[Scummvm-cvs-logs] SF.net SVN: scummvm:[53621] scummvm/trunk/engines/sword25

sev at users.sourceforge.net sev at users.sourceforge.net
Tue Oct 19 22:51:21 CEST 2010


Revision: 53621
          http://scummvm.svn.sourceforge.net/scummvm/?rev=53621&view=rev
Author:   sev
Date:     2010-10-19 20:51:21 +0000 (Tue, 19 Oct 2010)

Log Message:
-----------
SWORD25: Enforce code naming conventions in gfx/graphicengine*

Modified Paths:
--------------
    scummvm/trunk/engines/sword25/fmv/movieplayer.cpp
    scummvm/trunk/engines/sword25/gfx/framecounter.cpp
    scummvm/trunk/engines/sword25/gfx/framecounter.h
    scummvm/trunk/engines/sword25/gfx/graphicengine.cpp
    scummvm/trunk/engines/sword25/gfx/graphicengine.h
    scummvm/trunk/engines/sword25/gfx/graphicengine_script.cpp
    scummvm/trunk/engines/sword25/gfx/image/pngloader.cpp
    scummvm/trunk/engines/sword25/gfx/renderobjectmanager.cpp
    scummvm/trunk/engines/sword25/math/geometry_script.cpp

Modified: scummvm/trunk/engines/sword25/fmv/movieplayer.cpp
===================================================================
--- scummvm/trunk/engines/sword25/fmv/movieplayer.cpp	2010-10-19 20:50:29 UTC (rev 53620)
+++ scummvm/trunk/engines/sword25/fmv/movieplayer.cpp	2010-10-19 20:51:21 UTC (rev 53621)
@@ -73,15 +73,15 @@
 	GraphicEngine *pGfx = Kernel::GetInstance()->GetGfx();
 
 #if INDIRECTRENDERING
-	_outputBitmap = pGfx->GetMainPanel()->addDynamicBitmap(_decoder.getWidth(), _decoder.getHeight());
+	_outputBitmap = pGfx->getMainPanel()->addDynamicBitmap(_decoder.getWidth(), _decoder.getHeight());
 	if (!_outputBitmap.isValid()) {
 		BS_LOG_ERRORLN("Output bitmap for movie playback could not be created.");
 		return false;
 	}
 
 	// Skalierung des Ausgabebitmaps berechnen, so dass es m\xF6glichst viel Bildschirmfl\xE4che einnimmt.
-	float screenToVideoWidth = (float)pGfx->GetDisplayWidth() / (float)_outputBitmap->getWidth();
-	float screenToVideoHeight = (float)pGfx->GetDisplayHeight() / (float)_outputBitmap->getHeight();
+	float screenToVideoWidth = (float)pGfx->getDisplayWidth() / (float)_outputBitmap->getWidth();
+	float screenToVideoHeight = (float)pGfx->getDisplayHeight() / (float)_outputBitmap->getHeight();
 	float scaleFactor = MIN(screenToVideoWidth, screenToVideoHeight);
 
 	if (abs((int)(scaleFactor - 1.0f)) < FLT_EPSILON)
@@ -93,13 +93,13 @@
 	_outputBitmap->setZ(z);
 
 	// Ausgabebitmap auf dem Bildschirm zentrieren
-	_outputBitmap->setX((pGfx->GetDisplayWidth() - _outputBitmap->getWidth()) / 2);
-	_outputBitmap->setY((pGfx->GetDisplayHeight() - _outputBitmap->getHeight()) / 2);
+	_outputBitmap->setX((pGfx->getDisplayWidth() - _outputBitmap->getWidth()) / 2);
+	_outputBitmap->setY((pGfx->getDisplayHeight() - _outputBitmap->getHeight()) / 2);
 #else
 	_backSurface = pGfx->getSurface();
 
-	_outX = (pGfx->GetDisplayWidth() - _decoder.getWidth()) / 2;
-	_outY = (pGfx->GetDisplayHeight() - _decoder.getHeight()) / 2;
+	_outX = (pGfx->getDisplayWidth() - _decoder.getWidth()) / 2;
+	_outY = (pGfx->getDisplayHeight() - _decoder.getHeight()) / 2;
 
 	if (_outX < 0)
 		_outX = 0;
@@ -169,8 +169,8 @@
 
 		// Ausgabebitmap auf dem Bildschirm zentrieren
 		GraphicEngine *gfxPtr = Kernel::GetInstance()->GetGfx();
-		_outputBitmap->setX((gfxPtr->GetDisplayWidth() - _outputBitmap->getWidth()) / 2);
-		_outputBitmap->setY((gfxPtr->GetDisplayHeight() - _outputBitmap->getHeight()) / 2);
+		_outputBitmap->setX((gfxPtr->getDisplayWidth() - _outputBitmap->getWidth()) / 2);
+		_outputBitmap->setY((gfxPtr->getDisplayHeight() - _outputBitmap->getHeight()) / 2);
 	}
 }
 

Modified: scummvm/trunk/engines/sword25/gfx/framecounter.cpp
===================================================================
--- scummvm/trunk/engines/sword25/gfx/framecounter.cpp	2010-10-19 20:50:29 UTC (rev 53620)
+++ scummvm/trunk/engines/sword25/gfx/framecounter.cpp	2010-10-19 20:51:21 UTC (rev 53621)
@@ -37,30 +37,30 @@
 
 namespace Sword25 {
 
-Framecounter::Framecounter(int UpdateFrequency) :
-	m_FPS(0),
-	m_FPSCount(0),
-	m_LastUpdateTime(-1) {
-	SetUpdateFrequency(UpdateFrequency);
+Framecounter::Framecounter(int updateFrequency) :
+	_FPS(0),
+	_FPSCount(0),
+	_lastUpdateTime(-1) {
+	setUpdateFrequency(updateFrequency);
 }
 
-void Framecounter::Update() {
+void Framecounter::update() {
 	// Aktuellen Systemtimerstand auslesen
-	uint64 Timer = g_system->getMillis() * 1000;
+	uint64 timer = g_system->getMillis() * 1000;
 
 	// Falls m_LastUpdateTime == -1 ist, wird der Frame-Counter zum ersten Mal aufgerufen und der aktuelle Systemtimer als erster
 	// Messzeitpunkt genommen.
-	if (m_LastUpdateTime == -1)
-		m_LastUpdateTime = Timer;
+	if (_lastUpdateTime == -1)
+		_lastUpdateTime = timer;
 	else {
 		// Die Anzahl der Frames im aktuellen Messzeitraum wird erh\xF6ht.
-		m_FPSCount++;
+		_FPSCount++;
 
 		// Falls der Messzeitraum verstrichen ist, wird die durchschnittliche Framerate berechnet und ein neuer Messzeitraum begonnen.
-		if (Timer - m_LastUpdateTime >= m_UpdateDelay) {
-			m_FPS = static_cast<int>((1000000 * (uint64)m_FPSCount) / (Timer - m_LastUpdateTime));
-			m_LastUpdateTime = Timer;
-			m_FPSCount = 0;
+		if (timer - _lastUpdateTime >= _updateDelay) {
+			_FPS = static_cast<int>((1000000 * (uint64)_FPSCount) / (timer - _lastUpdateTime));
+			_lastUpdateTime = timer;
+			_FPSCount = 0;
 		}
 	}
 }

Modified: scummvm/trunk/engines/sword25/gfx/framecounter.h
===================================================================
--- scummvm/trunk/engines/sword25/gfx/framecounter.h	2010-10-19 20:50:29 UTC (rev 53620)
+++ scummvm/trunk/engines/sword25/gfx/framecounter.h	2010-10-19 20:51:21 UTC (rev 53621)
@@ -40,7 +40,6 @@
 
 namespace Sword25 {
 
-
 /**
  * A simple class that implements a frame counter
  */
@@ -62,37 +61,37 @@
 	 * @param UpdateFrequency   Specifies how often the frame counter should be updated in a sceond.
 	 * The default value is 10.
 	 */
-	Framecounter(int UpdateFrequency = DEFAULT_UPDATE_FREQUENCY);
+	Framecounter(int updateFrequency = DEFAULT_UPDATE_FREQUENCY);
 
 	/**
 	 * Determines how often the frame counter should be updated in a second.
 	 * @param UpdateFrequency   Specifies how often the frame counter should be updated in a second.
 	 */
-	inline void SetUpdateFrequency(int UpdateFrequency);
+	inline void setUpdateFrequency(int updateFrequency);
 
 	/**
 	 * This method must be called once per frame.
 	 */
-	void Update();
+	void update();
 
 	/**
 	 * Returns the current FPS value.
 	 */
-	int GetFPS() const {
-		return m_FPS;
+	int getFPS() const {
+		return _FPS;
 	}
 
 private:
-	int m_FPS;
-	int m_FPSCount;
-	int64 m_LastUpdateTime;
-	uint64 m_UpdateDelay;
+	int _FPS;
+	int _FPSCount;
+	int64 _lastUpdateTime;
+	uint64 _updateDelay;
 };
 
 // Inlines
-void Framecounter::SetUpdateFrequency(int UpdateFrequency) {
+void Framecounter::setUpdateFrequency(int updateFrequency) {
 	// Frequency in time (converted to microseconds)
-	m_UpdateDelay = 1000000 / UpdateFrequency;
+	_updateDelay = 1000000 / updateFrequency;
 }
 
 } // End of namespace Sword25

Modified: scummvm/trunk/engines/sword25/gfx/graphicengine.cpp
===================================================================
--- scummvm/trunk/engines/sword25/gfx/graphicengine.cpp	2010-10-19 20:50:29 UTC (rev 53620)
+++ scummvm/trunk/engines/sword25/gfx/graphicengine.cpp	2010-10-19 20:51:21 UTC (rev 53621)
@@ -68,17 +68,17 @@
 	_width(0),
 	_height(0),
 	_bitDepth(0),
-	m_Windowed(0),
-	m_LastTimeStamp((uint) -1), // max. BS_INT64 um beim ersten Aufruf von _UpdateLastFrameDuration() einen Reset zu erzwingen
-	m_LastFrameDuration(0),
-	m_TimerActive(true),
-	m_FrameTimeSampleSlot(0),
-	m_RepaintedPixels(0),
+	_windowed(0),
+	_lastTimeStamp((uint) -1), // max. BS_INT64 um beim ersten Aufruf von _UpdateLastFrameDuration() einen Reset zu erzwingen
+	_lastFrameDuration(0),
+	_timerActive(true),
+	_frameTimeSampleSlot(0),
+	_repaintedPixels(0),
 	_thumbnail(NULL),
 	ResourceService(pKernel) {
-	m_FrameTimeSamples.resize(FRAMETIME_SAMPLE_COUNT);
+	_frameTimeSamples.resize(FRAMETIME_SAMPLE_COUNT);
 
-	if (!RegisterScriptBindings())
+	if (!registerScriptBindings())
 		BS_LOG_ERRORLN("Script bindings could not be registered.");
 	else
 		BS_LOGLN("Script bindings registered.");
@@ -94,7 +94,7 @@
 	return new GraphicEngine(pKernel);
 }
 
-bool GraphicEngine::Init(int width, int height, int bitDepth, int backbufferCount, bool isWindowed) {
+bool GraphicEngine::init(int width, int height, int bitDepth, int backbufferCount, bool isWindowed_) {
 	// Warnung ausgeben, wenn eine nicht unterst\xFCtzte Bittiefe gew\xE4hlt wurde.
 	if (bitDepth != BIT_DEPTH) {
 		BS_LOG_WARNINGLN("Can't use a bit depth of %d (not supported). Falling back to %d.", bitDepth, BIT_DEPTH);
@@ -111,7 +111,7 @@
 	_width = width;
 	_height = height;
 	_bitDepth = bitDepth;
-	m_Windowed = isWindowed;
+	_windowed = isWindowed_;
 	_screenRect.left = 0;
 	_screenRect.top = 0;
 	_screenRect.right = _width;
@@ -121,26 +121,24 @@
 	_frameBuffer.create(width, height, 4);
 
 	// Standardm\xE4\xDFig ist Vsync an.
-	SetVsync(true);
+	setVsync(true);
 
 	// Layer-Manager initialisieren.
 	_renderObjectManagerPtr.reset(new RenderObjectManager(width, height, backbufferCount + 1));
 
 	// Hauptpanel erstellen
-	m_MainPanelPtr = _renderObjectManagerPtr->getTreeRoot()->addPanel(width, height, BS_ARGB(0, 0, 0, 0));
-	if (!m_MainPanelPtr.isValid())
+	_mainPanelPtr = _renderObjectManagerPtr->getTreeRoot()->addPanel(width, height, BS_ARGB(0, 0, 0, 0));
+	if (!_mainPanelPtr.isValid())
 		return false;
-	m_MainPanelPtr->setVisible(true);
+	_mainPanelPtr->setVisible(true);
 
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
-bool GraphicEngine::StartFrame(bool UpdateAll) {
+bool GraphicEngine::startFrame(bool updateAll) {
 	// Berechnen, wie viel Zeit seit dem letzten Frame vergangen ist.
 	// Dieser Wert kann \xFCber GetLastFrameDuration() von Modulen abgefragt werden, die zeitabh\xE4ngig arbeiten.
-	UpdateLastFrameDuration();
+	updateLastFrameDuration();
 
 	// Den Layer-Manager auf den n\xE4chsten Frame vorbereiten
 	_renderObjectManagerPtr->startFrame();
@@ -148,9 +146,7 @@
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
-bool GraphicEngine::EndFrame() {
+bool GraphicEngine::endFrame() {
 	// Scene zeichnen
 	_renderObjectManagerPtr->render();
 
@@ -166,7 +162,7 @@
 	g_system->updateScreen();
 
 	// Debug-Lines zeichnen
-	if (!m_DebugLines.empty()) {
+	if (!_debugLines.empty()) {
 #if 0
 		glEnable(GL_LINE_SMOOTH);
 		glBegin(GL_LINES);
@@ -188,37 +184,29 @@
 
 		warning("STUB: Drawing debug lines");
 
-		m_DebugLines.clear();
+		_debugLines.clear();
 	}
 
 	// Framecounter aktualisieren
-	m_FPSCounter.Update();
+	_FPSCounter.update();
 
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
-RenderObjectPtr<Panel> GraphicEngine::GetMainPanel() {
-	return m_MainPanelPtr;
+RenderObjectPtr<Panel> GraphicEngine::getMainPanel() {
+	return _mainPanelPtr;
 }
 
-// -----------------------------------------------------------------------------
-
-void GraphicEngine::SetVsync(bool Vsync) {
-	warning("STUB: SetVsync(%d)", Vsync);
+void GraphicEngine::setVsync(bool vsync) {
+	warning("STUB: SetVsync(%d)", vsync);
 }
 
-// -----------------------------------------------------------------------------
+bool GraphicEngine::getVsync() const {
+	warning("STUB: getVsync()");
 
-bool GraphicEngine::GetVsync() const {
-	warning("STUB: GetVsync()");
-
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
 bool GraphicEngine::fill(const Common::Rect *fillRectPtr, uint color) {
 	Common::Rect rect(_width - 1, _height - 1);
 
@@ -268,9 +256,7 @@
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
-Graphics::Surface *GraphicEngine::GetScreenshot() {
+Graphics::Surface *GraphicEngine::getScreenshot() {
 	return &_frameBuffer;
 }
 
@@ -283,9 +269,9 @@
 
 	// Load image for "software buffer" (FIXME: Whatever that means?)
 	if (filename.hasSuffix("_s.png")) {
-		bool Result = false;
-		SWImage *pImage = new SWImage(filename, Result);
-		if (!Result) {
+		bool result = false;
+		SWImage *pImage = new SWImage(filename, result);
+		if (!result) {
 			delete pImage;
 			return 0;
 		}
@@ -301,9 +287,9 @@
 
 	// Load sprite image
 	if (filename.hasSuffix(".png") || filename.hasSuffix(".b25s")) {
-		bool Result = false;
-		RenderedImage *pImage = new RenderedImage(filename, Result);
-		if (!Result) {
+		bool result = false;
+		RenderedImage *pImage = new RenderedImage(filename, result);
+		if (!result) {
 			delete pImage;
 			return 0;
 		}
@@ -328,17 +314,17 @@
 
 		// Datei laden
 		byte *pFileData;
-		uint FileSize;
-		if (!(pFileData = static_cast<byte *>(pPackage->getFile(filename, &FileSize)))) {
+		uint fileSize;
+		if (!(pFileData = static_cast<byte *>(pPackage->getFile(filename, &fileSize)))) {
 			BS_LOG_ERRORLN("File \"%s\" could not be loaded.", filename.c_str());
 			return 0;
 		}
 
-		bool Result = false;
-		VectorImage *pImage = new VectorImage(pFileData, FileSize, Result, filename);
-		if (!Result) {
+		bool result = false;
+		VectorImage *pImage = new VectorImage(pFileData, fileSize, result, filename);
+		if (!result) {
 			delete pImage;
-			delete [] pFileData;
+			delete[] pFileData;
 			return 0;
 		}
 
@@ -394,35 +380,35 @@
 // DEBUGGING
 // -----------------------------------------------------------------------------
 
-void GraphicEngine::DrawDebugLine(const Vertex &Start, const Vertex &End, uint Color) {
-	m_DebugLines.push_back(DebugLine(Start, End, Color));
+void GraphicEngine::drawDebugLine(const Vertex &start, const Vertex &end, uint color) {
+	_debugLines.push_back(DebugLine(start, end, color));
 }
 
-void  GraphicEngine::UpdateLastFrameDuration() {
+void  GraphicEngine::updateLastFrameDuration() {
 	// Record current time
 	const uint currentTime = Kernel::GetInstance()->GetMilliTicks();
 
 	// Compute the elapsed time since the last frame and prevent too big ( > 250 msecs) time jumps.
 	// These can occur when loading save states, during debugging or due to hardware inaccuracies.
-	m_FrameTimeSamples[m_FrameTimeSampleSlot] = static_cast<uint>(currentTime - m_LastTimeStamp);
-	if (m_FrameTimeSamples[m_FrameTimeSampleSlot] > 250000)
-		m_FrameTimeSamples[m_FrameTimeSampleSlot] = 250000;
-	m_FrameTimeSampleSlot = (m_FrameTimeSampleSlot + 1) % FRAMETIME_SAMPLE_COUNT;
+	_frameTimeSamples[_frameTimeSampleSlot] = static_cast<uint>(currentTime - _lastTimeStamp);
+	if (_frameTimeSamples[_frameTimeSampleSlot] > 250000)
+		_frameTimeSamples[_frameTimeSampleSlot] = 250000;
+	_frameTimeSampleSlot = (_frameTimeSampleSlot + 1) % FRAMETIME_SAMPLE_COUNT;
 
 	// Compute the average frame duration over multiple frames to eliminate outliers.
-	Common::Array<uint>::const_iterator it = m_FrameTimeSamples.begin();
+	Common::Array<uint>::const_iterator it = _frameTimeSamples.begin();
 	uint sum = *it;
-	for (it++; it != m_FrameTimeSamples.end(); it++)
+	for (it++; it != _frameTimeSamples.end(); it++)
 		sum += *it;
-	m_LastFrameDuration = sum * 1000 / FRAMETIME_SAMPLE_COUNT;
+	_lastFrameDuration = sum * 1000 / FRAMETIME_SAMPLE_COUNT;
 
 	// Update m_LastTimeStamp with the current frame's timestamp
-	m_LastTimeStamp = currentTime;
+	_lastTimeStamp = currentTime;
 }
 
 namespace {
-bool DoSaveScreenshot(GraphicEngine &graphicEngine, const Common::String &filename) {
-	Graphics::Surface *data = graphicEngine.GetScreenshot();
+bool doSaveScreenshot(GraphicEngine &graphicEngine, const Common::String &filename) {
+	Graphics::Surface *data = graphicEngine.getScreenshot();
 	if (!data) {
 		BS_LOG_ERRORLN("Call to GetScreenshot() failed. Cannot save screenshot.");
 		return false;
@@ -442,11 +428,11 @@
 }
 }
 
-bool GraphicEngine::SaveScreenshot(const Common::String &filename) {
-	return DoSaveScreenshot(*this, filename);
+bool GraphicEngine::saveScreenshot(const Common::String &filename) {
+	return doSaveScreenshot(*this, filename);
 }
 
-bool GraphicEngine::SaveThumbnailScreenshot(const Common::String &filename) {
+bool GraphicEngine::saveThumbnailScreenshot(const Common::String &filename) {
 	// Note: In ScumMVM, rather than saivng the thumbnail to a file, we store it in memory 
 	// until needed when creating savegame files
 	delete _thumbnail;
@@ -454,59 +440,64 @@
 	return true;
 }
 
-void GraphicEngine::ARGBColorToLuaColor(lua_State *L, uint Color) {
-	lua_Number Components[4] = {
-		(Color >> 16) & 0xff,   // Rot
-		(Color >> 8) & 0xff,    // Gr\xFCn
-		Color & 0xff,          // Blau
-		Color >> 24,           // Alpha
+void GraphicEngine::ARGBColorToLuaColor(lua_State *L, uint color) {
+	lua_Number components[4] = {
+		(color >> 16) & 0xff,   // Rot
+		(color >> 8) & 0xff,    // Gr\xFCn
+		color & 0xff,          // Blau
+		color >> 24,           // Alpha
 	};
 
 	lua_newtable(L);
 
 	for (uint i = 1; i <= 4; i++) {
 		lua_pushnumber(L, i);
-		lua_pushnumber(L, Components[i - 1]);
+		lua_pushnumber(L, components[i - 1]);
 		lua_settable(L, -3);
 	}
 }
 
-uint GraphicEngine::LuaColorToARGBColor(lua_State *L, int StackIndex) {
+uint GraphicEngine::luaColorToARGBColor(lua_State *L, int stackIndex) {
 #ifdef DEBUG
 	int __startStackDepth = lua_gettop(L);
 #endif
 
 	// Sicherstellen, dass wir wirklich eine Tabelle betrachten
-	luaL_checktype(L, StackIndex, LUA_TTABLE);
+	luaL_checktype(L, stackIndex, LUA_TTABLE);
 	// Gr\xF6\xDFe der Tabelle auslesen
-	uint n = luaL_getn(L, StackIndex);
+	uint n = luaL_getn(L, stackIndex);
 	// RGB oder RGBA Farben werden unterst\xFCtzt und sonst keine
-	if (n != 3 && n != 4) luaL_argcheck(L, 0, StackIndex, "at least 3 of the 4 color components have to be specified");
+	if (n != 3 && n != 4)
+		luaL_argcheck(L, 0, stackIndex, "at least 3 of the 4 color components have to be specified");
 
-	// Rote Farbkomponente auslesen
-	lua_rawgeti(L, StackIndex, 1);
-	uint Red = static_cast<uint>(lua_tonumber(L, -1));
-	if (!lua_isnumber(L, -1) || Red >= 256) luaL_argcheck(L, 0, StackIndex, "red color component must be an integer between 0 and 255");
+	// Red color component reading
+	lua_rawgeti(L, stackIndex, 1);
+	uint red = static_cast<uint>(lua_tonumber(L, -1));
+	if (!lua_isnumber(L, -1) || red >= 256)
+		luaL_argcheck(L, 0, stackIndex, "red color component must be an integer between 0 and 255");
 	lua_pop(L, 1);
 
-	// Gr\xFCne Farbkomponente auslesen
-	lua_rawgeti(L, StackIndex, 2);
-	uint Green = static_cast<uint>(lua_tonumber(L, -1));
-	if (!lua_isnumber(L, -1) || Green >= 256) luaL_argcheck(L, 0, StackIndex, "green color component must be an integer between 0 and 255");
+	// Green color component reading
+	lua_rawgeti(L, stackIndex, 2);
+	uint green = static_cast<uint>(lua_tonumber(L, -1));
+	if (!lua_isnumber(L, -1) || green >= 256)
+		luaL_argcheck(L, 0, stackIndex, "green color component must be an integer between 0 and 255");
 	lua_pop(L, 1);
 
-	// Blaue Farbkomponente auslesen
-	lua_rawgeti(L, StackIndex, 3);
-	uint Blue = static_cast<uint>(lua_tonumber(L, -1));
-	if (!lua_isnumber(L, -1) || Blue >= 256) luaL_argcheck(L, 0, StackIndex, "blue color component must be an integer between 0 and 255");
+	// Blue color component reading
+	lua_rawgeti(L, stackIndex, 3);
+	uint blue = static_cast<uint>(lua_tonumber(L, -1));
+	if (!lua_isnumber(L, -1) || blue >= 256)
+		luaL_argcheck(L, 0, stackIndex, "blue color component must be an integer between 0 and 255");
 	lua_pop(L, 1);
 
-	// Alpha Farbkomponente auslesen
-	uint Alpha = 0xff;
+	// Alpha color component reading
+	uint alpha = 0xff;
 	if (n == 4) {
-		lua_rawgeti(L, StackIndex, 4);
-		Alpha = static_cast<uint>(lua_tonumber(L, -1));
-		if (!lua_isnumber(L, -1) || Alpha >= 256) luaL_argcheck(L, 0, StackIndex, "alpha color component must be an integer between 0 and 255");
+		lua_rawgeti(L, stackIndex, 4);
+		alpha = static_cast<uint>(lua_tonumber(L, -1));
+		if (!lua_isnumber(L, -1) || alpha >= 256)
+			luaL_argcheck(L, 0, stackIndex, "alpha color component must be an integer between 0 and 255");
 		lua_pop(L, 1);
 	}
 
@@ -514,11 +505,11 @@
 	BS_ASSERT(__startStackDepth == lua_gettop(L));
 #endif
 
-	return (Alpha << 24) | (Red << 16) | (Green << 8) | Blue;
+	return (alpha << 24) | (red << 16) | (green << 8) | blue;
 }
 
 bool GraphicEngine::persist(OutputPersistenceBlock &writer) {
-	writer.write(m_TimerActive);
+	writer.write(_timerActive);
 
 	bool result = _renderObjectManagerPtr->persist(writer);
 
@@ -526,7 +517,7 @@
 }
 
 bool GraphicEngine::unpersist(InputPersistenceBlock &reader) {
-	reader.read(m_TimerActive);
+	reader.read(_timerActive);
 	_renderObjectManagerPtr->unpersist(reader);
 
 	return reader.isGood();

Modified: scummvm/trunk/engines/sword25/gfx/graphicengine.h
===================================================================
--- scummvm/trunk/engines/sword25/gfx/graphicengine.h	2010-10-19 20:50:29 UTC (rev 53620)
+++ scummvm/trunk/engines/sword25/gfx/graphicengine.h	2010-10-19 20:51:21 UTC (rev 53621)
@@ -33,7 +33,7 @@
  */
 
 /*
- * BS_GraphicEngine
+ * GraphicEngine
  * ----------------
  * This the graphics engine interface.
  *
@@ -64,10 +64,8 @@
 class Screenshot;
 class RenderObjectManager;
 
-// Types
 typedef uint BS_COLOR;
 
-// Macros
 #define BS_RGB(R,G,B)       (0xFF000000 | ((R) << 16) | ((G) << 8) | (B))
 #define BS_ARGB(A,R,G,B)    (((A) << 24) | ((R) << 16) | ((G) << 8) | (B))
 
@@ -122,7 +120,7 @@
 	 * @param BackbufferCount   The number of back buffers to be created. The default value is 2
 	 * @param Windowed          Indicates whether the engine is to run in windowed mode.
 	 */
-	bool        Init(int Width = 800, int Height = 600, int BitDepth = 16, int BackbufferCount = 2, bool Windowed = false);
+	bool init(int width = 800, int height = 600, int bitDepth = 16, int backbufferCount = 2, bool windowed = false);
 
 	/**
 	 * Begins rendering a new frame.
@@ -131,7 +129,7 @@
 	 * @param UpdateAll         Specifies whether the renderer should redraw everything on the next frame.
 	 * This feature can be useful if the renderer with Dirty Rectangles works, but sometimes the client may
 	*/
-	bool        StartFrame(bool UpdateAll = false);
+	bool startFrame(bool updateAll = false);
 
 	/**
 	 * Ends the rendering of a frame and draws it on the screen.
@@ -139,7 +137,7 @@
 	 * This method must be at the end of the main loop. After this call, no further Render method may be called.
 	 * This should only be called once for a given previous call to #StartFrame.
 	*/
-	bool        EndFrame();
+	bool endFrame();
 
 	// Debug methods
 
@@ -153,7 +151,7 @@
 	* @param End        The ending point of the line
 	* @param Color      The colour of the line. The default is BS_RGB (255,255,255) (White)
 	*/
-	void        DrawDebugLine(const Vertex &Start, const Vertex &End, uint Color = BS_RGB(255, 255, 255));
+	void drawDebugLine(const Vertex &start, const Vertex &end, uint color = BS_RGB(255, 255, 255));
 
 	/**
 	 * Creates a screenshot of the current frame buffer and writes it to a graphic file in PNG format.
@@ -161,7 +159,7 @@
 	 * Notes: This method should only be called after a call to EndFrame(), and before the next call to StartFrame().
 	 * @param Filename  The filename for the screenshot
 	 */
-	bool SaveScreenshot(const Common::String &Filename);
+	bool saveScreenshot(const Common::String &filename);
 
 	/**
 	 * Creates a thumbnail with the dimensions of 200x125. This will not include the top and bottom of the screen..
@@ -170,7 +168,7 @@
 	 * The frame buffer must have a resolution of 800x600.
 	 * @param Filename  The filename for the screenshot
 	 */
-	bool SaveThumbnailScreenshot(const Common::String &Filename);
+	bool saveThumbnailScreenshot(const Common::String &filename);
 
 	/**
 	 * Reads the current contents of the frame buffer
@@ -180,37 +178,39 @@
 	 * @param Height    Returns the height of the frame buffer
 	 * @param Data      Returns the raw data of the frame buffer as an array of 32-bit colour values.
 	*/
-	Graphics::Surface *GetScreenshot();
+	Graphics::Surface *getScreenshot();
 
 
-	RenderObjectPtr<Panel> GetMainPanel();
+	RenderObjectPtr<Panel> getMainPanel();
 
 	/**
 	 * Specifies the time (in microseconds) since the last frame has passed
 	 */
-	int GetLastFrameDurationMicro() const {
-		if (!m_TimerActive)
+	int getLastFrameDurationMicro() const {
+		if (!_timerActive)
 			return 0;
-		return m_LastFrameDuration;
+		return _lastFrameDuration;
 	}
 
 	/**
 	 * Specifies the time (in microseconds) the previous frame took
 	*/
-	float GetLastFrameDuration() const {
-		if (!m_TimerActive)
+	float getLastFrameDuration() const {
+		if (!_timerActive)
 			return 0;
-		return static_cast<float>(m_LastFrameDuration) / 1000000.0f;
+		return static_cast<float>(_lastFrameDuration) / 1000000.0f;
 	}
 
-	void StopMainTimer() {
-		m_TimerActive = false;
+	void stopMainTimer() {
+		_timerActive = false;
 	}
-	void ResumeMainTimer() {
-		m_TimerActive = true;
+
+	void resumeMainTimer() {
+		_timerActive = true;
 	}
-	float GetSecondaryFrameDuration() const {
-		return static_cast<float>(m_LastFrameDuration) / 1000000.0f;
+
+	float getSecondaryFrameDuration() const {
+		return static_cast<float>(_lastFrameDuration) / 1000000.0f;
 	}
 
 	// Accessor methods
@@ -218,28 +218,28 @@
 	/**
 	 * Returns the width of the output buffer in pixels
 	 */
-	int         GetDisplayWidth() const {
+	int getDisplayWidth() const {
 		return _width;
 	}
 
 	/**
 	 * Returns the height of the output buffer in pixels
 	 */
-	int         GetDisplayHeight() const {
+	int getDisplayHeight() const {
 		return _height;
 	}
 
 	/**
 	 * Returns the bounding box of the output buffer: (0, 0, Width, Height)
 	 */
-	Common::Rect    &GetDisplayRect() {
+	Common::Rect &getDisplayRect() {
 		return _screenRect;
 	}
 
 	/**
 	 * Returns the bit depth of the output buffer
 	 */
-	int         GetBitDepth() {
+	int getBitDepth() {
 		return _bitDepth;
 	}
 
@@ -248,19 +248,19 @@
 	 * Notes: In windowed mode, this setting has no effect.
 	 * @param Vsync     Indicates whether the frame buffer changes are to be synchronised with Vsync.
 	 */
-	void    SetVsync(bool Vsync);
+	void setVsync(bool vsync);
 
 	/**
 	 * Returns true if V-Sync is on.
 	 * Notes: In windowed mode, this setting has no effect.
 	 */
-	bool    GetVsync() const;
+	bool getVsync() const;
 
 	/**
 	 * Returns true if the engine is running in Windowed mode.
 	 */
-	bool    IsWindowed() {
-		return m_Windowed;
+	bool isWindowed() {
+		return _windowed;
 	}
 
 	/**
@@ -272,15 +272,15 @@
 	 * @param Color         The 32-bit colour with which the area is to be filled. The default is BS_RGB(0, 0, 0) (black)
 	 * @note FIf the rectangle is not completely inside the screen, it is automatically clipped.
 	 */
-	bool fill(const Common::Rect *FillRectPtr = 0, uint Color = BS_RGB(0, 0, 0));
+	bool fill(const Common::Rect *fillRectPtr = 0, uint color = BS_RGB(0, 0, 0));
 
 	// Debugging Methods
 
-	int GetFPSCount() const {
-		return m_FPSCounter.GetFPS();
+	int getFPSCount() const {
+		return _FPSCounter.getFPS();
 	}
-	int GetRepaintedPixels() const {
-		return m_RepaintedPixels;
+	int getRepaintedPixels() const {
+		return _repaintedPixels;
 	}
 
 	Graphics::Surface _backSurface;
@@ -299,8 +299,8 @@
 	 * @param ColorFormat   The desired colour format. The parameter must be of type COLOR_FORMATS
 	 * @return              Returns the size of a pixel in bytes. If the colour format is unknown, -1 is returned.
 	 */
-	static int GetPixelSize(GraphicEngine::COLOR_FORMATS ColorFormat) {
-		switch (ColorFormat) {
+	static int getPixelSize(GraphicEngine::COLOR_FORMATS colorFormat) {
+		switch (colorFormat) {
 		case GraphicEngine::CF_ARGB32:
 			return 4;
 		default:
@@ -315,10 +315,10 @@
 	 * @return              Reflects the length of the line in bytes. If the colour format is
 	 * unknown, -1 is returned
 	 */
-	static int CalcPitch(GraphicEngine::COLOR_FORMATS ColorFormat, int Width) {
-		switch (ColorFormat) {
+	static int calcPitch(GraphicEngine::COLOR_FORMATS colorFormat, int width) {
+		switch (colorFormat) {
 		case GraphicEngine::CF_ARGB32:
-			return Width * 4;
+			return width * 4;
 
 		default:
 			BS_ASSERT(false);
@@ -329,69 +329,69 @@
 
 	// Resource-Managing Methods
 	// --------------------------
-	virtual Resource    *loadResource(const Common::String &fileName);
-	virtual bool        canLoadResource(const Common::String &fileName);
+	virtual Resource *loadResource(const Common::String &fileName);
+	virtual bool canLoadResource(const Common::String &fileName);
 
 	// Persistence Methods
 	// -------------------
-	virtual bool persist(OutputPersistenceBlock &Writer);
-	virtual bool unpersist(InputPersistenceBlock &Reader);
+	virtual bool persist(OutputPersistenceBlock &writer);
+	virtual bool unpersist(InputPersistenceBlock &reader);
 
-	static void ARGBColorToLuaColor(lua_State *L, uint Color);
-	static uint LuaColorToARGBColor(lua_State *L, int StackIndex);
+	static void ARGBColorToLuaColor(lua_State *L, uint color);
+	static uint luaColorToARGBColor(lua_State *L, int stackIndex);
 
 protected:
 
 	// Display Variables
 	// -----------------
-	int     _width;
-	int     _height;
+	int _width;
+	int _height;
 	Common::Rect _screenRect;
-	int     _bitDepth;
-	bool    m_Windowed;
+	int _bitDepth;
+	bool _windowed;
 
 	// Debugging Variables
 	// -------------------
-	Framecounter m_FPSCounter;
+	Framecounter _FPSCounter;
 
-	uint    m_RepaintedPixels;
+	uint _repaintedPixels;
 
 	/**
 	 * Calculates the time since the last frame beginning has passed.
 	 */
-	void UpdateLastFrameDuration();
+	void updateLastFrameDuration();
 
 private:
-	bool RegisterScriptBindings();
+	bool registerScriptBindings();
 
 	// LastFrameDuration Variables
 	// ---------------------------
-	uint                      m_LastTimeStamp;
-	uint                m_LastFrameDuration;
-	bool                        m_TimerActive;
-	Common::Array<uint> m_FrameTimeSamples;
-	uint                m_FrameTimeSampleSlot;
+	uint _lastTimeStamp;
+	uint _lastFrameDuration;
+	bool _timerActive;
+	Common::Array<uint> _frameTimeSamples;
+	uint _frameTimeSampleSlot;
 
 private:
 	byte *_backBuffer;
 
-	RenderObjectPtr<Panel> m_MainPanelPtr;
+	RenderObjectPtr<Panel> _mainPanelPtr;
 
-	Common::ScopedPtr<RenderObjectManager>   _renderObjectManagerPtr;
+	Common::ScopedPtr<RenderObjectManager> _renderObjectManagerPtr;
 
 	struct DebugLine {
-		DebugLine(const Vertex &_Start, const Vertex &_End, uint _Color) :
-			Start(_Start),
-			End(_End),
-			Color(_Color) {}
+		DebugLine(const Vertex &start, const Vertex &end, uint color) :
+			_start(start),
+			_end(end),
+			_color(color) {}
 		DebugLine() {}
 
-		Vertex       Start;
-		Vertex       End;
-		uint    Color;
+		Vertex _start;
+		Vertex _end;
+		uint _color;
 	};
 
-	Common::Array<DebugLine> m_DebugLines;
+	Common::Array<DebugLine> _debugLines;
 };
 
 } // End of namespace Sword25

Modified: scummvm/trunk/engines/sword25/gfx/graphicengine_script.cpp
===================================================================
--- scummvm/trunk/engines/sword25/gfx/graphicengine_script.cpp	2010-10-19 20:50:29 UTC (rev 53620)
+++ scummvm/trunk/engines/sword25/gfx/graphicengine_script.cpp	2010-10-19 20:51:21 UTC (rev 53621)
@@ -32,10 +32,6 @@
  *
  */
 
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
 #include "sword25/kernel/common.h"
 #include "sword25/kernel/kernel.h"
 #include "sword25/kernel/callbackregistry.h"
@@ -57,17 +53,11 @@
 
 #define BS_LOG_PREFIX "GRAPHICENGINE"
 
-// -----------------------------------------------------------------------------
-// Callback-Objekte
-// -----------------------------------------------------------------------------
+static bool animationDeleteCallback(uint Data);
+static bool animationActionCallback(uint Data);
+static bool animationLoopPointCallback(uint Data);
 
-static bool AnimationDeleteCallback(uint Data);
-static bool AnimationActionCallback(uint Data);
-static bool AnimationLoopPointCallback(uint Data);
-
 namespace {
-// -------------------------------------------------------------------------
-
 class ActionCallback : public LuaCallback {
 public:
 	ActionCallback(lua_State *L) : LuaCallback(L) {}
@@ -81,25 +71,19 @@
 	}
 };
 
-Common::ScopedPtr<LuaCallback> LoopPointCallbackPtr;
-Common::ScopedPtr<ActionCallback> ActionCallbackPtr;
+Common::ScopedPtr<LuaCallback> loopPointCallbackPtr;
+Common::ScopedPtr<ActionCallback> actionCallbackPtr;
 
-// -------------------------------------------------------------------------
-
 struct CallbackfunctionRegisterer {
 	CallbackfunctionRegisterer() {
-		CallbackRegistry::instance().registerCallbackFunction("LuaLoopPointCB", (void ( *)(int))AnimationLoopPointCallback);
-		CallbackRegistry::instance().registerCallbackFunction("LuaActionCB", (void ( *)(int))AnimationActionCallback);
-		CallbackRegistry::instance().registerCallbackFunction("LuaDeleteCB", (void ( *)(int))AnimationDeleteCallback);
+		CallbackRegistry::instance().registerCallbackFunction("LuaLoopPointCB", (void ( *)(int))animationLoopPointCallback);
+		CallbackRegistry::instance().registerCallbackFunction("LuaActionCB", (void ( *)(int))animationActionCallback);
+		CallbackRegistry::instance().registerCallbackFunction("LuaDeleteCB", (void ( *)(int))animationDeleteCallback);
 	}
 };
 static CallbackfunctionRegisterer Instance;
 }
 
-// -----------------------------------------------------------------------------
-// Constants
-// -----------------------------------------------------------------------------
-
 // Die Strings werden als #defines definiert um Stringkomposition zur Compilezeit zu erm\xF6glichen.
 #define RENDEROBJECT_CLASS_NAME "Gfx.RenderObject"
 #define BITMAP_CLASS_NAME "Gfx.Bitmap"
@@ -109,8 +93,6 @@
 #define ANIMATION_TEMPLATE_CLASS_NAME "Gfx.AnimationTemplate"
 static const char *GFX_LIBRARY_NAME = "Gfx";
 
-// -----------------------------------------------------------------------------
-
 // Wie luaL_checkudata, nur ohne dass kein Fehler erzeugt wird.
 static void *my_checkudata(lua_State *L, int ud, const char *tname) {
 	int top = lua_gettop(L);
@@ -131,23 +113,19 @@
 	return NULL;
 }
 
-// -----------------------------------------------------------------------------
-
-static void NewUintUserData(lua_State *L, uint Value) {
-	void *UserData = lua_newuserdata(L, sizeof(Value));
-	memcpy(UserData, &Value, sizeof(Value));
+static void newUintUserData(lua_State *L, uint value) {
+	void *userData = lua_newuserdata(L, sizeof(value));
+	memcpy(userData, &value, sizeof(value));
 }
 
-// -----------------------------------------------------------------------------
-
-static AnimationTemplate *CheckAnimationTemplate(lua_State *L, int idx = 1) {
+static AnimationTemplate *checkAnimationTemplate(lua_State *L, int idx = 1) {
 	// Der erste Parameter muss vom Typ userdata sein und die Metatable der Klasse Gfx.AnimationTemplate
-	uint AnimationTemplateHandle;
-	if ((AnimationTemplateHandle = *reinterpret_cast<uint *>(my_checkudata(L, idx, ANIMATION_TEMPLATE_CLASS_NAME))) != 0) {
-		AnimationTemplate *AnimationTemplatePtr = AnimationTemplateRegistry::instance().resolveHandle(AnimationTemplateHandle);
-		if (!AnimationTemplatePtr)
-			luaL_error(L, "The animation template with the handle %d does no longer exist.", AnimationTemplateHandle);
-		return AnimationTemplatePtr;
+	uint animationTemplateHandle;
+	if ((animationTemplateHandle = *reinterpret_cast<uint *>(my_checkudata(L, idx, ANIMATION_TEMPLATE_CLASS_NAME))) != 0) {
+		AnimationTemplate *animationTemplatePtr = AnimationTemplateRegistry::instance().resolveHandle(animationTemplateHandle);
+		if (!animationTemplatePtr)
+			luaL_error(L, "The animation template with the handle %d does no longer exist.", animationTemplateHandle);
+		return animationTemplatePtr;
 	} else {
 		luaL_argcheck(L, 0, idx, "'" ANIMATION_TEMPLATE_CLASS_NAME "' expected");
 		return 0;
@@ -155,13 +133,11 @@
 }
 
 
-// -----------------------------------------------------------------------------
-
-static int NewAnimationTemplate(lua_State *L) {
-	uint AnimationTemplateHandle = AnimationTemplate::create(luaL_checkstring(L, 1));
-	AnimationTemplate *AnimationTemplatePtr = AnimationTemplateRegistry::instance().resolveHandle(AnimationTemplateHandle);
-	if (AnimationTemplatePtr && AnimationTemplatePtr->isValid()) {
-		NewUintUserData(L, AnimationTemplateHandle);
+static int newAnimationTemplate(lua_State *L) {
+	uint animationTemplateHandle = AnimationTemplate::create(luaL_checkstring(L, 1));
+	AnimationTemplate *animationTemplatePtr = AnimationTemplateRegistry::instance().resolveHandle(animationTemplateHandle);
+	if (animationTemplatePtr && animationTemplatePtr->isValid()) {
+		newUintUserData(L, animationTemplateHandle);
 		//luaL_getmetatable(L, ANIMATION_TEMPLATE_CLASS_NAME);
 		LuaBindhelper::getMetatable(L, ANIMATION_TEMPLATE_CLASS_NAME);
 		BS_ASSERT(!lua_isnil(L, -1));
@@ -173,45 +149,37 @@
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int AT_AddFrame(lua_State *L) {
-	AnimationTemplate *pAT = CheckAnimationTemplate(L);
+static int at_addFrame(lua_State *L) {
+	AnimationTemplate *pAT = checkAnimationTemplate(L);
 	pAT->addFrame(static_cast<int>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int AT_SetFrame(lua_State *L) {
-	AnimationTemplate *pAT = CheckAnimationTemplate(L);
+static int at_setFrame(lua_State *L) {
+	AnimationTemplate *pAT = checkAnimationTemplate(L);
 	pAT->setFrame(static_cast<int>(luaL_checknumber(L, 2)), static_cast<int>(luaL_checknumber(L, 3)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static bool AnimationTypeStringToNumber(const char *TypeString, Animation::ANIMATION_TYPES &Result) {
-	if (strcmp(TypeString, "jojo") == 0) {
-		Result = Animation::AT_JOJO;
+static bool animationTypeStringToNumber(const char *typeString, Animation::ANIMATION_TYPES &result) {
+	if (strcmp(typeString, "jojo") == 0) {
+		result = Animation::AT_JOJO;
 		return true;
-	} else if (strcmp(TypeString, "loop") == 0) {
-		Result = Animation::AT_LOOP;
+	} else if (strcmp(typeString, "loop") == 0) {
+		result = Animation::AT_LOOP;
 		return true;
-	} else if (strcmp(TypeString, "oneshot") == 0) {
-		Result = Animation::AT_ONESHOT;
+	} else if (strcmp(typeString, "oneshot") == 0) {
+		result = Animation::AT_ONESHOT;
 		return true;
 	} else
 		return false;
 }
 
-// -----------------------------------------------------------------------------
-
-static int AT_SetAnimationType(lua_State *L) {
-	AnimationTemplate *pAT = CheckAnimationTemplate(L);
-	Animation::ANIMATION_TYPES AnimationType;
-	if (AnimationTypeStringToNumber(luaL_checkstring(L, 2), AnimationType)) {
-		pAT->setAnimationType(AnimationType);
+static int at_setAnimationType(lua_State *L) {
+	AnimationTemplate *pAT = checkAnimationTemplate(L);
+	Animation::ANIMATION_TYPES animationType;
+	if (animationTypeStringToNumber(luaL_checkstring(L, 2), animationType)) {
+		pAT->setAnimationType(animationType);
 	} else {
 		luaL_argcheck(L, 0, 2, "Invalid animation type");
 	}
@@ -219,36 +187,28 @@
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int AT_SetFPS(lua_State *L) {
-	AnimationTemplate *pAT = CheckAnimationTemplate(L);
+static int at_setFPS(lua_State *L) {
+	AnimationTemplate *pAT = checkAnimationTemplate(L);
 	pAT->setFPS(static_cast<int>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int AT_Finalize(lua_State *L) {
-	AnimationTemplate *pAT = CheckAnimationTemplate(L);
+static int at_finalize(lua_State *L) {
+	AnimationTemplate *pAT = checkAnimationTemplate(L);
 	delete pAT;
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
 static const luaL_reg ANIMATION_TEMPLATE_METHODS[] = {
-	{"AddFrame", AT_AddFrame},
-	{"SetFrame", AT_SetFrame},
-	{"SetAnimationType", AT_SetAnimationType},
-	{"SetFPS", AT_SetFPS},
-	{"__gc", AT_Finalize},
+	{"AddFrame", at_addFrame},
+	{"SetFrame", at_setFrame},
+	{"SetAnimationType", at_setAnimationType},
+	{"SetFPS", at_setFPS},
+	{"__gc", at_finalize},
 	{0, 0}
 };
 
-// -----------------------------------------------------------------------------
-
-static GraphicEngine *GetGE() {
+static GraphicEngine *getGE() {
 	Kernel *pKernel = Kernel::GetInstance();
 	BS_ASSERT(pKernel);
 	GraphicEngine *pGE = pKernel->GetGfx();
@@ -256,31 +216,29 @@
 	return pGE;
 }
 
-// -----------------------------------------------------------------------------
+static int init(lua_State *L) {
+	GraphicEngine *pGE = getGE();
 
-static int Init(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
-
 	switch (lua_gettop(L)) {
 	case 0:
-		lua_pushbooleancpp(L, pGE->Init());
+		lua_pushbooleancpp(L, pGE->init());
 		break;
 	case 1:
-		lua_pushbooleancpp(L, pGE->Init(static_cast<int>(luaL_checknumber(L, 1))));
+		lua_pushbooleancpp(L, pGE->init(static_cast<int>(luaL_checknumber(L, 1))));
 		break;
 	case 2:
-		lua_pushbooleancpp(L, pGE->Init(static_cast<int>(luaL_checknumber(L, 1)), static_cast<int>(luaL_checknumber(L, 2))));
+		lua_pushbooleancpp(L, pGE->init(static_cast<int>(luaL_checknumber(L, 1)), static_cast<int>(luaL_checknumber(L, 2))));
 		break;
 	case 3:
-		lua_pushbooleancpp(L, pGE->Init(static_cast<int>(luaL_checknumber(L, 1)), static_cast<int>(luaL_checknumber(L, 2)),
+		lua_pushbooleancpp(L, pGE->init(static_cast<int>(luaL_checknumber(L, 1)), static_cast<int>(luaL_checknumber(L, 2)),
 		                                static_cast<int>(luaL_checknumber(L, 3))));
 		break;
 	case 4:
-		lua_pushbooleancpp(L, pGE->Init(static_cast<int>(luaL_checknumber(L, 1)), static_cast<int>(luaL_checknumber(L, 2)),
+		lua_pushbooleancpp(L, pGE->init(static_cast<int>(luaL_checknumber(L, 1)), static_cast<int>(luaL_checknumber(L, 2)),
 		                                static_cast<int>(luaL_checknumber(L, 3)), static_cast<int>(luaL_checknumber(L, 4))));
 		break;
 	default:
-		lua_pushbooleancpp(L, pGE->Init(static_cast<int>(luaL_checknumber(L, 1)), static_cast<int>(luaL_checknumber(L, 2)),
+		lua_pushbooleancpp(L, pGE->init(static_cast<int>(luaL_checknumber(L, 1)), static_cast<int>(luaL_checknumber(L, 2)),
 		                                static_cast<int>(luaL_checknumber(L, 3)), static_cast<int>(luaL_checknumber(L, 4)),
 		                                lua_tobooleancpp(L, 5)));
 	}
@@ -291,14 +249,14 @@
 #endif
 
 	// Main-Panel zum Gfx-Modul hinzuf\xFCgen
-	RenderObjectPtr<Panel> MainPanelPtr(GetGE()->GetMainPanel());
-	BS_ASSERT(MainPanelPtr.isValid());
+	RenderObjectPtr<Panel> mainPanelPtr(getGE()->getMainPanel());
+	BS_ASSERT(mainPanelPtr.isValid());
 
 	lua_pushstring(L, GFX_LIBRARY_NAME);
 	lua_gettable(L, LUA_GLOBALSINDEX);
 	BS_ASSERT(!lua_isnil(L, -1));
 
-	NewUintUserData(L, MainPanelPtr->getHandle());
+	newUintUserData(L, mainPanelPtr->getHandle());
 	BS_ASSERT(!lua_isnil(L, -1));
 	// luaL_getmetatable(L, PANEL_CLASS_NAME);
 	LuaBindhelper::getMetatable(L, PANEL_CLASS_NAME);
@@ -318,213 +276,175 @@
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int startFrame(lua_State *L) {
+	GraphicEngine *pGE = getGE();
 
-static int StartFrame(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
-
 	if (lua_gettop(L) == 0)
-		lua_pushbooleancpp(L, pGE->StartFrame());
+		lua_pushbooleancpp(L, pGE->startFrame());
 	else
-		lua_pushbooleancpp(L, pGE->StartFrame(lua_tobooleancpp(L, 1)));
+		lua_pushbooleancpp(L, pGE->startFrame(lua_tobooleancpp(L, 1)));
 
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int endFrame(lua_State *L) {
+	GraphicEngine *pGE = getGE();
 
-static int EndFrame(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
+	lua_pushbooleancpp(L, pGE->endFrame());
 
-	lua_pushbooleancpp(L, pGE->EndFrame());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int drawDebugLine(lua_State *L) {
+	GraphicEngine *pGE = getGE();
 
-static int DrawDebugLine(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
+	Vertex start;
+	Vertex end;
+	Vertex::luaVertexToVertex(L, 1, start);
+	Vertex::luaVertexToVertex(L, 2, end);
+	pGE->drawDebugLine(start, end, GraphicEngine::luaColorToARGBColor(L, 3));
 
-	Vertex Start;
-	Vertex End;
-	Vertex::luaVertexToVertex(L, 1, Start);
-	Vertex::luaVertexToVertex(L, 2, End);
-	pGE->DrawDebugLine(Start, End, GraphicEngine::LuaColorToARGBColor(L, 3));
-
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
+static int getDisplayWidth(lua_State *L) {
+	GraphicEngine *pGE = getGE();
 
-static int GetDisplayWidth(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
+	lua_pushnumber(L, pGE->getDisplayWidth());
 
-	lua_pushnumber(L, pGE->GetDisplayWidth());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int getDisplayHeight(lua_State *L) {
+	GraphicEngine *pGE = getGE();
 
-static int GetDisplayHeight(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
+	lua_pushnumber(L, pGE->getDisplayHeight());
 
-	lua_pushnumber(L, pGE->GetDisplayHeight());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int getBitDepth(lua_State *L) {
+	GraphicEngine *pGE = getGE();
 
-static int GetBitDepth(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
+	lua_pushnumber(L, pGE->getBitDepth());
 
-	lua_pushnumber(L, pGE->GetBitDepth());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int setVsync(lua_State *L) {
+	GraphicEngine *pGE = getGE();
 
-static int SetVsync(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
+	pGE->setVsync(lua_tobooleancpp(L, 1));
 
-	pGE->SetVsync(lua_tobooleancpp(L, 1));
-
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
+static int isVsync(lua_State *L) {
+	GraphicEngine *pGE = getGE();
 
-static int IsVsync(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
+	lua_pushbooleancpp(L, pGE->getVsync());
 
-	lua_pushbooleancpp(L, pGE->GetVsync());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int isWindowed(lua_State *L) {
+	GraphicEngine *pGE = getGE();
 
-static int IsWindowed(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
+	lua_pushbooleancpp(L, pGE->isWindowed());
 
-	lua_pushbooleancpp(L, pGE->IsWindowed());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int getFPSCount(lua_State *L) {
+	GraphicEngine *pGE = getGE();
 
-static int GetFPSCount(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
+	lua_pushnumber(L, pGE->getFPSCount());
 
-	lua_pushnumber(L, pGE->GetFPSCount());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int getLastFrameDuration(lua_State *L) {
+	GraphicEngine *pGE = getGE();
 
-static int GetLastFrameDuration(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
+	lua_pushnumber(L, pGE->getLastFrameDuration());
 
-	lua_pushnumber(L, pGE->GetLastFrameDuration());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int StopMainTimer(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
-	pGE->StopMainTimer();
+static int stopMainTimer(lua_State *L) {
+	GraphicEngine *pGE = getGE();
+	pGE->stopMainTimer();
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int ResumeMainTimer(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
-	pGE->ResumeMainTimer();
+static int resumeMainTimer(lua_State *L) {
+	GraphicEngine *pGE = getGE();
+	pGE->resumeMainTimer();
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
+static int getSecondaryFrameDuration(lua_State *L) {
+	GraphicEngine *pGE = getGE();
 
-static int GetSecondaryFrameDuration(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
+	lua_pushnumber(L, pGE->getSecondaryFrameDuration());
 
-	lua_pushnumber(L, pGE->GetSecondaryFrameDuration());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int SaveScreenshot(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
-	lua_pushbooleancpp(L, pGE->SaveScreenshot(luaL_checkstring(L, 1)));
+static int saveScreenshot(lua_State *L) {
+	GraphicEngine *pGE = getGE();
+	lua_pushbooleancpp(L, pGE->saveScreenshot(luaL_checkstring(L, 1)));
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int SaveThumbnailScreenshot(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
-	lua_pushbooleancpp(L, pGE->SaveThumbnailScreenshot(luaL_checkstring(L, 1)));
+static int saveThumbnailScreenshot(lua_State *L) {
+	GraphicEngine *pGE = getGE();
+	lua_pushbooleancpp(L, pGE->saveThumbnailScreenshot(luaL_checkstring(L, 1)));
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int GetRepaintedPixels(lua_State *L) {
-	GraphicEngine *pGE = GetGE();
-	lua_pushnumber(L, static_cast<lua_Number>(pGE->GetRepaintedPixels()));
+static int getRepaintedPixels(lua_State *L) {
+	GraphicEngine *pGE = getGE();
+	lua_pushnumber(L, static_cast<lua_Number>(pGE->getRepaintedPixels()));
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
 static const luaL_reg GFX_FUNCTIONS[] = {
-	{"Init", Init},
-	{"StartFrame", StartFrame},
-	{"EndFrame", EndFrame},
-	{"DrawDebugLine", DrawDebugLine},
-	{"SetVsync", SetVsync},
-	{"GetDisplayWidth", GetDisplayWidth},
-	{"GetDisplayHeight", GetDisplayHeight},
-	{"GetBitDepth", GetBitDepth},
-	{"IsVsync", IsVsync},
-	{"IsWindowed", IsWindowed},
-	{"GetFPSCount", GetFPSCount},
-	{"GetLastFrameDuration", GetLastFrameDuration},
-	{"StopMainTimer", StopMainTimer},
-	{"ResumeMainTimer", ResumeMainTimer},
-	{"GetSecondaryFrameDuration", GetSecondaryFrameDuration},
-	{"SaveScreenshot", SaveScreenshot},
-	{"NewAnimationTemplate", NewAnimationTemplate},
-	{"GetRepaintedPixels", GetRepaintedPixels},
-	{"SaveThumbnailScreenshot", SaveThumbnailScreenshot},
+	{"Init", init},
+	{"StartFrame", startFrame},
+	{"EndFrame", endFrame},
+	{"DrawDebugLine", drawDebugLine},
+	{"SetVsync", setVsync},
+	{"GetDisplayWidth", getDisplayWidth},
+	{"GetDisplayHeight", getDisplayHeight},
+	{"GetBitDepth", getBitDepth},
+	{"IsVsync", isVsync},
+	{"IsWindowed", isWindowed},
+	{"GetFPSCount", getFPSCount},
+	{"GetLastFrameDuration", getLastFrameDuration},
+	{"StopMainTimer", stopMainTimer},
+	{"ResumeMainTimer", resumeMainTimer},
+	{"GetSecondaryFrameDuration", getSecondaryFrameDuration},
+	{"SaveScreenshot", saveScreenshot},
+	{"NewAnimationTemplate", newAnimationTemplate},
+	{"GetRepaintedPixels", getRepaintedPixels},
+	{"SaveThumbnailScreenshot", saveThumbnailScreenshot},
 	{0, 0}
 };
 
-// -----------------------------------------------------------------------------
-
-static RenderObjectPtr<RenderObject> CheckRenderObject(lua_State *L, bool ErrorIfRemoved = true) {
+static RenderObjectPtr<RenderObject> checkRenderObject(lua_State *L, bool errorIfRemoved = true) {
 	// Der erste Parameter muss vom Typ userdata sein und die Metatable einer Klasse haben, die von Gfx.RenderObject "erbt".
-	uint *UserDataPtr;
-	if ((UserDataPtr = (uint *) my_checkudata(L, 1, BITMAP_CLASS_NAME)) != 0 ||
-	        (UserDataPtr = (uint *) my_checkudata(L, 1, ANIMATION_CLASS_NAME)) != 0 ||
-	        (UserDataPtr = (uint *) my_checkudata(L, 1, PANEL_CLASS_NAME)) != 0 ||
-	        (UserDataPtr = (uint *) my_checkudata(L, 1, TEXT_CLASS_NAME)) != 0) {
-		RenderObjectPtr<RenderObject> ROPtr(* UserDataPtr);
-		if (ROPtr.isValid())
-			return ROPtr;
+	uint *userDataPtr;
+	if ((userDataPtr = (uint *) my_checkudata(L, 1, BITMAP_CLASS_NAME)) != 0 ||
+	        (userDataPtr = (uint *) my_checkudata(L, 1, ANIMATION_CLASS_NAME)) != 0 ||
+	        (userDataPtr = (uint *) my_checkudata(L, 1, PANEL_CLASS_NAME)) != 0 ||
+	        (userDataPtr = (uint *) my_checkudata(L, 1, TEXT_CLASS_NAME)) != 0) {
+		RenderObjectPtr<RenderObject> roPtr(*userDataPtr);
+		if (roPtr.isValid())
+			return roPtr;
 		else {
-			if (ErrorIfRemoved)
-				luaL_error(L, "The renderobject with the handle %d does no longer exist.", * UserDataPtr);
+			if (errorIfRemoved)
+				luaL_error(L, "The renderobject with the handle %d does no longer exist.", *userDataPtr);
 		}
 	} else {
 		luaL_argcheck(L, 0, 1, "'" RENDEROBJECT_CLASS_NAME "' expected");
@@ -533,143 +453,115 @@
 	return RenderObjectPtr<RenderObject>();
 }
 
-// -----------------------------------------------------------------------------
-
-static int RO_SetPos(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	Vertex Pos;
-	Vertex::luaVertexToVertex(L, 2, Pos);
-	ROPtr->setPos(Pos.x, Pos.y);
+static int ro_setPos(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	Vertex pos;
+	Vertex::luaVertexToVertex(L, 2, pos);
+	roPtr->setPos(pos.x, pos.y);
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int RO_SetX(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	ROPtr->setX(static_cast<int>(luaL_checknumber(L, 2)));
+static int ro_setX(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	roPtr->setX(static_cast<int>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int RO_SetY(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	ROPtr->setY(static_cast<int>(luaL_checknumber(L, 2)));
+static int ro_setY(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	roPtr->setY(static_cast<int>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int RO_SetZ(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	ROPtr->setZ(static_cast<int>(luaL_checknumber(L, 2)));
+static int ro_setZ(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	roPtr->setZ(static_cast<int>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int RO_SetVisible(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	ROPtr->setVisible(lua_tobooleancpp(L, 2));
+static int ro_setVisible(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	roPtr->setVisible(lua_tobooleancpp(L, 2));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
+static int ro_getX(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	lua_pushnumber(L, roPtr->getX());
 
-static int RO_GetX(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	lua_pushnumber(L, ROPtr->getX());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int ro_getY(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	lua_pushnumber(L, roPtr->getY());
 
-static int RO_GetY(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	lua_pushnumber(L, ROPtr->getY());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int ro_getZ(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	lua_pushnumber(L, roPtr->getZ());
 
-static int RO_GetZ(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	lua_pushnumber(L, ROPtr->getZ());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int ro_getAbsoluteX(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	lua_pushnumber(L, roPtr->getAbsoluteX());
 
-static int RO_GetAbsoluteX(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	lua_pushnumber(L, ROPtr->getAbsoluteX());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int ro_getAbsoluteY(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	lua_pushnumber(L, roPtr->getAbsoluteY());
 
-static int RO_GetAbsoluteY(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	lua_pushnumber(L, ROPtr->getAbsoluteY());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int ro_getWidth(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	lua_pushnumber(L, roPtr->getWidth());
 
-static int RO_GetWidth(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	lua_pushnumber(L, ROPtr->getWidth());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int ro_getHeight(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	lua_pushnumber(L, roPtr->getHeight());
 
-static int RO_GetHeight(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	lua_pushnumber(L, ROPtr->getHeight());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int ro_isVisible(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	lua_pushbooleancpp(L, roPtr->isVisible());
 
-static int RO_IsVisible(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	lua_pushbooleancpp(L, ROPtr->isVisible());
-
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int RO_AddPanel(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	RenderObjectPtr<Panel> PanelPtr = ROPtr->addPanel(static_cast<int>(luaL_checknumber(L, 2)),
+static int ro_addPanel(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	RenderObjectPtr<Panel> panelPtr = roPtr->addPanel(static_cast<int>(luaL_checknumber(L, 2)),
 	                                        static_cast<int>(luaL_checknumber(L, 3)),
-	                                        GraphicEngine::LuaColorToARGBColor(L, 4));
-	if (PanelPtr.isValid()) {
-		NewUintUserData(L, PanelPtr->getHandle());
+	                                        GraphicEngine::luaColorToARGBColor(L, 4));
+	if (panelPtr.isValid()) {
+		newUintUserData(L, panelPtr->getHandle());
 		// luaL_getmetatable(L, PANEL_CLASS_NAME);
 		LuaBindhelper::getMetatable(L, PANEL_CLASS_NAME);
 		BS_ASSERT(!lua_isnil(L, -1));
@@ -680,14 +572,12 @@
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int RO_AddBitmap(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	RenderObjectPtr<Bitmap> BitmaPtr = ROPtr->addBitmap(luaL_checkstring(L, 2));
-	if (BitmaPtr.isValid()) {
-		NewUintUserData(L, BitmaPtr->getHandle());
+static int ro_addBitmap(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	RenderObjectPtr<Bitmap> bitmaPtr = roPtr->addBitmap(luaL_checkstring(L, 2));
+	if (bitmaPtr.isValid()) {
+		newUintUserData(L, bitmaPtr->getHandle());
 		// luaL_getmetatable(L, BITMAP_CLASS_NAME);
 		LuaBindhelper::getMetatable(L, BITMAP_CLASS_NAME);
 		BS_ASSERT(!lua_isnil(L, -1));
@@ -698,18 +588,18 @@
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int ro_addText(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
 
-static int RO_AddText(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
+	RenderObjectPtr<Text> textPtr;
+	if (lua_gettop(L) >= 3)
+		textPtr = roPtr->addText(luaL_checkstring(L, 2), luaL_checkstring(L, 3));
+	else
+		textPtr = roPtr->addText(luaL_checkstring(L, 2));
 
-	RenderObjectPtr<Text> TextPtr;
-	if (lua_gettop(L) >= 3) TextPtr = ROPtr->addText(luaL_checkstring(L, 2), luaL_checkstring(L, 3));
-	else TextPtr = ROPtr->addText(luaL_checkstring(L, 2));
-
-	if (TextPtr.isValid()) {
-		NewUintUserData(L, TextPtr->getHandle());
+	if (textPtr.isValid()) {
+		newUintUserData(L, textPtr->getHandle());
 		// luaL_getmetatable(L, TEXT_CLASS_NAME);
 		LuaBindhelper::getMetatable(L, TEXT_CLASS_NAME);
 		BS_ASSERT(!lua_isnil(L, -1));
@@ -720,69 +610,63 @@
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
+static int ro_addAnimation(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
 
-static int RO_AddAnimation(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-
-	RenderObjectPtr<Animation> AnimationPtr;
+	RenderObjectPtr<Animation> animationPtr;
 	if (lua_type(L, 2) == LUA_TUSERDATA)
-		AnimationPtr = ROPtr->addAnimation(*CheckAnimationTemplate(L, 2));
+		animationPtr = roPtr->addAnimation(*checkAnimationTemplate(L, 2));
 	else
-		AnimationPtr = ROPtr->addAnimation(luaL_checkstring(L, 2));
+		animationPtr = roPtr->addAnimation(luaL_checkstring(L, 2));
 
-	if (AnimationPtr.isValid()) {
-		NewUintUserData(L, AnimationPtr->getHandle());
+	if (animationPtr.isValid()) {
+		newUintUserData(L, animationPtr->getHandle());
 		// luaL_getmetatable(L, ANIMATION_CLASS_NAME);
 		LuaBindhelper::getMetatable(L, ANIMATION_CLASS_NAME);
 		BS_ASSERT(!lua_isnil(L, -1));
 		lua_setmetatable(L, -2);
 
 		// Alle Animationscallbacks registrieren.
-		AnimationPtr->registerDeleteCallback(AnimationDeleteCallback, AnimationPtr->getHandle());
-		AnimationPtr->registerLoopPointCallback(AnimationLoopPointCallback, AnimationPtr->getHandle());
-		AnimationPtr->registerActionCallback(AnimationActionCallback, AnimationPtr->getHandle());
+		animationPtr->registerDeleteCallback(animationDeleteCallback, animationPtr->getHandle());
+		animationPtr->registerLoopPointCallback(animationLoopPointCallback, animationPtr->getHandle());
+		animationPtr->registerActionCallback(animationActionCallback, animationPtr->getHandle());
 	} else
 		lua_pushnil(L);
 
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
 static const luaL_reg RENDEROBJECT_METHODS[] = {
-	{"AddAnimation", RO_AddAnimation},
-	{"AddText", RO_AddText},
-	{"AddBitmap", RO_AddBitmap},
-	{"AddPanel", RO_AddPanel},
-	{"SetPos", RO_SetPos},
-	{"SetX", RO_SetX},
-	{"SetY", RO_SetY},
-	{"SetZ", RO_SetZ},
-	{"SetVisible", RO_SetVisible},
-	{"GetX", RO_GetX},
-	{"GetY", RO_GetY},
-	{"GetZ", RO_GetZ},
-	{"GetAbsoluteX", RO_GetAbsoluteX},
-	{"GetAbsoluteY", RO_GetAbsoluteY},
-	{"GetWidth", RO_GetWidth},
-	{"GetHeight", RO_GetHeight},
-	{"IsVisible", RO_IsVisible},
+	{"AddAnimation", ro_addAnimation},
+	{"AddText", ro_addText},
+	{"AddBitmap", ro_addBitmap},
+	{"AddPanel", ro_addPanel},
+	{"SetPos", ro_setPos},
+	{"SetX", ro_setX},
+	{"SetY", ro_setY},
+	{"SetZ", ro_setZ},
+	{"SetVisible", ro_setVisible},
+	{"GetX", ro_getX},
+	{"GetY", ro_getY},
+	{"GetZ", ro_getZ},
+	{"GetAbsoluteX", ro_getAbsoluteX},
+	{"GetAbsoluteY", ro_getAbsoluteY},
+	{"GetWidth", ro_getWidth},
+	{"GetHeight", ro_getHeight},
+	{"IsVisible", ro_isVisible},
 	{0, 0}
 };
 
-// -----------------------------------------------------------------------------
-
-static RenderObjectPtr<Panel> CheckPanel(lua_State *L) {
+static RenderObjectPtr<Panel> checkPanel(lua_State *L) {
 	// Der erste Parameter muss vom Typ userdata sein und die Metatable der Klasse Gfx.Panel
-	uint *UserDataPtr;
-	if ((UserDataPtr = (uint *) my_checkudata(L, 1, PANEL_CLASS_NAME)) != 0) {
-		RenderObjectPtr<RenderObject> ROPtr(*UserDataPtr);
-		if (ROPtr.isValid()) {
-			return ROPtr->toPanel();
+	uint *userDataPtr;
+	if ((userDataPtr = (uint *)my_checkudata(L, 1, PANEL_CLASS_NAME)) != 0) {
+		RenderObjectPtr<RenderObject> roPtr(*userDataPtr);
+		if (roPtr.isValid()) {
+			return roPtr->toPanel();
 		} else
-			luaL_error(L, "The panel with the handle %d does no longer exist.", *UserDataPtr);
+			luaL_error(L, "The panel with the handle %d does no longer exist.", *userDataPtr);
 	} else {
 		luaL_argcheck(L, 0, 1, "'" PANEL_CLASS_NAME "' expected");
 	}
@@ -790,54 +674,44 @@
 	return RenderObjectPtr<Panel>();
 }
 
-// -----------------------------------------------------------------------------
-
-static int P_GetColor(lua_State *L) {
-	RenderObjectPtr<Panel> PanelPtr = CheckPanel(L);
+static int p_getColor(lua_State *L) {
+	RenderObjectPtr<Panel> PanelPtr = checkPanel(L);
 	BS_ASSERT(PanelPtr.isValid());
 	GraphicEngine::ARGBColorToLuaColor(L, PanelPtr->getColor());
 
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int P_SetColor(lua_State *L) {
-	RenderObjectPtr<Panel> PanelPtr = CheckPanel(L);
+static int p_setColor(lua_State *L) {
+	RenderObjectPtr<Panel> PanelPtr = checkPanel(L);
 	BS_ASSERT(PanelPtr.isValid());
-	PanelPtr->setColor(GraphicEngine::LuaColorToARGBColor(L, 2));
+	PanelPtr->setColor(GraphicEngine::luaColorToARGBColor(L, 2));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int P_Remove(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	ROPtr.erase();
+static int p_remove(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	roPtr.erase();
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
 static const luaL_reg PANEL_METHODS[] = {
-	{"GetColor", P_GetColor},
-	{"SetColor", P_SetColor},
-	{"Remove", P_Remove},
+	{"GetColor", p_getColor},
+	{"SetColor", p_setColor},
+	{"Remove", p_remove},
 	{0, 0}
 };
 
-// -----------------------------------------------------------------------------
-
-static RenderObjectPtr<Bitmap> CheckBitmap(lua_State *L) {
+static RenderObjectPtr<Bitmap> checkBitmap(lua_State *L) {
 	// Der erste Parameter muss vom Typ userdata sein und die Metatable der Klasse Gfx.Bitmap
-	uint *UserDataPtr;
-	if ((UserDataPtr = (uint *) my_checkudata(L, 1, BITMAP_CLASS_NAME)) != 0) {
-		RenderObjectPtr<RenderObject> ROPtr(*UserDataPtr);
-		if (ROPtr.isValid()) {
-			return ROPtr->toBitmap();
+	uint *userDataPtr;
+	if ((userDataPtr = (uint *)my_checkudata(L, 1, BITMAP_CLASS_NAME)) != 0) {
+		RenderObjectPtr<RenderObject> roPtr(*userDataPtr);
+		if (roPtr.isValid()) {
+			return roPtr->toBitmap();
 		} else
-			luaL_error(L, "The bitmap with the handle %d does no longer exist.", *UserDataPtr);
+			luaL_error(L, "The bitmap with the handle %d does no longer exist.", *userDataPtr);
 	} else {
 		luaL_argcheck(L, 0, 1, "'" BITMAP_CLASS_NAME "' expected");
 	}
@@ -845,204 +719,165 @@
 	return RenderObjectPtr<Bitmap>();
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_SetAlpha(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	BitmapPtr->setAlpha(static_cast<uint>(luaL_checknumber(L, 2)));
+static int b_setAlpha(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	bitmapPtr->setAlpha(static_cast<uint>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_SetTintColor(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	BitmapPtr->setModulationColor(GraphicEngine::LuaColorToARGBColor(L, 2));
+static int b_setTintColor(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	bitmapPtr->setModulationColor(GraphicEngine::luaColorToARGBColor(L, 2));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_SetScaleFactor(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	BitmapPtr->setScaleFactor(static_cast<float>(luaL_checknumber(L, 2)));
+static int b_setScaleFactor(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	bitmapPtr->setScaleFactor(static_cast<float>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_SetScaleFactorX(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	BitmapPtr->setScaleFactorX(static_cast<float>(luaL_checknumber(L, 2)));
+static int b_setScaleFactorX(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	bitmapPtr->setScaleFactorX(static_cast<float>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_SetScaleFactorY(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	BitmapPtr->setScaleFactorY(static_cast<float>(luaL_checknumber(L, 2)));
+static int b_setScaleFactorY(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	bitmapPtr->setScaleFactorY(static_cast<float>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_SetFlipH(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	BitmapPtr->setFlipH(lua_tobooleancpp(L, 2));
+static int b_setFlipH(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	bitmapPtr->setFlipH(lua_tobooleancpp(L, 2));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_SetFlipV(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	BitmapPtr->setFlipV(lua_tobooleancpp(L, 2));
+static int b_setFlipV(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	bitmapPtr->setFlipV(lua_tobooleancpp(L, 2));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_GetAlpha(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	lua_pushnumber(L, BitmapPtr->getAlpha());
+static int b_getAlpha(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	lua_pushnumber(L, bitmapPtr->getAlpha());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_GetTintColor(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	GraphicEngine::ARGBColorToLuaColor(L, BitmapPtr->getModulationColor());
+static int b_getTintColor(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	GraphicEngine::ARGBColorToLuaColor(L, bitmapPtr->getModulationColor());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_GetScaleFactorX(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	lua_pushnumber(L, BitmapPtr->getScaleFactorX());
+static int b_getScaleFactorX(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	lua_pushnumber(L, bitmapPtr->getScaleFactorX());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_GetScaleFactorY(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	lua_pushnumber(L, BitmapPtr->getScaleFactorY());
+static int b_getScaleFactorY(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	lua_pushnumber(L, bitmapPtr->getScaleFactorY());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_IsFlipH(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	lua_pushbooleancpp(L, BitmapPtr->isFlipH());
+static int b_isFlipH(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	lua_pushbooleancpp(L, bitmapPtr->isFlipH());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_IsFlipV(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	lua_pushbooleancpp(L, BitmapPtr->isFlipV());
+static int b_isFlipV(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	lua_pushbooleancpp(L, bitmapPtr->isFlipV());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_GetPixel(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
+static int b_getPixel(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
 	Vertex Pos;
 	Vertex::luaVertexToVertex(L, 2, Pos);
-	GraphicEngine::ARGBColorToLuaColor(L, BitmapPtr->getPixel(Pos.x, Pos.y));
+	GraphicEngine::ARGBColorToLuaColor(L, bitmapPtr->getPixel(Pos.x, Pos.y));
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_IsScalingAllowed(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	lua_pushbooleancpp(L, BitmapPtr->isScalingAllowed());
+static int b_isScalingAllowed(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	lua_pushbooleancpp(L, bitmapPtr->isScalingAllowed());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_IsAlphaAllowed(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	lua_pushbooleancpp(L, BitmapPtr->isAlphaAllowed());
+static int b_isAlphaAllowed(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	lua_pushbooleancpp(L, bitmapPtr->isAlphaAllowed());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int B_IsTintingAllowed(lua_State *L) {
-	RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
-	BS_ASSERT(BitmapPtr.isValid());
-	lua_pushbooleancpp(L, BitmapPtr->isColorModulationAllowed());
+static int b_isTintingAllowed(lua_State *L) {
+	RenderObjectPtr<Bitmap> bitmapPtr = checkBitmap(L);
+	BS_ASSERT(bitmapPtr.isValid());
+	lua_pushbooleancpp(L, bitmapPtr->isColorModulationAllowed());
 	return 1;
 }
-// -----------------------------------------------------------------------------
 
-static int B_Remove(lua_State *L) {
-	RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
-	BS_ASSERT(ROPtr.isValid());
-	ROPtr.erase();
+static int b_remove(lua_State *L) {
+	RenderObjectPtr<RenderObject> roPtr = checkRenderObject(L);
+	BS_ASSERT(roPtr.isValid());
+	roPtr.erase();
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
 static const luaL_reg BITMAP_METHODS[] = {
-	{"SetAlpha", B_SetAlpha},
-	{"SetTintColor", B_SetTintColor},
-	{"SetScaleFactor", B_SetScaleFactor},
-	{"SetScaleFactorX", B_SetScaleFactorX},
-	{"SetScaleFactorY", B_SetScaleFactorY},
-	{"SetFlipH", B_SetFlipH},
-	{"SetFlipV", B_SetFlipV},
-	{"GetAlpha", B_GetAlpha},
-	{"GetTintColor", B_GetTintColor},
-	{"GetScaleFactorX", B_GetScaleFactorX},
-	{"GetScaleFactorY", B_GetScaleFactorY},
-	{"IsFlipH", B_IsFlipH},
-	{"IsFlipV", B_IsFlipV},
-	{"GetPixel", B_GetPixel},
-	{"IsScalingAllowed", B_IsScalingAllowed},
-	{"IsAlphaAllowed", B_IsAlphaAllowed},
-	{"IsTintingAllowed", B_IsTintingAllowed},
-	{"Remove", B_Remove},
+	{"SetAlpha", b_setAlpha},
+	{"SetTintColor", b_setTintColor},
+	{"SetScaleFactor", b_setScaleFactor},
+	{"SetScaleFactorX", b_setScaleFactorX},
+	{"SetScaleFactorY", b_setScaleFactorY},
+	{"SetFlipH", b_setFlipH},
+	{"SetFlipV", b_setFlipV},
+	{"GetAlpha", b_getAlpha},
+	{"GetTintColor", b_getTintColor},
+	{"GetScaleFactorX", b_getScaleFactorX},
+	{"GetScaleFactorY", b_getScaleFactorY},
+	{"IsFlipH", b_isFlipH},
+	{"IsFlipV", b_isFlipV},
+	{"GetPixel", b_getPixel},
+	{"IsScalingAllowed", b_isScalingAllowed},
+	{"IsAlphaAllowed", b_isAlphaAllowed},
+	{"IsTintingAllowed", b_isTintingAllowed},
+	{"Remove", b_remove},
 	{0, 0}
 };
 
-// -----------------------------------------------------------------------------
-
-static RenderObjectPtr<Animation> CheckAnimation(lua_State *L) {
+static RenderObjectPtr<Animation> checkAnimation(lua_State *L) {
 	// Der erste Parameter muss vom Typ userdata sein und die Metatable der Klasse Gfx.Animation
-	uint *UserDataPtr;
-	if ((UserDataPtr = (uint *) my_checkudata(L, 1, ANIMATION_CLASS_NAME)) != 0) {
-		RenderObjectPtr<RenderObject> ROPtr(*UserDataPtr);
-		if (ROPtr.isValid())
-			return ROPtr->toAnimation();
+	uint *userDataPtr;
+	if ((userDataPtr = (uint *)my_checkudata(L, 1, ANIMATION_CLASS_NAME)) != 0) {
+		RenderObjectPtr<RenderObject> roPtr(*userDataPtr);
+		if (roPtr.isValid())
+			return roPtr->toAnimation();
 		else {
-			luaL_error(L, "The animation with the handle %d does no longer exist.", *UserDataPtr);
+			luaL_error(L, "The animation with the handle %d does no longer exist.", *userDataPtr);
 		}
 	} else {
 		luaL_argcheck(L, 0, 1, "'" ANIMATION_CLASS_NAME "' expected");
@@ -1051,110 +886,87 @@
 	return RenderObjectPtr<Animation>();
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_Play(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	AnimationPtr->play();
+static int a_play(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	animationPtr->play();
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_Pause(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	AnimationPtr->pause();
+static int a_pause(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	animationPtr->pause();
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_Stop(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	AnimationPtr->stop();
+static int a_stop(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	animationPtr->stop();
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_SetFrame(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	AnimationPtr->setFrame(static_cast<uint>(luaL_checknumber(L, 2)));
+static int a_setFrame(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	animationPtr->setFrame(static_cast<uint>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_SetAlpha(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	AnimationPtr->setAlpha(static_cast<int>(luaL_checknumber(L, 2)));
+static int a_setAlpha(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	animationPtr->setAlpha(static_cast<int>(luaL_checknumber(L, 2)));
 	return 0;
 }
-// -----------------------------------------------------------------------------
 
-static int A_SetTintColor(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	AnimationPtr->setModulationColor(GraphicEngine::LuaColorToARGBColor(L, 2));
+static int a_setTintColor(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	animationPtr->setModulationColor(GraphicEngine::luaColorToARGBColor(L, 2));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_SetScaleFactor(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	AnimationPtr->setScaleFactor(static_cast<float>(luaL_checknumber(L, 2)));
+static int a_setScaleFactor(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	animationPtr->setScaleFactor(static_cast<float>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_SetScaleFactorX(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	AnimationPtr->setScaleFactorX(static_cast<float>(luaL_checknumber(L, 2)));
+static int a_setScaleFactorX(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	animationPtr->setScaleFactorX(static_cast<float>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_SetScaleFactorY(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	AnimationPtr->setScaleFactorY(static_cast<float>(luaL_checknumber(L, 2)));
+static int a_setScaleFactorY(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	animationPtr->setScaleFactorY(static_cast<float>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_GetScaleFactorX(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	lua_pushnumber(L, AnimationPtr->getScaleFactorX());
+static int a_getScaleFactorX(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	lua_pushnumber(L, animationPtr->getScaleFactorX());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_GetScaleFactorY(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	lua_pushnumber(L, AnimationPtr->getScaleFactorY());
+static int a_getScaleFactorY(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	lua_pushnumber(L, animationPtr->getScaleFactorY());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_GetAnimationType(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	switch (AnimationPtr->getAnimationType()) {
+static int a_getAnimationType(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	switch (animationPtr->getAnimationType()) {
 	case Animation::AT_JOJO:
 		lua_pushstring(L, "jojo");
 		break;
@@ -1170,213 +982,176 @@
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_GetFPS(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	lua_pushnumber(L, AnimationPtr->getFPS());
+static int a_getFPS(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	lua_pushnumber(L, animationPtr->getFPS());
 	return 1;
 }
 
-
-// -----------------------------------------------------------------------------
-
-static int A_GetFrameCount(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	lua_pushnumber(L, AnimationPtr->getFrameCount());
+static int a_getFrameCount(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	lua_pushnumber(L, animationPtr->getFrameCount());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_IsScalingAllowed(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	lua_pushbooleancpp(L, AnimationPtr->isScalingAllowed());
+static int a_isScalingAllowed(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	lua_pushbooleancpp(L, animationPtr->isScalingAllowed());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_IsAlphaAllowed(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	lua_pushbooleancpp(L, AnimationPtr->isAlphaAllowed());
+static int a_isAlphaAllowed(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	lua_pushbooleancpp(L, animationPtr->isAlphaAllowed());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_IsTintingAllowed(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	lua_pushbooleancpp(L, AnimationPtr->isColorModulationAllowed());
+static int a_isTintingAllowed(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	lua_pushbooleancpp(L, animationPtr->isColorModulationAllowed());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_GetCurrentFrame(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	lua_pushnumber(L, AnimationPtr->getCurrentFrame());
+static int a_getCurrentFrame(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	lua_pushnumber(L, animationPtr->getCurrentFrame());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_GetCurrentAction(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	lua_pushstring(L, AnimationPtr->getCurrentAction().c_str());
+static int a_getCurrentAction(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	lua_pushstring(L, animationPtr->getCurrentAction().c_str());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_IsPlaying(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	lua_pushbooleancpp(L, AnimationPtr->isRunning());
+static int a_isPlaying(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	lua_pushbooleancpp(L, animationPtr->isRunning());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static bool AnimationLoopPointCallback(uint Handle) {
+static bool animationLoopPointCallback(uint handle) {
 	lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
-	LoopPointCallbackPtr->invokeCallbackFunctions(L, Handle);
+	loopPointCallbackPtr->invokeCallbackFunctions(L, handle);
 
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_RegisterLoopPointCallback(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
+static int a_registerLoopPointCallback(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
 	luaL_checktype(L, 2, LUA_TFUNCTION);
 
 	lua_pushvalue(L, 2);
-	LoopPointCallbackPtr->registerCallbackFunction(L, AnimationPtr->getHandle());
+	loopPointCallbackPtr->registerCallbackFunction(L, animationPtr->getHandle());
 
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_UnregisterLoopPointCallback(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
+static int a_unregisterLoopPointCallback(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
 	luaL_checktype(L, 2, LUA_TFUNCTION);
 
 	lua_pushvalue(L, 2);
-	LoopPointCallbackPtr->unregisterCallbackFunction(L, AnimationPtr->getHandle());
+	loopPointCallbackPtr->unregisterCallbackFunction(L, animationPtr->getHandle());
 
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static bool AnimationActionCallback(uint Handle) {
-	RenderObjectPtr<Animation> AnimationPtr(Handle);
-	if (AnimationPtr.isValid()) {
-		ActionCallbackPtr->Action = AnimationPtr->getCurrentAction();
+static bool animationActionCallback(uint Handle) {
+	RenderObjectPtr<Animation> animationPtr(Handle);
+	if (animationPtr.isValid()) {
+		actionCallbackPtr->Action = animationPtr->getCurrentAction();
 		lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
-		ActionCallbackPtr->invokeCallbackFunctions(L, AnimationPtr->getHandle());
+		actionCallbackPtr->invokeCallbackFunctions(L, animationPtr->getHandle());
 	}
 
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_RegisterActionCallback(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
+static int a_registerActionCallback(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
 	luaL_checktype(L, 2, LUA_TFUNCTION);
 
 	lua_pushvalue(L, 2);
-	ActionCallbackPtr->registerCallbackFunction(L, AnimationPtr->getHandle());
+	actionCallbackPtr->registerCallbackFunction(L, animationPtr->getHandle());
 
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_UnregisterActionCallback(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
+static int a_unregisterActionCallback(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
 	luaL_checktype(L, 2, LUA_TFUNCTION);
 
 	lua_pushvalue(L, 2);
-	ActionCallbackPtr->unregisterCallbackFunction(L, AnimationPtr->getHandle());
+	actionCallbackPtr->unregisterCallbackFunction(L, animationPtr->getHandle());
 
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static bool AnimationDeleteCallback(uint Handle) {
+static bool animationDeleteCallback(uint Handle) {
 	lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
-	LoopPointCallbackPtr->removeAllObjectCallbacks(L, Handle);
+	loopPointCallbackPtr->removeAllObjectCallbacks(L, Handle);
 
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
-static int A_Remove(lua_State *L) {
-	RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L);
-	BS_ASSERT(AnimationPtr.isValid());
-	AnimationPtr.erase();
+static int a_remove(lua_State *L) {
+	RenderObjectPtr<Animation> animationPtr = checkAnimation(L);
+	BS_ASSERT(animationPtr.isValid());
+	animationPtr.erase();
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
 static const luaL_reg ANIMATION_METHODS[] = {
-	{"Play", A_Play},
-	{"Pause", A_Pause},
-	{"Stop", A_Stop},
-	{"SetFrame", A_SetFrame},
-	{"SetAlpha", A_SetAlpha},
-	{"SetTintColor", A_SetTintColor},
-	{"SetScaleFactor", A_SetScaleFactor},
-	{"SetScaleFactorX", A_SetScaleFactorX},
-	{"SetScaleFactorY", A_SetScaleFactorY},
-	{"GetScaleFactorX", A_GetScaleFactorX},
-	{"GetScaleFactorY", A_GetScaleFactorY},
-	{"GetAnimationType", A_GetAnimationType},
-	{"GetFPS", A_GetFPS},
-	{"GetFrameCount", A_GetFrameCount},
-	{"IsScalingAllowed", A_IsScalingAllowed},
-	{"IsAlphaAllowed", A_IsAlphaAllowed},
-	{"IsTintingAllowed", A_IsTintingAllowed},
-	{"GetCurrentFrame", A_GetCurrentFrame},
-	{"GetCurrentAction", A_GetCurrentAction},
-	{"IsPlaying", A_IsPlaying},
-	{"RegisterLoopPointCallback", A_RegisterLoopPointCallback},
-	{"UnregisterLoopPointCallback", A_UnregisterLoopPointCallback},
-	{"RegisterActionCallback", A_RegisterActionCallback},
-	{"UnregisterActionCallback", A_UnregisterActionCallback},
-	{"Remove", A_Remove},
+	{"Play", a_play},
+	{"Pause", a_pause},
+	{"Stop", a_stop},
+	{"SetFrame", a_setFrame},
+	{"SetAlpha", a_setAlpha},
+	{"SetTintColor", a_setTintColor},
+	{"SetScaleFactor", a_setScaleFactor},
+	{"SetScaleFactorX", a_setScaleFactorX},
+	{"SetScaleFactorY", a_setScaleFactorY},
+	{"GetScaleFactorX", a_getScaleFactorX},
+	{"GetScaleFactorY", a_getScaleFactorY},
+	{"GetAnimationType", a_getAnimationType},
+	{"GetFPS", a_getFPS},
+	{"GetFrameCount", a_getFrameCount},
+	{"IsScalingAllowed", a_isScalingAllowed},
+	{"IsAlphaAllowed", a_isAlphaAllowed},
+	{"IsTintingAllowed", a_isTintingAllowed},
+	{"GetCurrentFrame", a_getCurrentFrame},
+	{"GetCurrentAction", a_getCurrentAction},
+	{"IsPlaying", a_isPlaying},
+	{"RegisterLoopPointCallback", a_registerLoopPointCallback},
+	{"UnregisterLoopPointCallback", a_unregisterLoopPointCallback},
+	{"RegisterActionCallback", a_registerActionCallback},
+	{"UnregisterActionCallback", a_unregisterActionCallback},
+	{"Remove", a_remove},
 	{0, 0}
 };
 
-// -----------------------------------------------------------------------------
-
-static RenderObjectPtr<Text> CheckText(lua_State *L) {
+static RenderObjectPtr<Text> checkText(lua_State *L) {
 	// Der erste Parameter muss vom Typ userdata sein und die Metatable der Klasse Gfx.Text
-	uint *UserDataPtr;
-	if ((UserDataPtr = (uint *) my_checkudata(L, 1, TEXT_CLASS_NAME)) != 0) {
-		RenderObjectPtr<RenderObject> ROPtr(*UserDataPtr);
-		if (ROPtr.isValid())
-			return ROPtr->toText();
+	uint *userDataPtr;
+	if ((userDataPtr = (uint *)my_checkudata(L, 1, TEXT_CLASS_NAME)) != 0) {
+		RenderObjectPtr<RenderObject> roPtr(*userDataPtr);
+		if (roPtr.isValid())
+			return roPtr->toText();
 		else
-			luaL_error(L, "The text with the handle %d does no longer exist.", *UserDataPtr);
+			luaL_error(L, "The text with the handle %d does no longer exist.", *userDataPtr);
 	} else {
 		luaL_argcheck(L, 0, 1, "'" TEXT_CLASS_NAME "' expected");
 	}
@@ -1384,145 +1159,115 @@
 	return RenderObjectPtr<Text>();
 }
 
-// -----------------------------------------------------------------------------
-
-static int T_SetFont(lua_State *L) {
-	RenderObjectPtr<Text> TextPtr = CheckText(L);
-	BS_ASSERT(TextPtr.isValid());
-	TextPtr->SetFont(luaL_checkstring(L, 2));
+static int t_setFont(lua_State *L) {
+	RenderObjectPtr<Text> textPtr = checkText(L);
+	BS_ASSERT(textPtr.isValid());
+	textPtr->SetFont(luaL_checkstring(L, 2));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int T_SetText(lua_State *L) {
-	RenderObjectPtr<Text> TextPtr = CheckText(L);
-	BS_ASSERT(TextPtr.isValid());
-	TextPtr->SetText(luaL_checkstring(L, 2));
+static int t_setText(lua_State *L) {
+	RenderObjectPtr<Text> textPtr = checkText(L);
+	BS_ASSERT(textPtr.isValid());
+	textPtr->SetText(luaL_checkstring(L, 2));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int T_SetAlpha(lua_State *L) {
-	RenderObjectPtr<Text> TextPtr = CheckText(L);
-	BS_ASSERT(TextPtr.isValid());
-	TextPtr->setAlpha(static_cast<int>(luaL_checknumber(L, 2)));
+static int t_setAlpha(lua_State *L) {
+	RenderObjectPtr<Text> textPtr = checkText(L);
+	BS_ASSERT(textPtr.isValid());
+	textPtr->setAlpha(static_cast<int>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int T_SetColor(lua_State *L) {
-	RenderObjectPtr<Text> TextPtr = CheckText(L);
-	BS_ASSERT(TextPtr.isValid());
-	TextPtr->setColor(GraphicEngine::LuaColorToARGBColor(L, 2));
+static int t_setColor(lua_State *L) {
+	RenderObjectPtr<Text> textPtr = checkText(L);
+	BS_ASSERT(textPtr.isValid());
+	textPtr->setColor(GraphicEngine::luaColorToARGBColor(L, 2));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int T_SetAutoWrap(lua_State *L) {
-	RenderObjectPtr<Text> TextPtr = CheckText(L);
-	BS_ASSERT(TextPtr.isValid());
-	TextPtr->SetAutoWrap(lua_tobooleancpp(L, 2));
+static int t_setAutoWrap(lua_State *L) {
+	RenderObjectPtr<Text> textPtr = checkText(L);
+	BS_ASSERT(textPtr.isValid());
+	textPtr->SetAutoWrap(lua_tobooleancpp(L, 2));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int T_SetAutoWrapThreshold(lua_State *L) {
-	RenderObjectPtr<Text> TextPtr = CheckText(L);
-	BS_ASSERT(TextPtr.isValid());
-	TextPtr->SetAutoWrapThreshold(static_cast<uint>(luaL_checknumber(L, 2)));
+static int t_setAutoWrapThreshold(lua_State *L) {
+	RenderObjectPtr<Text> textPtr = checkText(L);
+	BS_ASSERT(textPtr.isValid());
+	textPtr->SetAutoWrapThreshold(static_cast<uint>(luaL_checknumber(L, 2)));
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
-static int T_GetText(lua_State *L) {
-	RenderObjectPtr<Text> TextPtr = CheckText(L);
-	BS_ASSERT(TextPtr.isValid());
-	lua_pushstring(L, TextPtr->GetText().c_str());
+static int t_getText(lua_State *L) {
+	RenderObjectPtr<Text> textPtr = checkText(L);
+	BS_ASSERT(textPtr.isValid());
+	lua_pushstring(L, textPtr->GetText().c_str());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int T_GetFont(lua_State *L) {
-	RenderObjectPtr<Text> TextPtr = CheckText(L);
-	BS_ASSERT(TextPtr.isValid());
-	lua_pushstring(L, TextPtr->GetFont().c_str());
+static int t_getFont(lua_State *L) {
+	RenderObjectPtr<Text> textPtr = checkText(L);
+	BS_ASSERT(textPtr.isValid());
+	lua_pushstring(L, textPtr->GetFont().c_str());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int T_GetAlpha(lua_State *L) {
-	RenderObjectPtr<Text> TextPtr = CheckText(L);
-	BS_ASSERT(TextPtr.isValid());
-	lua_pushnumber(L, TextPtr->getAlpha());
+static int t_getAlpha(lua_State *L) {
+	RenderObjectPtr<Text> textPtr = checkText(L);
+	BS_ASSERT(textPtr.isValid());
+	lua_pushnumber(L, textPtr->getAlpha());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int T_GetColor(lua_State *L) {
-	RenderObjectPtr<Text> TextPtr = CheckText(L);
-	BS_ASSERT(TextPtr.isValid());
-	lua_pushnumber(L, TextPtr->getColor());
+static int t_getColor(lua_State *L) {
+	RenderObjectPtr<Text> textPtr = checkText(L);
+	BS_ASSERT(textPtr.isValid());
+	lua_pushnumber(L, textPtr->getColor());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int T_IsAutoWrap(lua_State *L) {
-	RenderObjectPtr<Text> TextPtr = CheckText(L);
-	BS_ASSERT(TextPtr.isValid());
-	lua_pushbooleancpp(L, TextPtr->IsAutoWrapActive());
+static int t_isAutoWrap(lua_State *L) {
+	RenderObjectPtr<Text> textPtr = checkText(L);
+	BS_ASSERT(textPtr.isValid());
+	lua_pushbooleancpp(L, textPtr->IsAutoWrapActive());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int T_GetAutoWrapThreshold(lua_State *L) {
-	RenderObjectPtr<Text> TextPtr = CheckText(L);
-	BS_ASSERT(TextPtr.isValid());
-	lua_pushnumber(L, TextPtr->GetAutoWrapThreshold());
+static int t_getAutoWrapThreshold(lua_State *L) {
+	RenderObjectPtr<Text> textPtr = checkText(L);
+	BS_ASSERT(textPtr.isValid());
+	lua_pushnumber(L, textPtr->GetAutoWrapThreshold());
 	return 1;
 }
 
-// -----------------------------------------------------------------------------
-
-static int T_Remove(lua_State *L) {
-	RenderObjectPtr<Text> TextPtr = CheckText(L);
-	BS_ASSERT(TextPtr.isValid());
-	TextPtr.erase();
+static int t_remove(lua_State *L) {
+	RenderObjectPtr<Text> textPtr = checkText(L);
+	BS_ASSERT(textPtr.isValid());
+	textPtr.erase();
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
 static const luaL_reg TEXT_METHODS[] = {
-	{"SetFont", T_SetFont},
-	{"SetText", T_SetText},
-	{"SetAlpha", T_SetAlpha},
-	{"SetColor", T_SetColor},
-	{"SetAutoWrap", T_SetAutoWrap},
-	{"SetAutoWrapThreshold", T_SetAutoWrapThreshold},
-	{"GetText", T_GetText},
-	{"GetFont", T_GetFont},
-	{"GetAlpha", T_GetAlpha},
-	{"GetColor", T_GetColor},
-	{"IsAutoWrap", T_IsAutoWrap},
-	{"GetAutoWrapThreshold", T_GetAutoWrapThreshold},
-	{"Remove", T_Remove},
+	{"SetFont", t_setFont},
+	{"SetText", t_setText},
+	{"SetAlpha", t_setAlpha},
+	{"SetColor", t_setColor},
+	{"SetAutoWrap", t_setAutoWrap},

@@ Diff output truncated at 100000 characters. @@

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