFrame() const { return m_MillisPerFrame; }
-	bool							IsScalingAllowed() const { return m_ScalingAllowed; }
-	bool							IsAlphaAllowed() const { return m_AlphaAllowed; }
-	bool							IsColorModulationAllowed() const { return m_ColorModulationAllowed; }
-	bool							IsValid() const { return m_Valid; }
+	BS_Animation::ANIMATION_TYPES   GetAnimationType() const {
+		return m_AnimationType;
+	}
+	int                             GetFPS() const {
+		return m_FPS;
+	}
+	int                             GetMillisPerFrame() const {
+		return m_MillisPerFrame;
+	}
+	bool                            IsScalingAllowed() const {
+		return m_ScalingAllowed;
+	}
+	bool                            IsAlphaAllowed() const {
+		return m_AlphaAllowed;
+	}
+	bool                            IsColorModulationAllowed() const {
+		return m_ColorModulationAllowed;
+	}
+	bool                            IsValid() const {
+		return m_Valid;
+	}
 
 private:
-	bool							m_Valid;
+	bool                            m_Valid;
 
-	Common::Array<Frame>				m_Frames;
+	Common::Array<Frame>                m_Frames;
 
 	//@{
 	/** @name Dokument-Parser Methoden */
 
-	bool ParseAnimationTag(TiXmlElement& AnimationTag, int& FPS, BS_Animation::ANIMATION_TYPES & AnimationType);
-	bool ParseFrameTag(TiXmlElement& FrameTag, Frame& Frame, BS_PackageManager& PackageManager);
+	bool ParseAnimationTag(TiXmlElement &AnimationTag, int &FPS, BS_Animation::ANIMATION_TYPES &AnimationType);
+	bool ParseFrameTag(TiXmlElement &FrameTag, Frame &Frame, BS_PackageManager &PackageManager);
 
 	//@}
 

Modified: scummvm/trunk/engines/sword25/gfx/animationtemplate.cpp
===================================================================
--- scummvm/trunk/engines/sword25/gfx/animationtemplate.cpp	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/gfx/animationtemplate.cpp	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -53,16 +53,12 @@
 // Konstruktion / Destruktion
 // -----------------------------------------------------------------------------
 
-unsigned int BS_AnimationTemplate::Create(const Common::String & SourceAnimation)
-{
-	BS_AnimationTemplate * AnimationTemplatePtr = new BS_AnimationTemplate(SourceAnimation);
+unsigned int BS_AnimationTemplate::Create(const Common::String &SourceAnimation) {
+	BS_AnimationTemplate *AnimationTemplatePtr = new BS_AnimationTemplate(SourceAnimation);
 
-	if (AnimationTemplatePtr->IsValid())
-	{
+	if (AnimationTemplatePtr->IsValid()) {
 		return BS_AnimationTemplateRegistry::GetInstance().ResolvePtr(AnimationTemplatePtr);
-	}
-	else
-	{
+	} else {
 		delete AnimationTemplatePtr;
 		return 0;
 	}
@@ -70,16 +66,12 @@
 
 // -----------------------------------------------------------------------------
 
-unsigned int BS_AnimationTemplate::Create(const BS_AnimationTemplate & Other)
-{
-	BS_AnimationTemplate * AnimationTemplatePtr = new BS_AnimationTemplate(Other);
+unsigned int BS_AnimationTemplate::Create(const BS_AnimationTemplate &Other) {
+	BS_AnimationTemplate *AnimationTemplatePtr = new BS_AnimationTemplate(Other);
 
-	if (AnimationTemplatePtr->IsValid())
-	{
+	if (AnimationTemplatePtr->IsValid()) {
 		return BS_AnimationTemplateRegistry::GetInstance().ResolvePtr(AnimationTemplatePtr);
-	}
-	else
-	{
+	} else {
 		delete AnimationTemplatePtr;
 		return 0;
 	}
@@ -87,16 +79,12 @@
 
 // -----------------------------------------------------------------------------
 
-unsigned int BS_AnimationTemplate::Create(BS_InputPersistenceBlock & Reader, unsigned int Handle)
-{
-	BS_AnimationTemplate * AnimationTemplatePtr = new BS_AnimationTemplate(Reader, Handle);
+unsigned int BS_AnimationTemplate::Create(BS_InputPersistenceBlock &Reader, unsigned int Handle) {
+	BS_AnimationTemplate *AnimationTemplatePtr = new BS_AnimationTemplate(Reader, Handle);
 
-	if (AnimationTemplatePtr->IsValid())
-	{
+	if (AnimationTemplatePtr->IsValid()) {
 		return BS_AnimationTemplateRegistry::GetInstance().ResolvePtr(AnimationTemplatePtr);
-	}
-	else
-	{
+	} else {
 		delete AnimationTemplatePtr;
 		return 0;
 	}
@@ -104,8 +92,7 @@
 
 // -----------------------------------------------------------------------------
 
-BS_AnimationTemplate::BS_AnimationTemplate(const Common::String & SourceAnimation)
-{
+BS_AnimationTemplate::BS_AnimationTemplate(const Common::String &SourceAnimation) {
 	// Objekt registrieren.
 	BS_AnimationTemplateRegistry::GetInstance().RegisterObject(this);
 
@@ -120,8 +107,7 @@
 
 // -----------------------------------------------------------------------------
 
-BS_AnimationTemplate::BS_AnimationTemplate(const BS_AnimationTemplate & Other)
-{
+BS_AnimationTemplate::BS_AnimationTemplate(const BS_AnimationTemplate &Other) {
 	// Objekt registrieren.
 	BS_AnimationTemplateRegistry::GetInstance().RegisterObject(this);
 
@@ -147,23 +133,20 @@
 
 // -----------------------------------------------------------------------------
 
-BS_AnimationTemplate::BS_AnimationTemplate(BS_InputPersistenceBlock & Reader, unsigned int Handle)
-{
+BS_AnimationTemplate::BS_AnimationTemplate(BS_InputPersistenceBlock &Reader, unsigned int Handle) {
 	// Objekt registrieren.
-	BS_AnimationTemplateRegistry::GetInstance().RegisterObject(this, Handle);	
+	BS_AnimationTemplateRegistry::GetInstance().RegisterObject(this, Handle);
 
 	// Objekt laden.
-	m_Valid	= Unpersist(Reader);
+	m_Valid = Unpersist(Reader);
 }
 
 // -----------------------------------------------------------------------------
 
-BS_AnimationResource * BS_AnimationTemplate::RequestSourceAnimation(const Common::String & SourceAnimation) const
-{
-	BS_ResourceManager * RMPtr = BS_Kernel::GetInstance()->GetResourceManager();
-	BS_Resource * ResourcePtr;
-	if (NULL == (ResourcePtr = RMPtr->RequestResource(SourceAnimation)) || ResourcePtr->GetType() != BS_Resource::TYPE_ANIMATION)
-	{
+BS_AnimationResource *BS_AnimationTemplate::RequestSourceAnimation(const Common::String &SourceAnimation) const {
+	BS_ResourceManager *RMPtr = BS_Kernel::GetInstance()->GetResourceManager();
+	BS_Resource *ResourcePtr;
+	if (NULL == (ResourcePtr = RMPtr->RequestResource(SourceAnimation)) || ResourcePtr->GetType() != BS_Resource::TYPE_ANIMATION) {
 		BS_LOG_ERRORLN("The resource \"%s\" could not be requested or is has an invalid type. The animation template can't be created.", SourceAnimation.c_str());
 		return 0;
 	}
@@ -172,11 +155,9 @@
 
 // -----------------------------------------------------------------------------
 
-BS_AnimationTemplate::~BS_AnimationTemplate()
-{
+BS_AnimationTemplate::~BS_AnimationTemplate() {
 	// Animations-Resource freigeben
-	if (m_SourceAnimationPtr)
-	{
+	if (m_SourceAnimationPtr) {
 		m_SourceAnimationPtr->Release();
 	}
 
@@ -186,64 +167,52 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_AnimationTemplate::AddFrame(int Index)
-{
-	if (ValidateSourceIndex(Index))
-	{
+void BS_AnimationTemplate::AddFrame(int Index) {
+	if (ValidateSourceIndex(Index)) {
 		m_Frames.push_back(m_SourceAnimationPtr->GetFrame(Index));
 	}
 }
 
 // -----------------------------------------------------------------------------
 
-void BS_AnimationTemplate::SetFrame(int DestIndex, int SrcIndex)
-{
-	if (ValidateDestIndex(DestIndex) && ValidateSourceIndex(SrcIndex))
-	{
+void BS_AnimationTemplate::SetFrame(int DestIndex, int SrcIndex) {
+	if (ValidateDestIndex(DestIndex) && ValidateSourceIndex(SrcIndex)) {
 		m_Frames[DestIndex] = m_SourceAnimationPtr->GetFrame(SrcIndex);
 	}
 }
 
 // -----------------------------------------------------------------------------
 
-bool BS_AnimationTemplate::ValidateSourceIndex(unsigned int Index) const
-{
-	if (Index > m_SourceAnimationPtr->GetFrameCount())
-	{
+bool BS_AnimationTemplate::ValidateSourceIndex(unsigned int Index) const {
+	if (Index > m_SourceAnimationPtr->GetFrameCount()) {
 		BS_LOG_WARNINGLN("Tried to insert a frame (\"%d\") that does not exist in the source animation (\"%s\"). Ignoring call.",
-						 Index, m_SourceAnimationPtr->GetFileName().c_str());
+		                 Index, m_SourceAnimationPtr->GetFileName().c_str());
 		return false;
-	}
-	else
+	} else
 		return true;
 }
 
 // -----------------------------------------------------------------------------
 
-bool BS_AnimationTemplate::ValidateDestIndex(unsigned int Index) const
-{
-	if (Index > m_Frames.size())
-	{
+bool BS_AnimationTemplate::ValidateDestIndex(unsigned int Index) const {
+	if (Index > m_Frames.size()) {
 		BS_LOG_WARNINGLN("Tried to change a nonexistent frame (\"%d\") in a template animation. Ignoring call.",
-						 Index);
+		                 Index);
 		return false;
-	}
-	else
+	} else
 		return true;
 }
 
 // -----------------------------------------------------------------------------
 
-void BS_AnimationTemplate::SetFPS(int FPS)
-{
+void BS_AnimationTemplate::SetFPS(int FPS) {
 	m_FPS = FPS;
 	m_MillisPerFrame = 1000000 / m_FPS;
 }
 
 // -----------------------------------------------------------------------------
 
-bool BS_AnimationTemplate::Persist(BS_OutputPersistenceBlock & Writer)
-{
+bool BS_AnimationTemplate::Persist(BS_OutputPersistenceBlock &Writer) {
 	bool Result = true;
 
 	// Parent persistieren.
@@ -254,8 +223,7 @@
 
 	// Frames einzeln persistieren.
 	Common::Array<const Frame>::const_iterator Iter = m_Frames.begin();
-	while (Iter != m_Frames.end())
-	{
+	while (Iter != m_Frames.end()) {
 		Writer.Write(Iter->HotspotX);
 		Writer.Write(Iter->HotspotY);
 		Writer.Write(Iter->FlipV);
@@ -274,8 +242,7 @@
 
 // -----------------------------------------------------------------------------
 
-bool BS_AnimationTemplate::Unpersist(BS_InputPersistenceBlock & Reader)
-{
+bool BS_AnimationTemplate::Unpersist(BS_InputPersistenceBlock &Reader) {
 	bool Result = true;
 
 	// Parent wieder herstellen.
@@ -286,8 +253,7 @@
 	Reader.Read(FrameCount);
 
 	// Frames einzeln wieder herstellen.
-	for (unsigned int i = 0; i < FrameCount; ++i)
-	{
+	for (unsigned int i = 0; i < FrameCount; ++i) {
 		Frame frame;
 		Reader.Read(frame.HotspotX);
 		Reader.Read(frame.HotspotY);

Modified: scummvm/trunk/engines/sword25/gfx/animationtemplate.h
===================================================================
--- scummvm/trunk/engines/sword25/gfx/animationtemplate.h	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/gfx/animationtemplate.h	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -59,65 +59,75 @@
 // Klassendefinition
 // -----------------------------------------------------------------------------
 
-class BS_AnimationTemplate : public BS_AnimationDescription
-{
+class BS_AnimationTemplate : public BS_AnimationDescription {
 public:
-	static unsigned int Create(const Common::String & SourceAnimation);
-	static unsigned int Create(const BS_AnimationTemplate & Other);
-	static unsigned int Create(BS_InputPersistenceBlock & Reader, unsigned int Handle);
-	BS_AnimationTemplate * ResolveHandle(unsigned int Handle) const;
+	static unsigned int Create(const Common::String &SourceAnimation);
+	static unsigned int Create(const BS_AnimationTemplate &Other);
+	static unsigned int Create(BS_InputPersistenceBlock &Reader, unsigned int Handle);
+	BS_AnimationTemplate *ResolveHandle(unsigned int Handle) const;
 
 private:
-	BS_AnimationTemplate(const Common::String & SourceAnimation);
-	BS_AnimationTemplate(const BS_AnimationTemplate & Other);
-	BS_AnimationTemplate(BS_InputPersistenceBlock & Reader, unsigned int Handle);
+	BS_AnimationTemplate(const Common::String &SourceAnimation);
+	BS_AnimationTemplate(const BS_AnimationTemplate &Other);
+	BS_AnimationTemplate(BS_InputPersistenceBlock &Reader, unsigned int Handle);
 
 public:
 	~BS_AnimationTemplate();
 
-	virtual const Frame &	GetFrame(unsigned int Index) const { BS_ASSERT(Index < m_Frames.size()); return m_Frames[Index]; }
-	virtual unsigned int	GetFrameCount() const { return m_Frames.size(); }
-	virtual void			Unlock() { delete this; }
+	virtual const Frame    &GetFrame(unsigned int Index) const {
+		BS_ASSERT(Index < m_Frames.size());
+		return m_Frames[Index];
+	}
+	virtual unsigned int    GetFrameCount() const {
+		return m_Frames.size();
+	}
+	virtual void            Unlock() {
+		delete this;
+	}
 
-	bool IsValid() const { return m_Valid; }
+	bool IsValid() const {
+		return m_Valid;
+	}
 
 	/**
-		@brief F\xFCgt einen neuen Frame zur Animation hinzu.
+	    @brief F\xFCgt einen neuen Frame zur Animation hinzu.
 
-		Der Frame wird an das Ende der Animation angeh\xE4ngt.
+	    Der Frame wird an das Ende der Animation angeh\xE4ngt.
 
-		@param Index der Index des Frames in der Quellanimation
+	    @param Index der Index des Frames in der Quellanimation
 	*/
 	void AddFrame(int Index);
 
 	/**
-		@brief \xC4ndert einen bereits in der Animation vorhandenen Frame.
-		@param DestIndex der Index des Frames der \xFCberschrieben werden soll
-		@param SrcIndex der Index des einzuf\xFCgenden Frames in der Quellanimation
+	    @brief \xC4ndert einen bereits in der Animation vorhandenen Frame.
+	    @param DestIndex der Index des Frames der \xFCberschrieben werden soll
+	    @param SrcIndex der Index des einzuf\xFCgenden Frames in der Quellanimation
 	*/
 	void SetFrame(int DestIndex, int SrcIndex);
 
 	/**
-		@brief Setzt den Animationstyp.
-		@param Type der Typ der Animation. Muss aus den enum BS_Animation::ANIMATION_TYPES sein.
+	    @brief Setzt den Animationstyp.
+	    @param Type der Typ der Animation. Muss aus den enum BS_Animation::ANIMATION_TYPES sein.
 	*/
-	void SetAnimationType(BS_Animation::ANIMATION_TYPES Type) { m_AnimationType = Type; }
+	void SetAnimationType(BS_Animation::ANIMATION_TYPES Type) {
+		m_AnimationType = Type;
+	}
 
 	/**
-		@brief Setzt die Abspielgeschwindigkeit.
-		@param FPS die Abspielgeschwindigkeit in Frames pro Sekunde.
+	    @brief Setzt die Abspielgeschwindigkeit.
+	    @param FPS die Abspielgeschwindigkeit in Frames pro Sekunde.
 	*/
 	void SetFPS(int FPS);
 
-	virtual bool Persist(BS_OutputPersistenceBlock & Writer);
-	virtual bool Unpersist(BS_InputPersistenceBlock & Reader);
+	virtual bool Persist(BS_OutputPersistenceBlock &Writer);
+	virtual bool Unpersist(BS_InputPersistenceBlock &Reader);
 
 private:
-	Common::Array<const Frame>	m_Frames;
-	BS_AnimationResource *		m_SourceAnimationPtr;
-	bool						m_Valid;
+	Common::Array<const Frame>  m_Frames;
+	BS_AnimationResource       *m_SourceAnimationPtr;
+	bool                        m_Valid;
 
-	BS_AnimationResource * RequestSourceAnimation(const Common::String & SourceAnimation) const;
+	BS_AnimationResource *RequestSourceAnimation(const Common::String &SourceAnimation) const;
 	bool ValidateSourceIndex(unsigned int Index) const;
 	bool ValidateDestIndex(unsigned int Index) const;
 };

Modified: scummvm/trunk/engines/sword25/gfx/animationtemplateregistry.cpp
===================================================================
--- scummvm/trunk/engines/sword25/gfx/animationtemplateregistry.cpp	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/gfx/animationtemplateregistry.cpp	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -57,22 +57,19 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_AnimationTemplateRegistry::LogErrorLn(const char * Message) const
-{
+void BS_AnimationTemplateRegistry::LogErrorLn(const char *Message) const {
 	BS_LOG_ERRORLN(Message);
 }
 
 // -----------------------------------------------------------------------------
 
-void BS_AnimationTemplateRegistry::LogWarningLn(const char * Message) const
-{
+void BS_AnimationTemplateRegistry::LogWarningLn(const char *Message) const {
 	BS_LOG_WARNINGLN(Message);
 }
 
 // -----------------------------------------------------------------------------
 
-bool BS_AnimationTemplateRegistry::Persist(BS_OutputPersistenceBlock & Writer)
-{
+bool BS_AnimationTemplateRegistry::Persist(BS_OutputPersistenceBlock &Writer) {
 	bool Result = true;
 
 	// Das n\xE4chste zu vergebene Handle schreiben.
@@ -83,8 +80,7 @@
 
 	// Alle BS_AnimationTemplates persistieren.
 	HANDLE2PTR_MAP::const_iterator Iter = m_Handle2PtrMap.begin();
-	while (Iter != m_Handle2PtrMap.end())
-	{
+	while (Iter != m_Handle2PtrMap.end()) {
 		// Handle persistieren.
 		Writer.Write(Iter->first);
 
@@ -99,8 +95,7 @@
 
 // -----------------------------------------------------------------------------
 
-bool BS_AnimationTemplateRegistry::Unpersist(BS_InputPersistenceBlock & Reader)
-{
+bool BS_AnimationTemplateRegistry::Unpersist(BS_InputPersistenceBlock &Reader) {
 	bool Result = true;
 
 	// Das n\xE4chste zu vergebene Handle wieder herstellen.
@@ -114,8 +109,7 @@
 	Reader.Read(AnimationTemplateCount);
 
 	// Alle gespeicherten BS_AnimationTemplates wieder herstellen.
-	for (unsigned int i = 0; i < AnimationTemplateCount; ++i)
-	{
+	for (unsigned int i = 0; i < AnimationTemplateCount; ++i) {
 		// Handle lesen.
 		unsigned int Handle;
 		Reader.Read(Handle);

Modified: scummvm/trunk/engines/sword25/gfx/animationtemplateregistry.h
===================================================================
--- scummvm/trunk/engines/sword25/gfx/animationtemplateregistry.h	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/gfx/animationtemplateregistry.h	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -59,21 +59,19 @@
 // Klassendeklaration
 // -----------------------------------------------------------------------------
 
-class BS_AnimationTemplateRegistry : public BS_ObjectRegistry<BS_AnimationTemplate>, public BS_Persistable
-{
+class BS_AnimationTemplateRegistry : public BS_ObjectRegistry<BS_AnimationTemplate>, public BS_Persistable {
 public:
-	static BS_AnimationTemplateRegistry & GetInstance()
-	{
+	static BS_AnimationTemplateRegistry &GetInstance() {
 		if (!m_InstancePtr.get()) m_InstancePtr.reset(new BS_AnimationTemplateRegistry);
 		return *m_InstancePtr.get();
 	}
 
-	virtual bool Persist(BS_OutputPersistenceBlock & Writer);
-	virtual bool Unpersist(BS_InputPersistenceBlock & Reader);
+	virtual bool Persist(BS_OutputPersistenceBlock &Writer);
+	virtual bool Unpersist(BS_InputPersistenceBlock &Reader);
 
 private:
-	virtual void LogErrorLn(const char * Message) const;
-	virtual void LogWarningLn(const char * Message) const;
+	virtual void LogErrorLn(const char *Message) const;
+	virtual void LogWarningLn(const char *Message) const;
 
 	static std::auto_ptr<BS_AnimationTemplateRegistry> m_InstancePtr;
 };

Modified: scummvm/trunk/engines/sword25/gfx/bitmap.cpp
===================================================================
--- scummvm/trunk/engines/sword25/gfx/bitmap.cpp	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/gfx/bitmap.cpp	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -58,41 +58,35 @@
 	m_ScaleFactorX(1.0f),
 	m_ScaleFactorY(1.0f),
 	m_FlipH(false),
-	m_FlipV(false)
-{
+	m_FlipV(false) {
 }
 
 // -----------------------------------------------------------------------------
 
-BS_Bitmap::~BS_Bitmap()
-{
+BS_Bitmap::~BS_Bitmap() {
 }
 
 // -----------------------------------------------------------------------------
 // Darstellungsart festlegen
 // -----------------------------------------------------------------------------
 
-void BS_Bitmap::SetAlpha(int Alpha)
-{
-	if (!IsAlphaAllowed())
-	{
+void BS_Bitmap::SetAlpha(int Alpha) {
+	if (!IsAlphaAllowed()) {
 		BS_LOG_WARNINGLN("Tried to set alpha value on a bitmap that does not support alpha blending. Call was ignored.");
 		return;
 	}
 
-	if (Alpha < 0 || Alpha > 255)
-	{
+	if (Alpha < 0 || Alpha > 255) {
 		int OldAlpha = Alpha;
 		if (Alpha < 0) Alpha = 0;
 		if (Alpha > 255) Alpha = 255;
 		BS_LOG_WARNINGLN("Tried to set an invalid alpha value (%d) on a bitmap. Value was changed to %d.", OldAlpha, Alpha);
-		
+
 		return;
 	}
 
 	unsigned int NewModulationColor = (m_ModulationColor & 0x00ffffff) | Alpha << 24;
-	if (NewModulationColor != m_ModulationColor)
-	{
+	if (NewModulationColor != m_ModulationColor) {
 		m_ModulationColor = NewModulationColor;
 		ForceRefresh();
 	}
@@ -100,17 +94,14 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Bitmap::SetModulationColor(unsigned int ModulationColor)
-{
-	if (!IsColorModulationAllowed())
-	{
+void BS_Bitmap::SetModulationColor(unsigned int ModulationColor) {
+	if (!IsColorModulationAllowed()) {
 		BS_LOG_WARNINGLN("Tried to set modulation color of a bitmap that does not support color modulation. Call was ignored.");
 		return;
 	}
 
 	unsigned int NewModulationColor = (ModulationColor & 0x00ffffff) | (m_ModulationColor & 0xff000000);
-	if (NewModulationColor != m_ModulationColor)
-	{
+	if (NewModulationColor != m_ModulationColor) {
 		m_ModulationColor = NewModulationColor;
 		ForceRefresh();
 	}
@@ -118,30 +109,25 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Bitmap::SetScaleFactor(float ScaleFactor)
-{
+void BS_Bitmap::SetScaleFactor(float ScaleFactor) {
 	SetScaleFactorX(ScaleFactor);
 	SetScaleFactorY(ScaleFactor);
 }
 
 // -----------------------------------------------------------------------------
 
-void BS_Bitmap::SetScaleFactorX(float ScaleFactorX)
-{
-	if (!IsScalingAllowed())
-	{
+void BS_Bitmap::SetScaleFactorX(float ScaleFactorX) {
+	if (!IsScalingAllowed()) {
 		BS_LOG_WARNINGLN("Tried to set scale factor of a bitmap that does not support scaling. Call was ignored.");
 		return;
 	}
 
-	if (ScaleFactorX < 0)
-	{
+	if (ScaleFactorX < 0) {
 		BS_LOG_WARNINGLN("Tried to set scale factor of a bitmap to a negative value. Call was ignored.");
 		return;
 	}
 
-	if (ScaleFactorX != m_ScaleFactorX)
-	{
+	if (ScaleFactorX != m_ScaleFactorX) {
 		m_ScaleFactorX = ScaleFactorX;
 		m_Width = static_cast<int>(m_OriginalWidth * m_ScaleFactorX);
 		if (m_ScaleFactorX <= 0.0f) m_ScaleFactorX = 0.001f;
@@ -151,22 +137,18 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Bitmap::SetScaleFactorY(float ScaleFactorY)
-{
-	if (!IsScalingAllowed())
-	{
+void BS_Bitmap::SetScaleFactorY(float ScaleFactorY) {
+	if (!IsScalingAllowed()) {
 		BS_LOG_WARNINGLN("Tried to set scale factor of a bitmap that does not support scaling. Call was ignored.");
 		return;
 	}
 
-	if (ScaleFactorY < 0)
-	{
+	if (ScaleFactorY < 0) {
 		BS_LOG_WARNINGLN("Tried to set scale factor of a bitmap to a negative value. Call was ignored.");
 		return;
 	}
 
-	if (ScaleFactorY != m_ScaleFactorY)
-	{
+	if (ScaleFactorY != m_ScaleFactorY) {
 		m_ScaleFactorY = ScaleFactorY;
 		m_Height = static_cast<int>(m_OriginalHeight * ScaleFactorY);
 		if (m_ScaleFactorY <= 0.0f) m_ScaleFactorY = 0.001f;
@@ -176,16 +158,14 @@
 
 // -----------------------------------------------------------------------------
 
-void BS_Bitmap::SetFlipH(bool FlipH)
-{
+void BS_Bitmap::SetFlipH(bool FlipH) {
 	m_FlipH = FlipH;
 	ForceRefresh();
 }
 
 // -----------------------------------------------------------------------------
 
-void BS_Bitmap::SetFlipV(bool FlipV)
-{
+void BS_Bitmap::SetFlipV(bool FlipV) {
 	m_FlipV = FlipV;
 	ForceRefresh();
 }
@@ -194,8 +174,7 @@
 // Persistenz
 // -----------------------------------------------------------------------------
 
-bool BS_Bitmap::Persist(BS_OutputPersistenceBlock & Writer)
-{
+bool BS_Bitmap::Persist(BS_OutputPersistenceBlock &Writer) {
 	bool Result = true;
 
 	Result &= BS_RenderObject::Persist(Writer);
@@ -212,8 +191,7 @@
 
 // -----------------------------------------------------------------------------
 
-bool BS_Bitmap::Unpersist(BS_InputPersistenceBlock & Reader)
-{
+bool BS_Bitmap::Unpersist(BS_InputPersistenceBlock &Reader) {
 	bool Result = true;
 
 	Result &= BS_RenderObject::Unpersist(Reader);

Modified: scummvm/trunk/engines/sword25/gfx/bitmap.h
===================================================================
--- scummvm/trunk/engines/sword25/gfx/bitmap.h	2010-10-12 22:31:38 UTC (rev 53221)
+++ scummvm/trunk/engines/sword25/gfx/bitmap.h	2010-10-12 22:35:55 UTC (rev 53222)
@@ -23,7 +23,7 @@
  *
  */
 
-/* 
+/*
  * This code is based on Broken Sword 2.5 engine
  *
  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -48,8 +48,7 @@
 // Klassendeklaration
 // -----------------------------------------------------------------------------
 
-class BS_Bitmap : public BS_RenderObject
-{
+class BS_Bitmap : public BS_RenderObject {
 protected:
 	BS_Bitmap(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, TYPES Type, unsigned int Handle = 0);
 
@@ -58,127 +57,139 @@
 	virtual ~BS_Bitmap();
 
 	/**
-		@brief Setzt den Alphawert des Bitmaps.
-		@param Alpha der neue Alphawert der Bitmaps (0 = keine Deckung, 255 = volle Deckung).
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsAlphaAllowed() true zur\xFCckgibt.
+	    @brief Setzt den Alphawert des Bitmaps.
+	    @param Alpha der neue Alphawert der Bitmaps (0 = keine Deckung, 255 = volle Deckung).
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsAlphaAllowed() true zur\xFCckgibt.
 	*/
 	void SetAlpha(int Alpha);
 
 	/**
-		@brief Setzt die Modulationfarbe der Bitmaps.
-		@param Color eine 24-Bit Farbe, die die Modulationsfarbe des Bitmaps festlegt.
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsColorModulationAllowed() true zur\xFCckgibt.
+	    @brief Setzt die Modulationfarbe der Bitmaps.
+	    @param Color eine 24-Bit Farbe, die die Modulationsfarbe des Bitmaps festlegt.
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsColorModulationAllowed() true zur\xFCckgibt.
 	*/
 	void SetModulationColor(unsigned int ModulationColor);
 
 	/**
-		@brief Setzt den Skalierungsfaktor des Bitmaps.
-		@param ScaleFactor der Faktor um den das Bitmap in beide Richtungen gestreckt werden soll.
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
+	    @brief Setzt den Skalierungsfaktor des Bitmaps.
+	    @param ScaleFactor der Faktor um den das Bitmap in beide Richtungen gestreckt werden soll.
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
 	*/
 	void SetScaleFactor(float ScaleFactor);
 
 	/**
-		@brief Setzt den Skalierungsfaktor der Bitmap auf der X-Achse.
-		@param ScaleFactor der Faktor um den die Bitmap in Richtungen der X-Achse gestreckt werden soll. Dieser Wert muss positiv sein.
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
+	    @brief Setzt den Skalierungsfaktor der Bitmap auf der X-Achse.
+	    @param ScaleFactor der Faktor um den die Bitmap in Richtungen der X-Achse gestreckt werden soll. Dieser Wert muss positiv sein.
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
 	*/
 	void SetScaleFactorX(float ScaleFactorX);
 
 	/**
-		@brief Setzt den Skalierungsfaktor der Bitmap auf der Y-Achse.
-		@param ScaleFactor der Faktor um den die Bitmap in Richtungen der Y-Achse gestreckt werden soll. Dieser Wert muss positiv sein.
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
+	    @brief Setzt den Skalierungsfaktor der Bitmap auf der Y-Achse.
+	    @param ScaleFactor der Faktor um den die Bitmap in Richtungen der Y-Achse gestreckt werden soll. Dieser Wert muss positiv sein.
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
 	*/
 	void SetScaleFactorY(float ScaleFactorY);
 
 	/**
-		@brief Legt fest, ob das Bild an der X-Achse gespiegelt werden soll.
+	    @brief Legt fest, ob das Bild an der X-Achse gespiegelt werden soll.
 	*/
 	void SetFlipH(bool FlipH);
 
 	/**
-		@brief Legt fest, ob das Bild an der Y-Achse gespiegelt werden soll.
+	    @brief Legt fest, ob das Bild an der Y-Achse gespiegelt werden soll.
 	*/
 	void SetFlipV(bool FlipV);
 
 	/**
-		@brief Gibt den aktuellen Alphawert des Bildes zur\xFCck.
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsAlphaAllowed() true zur\xFCckgibt.
+	    @brief Gibt den aktuellen Alphawert des Bildes zur\xFCck.
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsAlphaAllowed() true zur\xFCckgibt.
 	*/
-	int GetAlpha() { return m_ModulationColor >> 24; }
+	int GetAlpha() {
+		return m_ModulationColor >> 24;
+	}
 
 	/**
-		@brief Gibt die aktuelle 24bit RGB Modulationsfarde des Bildes zur\xFCck.
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsColorModulationAllowed() true zur\xFCckgibt.
+	    @brief Gibt die aktuelle 24bit RGB Modulationsfarde des Bildes zur\xFCck.
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsColorModulationAllowed() true zur\xFCckgibt.
 	*/
-	int GetModulationColor() { return m_ModulationColor & 0x00ffffff; }
+	int GetModulationColor() {
+		return m_ModulationColor & 0x00ffffff;
+	}
 
 	/**
-		@brief Gibt den Skalierungsfakter des Bitmaps auf der X-Achse zur\xFCck.
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
+	    @brief Gibt den Skalierungsfakter des Bitmaps auf der X-Achse zur\xFCck.
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
 	*/
-	float GetScaleFactorX() const { return m_ScaleFactorX; }
+	float GetScaleFactorX() const {
+		return m_ScaleFactorX;
+	}
 
 	/**
-		@brief Gibt den Skalierungsfakter des Bitmaps auf der Y-Achse zur\xFCck.
-		@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
+	    @brief Gibt den Skalierungsfakter des Bitmaps auf der Y-Achse zur\xFCck.
+	    @remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zur\xFCckgibt.
 	*/
-	float GetScaleFactorY() const { return m_ScaleFactorY; }
+	float GetScaleFactorY() const {
+		return m_ScaleFactorY;
+	}
 
 	/**
-		@brief Gibt zur\xFCck, ob das Bild an der X-Achse gespiegelt angezeigt wird.
+	    @brief Gibt zur\xFCck, ob das Bild an der X-Achse gespiegelt angezeigt wird.
 	*/
-	bool IsFlipH() { return m_FlipH; }
+	bool IsFlipH() {
+		return m_FlipH;
+	}
 
 	/**
-		@brief Gibt zur\xFCck, ob das Bild an der Y-Achse gespiegelt angezeigt wird.
+	    @brief Gibt zur\xFCck, ob das Bild an der Y-Achse gespiegelt angezeigt wird.
 	*/
-	bool IsFlipV() { return m_FlipV; }
+	bool IsFlipV() {
+		return m_FlipV;
+	}
 
 	// -----------------------------------------------------------------------------
 	// Die folgenden Methoden m\xFCssen alle BS_Bitmap-Klassen implementieren
 	// -----------------------------------------------------------------------------
 
 	/**
-		@brief Liest einen Pixel des Bildes.
-		@param X die X-Koordinate des Pixels.
-		@param Y die Y-Koordinate des Pixels
-		@return Gibt den 32-Bit Farbwert des Pixels an der \xFCbergebenen Koordinate zur\xFCck.
-		@remark Diese Methode sollte auf keine Fall benutzt werden um gr\xF6\xDFere Teile des Bildes zu lesen, da sie sehr langsam ist. Sie ist
-				eher daf\xFCr gedacht einzelne Pixel des Bildes auszulesen.
+	    @brief Liest einen Pixel des Bildes.
+	    @param X die X-Koordinate des Pixels.
+	    @param Y die Y-Koordinate des Pixels
+	    @return Gibt den 32-Bit Farbwert des Pixels an der \xFCbergebenen Koordinate zur\xFCck.
+	    @remark Diese Methode sollte auf keine Fall benutzt werden um gr\xF6\xDFere Teile des Bildes zu lesen, da sie sehr langsam ist. Sie ist
+	            eher daf\xFCr gedacht einzelne Pixel des Bildes auszulesen.
 	*/
 	virtual unsigned int GetPixel(int X, int Y) const = 0;
 
 	/**
-		@brief F\xFCllt den Inhalt des Bildes mit Pixeldaten.
-		@param Pixeldata ein Vector der die Pixeldaten enth\xE4lt. Sie m\xFCssen in dem Farbformat des Bildes vorliegen und es m\xFCssen gen\xFCgend Daten
-			   vorhanden sein, um das ganze Bild zu f\xFCllen.
+	    @brief F\xFCllt den Inhalt des Bildes mit Pixeldaten.
+	    @param Pixeldata ein Vector der die Pixeldaten enth\xE4lt. Sie m\xFCssen in dem Farbformat des Bildes vorliegen und es m\xFCssen gen\xFCgend Daten
+	           vorhanden sein, um das ganze Bild zu f\xFCllen.

@@ Diff output truncated at 100000 characters. @@

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