[Scummvm-cvs-logs] SF.net SVN: scummvm:[53286] scummvm/trunk/engines/sword25/gfx/opengl/ glimage.cpp
sev at users.sourceforge.net
sev at users.sourceforge.net
Wed Oct 13 01:16:44 CEST 2010
Revision: 53286
http://scummvm.svn.sourceforge.net/scummvm/?rev=53286&view=rev
Author: sev
Date: 2010-10-12 23:16:44 +0000 (Tue, 12 Oct 2010)
Log Message:
-----------
SWORD25: Implement image tinting.
Modified Paths:
--------------
scummvm/trunk/engines/sword25/gfx/opengl/glimage.cpp
Modified: scummvm/trunk/engines/sword25/gfx/opengl/glimage.cpp
===================================================================
--- scummvm/trunk/engines/sword25/gfx/opengl/glimage.cpp 2010-10-12 23:16:23 UTC (rev 53285)
+++ scummvm/trunk/engines/sword25/gfx/opengl/glimage.cpp 2010-10-12 23:16:44 UTC (rev 53286)
@@ -169,9 +169,12 @@
Height = m_Height;
ScaleY = (float) Height / (float) m_Height;
- if (Color != 0xffffffff) {
- warning("STUB: Image bg color: %x", Color);
+ if (Color & 0xff000000 != 0xff000000) {
+ warning("STUB: Image transparent bg color: %x", Color);
}
+ int cr = (Color >> 16) & 0xff;
+ int cg = (Color >> 8) & 0xff;
+ int cb = (Color >> 0) & 0xff;
if (ScaleX != 1.0 || ScaleY != 1.0) {
warning("STUB: Sprite scaling (%f x %f)", ScaleX, ScaleY);
@@ -223,17 +226,38 @@
out += 4;
break;
case 255: // Full opacity
- *out++ = r;
- *out++ = g;
- *out++ = b;
+ if (cr != 255)
+ *out++ = (r * cr) >> 8;
+ else
+ *out++ = r;
+
+ if (cg != 255)
+ *out++ = (g * cg) >> 8;
+ else
+ *out++ = g;
+
+ if (cb != 255)
+ *out++ = (b * cb) >> 8;
+ else
+ *out++ = b;
+
*out++ = a;
break;
default: // alpha blending
- *out += (byte)(((r - *out) * a) >> 8);
+ if (cr != 255)
+ *out += ((r - *out) * a * cr) >> 16;
+ else
+ *out += ((r - *out) * a) >> 8;
out++;
- *out += (byte)(((g - *out) * a) >> 8);
+ if (cg != 255)
+ *out += ((g - *out) * a * cg) >> 16;
+ else
+ *out += ((g - *out) * a) >> 8;
out++;
- *out += (byte)(((b - *out) * a) >> 8);
+ if (cb != 255)
+ *out += ((b - *out) * a * cb) >> 16;
+ else
+ *out += ((b - *out) * a) >> 8;
out++;
*out = 255;
out++;
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