[Scummvm-cvs-logs] SF.net SVN: scummvm:[53875] scummvm/branches/branch-1-2-0
jvprat at users.sourceforge.net
jvprat at users.sourceforge.net
Wed Oct 27 16:32:30 CEST 2010
Revision: 53875
http://scummvm.svn.sourceforge.net/scummvm/?rev=53875&view=rev
Author: jvprat
Date: 2010-10-27 14:32:29 +0000 (Wed, 27 Oct 2010)
Log Message:
-----------
GROOVIE: Backport of r53874 (fix for Russian T7G).
Modified Paths:
--------------
scummvm/branches/branch-1-2-0/NEWS
scummvm/branches/branch-1-2-0/engines/groovie/font.cpp
Modified: scummvm/branches/branch-1-2-0/NEWS
===================================================================
--- scummvm/branches/branch-1-2-0/NEWS 2010-10-27 14:31:20 UTC (rev 53874)
+++ scummvm/branches/branch-1-2-0/NEWS 2010-10-27 14:32:29 UTC (rev 53875)
@@ -1,5 +1,8 @@
For a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/viewvc/scummvm/?view=log
+1.2.1 (2010-??-??)
+ Groovie:
+ - Fixed a regression that made the Russian version of T7G crash.
1.2.0 (2010-10-15)
New Games:
@@ -68,7 +71,7 @@
- Added support of MIDI devices.
- Added support for accurate Tandy sound emulation. Switched to it as default.
- Broken Sword 2
+ Broken Sword 2:
- Fixed missing speech in some cutscenes.
- Fixed a memory leak that would eventually cause the game to hang.
(#2976008 - BS2: Game lockup in British Museum)
@@ -88,10 +91,10 @@
- Added support for playing Kyrandia 3 with the original CD file layout.
LURE:
- - Fixed bug where Goewin could get stuck in the Weregate
- - Fixed issue with Ratpouch repeatedly moving between two rooms
- - Fix for Goewin losing her schedule after Were-cave
- - Fix for player getting stuck in sewer exit room
+ - Fixed bug where Goewin could get stuck in the Weregate.
+ - Fixed issue with Ratpouch repeatedly moving between two rooms.
+ - Fix for Goewin losing her schedule after Were-cave.
+ - Fix for player getting stuck in sewer exit room.
Parallaction:
- Made part one of The Big Red Adventure completable.
@@ -144,7 +147,7 @@
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- - Solved issues with Goewin not always correctly following the player out of the caves
+ - Solved issues with Goewin not always correctly following the player out of the caves.
Tinsel:
- Fix video playback regression in Discworld 2.
@@ -198,7 +201,7 @@
The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
+ - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'.
- Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
1.0.0 (2009-11-15)
Modified: scummvm/branches/branch-1-2-0/engines/groovie/font.cpp
===================================================================
--- scummvm/branches/branch-1-2-0/engines/groovie/font.cpp 2010-10-27 14:31:20 UTC (rev 53874)
+++ scummvm/branches/branch-1-2-0/engines/groovie/font.cpp 2010-10-27 14:32:29 UTC (rev 53875)
@@ -62,6 +62,10 @@
delete[] _glyphs;
_glyphs = new Glyph[numGlyphs];
+ // Ensure we're ready to read the first glyph. (Most versions don't
+ // need it, but the russian one does. This fixes bug #3095031.)
+ stream.seek(glyphOffsets[0]);
+
// Read the glyphs
_maxHeight = _maxWidth = 0;
for (int i = 0; (i < numGlyphs) && !stream.eos(); i++) {
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