[Scummvm-cvs-logs] SF.net SVN: scummvm:[53415] scummvm/trunk/README
hkz at users.sourceforge.net
hkz at users.sourceforge.net
Wed Oct 13 14:57:02 CEST 2010
Revision: 53415
http://scummvm.svn.sourceforge.net/scummvm/?rev=53415&view=rev
Author: hkz
Date: 2010-10-13 12:57:01 +0000 (Wed, 13 Oct 2010)
Log Message:
-----------
README: Mention Italian NES Maniac Mansion
Modified Paths:
--------------
scummvm/trunk/README
Modified: scummvm/trunk/README
===================================================================
--- scummvm/trunk/README 2010-10-13 12:45:14 UTC (rev 53414)
+++ scummvm/trunk/README 2010-10-13 12:57:01 UTC (rev 53415)
@@ -394,9 +394,9 @@
3.3) Maniac Mansion NES notes:
---- -------------------------
-Supported versions are English GB (E), French (F), German (G), Swedish
-(SW) and English US (U). ScummVM requires just the PRG section to run
-and not the whole ROM.
+Supported versions are English GB (E), French (F), German (G), Italian (I),
+Swedish (SW) and English US (U). ScummVM requires just the PRG section
+to run and not the whole ROM.
In order to get the game working, you will have to strip out the first
16 bytes from the ROM you are trying to work with. Any hex editor will
@@ -404,7 +404,7 @@
the hex editor, copy everything from the second row (17th byte) to the
end. After you do this, paste it to a new hex file. Name the new file
"Maniac Mansion (XX).prg" while XX stands for the version you are
-working with (E, F, G, SW, or U). The final size should be exactly
+working with (E, F, G, I, SW, or U). The final size should be exactly
262144 bytes.
If you add the game manually make sure that the platform is set to NES.
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