[Scummvm-cvs-logs] SF.net SVN: scummvm:[53983] scummvm/trunk/tools/create_hugo
strangerke at users.sourceforge.net
strangerke at users.sourceforge.net
Sun Oct 31 19:27:53 CET 2010
Revision: 53983
http://scummvm.svn.sourceforge.net/scummvm/?rev=53983&view=rev
Author: strangerke
Date: 2010-10-31 18:27:53 +0000 (Sun, 31 Oct 2010)
Log Message:
-----------
TOOLS: Fix GCC warnings reported by Fingolgin in create_hugo
Also realign arrays to make them (a bit) more readable.
These modifications don't modify Hugo.dat
Modified Paths:
--------------
scummvm/trunk/tools/create_hugo/create_hugo.cpp
scummvm/trunk/tools/create_hugo/staticdata.h
Modified: scummvm/trunk/tools/create_hugo/create_hugo.cpp
===================================================================
--- scummvm/trunk/tools/create_hugo/create_hugo.cpp 2010-10-31 17:24:27 UTC (rev 53982)
+++ scummvm/trunk/tools/create_hugo/create_hugo.cpp 2010-10-31 18:27:53 UTC (rev 53983)
@@ -58,6 +58,10 @@
fwrite(&b, 1, 1, fp);
}
+static void writeSByte(FILE *fp, int8 b) {
+ fwrite(&b, 1, 1, fp);
+}
+
static void writeUint16BE(FILE *fp, uint16 value) {
writeByte(fp, (uint8)(value >> 8));
writeByte(fp, (uint8)(value & 0xFF));
@@ -703,29 +707,29 @@
nbrElem = sizeof(actListArr_3d) / sizeof(actList);
writeActListArray(outFile, actListArr_3d, nbrElem);
- writeByte(outFile, NUM_TUNES_1w);
- writeByte(outFile, SILENCE_1w);
- writeByte(outFile, TEST_SOUND_1w);
+ writeSByte(outFile, NUM_TUNES_1w);
+ writeSByte(outFile, SILENCE_1w);
+ writeSByte(outFile, TEST_SOUND_1w);
- writeByte(outFile, NUM_TUNES_2w);
- writeByte(outFile, SILENCE_2w);
- writeByte(outFile, TEST_SOUND_2w);
+ writeSByte(outFile, NUM_TUNES_2w);
+ writeSByte(outFile, SILENCE_2w);
+ writeSByte(outFile, TEST_SOUND_2w);
- writeByte(outFile, NUM_TUNES_3w);
- writeByte(outFile, SILENCE_3w);
- writeByte(outFile, TEST_SOUND_3w);
+ writeSByte(outFile, NUM_TUNES_3w);
+ writeSByte(outFile, SILENCE_3w);
+ writeSByte(outFile, TEST_SOUND_3w);
- writeByte(outFile, NUM_TUNES_1d);
- writeByte(outFile, SILENCE_1d);
- writeByte(outFile, TEST_SOUND_1d);
+ writeSByte(outFile, NUM_TUNES_1d);
+ writeSByte(outFile, SILENCE_1d);
+ writeSByte(outFile, TEST_SOUND_1d);
- writeByte(outFile, NUM_TUNES_2d);
- writeByte(outFile, SILENCE_2d);
- writeByte(outFile, TEST_SOUND_2d);
+ writeSByte(outFile, NUM_TUNES_2d);
+ writeSByte(outFile, SILENCE_2d);
+ writeSByte(outFile, TEST_SOUND_2d);
- writeByte(outFile, NUM_TUNES_3d);
- writeByte(outFile, SILENCE_3d);
- writeByte(outFile, TEST_SOUND_3d);
+ writeSByte(outFile, NUM_TUNES_3d);
+ writeSByte(outFile, SILENCE_3d);
+ writeSByte(outFile, TEST_SOUND_3d);
// def_tunes_1w
nbrElem = sizeof(def_tunes_1w) / sizeof(int16);
Modified: scummvm/trunk/tools/create_hugo/staticdata.h
===================================================================
--- scummvm/trunk/tools/create_hugo/staticdata.h 2010-10-31 17:24:27 UTC (rev 53982)
+++ scummvm/trunk/tools/create_hugo/staticdata.h 2010-10-31 18:27:53 UTC (rev 53983)
@@ -2245,33 +2245,33 @@
};
background_t catchall_1w[] = { // Generally applicable phrases
- {kVJump_1w, 0, kSTnojump_1w, false, 0, 0},
- {kVGo_1w, 0, kSTtrywalk_1w, false, 0, 0},
- {kVEnter_1w, 0, kSTtrywalk_1w, false, 0, 0},
- {kVClimb_1w, 0, kSTnoclimb_1w, false, 0, 0},
- {kVShout_1w, 0, kSTnothing_1w, false, 0, 0},
- {kVTalk_1w, 0, kSTnotalk_1w, false, 0, 0},
- {kVSwitch_1w, 0, kSTenopurps_1w, false, 0, 0},
- {kVThrowit_1w, 0, kSTenopurps_1w, false, 0, 0},
- {kVAttack_1w, 0, kSTnoattack_1w, false, 0, 0},
- {kVBreak_1w, 0, kSTnobreak_1w, false, 0, 0},
- {kVListen_1w, 0, kSTnonoise_1w, false, 0, 0},
- {kVSmell_1w, 0, kSTnosmell_1w, false, 0, 0},
- {kVQuery_1w, 0, kSTnoidea_1w, false, 0, 0},
+ {kVJump_1w, 0, kSTnojump_1w, false, 0, 0},
+ {kVGo_1w, 0, kSTtrywalk_1w, false, 0, 0},
+ {kVEnter_1w, 0, kSTtrywalk_1w, false, 0, 0},
+ {kVClimb_1w, 0, kSTnoclimb_1w, false, 0, 0},
+ {kVShout_1w, 0, kSTnothing_1w, false, 0, 0},
+ {kVTalk_1w, 0, kSTnotalk_1w, false, 0, 0},
+ {kVSwitch_1w, 0, kSTenopurps_1w, false, 0, 0},
+ {kVThrowit_1w, 0, kSTenopurps_1w, false, 0, 0},
+ {kVAttack_1w, 0, kSTnoattack_1w, false, 0, 0},
+ {kVBreak_1w, 0, kSTnobreak_1w, false, 0, 0},
+ {kVListen_1w, 0, kSTnonoise_1w, false, 0, 0},
+ {kVSmell_1w, 0, kSTnosmell_1w, false, 0, 0},
+ {kVQuery_1w, 0, kSTnoidea_1w, false, 0, 0},
{kVLook_1w, kNSky_1w, kSTlooksky_1w, false, 0, 0},
{kVLook_1w, kNWall_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNGround_1w, kSTedull_1w, false, 0, 0},
- {kVHelp_1w, 0, kSTaskhelp_1w, false, 0, 0},
- {kVMagic_1w, 0, kSTabracadabra_1w, false, 0, 0},
- {kVDig_1w, 0, kSTnodig_1w, false, 0, 0},
- {kVRude_1w, 0, kSTnorude_1w, false, 0, 0},
- {kVKnock_1w, 0, kSTnoanswer_1w, false, 0, 0},
+ {kVHelp_1w, 0, kSTaskhelp_1w, false, 0, 0},
+ {kVMagic_1w, 0, kSTabracadabra_1w, false, 0, 0},
+ {kVDig_1w, 0, kSTnodig_1w, false, 0, 0},
+ {kVRude_1w, 0, kSTnorude_1w, false, 0, 0},
+ {kVKnock_1w, 0, kSTnoanswer_1w, false, 0, 0},
{kVTake_1w, kNPicture_1w, kSTenopurps_1w, false, 0, 0},
{kVHero, kNCut_1w, kSTCutHero_1w, false, 0, 0},
{kVHero, kNOil_1w, kSTOilHero_1w, false, 0, 0},
{kVMakeUseOf_1w, kNGold_1w, kSTGoldHero_1w, false, 0, 0},
{kVLook_1w, kNMonkey_1w, kSTLookMonkey_1w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen0_desc_1w[] = { // Outside house
@@ -2286,8 +2286,8 @@
{kVClimb_1w, kNFence_1w, kSTclimbfence_1w, false, 0, 0},
{kVEat_1w, kNPkin_1w, kSTeatpumpkin_1w, false, 0, 0},
{kVUnder_1w, kNCarpet_1w, kSTundermat_1w, false, 0, 0},
- {kVLook_1w, 0, kSTlookscreen0_1w, true, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {kVLook_1w, 0, kSTlookscreen0_1w, true, 0, 0},
+ {0, 0, 0, false, 0, 0}
};
background_t screen1_desc_1w[] = { // Hall
@@ -2297,9 +2297,9 @@
{kVLook_1w, kNCarpet_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNStairs_1w, kSTlookupstairs_1w, false, 0, 0},
{kVLook_1w, kNLight_1w, kSTlooklight_1w, false, 0, 0},
- {kVLook_1w, 0, kSTlookscreen1_1w, true, 0, 0},
- {kVListen_1w, 0, kSTlistenhall_1w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {kVLook_1w, 0, kSTlookscreen1_1w, true, 0, 0},
+ {kVListen_1w, 0, kSTlistenhall_1w, false, 0, 0},
+ {0, 0, 0, false, 0, 0}
};
background_t screen2_desc_1w[] = { // Bedroom 1
@@ -2312,8 +2312,8 @@
{kVLook_1w, kNWindow_1w, kSTlookbed1win_1w, false, 0, 0},
{kVLook_1w, kNLight_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNFace_1w, kSTlookface_1w, false, 0, 0},
- {kVLook_1w, 0, kSTlookscreen2_1w, true, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {kVLook_1w, 0, kSTlookscreen2_1w, true, 0, 0},
+ {0, 0, 0, false, 0, 0}
};
background_t screen3_desc_1w[] = { // Dining room
@@ -2327,17 +2327,17 @@
{kVLook_1w, kNMan_1w, kSTlookdiningman_1w, false, 0, 0},
{kVLook_1w, kNCupb_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNWoman_1w, kSTlookwoman_1w, false, 0, 0},
- {kVLook_1w, 0, kSTlookscreen3_1w, true, 0, 0},
- {kVSit_1w, 0, kSTsitdown_1w, false, 0, 0},
+ {kVLook_1w, 0, kSTlookscreen3_1w, true, 0, 0},
+ {kVSit_1w, 0, kSTsitdown_1w, false, 0, 0},
{kVTake_1w, kNFood_1w, kSTtakefood_1w, false, 0, 0},
- {kVEat_1w, 0, kSTtakefood_1w, false, 0, 0},
+ {kVEat_1w, 0, kSTtakefood_1w, false, 0, 0},
{kVTalk_1w, kNMan_1w, kSTtalkdiningman_1w, false, 0, 0},
{kVTalk_1w, kNWoman_1w, kSTtalkdiningwoman_1w, false, 0, 0},
{kVTalk_1w, kNButler_1w, kSTtalkbutler_1w, false, 0, 0},
- {kVKiss_1w, 0, kSTskiss_1w, false, 0, 0},
- {kVListen_1w, 0, kSTlistendining_1w, false, 0, 0},
- {kVDrink_1w, 0, kSTdrinkdining_1w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {kVKiss_1w, 0, kSTskiss_1w, false, 0, 0},
+ {kVListen_1w, 0, kSTlistendining_1w, false, 0, 0},
+ {kVDrink_1w, 0, kSTdrinkdining_1w, false, 0, 0},
+ {0, 0, 0, false, 0, 0}
};
background_t screen4_desc_1w[] = { // Bathroom
@@ -2347,15 +2347,15 @@
{kVLook_1w, kNToilet_1w, kSTlooktoilet_1w, false, 0, 0},
{kVLook_1w, kNBath_1w, kSTlooktub_1w, false, 0, 0},
{kVLook_1w, kNSink_1w, kSTedull_1w, false, 0, 0},
- {kVLook_1w, 0, kSTlookscreen4_1w, true, 0, 0},
- {kVCrap_1w, 0, kSTdopoo_1w, false, 0, 0},
+ {kVLook_1w, 0, kSTlookscreen4_1w, true, 0, 0},
+ {kVCrap_1w, 0, kSTdopoo_1w, false, 0, 0},
{kVSit_1w, kNToilet_1w, kSTdowee_1w, false, 0, 0},
{kVRide_1w, kNToilet_1w, kSTdowee_1w, false, 0, 0},
{kVInto_1w, kNBath_1w, kSTusetub_1w, false, 0, 0},
{kVTake_1w, kNBath_1w, kSTusetub_1w, false, 0, 0},
- {kVSit_1w, 0, kSTsittoilet_1w, false, 0, 0},
+ {kVSit_1w, 0, kSTsittoilet_1w, false, 0, 0},
{kVWash_1w, kNHands_1w, kSTwashhands_1w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen5_desc_1w[] = { // Kitchen
@@ -2366,10 +2366,10 @@
{kVLook_1w, kNBroom_1w, kSTlookbroom_1w, false, 0, 0},
{kVTake_1w, kNBroom_1w, kSTtakebroom_1w, false, 0, 0},
{kVRide_1w, kNBroom_1w, kSTridebroom_1w, false, 0, 0},
- {kVLook_1w, 0, kSTlookscreen5_1w, true, 0, 0},
- {kVSweep_1w, 0, kSTsweepbroom_1w, false, 0, 0},
- {kVListen_1w, 0, kSTlistenkitchen_1w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {kVLook_1w, 0, kSTlookscreen5_1w, true, 0, 0},
+ {kVSweep_1w, 0, kSTsweepbroom_1w, false, 0, 0},
+ {kVListen_1w, 0, kSTlistenkitchen_1w, false, 0, 0},
+ {0, 0, 0, false, 0, 0}
};
background_t screen6_desc_1w[] = { // Garden
@@ -2378,8 +2378,8 @@
{kVLook_1w, kNTree_1w, kSTlooktree_1w, false, 0, 0},
{kVClimb_1w, kNTree_1w, kSTclimbtree_1w, false, 0, 0},
{kVLook_1w, kNGardenbits_1w, kSTlookgarden_1w, false, 0, 0},
- {kVLook_1w, 0, kSTlookscreen6_1w, true, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {kVLook_1w, 0, kSTlookscreen6_1w, true, 0, 0},
+ {0, 0, 0, false, 0, 0}
};
background_t screen7_desc_1w[] = { // Store room
@@ -2392,8 +2392,8 @@
{kVStroke_1w, kNDog_1w, kSTStrokeDog_1w, false, 0, 0},
{kVGive_1w, kNChop_1w, kSTchop1_1w, false, 0, 0},
{kVFeed_1w, kNDog_1w, kSTchop1_1w, false, 0, 0},
- {kVLook_1w, 0, kSTlookscreen7_1w, true, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {kVLook_1w, 0, kSTlookscreen7_1w, true, 0, 0},
+ {0, 0, 0, false, 0, 0}
};
background_t screen8_desc_1w[] = { // Basement
@@ -2413,23 +2413,23 @@
{kVKnock_1w, kNDoor_1w, kSTknockbasedoor_1w, false, 0, 0},
{kVTalk_1w, kNPenelope_1w, kSTtalkpenelope_1w, false, 0, 0},
{kVShout_1w, kNPenelope_1w, kSTtalkpenelope_1w, false, 0, 0},
- {kVListen_1w, 0, kSTlistenbase_1w, false, 0, 0},
- {kVLook_1w, 0, kSTlookscreen8_1w, true, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {kVListen_1w, 0, kSTlistenbase_1w, false, 0, 0},
+ {kVLook_1w, 0, kSTlookscreen8_1w, true, 0, 0},
+ {0, 0, 0, false, 0, 0}
};
background_t screen9_desc_1w[] = { // Bat cave
- {kVLook_1w, 0, kSTlookscreen9_1w, true, 0, 0},
+ {kVLook_1w, 0, kSTlookscreen9_1w, true, 0, 0},
{kVLook_1w, kNRock_1w, kSTlookrock_1w, false, 0, 0},
{kVPush_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVLift_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVMove_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVUnder_1w, kNRock_1w, kSTnounder_1w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen10_desc_1w[] = { // Mummy room
- {kVLook_1w, 0, kSTlookscreen10_1w, true, 0, 0},
+ {kVLook_1w, 0, kSTlookscreen10_1w, true, 0, 0},
{kVLook_1w, kNRock_1w, kSTlookrock_1w, false, 0, 0},
{kVPush_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVLift_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
@@ -2438,7 +2438,7 @@
{kVLook_1w, kNTomb_1w, kSTlooktomb_1w, false, 0, 0},
{kVLook_1w, kNMummy_1w, kSTLookMummy_1w, false, 0, 0},
{kVTalk_1w, kNMummy_1w, kSTTalkMummy_1w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen11_desc_1w[] = { // Lake room
@@ -2447,12 +2447,12 @@
{kVLift_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVMove_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVUnder_1w, kNRock_1w, kSTnounder_1w, false, 0, 0},
- {kVLook_1w, 0, kSTlookscreen11_1w, true, 0, 0},
- {kVLakeverbs_1w, 0, kSTsuggestboat_1w, false, 0, 0},
- {kVDrink_1w, 0, kSTnotthirsty_1w, false, 0, 0},
- {kVPlug_1w, 0, kSTqueryplug_1w, false, 0, 0},
+ {kVLook_1w, 0, kSTlookscreen11_1w, true, 0, 0},
+ {kVLakeverbs_1w, 0, kSTsuggestboat_1w, false, 0, 0},
+ {kVDrink_1w, 0, kSTnotthirsty_1w, false, 0, 0},
+ {kVPlug_1w, 0, kSTqueryplug_1w, false, 0, 0},
{kVMakeUseOf_1w, kNBoat_1w, kSTsShutup_1w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen12_desc_1w[] = { // Dead end
@@ -2461,9 +2461,9 @@
{kVLift_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVMove_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVUnder_1w, kNRock_1w, kSTnounder_1w, false, 0, 0},
- {kVLook_1w, 0, kSTlookscreen12_1w, true, 0, 0},
+ {kVLook_1w, 0, kSTlookscreen12_1w, true, 0, 0},
{kVTalk_1w, kNGuard_1w, kSTtalkguard_1w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen13_desc_1w[] = { // Jail
@@ -2475,7 +2475,7 @@
};
background_t screen15_desc_1w[] = { // Laboratory
- {kVLook_1w, 0, kSTlookscreen15_1w, true, 0, 0},
+ {kVLook_1w, 0, kSTlookscreen15_1w, true, 0, 0},
{kVTalk_1w, kNIgor_1w, kSTtalkigor_1w, false, 0, 0},
{kVTalk_1w, kNProf_1w, kSTtalkprof_1w, false, 0, 0},
{kVLook_1w, kNMachinebits_1w, kSTlookmachine_1w, false, 0, 0},
@@ -2485,7 +2485,7 @@
{kVOpen_1w, kNDoor_1w, kSTuseboxdoor_1w, false, 0, 0},
{kVLook_1w, kNLight_1w, kSTlooklights_1w, false, 0, 0},
{kVLook_1w, kNBooth_1w, kSTlookbooth_1w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
@@ -2510,56 +2510,56 @@
{kVLook_2w, kNPicture_2w, kSTSpicture_2w, false, DONT_CARE, 0},
{kVLook_2w, kNMirror_2w, kSTDull_2w, false, DONT_CARE, 0},
{kVLook_2w, kNTable_2w, kSTNo_on_2w, false, DONT_CARE, 0},
- {kVJump_2w, 0, kSTSjump_2w, false, DONT_CARE, 0},
- {kVGo_2w, 0, kSTTrywalk_2w, false, DONT_CARE, 0},
- {kVInto_2w, 0, kSTTrywalk_2w, false, DONT_CARE, 0},
- {kVClimb_2w, 0, kSTSclimb_2w, false, DONT_CARE, 0},
- {kVShout_2w, 0, kSTNothing_2w, false, DONT_CARE, 0},
- {kVTalk_2w, 0, kSTStalk_2w, false, DONT_CARE, 0},
- {kVSwitch_2w, 0, kSTMorespecific_2w, false, DONT_CARE, 0},
- {kVThrowit_2w, 0, kSTNopurps_2w, false, DONT_CARE, 0},
- {kVAttack_2w, 0, kSTSattack_2w, false, DONT_CARE, 0},
- {kVBreak_2w, 0, kSTSbreak_2w, false, DONT_CARE, 0},
- {kVListen_2w, 0, kSTQuiet_2w, false, DONT_CARE, 0},
- {kVSmell_2w, 0, kSTAroma_2w, false, DONT_CARE, 0},
- {kVQuery_2w, 0, kSTNoidea_2w, false, DONT_CARE, 0},
+ {kVJump_2w, 0, kSTSjump_2w, false, DONT_CARE, 0},
+ {kVGo_2w, 0, kSTTrywalk_2w, false, DONT_CARE, 0},
+ {kVInto_2w, 0, kSTTrywalk_2w, false, DONT_CARE, 0},
+ {kVClimb_2w, 0, kSTSclimb_2w, false, DONT_CARE, 0},
+ {kVShout_2w, 0, kSTNothing_2w, false, DONT_CARE, 0},
+ {kVTalk_2w, 0, kSTStalk_2w, false, DONT_CARE, 0},
+ {kVSwitch_2w, 0, kSTMorespecific_2w, false, DONT_CARE, 0},
+ {kVThrowit_2w, 0, kSTNopurps_2w, false, DONT_CARE, 0},
+ {kVAttack_2w, 0, kSTSattack_2w, false, DONT_CARE, 0},
+ {kVBreak_2w, 0, kSTSbreak_2w, false, DONT_CARE, 0},
+ {kVListen_2w, 0, kSTQuiet_2w, false, DONT_CARE, 0},
+ {kVSmell_2w, 0, kSTAroma_2w, false, DONT_CARE, 0},
+ {kVQuery_2w, 0, kSTNoidea_2w, false, DONT_CARE, 0},
{kVLook_2w, kNSky_2w, kSTFalling_2w, false, DONT_CARE, 0},
{kVLook_2w, kNWall_2w, kSTDull_2w, false, DONT_CARE, 0},
{kVLook_2w, kNGround_2w, kSTDull_2w, false, DONT_CARE, 0},
- {kVHelp_2w, 0, kSTShelp_2w, false, DONT_CARE, 0},
- {kVMagic_2w, 0, kSTSmagic_2w, false, DONT_CARE, 0},
- {kVWish_2w, 0, kSTSmagic_2w, false, DONT_CARE, 0},
- {kVDig_2w, 0, kSTSdig_2w, false, DONT_CARE, 0},
- {kVRude_2w, 0, kSTSrude_2w, false, DONT_CARE, 0},
- {kVKnock_2w, 0, kSTNoanswer_2w, false, DONT_CARE, 0},
+ {kVHelp_2w, 0, kSTShelp_2w, false, DONT_CARE, 0},
+ {kVMagic_2w, 0, kSTSmagic_2w, false, DONT_CARE, 0},
+ {kVWish_2w, 0, kSTSmagic_2w, false, DONT_CARE, 0},
+ {kVDig_2w, 0, kSTSdig_2w, false, DONT_CARE, 0},
+ {kVRude_2w, 0, kSTSrude_2w, false, DONT_CARE, 0},
+ {kVKnock_2w, 0, kSTNoanswer_2w, false, DONT_CARE, 0},
{kVOpen_2w, kNDoor_2w, kSTWontopen_2w, false, DONT_CARE, 0},
{kVUnlock_2w, kNDoor_2w, kSTCantunlock_2w, false, DONT_CARE, 0},
{kVLook_2w, kNDoor_2w, kSTDull_2w, false, DONT_CARE, 0},
{kVLook_2w, kNLight_2w, kSTDull_2w, false, DONT_CARE, 0},
- {kVHello_2w, 0, kSTHi_2w, false, DONT_CARE, 0},
+ {kVHello_2w, 0, kSTHi_2w, false, DONT_CARE, 0},
{kVLook_2w, kNFence_2w, kSTLookover_2w, false, DONT_CARE, 0},
{kVLook_2w, kNWall_2w, kSTLookover_2w, false, DONT_CARE, 0},
{kVLook_2w, kNGardenbits_2w, kSTDull_2w, false, DONT_CARE, 0},
- {kVGive_2w, 0, kSTNothanks_2w, false, DONT_CARE, 0},
+ {kVGive_2w, 0, kSTNothanks_2w, false, DONT_CARE, 0},
{kVLook_2w, kNTree_2w, kSTDull2_2w, false, DONT_CARE, 0},
- {kVFire_2w, 0, kSTFire2_2w, false, DONT_CARE, 0},
- {kVShout_2w, 0, kSTNoanswer_2w, false, DONT_CARE, 0},
- {kVHerring_2w, 0, kSTSherring_2w, false, DONT_CARE, 0},
- {kVUndress_2w, 0, kSTSundress_2w, false, DONT_CARE, 0},
- {kVSit_2w, 0, kSTStired_2w, false, DONT_CARE, 0},
- {kVFeed_2w, 0, kSTNothanks_2w, false, DONT_CARE, 0},
+ {kVFire_2w, 0, kSTFire2_2w, false, DONT_CARE, 0},
+ {kVShout_2w, 0, kSTNoanswer_2w, false, DONT_CARE, 0},
+ {kVHerring_2w, 0, kSTSherring_2w, false, DONT_CARE, 0},
+ {kVUndress_2w, 0, kSTSundress_2w, false, DONT_CARE, 0},
+ {kVSit_2w, 0, kSTStired_2w, false, DONT_CARE, 0},
+ {kVFeed_2w, 0, kSTNothanks_2w, false, DONT_CARE, 0},
{kVRub_2w, kNCatnip_2w, kSTRubcatnip1_2w, false, DONT_CARE, 0},
{kVMakeUseOf_2w, kNScrew_2w, kSTLookScrew_2w, false, DONT_CARE, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen0_desc_2w[] = { // Outside house
{kVLook_2w, 0, kSTWelcome_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen1_desc_2w[] = { // Hall
- {kVLook_2w, 0, kSTLookhall_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTLookhall_2w, true, 0, 0},
{kVLook_2w, kNMaid_2w, kSTTmaid_2w, false, 0, 0},
{kVTalk_2w, kNMaid_2w, kSTChatmaid1_2w, false, 0, 0},
{kVTalk_2w, kNPenny_2w, kSTChatmaid2_2w, false, 0, 0},
@@ -2568,11 +2568,11 @@
{kVOpen_2w, kNDoor_2w, kSTTmaiddoor_2w, false, 0, 0},
{kVUnlock_2w, kNDoor_2w, kSTTmaiddoor_2w, false, 0, 0},
{kVLook_2w, kNDoor_2w, kSTSdoor_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen2_desc_2w[] = { // Bed1
- {kVLook_2w, 0, kSTLookbed1_2w, true, DONT_CARE, 0},
+ {kVLook_2w, 0, kSTLookbed1_2w, true, DONT_CARE, 0},
{kVLook_2w, kNBed_2w, kSTLookbed_2w, false, DONT_CARE, 0},
{kVInto_2w, kNBed_2w, kSTS2bed_2w, false, 0, 0},
{kVRide_2w, kNBed_2w, kSTS2bed_2w, false, 0, 0},
@@ -2586,11 +2586,11 @@
{kVRest_2w, kNBed_2w, kSTNopurps_2w, false, 1, 0},
{kVUnder_2w, kNBed_2w, kSTSsearch_2w, false, DONT_CARE, 0},
{kVRead_2w, kNBook_2w, kSTNocarry_2w, false, DONT_CARE, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen3_desc_2w[] = { // Bed2
- {kVLook_2w, 0, kSTLookbed2_2w, true , 0, 0},
+ {kVLook_2w, 0, kSTLookbed2_2w, true , 0, 0},
{kVLook_2w, kNBird_2w, kSTParrot_2w, false, 0, 0},
{kVLook_2w, kNPenny_2w, kSTLookpen_2w, false, 0, 0}, // since following cage has synonym "pen"
{kVLook_2w, kNCage_2w, kSTDull_2w, false, 0, 0},
@@ -2608,66 +2608,66 @@
{kVLook_2w, kNButton_2w, kSTSbutton_2w, false, 0, 0},
{kVPush_2w, kNButton_2w, kSTS3dumb_2w, false, 0, 0},
{kVPush_2w, kNSwitch_2w, kSTS3dumb_2w, false, 0, 0},
- {kVDial_2w, 0, kSTS3phone_2w, false, 0, 4},
+ {kVDial_2w, 0, kSTS3phone_2w, false, 0, 4},
{kVTake_2w, kNPhone_2w, kSTS3phone_2w, false, 0, 4},
{kVUse_2w, kNPhone_2w, kSTS3phone_2w, false, 0, 4},
{kVLift_2w, kNPhone_2w, kSTS3phone_2w, false, 0, 4},
{kVTalk_2w, kNBird_2w, kSTS3bird_2w, false, 0, 5},
- {kVInto_2w, 0, kSTSinto_2w, true, 0, 0},
+ {kVInto_2w, 0, kSTSinto_2w, true, 0, 0},
{kVUnder_2w, kNCupb_2w, kSTSsearch_2w, false, 0, 0},
{kVFeed_2w, kNBird_2w, kSTBirdfull_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen4_desc_2w[] = { // Keyhole
{kVLook_2w, 0, kSTLooklook_2w, true, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen5_desc_2w[] = { // Bed3
- {kVLook_2w, 0, kSTLookbed3_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTLookbed3_2w, true, 0, 0},
{kVLook_2w, kNBlock_2w, kSTLookblocks_2w, false, 0, 0},
{kVPlay_2w, kNBlock_2w, kSTSblock_2w, false, 0, 0},
- {kVBlock_2w, 0, kSTSblock_2w, false, 0, 0},
+ {kVBlock_2w, 0, kSTSblock_2w, false, 0, 0},
{kVLook_2w, kNCage_2w, kSTLookplaypen_2w, false, 0, 0},
{kVInto_2w, kNCage_2w, kSTStoobigtofit_2w, false, 0, 0},
{kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen6_desc_2w[] = { // Kitchen
- {kVLook_2w, 0, kSTLookkitchen_2w, true, DONT_CARE, 0},
+ {kVLook_2w, 0, kSTLookkitchen_2w, true, DONT_CARE, 0},
{kVLook_2w, kNButton_2w, kSTSbutton_2w, false, DONT_CARE, 0},
{kVPush_2w, kNButton_2w, kSTS3dumb_2w, false, DONT_CARE, 0},
{kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, DONT_CARE, 0},
{kVLook_2w, kNUnits_2w, kSTS6dull_2w, false, DONT_CARE, 0},
{kVOpen_2w, kNUnits_2w, kSTS6dull_2w, false, DONT_CARE, 0},
- {kVInto_2w, 0, kSTSinto_2w, true, DONT_CARE, 0},
+ {kVInto_2w, 0, kSTSinto_2w, true, DONT_CARE, 0},
{kVOpen_2w, kNDoor_2w, kSTMorespecific_2w, false, DONT_CARE, 0},
{kVLook_2w, kNDoor_2w, kSTMorespecific_2w, false, DONT_CARE, 0},
{kVTalk_2w, kNCook_2w, kSTTalkcook_2w, false, 1, 0},
{kVLook_2w, kNCook_2w, kSTLookcook_2w, false, 1, 0},
{kVLook_2w, kNKnife_2w, kSTLookknife_2w, false, 1, 0},
{kVTake_2w, kNKnife_2w, kSTTakeknife_2w, false, 1, 0},
- {kVListen_2w, 0, kSTListenkitchen_2w, false, 1, 0},
- {0, 0, 0, false, 0, 0}
+ {kVListen_2w, 0, kSTListenkitchen_2w, false, 1, 0},
+ {0, 0, 0, false, 0, 0}
};
background_t screen7_desc_2w[] = { // Backdoor
- {kVLook_2w, 0, kSTLookback_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTLookback_2w, true, 0, 0},
{kVLook_2w, kNWindow_2w, kSTLookwin_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen8_desc_2w[] = { // Shed
- {kVLook_2w, 0, kSTLookshed_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTLookshed_2w, true, 0, 0},
{kVLook_2w, kNWindow_2w, kSTLookwin_2w, false, 0, 0},
{kVLook_2w, kNShed_2w, kSTLookatshed_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen9_desc_2w[] = { // In shed
- {kVLook_2w, 0, kSTLookinshed_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTLookinshed_2w, true, 0, 0},
{kVLook_2w, kNWall_2w, kSTS9tools1_2w, false, 0, 0},
{kVLook_2w, kNTools_2w, kSTS9tools1_2w, false, 0, 0},
{kVTake_2w, kNTools_2w, kSTS9tools2_2w, false, 0, 0},
@@ -2678,63 +2678,63 @@
{kVRude_2w, kNGardner_2w, kSTRudeshed_2w, false, 0, 0},
{kVTalk_2w, kNGardner_2w, kSTIgnore_2w, false, 0, 0},
{kVClose_2w, kNDoor_2w, kSTShedclose_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen10_desc_2w[] = { // Venus fly traps
- {kVLook_2w, 0, kSTLookvenus_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTLookvenus_2w, true, 0, 0},
{kVTake_2w, kNMirror_2w, kSTNotmirror_2w, false, 0, 0},
{kVLook_2w, kNFly_2w, kSTLookFly_2w, false, 0, 0},
{kVLook_2w, kNLeaf_2w, kSTLookTrap_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen11_desc_2w[] = { // Gates open
- {kVLook_2w, 0, kSTS11look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS11look_2w, true, 0, 0},
{kVClose_2w, kNDoor_2w, kSTNopurps_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen12_desc_2w[] = { // Gates closed
- {kVLook_2w, 0, kSTS12look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS12look_2w, true, 0, 0},
{kVLook_2w, kNDoor_2w, kSTGates1_2w, false, 0, 0},
{kVOpen_2w, kNDoor_2w, kSTGates1_2w, false, 0, 0},
{kVBreak_2w, kNDoor_2w, kSTGates2_2w, false, 0, 0},
{kVAttack_2w, kNDoor_2w, kSTGates2_2w, false, 0, 0},
{kVUnlock_2w, kNDoor_2w, kSTGates3_2w, false, 0, 0},
{kVUnlock_2w, kNGate_2w, kSTGates3_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen13_desc_2w[] = { // Stream
- {kVLook_2w, 0, kSTS13look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS13look_2w, true, 0, 0},
{kVLook_2w, kNBridge_2w, kSTNospecial_2w, false, 0, 0},
{kVUnder_2w, kNBridge_2w, kSTSsearch_2w, false, 0, 0},
{kVLook_2w, kNWater_2w, kSTDull_2w, false, 0, 0},
{kVThrowit_2w, kNMatches_2w, kSTThrowmatch_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen14_desc_2w[] = { // Zapper
- {kVLook_2w, 0, kSTS14look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS14look_2w, true, 0, 0},
{kVSwitch_2w, kNZapper_2w, kSTNoswitch_2w, false, 0, 0},
{kVWind_2w, kNZapper_2w, kSTNoswitch_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen15_desc_2w[] = { // Mushroom
- {kVLook_2w, 0, kSTS15look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS15look_2w, true, 0, 0},
{kVUse_2w, kNOldman_2w, kSTS15wand2_2w, false, 0, 0},
{kVTalk_2w, kNOldman_2w, kSTNoreply_2w, false, 0, 0},
{kVLook_2w, kNWand_2w, kSTS15wand1_2w, false, 0, 0},
{kVTake_2w, kNWand_2w, kSTS15wand2_2w, false, 0, 0},
{kVSearch_2w, kNOldman_2w, kSTSsearch_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen16_desc_2w[] = { // Well
- {kVLook_2w, 0, kSTS16look_2w, true, 0, 0},
- {kVClimb_2w, 0, kSTTryrope_2w, false, 0, 0},
+ {kVLook_2w, 0, kSTS16look_2w, true, 0, 0},
+ {kVClimb_2w, 0, kSTTryrope_2w, false, 0, 0},
{kVGo_2w, kNWell_2w, kSTTryrope_2w, false, 0, 0},
{kVWind_2w, kNRope_2w, kSTWindwell_2w, false, 0, 0},
{kVTie_2w, kNRope_2w, kSTNopurps_2w, false, 0, 0},
@@ -2745,103 +2745,103 @@
{kVWind_2w, kNHandle_2w, kSTWindwell_2w, false, 0, 0},
{kVInto_2w, kNBucket_2w, kSTNosee_2w, false, 0, 0},
{kVInto_2w, kNWell_2w, kSTIntowell_2w, false, 0, 0},
- {kVWish_2w, 0, kSTGetonwithit_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {kVWish_2w, 0, kSTGetonwithit_2w, false, 0, 0},
+ {0, 0, 0, false, 0, 0}
};
background_t screen17_desc_2w[] = { // Snakepit
- {kVLook_2w, 0, kSTS17look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS17look_2w, true, 0, 0},
{kVAttack_2w, kNSnake_2w, kSTS17kill_2w, false, 0, 0},
{kVBreak_2w, kNSnake_2w, kSTS17kill_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen18_desc_2w[] = { // Phonebox
- {kVLook_2w, 0, kSTS18look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS18look_2w, true, 0, 0},
{kVLook_2w, kNPhone_2w, kSTS18look_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen19_desc_2w[] = { // Street
- {kVLook_2w, 0, kSTS19look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS19look_2w, true, 0, 0},
{kVLook_2w, kNWall_2w, kSTSgraf_2w, false, 0, 0},
{kVRead_2w, kNWall_2w, kSTSgraf_2w, false, 0, 0},
{kVLook_2w, kNGraf_2w, kSTSgraf_2w, false, 0, 0},
{kVRead_2w, kNGraf_2w, kSTSgraf_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen20_desc_2w[] = { // Kennel
- {kVLook_2w, 0, kSTS20look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS20look_2w, true, 0, 0},
{kVLook_2w, kNWindow_2w, kSTMorespecific_2w, false, 0, 0},
{kVThrowit_2w, kNStick_2w, kSTDonthaveone_2w, false, 0, 0},
{kVStroke_2w, kNDog_2w, kSTStrokedog_2w, false, 0, 0},
{kVTalk_2w, kNDog_2w, kSTStrokedog_2w, false, 0, 0},
- {kVInto_2w, 0, kSTStoobigtofit_2w, false, 0, 0},
+ {kVInto_2w, 0, kSTStoobigtofit_2w, false, 0, 0},
{kVTake_2w, kNStick_2w, kSTThrown_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen21_desc_2w[] = { // Rockroom
- {kVLook_2w, 0, kSTS21look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS21look_2w, true, 0, 0},
{kVClimb_2w, kNRope_2w, kSTNotclose_2w, false, 0, 0},
{kVMove_2w, kNRock_2w, kSTTooheavy_2w, false, 0, 0},
{kVUnder_2w, kNRock_2w, kSTNounder_2w, false, 0, 0},
{kVLift_2w, kNRock_2w, kSTNowayhose_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0},
{kVTake_2w, kNRock_2w, kSTNowayhose_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen22_desc_2w[] = { // Rockgone
- {kVLook_2w, 0, kSTS22look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS22look_2w, true, 0, 0},
{kVClimb_2w, kNRope_2w, kSTNotclose_2w, false, 0, 0},
{kVLift_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0},
{kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
{kVUnder_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen23_desc_2w[] = { // Threeway
- {kVLook_2w, 0, kSTS23look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS23look_2w, true, 0, 0},
{kVLift_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0},
{kVUnder_2w, kNRock_2w, kSTDull2_2w, false, 0, 0},
{kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen24_desc_2w[] = { // Lampcave
- {kVLook_2w, 0, kSTS24look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS24look_2w, true, 0, 0},
{kVLift_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTNospecial_2w, false, 0, 0},
{kVUnder_2w, kNRock_2w, kSTDull2_2w, false, 0, 0},
{kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen25_desc_2w[] = { // Chasm
- {kVLook_2w, 0, kSTS25look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS25look_2w, true, 0, 0},
{kVUnder_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLift_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0},
{kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
- {kVJump_2w, 0, kSTSnojump_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {kVJump_2w, 0, kSTSnojump_2w, false, 0, 0},
+ {0, 0, 0, false, 0, 0}
};
background_t screen26_desc_2w[] = { // Passage
- {kVLook_2w, 0, kSTS26look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS26look_2w, true, 0, 0},
{kVUnder_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLift_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0},
{kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen27_desc_2w[] = { // genie
- {kVLook_2w, 0, kSTS27look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS27look_2w, true, 0, 0},
{kVUnder_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLift_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0},
@@ -2855,57 +2855,57 @@
{kVKiss_2w, kNGenie_2w, kSTRudeshed_2w, false, 0, 0},
{kVGive_2w, kNBanana_2w, kSTNobanana_2w, false, 0, 0},
{kVClimb_2w, kNStairs_2w, kSTTrywalk_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen28_desc_2w[] = { // traproom
- {kVLook_2w, 0, kSTS28look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS28look_2w, true, 0, 0},
{kVBreak_2w, kNSafe_2w, kSTNowayhose_2w, false, 0, 0},
{kVLook_2w, kNHole_2w, kSTS28hole_2w, false, 0, 28},
{kVTake_2w, kNMouse_2w, kSTS28mouse_2w, false, 0, 0},
{kVTake_2w, kNMousehole_2w, kSTS28mouse_2w, false, 0, 0},
{kVTake_2w, kNDroppings_2w, kSTSdroppings_2w, false, 0, 0},
{kVUnscrew_2w, kNSafe_2w, kSTMorespecific_2w, false, 0, 0},
- {kVOpen_2w, 0, kSTUnlocksafe_2w, false, 0, 0},
+ {kVOpen_2w, 0, kSTUnlocksafe_2w, false, 0, 0},
{kVUnlock_2w, kNSafe_2w, kSTUnlocksafe_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen29_desc_2w[] = { // Hall 2
{kVLook_2w, 0, kSTLookhall_2w, true, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen30_desc_2w[] = { // Lounge
- {kVLook_2w, 0, kSTS30look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS30look_2w, true, 0, 0},
{kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen31_desc_2w[] = { // parlor
- {kVLook_2w, 0, kSTS31look_2w, true, 0, 0},
- {kVListen_2w, 0, kSTBlah_2w, false, 0, 0},
+ {kVLook_2w, 0, kSTS31look_2w, true, 0, 0},
+ {kVListen_2w, 0, kSTBlah_2w, false, 0, 0},
{kVOpen_2w, kNDoor_2w, kSTMorespecific_2w, false, 0, 0},
{kVLook_2w, kNDoor_2w, kSTMorespecific_2w, false, 0, 0},
{kVLook_2w, kNMaid_2w, kSTLookPMaid_2w, false, 0, 0},
{kVTalk_2w, kNMaid_2w, kSTTalkPMaid_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen32_desc_2w[] = { // catroom
- {kVLook_2w, 0, kSTS32look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS32look_2w, true, 0, 0},
{kVStroke_2w, kNCat_2w, kSTSstrokecat_2w, false, 0, 0},
{kVPlay_2w, kNCat_2w, kSTSplaycat_2w, false, 0, 0},
{kVTalk_2w, kNCat_2w, kSTStalkcat_2w, false, 0, 0},
{kVLook_2w, kNPost_2w, kSTSlookpost_2w, false, 0, 0},
- {kVGive_2w, 0, kSTSgivecat_2w, false, 0, 0},
+ {kVGive_2w, 0, kSTSgivecat_2w, false, 0, 0},
{kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, 0, 0},
{kVRub_2w, kNCatnip_2w, kSTRubcatnip2_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen33_desc_2w[] = { // Boxroom
- {kVLook_2w, 0, kSTS33look_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTS33look_2w, true, 0, 0},
{kVLook_2w, kNDoor_2w, kSTLookboxdoor_2w, false, 0, 0},
{kVOpen_2w, kNDoor_2w, kSTWontopen_2w, false, 0, 0},
{kVRead_2w, kNPaper_2w, kSTReadpaper_2w, false, 0, 29},
@@ -2920,27 +2920,27 @@
{kVPush_2w, kNKey_2w, kSTMorespecific_2w, false, 0, 0},
{kVMakeUseOf_2w, kNPencil_2w, kSTUsePencil_2w, false, 0, 0},
{kVScribble_2w, kNPencil_2w, kSTDoCrossword_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen34_desc_2w[] = { // hall3
- {kVLook_2w, 0, kSTLookhall_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTLookhall_2w, true, 0, 0},
{kVLook_2w, kNMirror_2w, kSTLookMirror_2w, false, 0, 0},
{kVTake_2w, kNMirror_2w, kSTNouse_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen35_desc_2w[] = { // Organ
- {kVLook_2w, 0, kSTS35look_2w, true, DONT_CARE, 0},
+ {kVLook_2w, 0, kSTS35look_2w, true, DONT_CARE, 0},
{kVLook_2w, kNOrgan_2w, kSTLookOrgan_2w, false, DONT_CARE, 0},
{kVPlay_2w, kNOrgan_2w, kSTPlayorgan_2w, false, DONT_CARE, 0},
- {kVListen_2w, 0, kSTHearorgan_2w, false, 0, 0},
- {kVListen_2w, 0, kSTHearlaugh_2w, false, 1, 0},
- {0, 0, 0, false, 0, 0}
+ {kVListen_2w, 0, kSTHearorgan_2w, false, 0, 0},
+ {kVListen_2w, 0, kSTHearlaugh_2w, false, 1, 0},
+ {0, 0, 0, false, 0, 0}
};
background_t screen36_desc_2w[] = { // Hestroom
- {kVLook_2w, 0, kSTLookhest_2w, true, 0, 0},
+ {kVLook_2w, 0, kSTLookhest_2w, true, 0, 0},
{kVTake_2w, kNBook_2w, kSTS36book_2w, false, 0, 0},
{kVTake_2w, kNBookcase_2w, kSTS36book_2w, false, 0, 0},
{kVRead_2w, kNBook_2w, kSTS36book_2w, false, 0, 0},
@@ -2948,23 +2948,23 @@
{kVLook_2w, kNTable_2w, kSTS36table_2w, false, 0, 0},
{kVTalk_2w, kNHester_2w, kSTTalkhester_2w, false, 0, 0},
{kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen37_desc_2w[] = { // Retupmoc
// Screen states: 0: default, 1: Got screwdriver
- {kVLook_2w, 0, kSTS37look_2w, true, DONT_CARE, 0},
+ {kVLook_2w, 0, kSTS37look_2w, true, DONT_CARE, 0},
{kVLift_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTNospecial_2w, false, 0, 0},
{kVUnder_2w, kNRock_2w, kSTDull2_2w, false, 0, 0},
{kVTalk_2w, kNDoctor_2w, kSTComeHere_2w, false, 0, 0},
{kVTalk_2w, kNDoctor_2w, kSTPleasego_2w, false, 1, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen38_desc_2w[] = { // hall1
{kVLook_2w, 0, kSTS38look_2w, true, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
// Array of ptrs to object_list_t
@@ -2987,138 +2987,138 @@
{kVNaughty_3w, kNPenny_3w, kSTHeadache_3w, false, DONT_CARE, 0},
{kVInto_3w, kNWindow_3w, kSTThruwindow_3w, false, DONT_CARE, 0},
{kVOutof_3w, kNWindow_3w, kSTThruwindow_3w, false, DONT_CARE, 0},
- {kVJump_3w, 0, kSTSjump_3w, false, DONT_CARE, 0},
- {kVGo_3w, 0, kSTTrywalk_3w, false, DONT_CARE, 0},
- {kVInto_3w, 0, kSTTrywalk_3w, false, DONT_CARE, 0},
- {kVClimb_3w, 0, kSTSclimb_3w, false, DONT_CARE, 0},
- {kVShout_3w, 0, kSTNothing_3w, false, DONT_CARE, 0},
- {kVTalk_3w, 0, kSTStalk_3w, false, DONT_CARE, 0},
- {kVSwitch_3w, 0, kSTMorespecific_3w, false, DONT_CARE, 0},
- {kVUse_3w, 0, kSTMorespecific_3w, false, DONT_CARE, 0},
- {kVThrowit_3w, 0, kSTNopurps_3w, false, DONT_CARE, 0},
- {kVRude_3w, 0, kSTSrude_3w, false, DONT_CARE, 0},
- {kVAttack_3w, 0, kSTSattack_3w, false, DONT_CARE, 0},
- {kVBreak_3w, 0, kSTSbreak_3w, false, DONT_CARE, 0},
- {kVListen_3w, 0, kSTQuiet_3w, false, DONT_CARE, 0},
- {kVSmell_3w, 0, kSTAroma_3w, false, DONT_CARE, 0},
- {kVQuery_3w, 0, kSTNoidea_3w, false, DONT_CARE, 0},
+ {kVJump_3w, 0, kSTSjump_3w, false, DONT_CARE, 0},
+ {kVGo_3w, 0, kSTTrywalk_3w, false, DONT_CARE, 0},
+ {kVInto_3w, 0, kSTTrywalk_3w, false, DONT_CARE, 0},
+ {kVClimb_3w, 0, kSTSclimb_3w, false, DONT_CARE, 0},
+ {kVShout_3w, 0, kSTNothing_3w, false, DONT_CARE, 0},
+ {kVTalk_3w, 0, kSTStalk_3w, false, DONT_CARE, 0},
+ {kVSwitch_3w, 0, kSTMorespecific_3w, false, DONT_CARE, 0},
+ {kVUse_3w, 0, kSTMorespecific_3w, false, DONT_CARE, 0},
+ {kVThrowit_3w, 0, kSTNopurps_3w, false, DONT_CARE, 0},
+ {kVRude_3w, 0, kSTSrude_3w, false, DONT_CARE, 0},
+ {kVAttack_3w, 0, kSTSattack_3w, false, DONT_CARE, 0},
+ {kVBreak_3w, 0, kSTSbreak_3w, false, DONT_CARE, 0},
+ {kVListen_3w, 0, kSTQuiet_3w, false, DONT_CARE, 0},
+ {kVSmell_3w, 0, kSTAroma_3w, false, DONT_CARE, 0},
+ {kVQuery_3w, 0, kSTNoidea_3w, false, DONT_CARE, 0},
{kVLook_3w, kNSky_3w, kSTFalling_3w, false, DONT_CARE, 0},
{kVLook_3w, kNWall_3w, kSTDull_3w, false, DONT_CARE, 0},
{kVLook_3w, kNGround_3w, kSTDull_3w, false, DONT_CARE, 0},
- {kVHelp_3w, 0, kSTShelp_3w, false, DONT_CARE, 0},
- {kVMagic_3w, 0, kSTSmagic_3w, false, DONT_CARE, 0},
- {kVWish_3w, 0, kSTSmagic_3w, false, DONT_CARE, 0},
- {kVDig_3w, 0, kSTSdig_3w, false, DONT_CARE, 0},
- {kVNaughty_3w, 0, kSTSnaughty_3w, false, DONT_CARE, 0},
- {kVKnock_3w, 0, kSTNoanswer_3w, false, DONT_CARE, 0},
+ {kVHelp_3w, 0, kSTShelp_3w, false, DONT_CARE, 0},
+ {kVMagic_3w, 0, kSTSmagic_3w, false, DONT_CARE, 0},
+ {kVWish_3w, 0, kSTSmagic_3w, false, DONT_CARE, 0},
+ {kVDig_3w, 0, kSTSdig_3w, false, DONT_CARE, 0},
+ {kVNaughty_3w, 0, kSTSnaughty_3w, false, DONT_CARE, 0},
+ {kVKnock_3w, 0, kSTNoanswer_3w, false, DONT_CARE, 0},
{kVOpen_3w, kNDoor_3w, kSTWontopen_3w, false, DONT_CARE, 0},
{kVUnlock_3w, kNDoor_3w, kSTCantunlock_3w, false, DONT_CARE, 0},
{kVLook_3w, kNDoor_3w, kSTDull_3w, false, DONT_CARE, 0},
- {kVHello_3w, 0, kSTHi_3w, false, DONT_CARE, 0},
- {kVGive_3w, 0, kSTNothanks_3w, false, DONT_CARE, 0},
- {kVShout_3w, 0, kSTNoanswer_3w, false, DONT_CARE, 0},
- {kVUndress_3w, 0, kSTSundress_3w, false, DONT_CARE, 0},
- {kVSit_3w, 0, kSTStired_3w, false, DONT_CARE, 0},
- {kVFeed_3w, 0, kSTNothanks_3w, false, DONT_CARE, 0},
+ {kVHello_3w, 0, kSTHi_3w, false, DONT_CARE, 0},
+ {kVGive_3w, 0, kSTNothanks_3w, false, DONT_CARE, 0},
+ {kVShout_3w, 0, kSTNoanswer_3w, false, DONT_CARE, 0},
+ {kVUndress_3w, 0, kSTSundress_3w, false, DONT_CARE, 0},
+ {kVSit_3w, 0, kSTStired_3w, false, DONT_CARE, 0},
+ {kVFeed_3w, 0, kSTNothanks_3w, false, DONT_CARE, 0},
{kVTake_3w, kNVine_3w, kSTNopurps_3w, false, DONT_CARE, 0},
{kVClimb_3w, kNJungle_3w, kSTNopurps_3w, false, DONT_CARE, 0},
{kVLook_3w, kNJungle_3w, kSTLookjungle_3w, false, DONT_CARE, 0},
{kVPut_3w, kNFire_3w, kSTNopurps_3w, false, DONT_CARE, 0},
- {kVSwim_3w, 0, kSTCantswim_3w, false, DONT_CARE, 0},
+ {kVSwim_3w, 0, kSTCantswim_3w, false, DONT_CARE, 0},
{kVTake_3w, kNMouse_3w, kSTCantcatch_3w, false, DONT_CARE, 0},
{kVLook_3w, kNMouse_3w, kSTNospecial_3w, false, DONT_CARE, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t crash_desc_3w[] = { // At the crash site
- {kVLook_3w, 0, kSTLookcrash_3w, false, 0, 0},
+ {kVLook_3w, 0, kSTLookcrash_3w, false, 0, 0},
{kVRepair_3w, kNPlane_3w, kSTNopurps_3w, false, 0, 0},
{kVFly_3w, kNPlane_3w, kSTNopurps_3w, false, 0, 0},
- {kVInto_3w, 0, kSTMorespecific_3w, true , 0, 0},
+ {kVInto_3w, 0, kSTMorespecific_3w, true , 0, 0},
{kVOpen_3w, kNDoor_3w, kSTOpenplanedoor_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t plane_desc_3w[] = { // Inside the plane
{kVLook_3w, 0, kSTLookplane_3w, true , 0, 0},
{kVSearch_3w, 0, kSTSaylook_3w, false, 0, 0},
{kVInto_3w, 0, kSTYouarein_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t web_desc_3w[] = { // At the spider's web
- {kVLook_3w, 0, kSTLookweb_3w, true, 0, 0},
+ {kVLook_3w, 0, kSTLookweb_3w, true, 0, 0},
{kVTake_3w, kNNative_3w, kSTTakegirl_3w, false, 0, 0},
{kVLook_3w, kNWeb_3w, kSTLookatweb_3w, false, 0, 0},
{kVTake_3w, kNPenny_3w, kSTTakepenny_3w, false, 0, 0},
{kVTalk_3w, kNPenny_3w, kSTTalkpenny_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t wfall_desc_3w[] = { // Waterfall and stream
- {kVLook_3w, 0, kSTLookwfall_3w, true, 0, 0},
+ {kVLook_3w, 0, kSTLookwfall_3w, true, 0, 0},
{kVLook_3w, kNWater_3w, kSTLookwfall_3w, false, 0, 0},
{kVCross_3w, kNWater_3w, kSTCantcross_3w, false, 0, 0},
- {kVListen_3w, 0, kSTListenfall_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {kVListen_3w, 0, kSTListenfall_3w, false, 0, 0},
+ {0, 0, 0, false, 0, 0}
};
background_t wfall_b_desc_3w[] = { // Same as above but no water
- {kVLook_3w, 0, kSTLookwfall_b_3w, true, 0, 0},
+ {kVLook_3w, 0, kSTLookwfall_b_3w, true, 0, 0},
{kVLook_3w, kNWater_3w, kSTLookwfall_b_3w, false, 0, 0},
{kVCross_3w, kNWater_3w, kSTToomuddy_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t wbase_desc_3w[] = { // Base of waterfall
- {kVLook_3w, 0, kSTLookwbase_3w, true , 0, 0},
+ {kVLook_3w, 0, kSTLookwbase_3w, true , 0, 0},
{kVLook_3w, kNWater_3w, kSTLookwbase_3w, false, 0, 0},
{kVCross_3w, kNWater_3w, kSTToomuddy_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t path_ul_desc_3w[] = { // Path at left of spider's web
{kVLook_3w, 0, kSTLookpath_ul_3w, true, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t bridge_desc_3w[] = { // At the bridge
- {kVLook_3w, 0, kSTLookbridge1_3w, true, 0, 0},
- {kVSwing_3w, 0, kSTSwingbridge_3w, false, 0, 0},
+ {kVLook_3w, 0, kSTLookbridge1_3w, true, 0, 0},
+ {kVSwing_3w, 0, kSTSwingbridge_3w, false, 0, 0},
{kVTake_3w, kNVine_3w, kSTGetbridgevines_3w, false, 0, 0},
{kVTie_3w, kNThem_3w, kSTMorespecific_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t bridge2_desc_3w[] = { // At the bridge
{kVLook_3w, 0, kSTLookbridge2_3w, true, 0, 0},
{kVSwing_3w, 0, kSTSwingbridge_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t stream_desc_3w[] = { // stream with vines crossing
{kVLook_3w, 0, kSTLookstream1_3w, true, 0, 0},
{kVSwing_3w, 0, kSTMorespecific_3w, false, 0, 0},
{kVCross_3w, 0, kSTStep1_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t stream2_desc_3w[] = { // Stream with elephant sitting in it
- {kVLook_3w, 0, kSTLookstream2_3w, true, 0, 0},
- {kVSwing_3w, 0, kSTCantswing_3w, false, 0, 0},
+ {kVLook_3w, 0, kSTLookstream2_3w, true, 0, 0},
+ {kVSwing_3w, 0, kSTCantswing_3w, false, 0, 0},
{kVLook_3w, kNElephant_3w, kSTLookele2_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t village_desc_3w[] = { // Long shot of village
- {kVLook_3w, 0, kSTLookvillage_3w, true, 0, 0},
+ {kVLook_3w, 0, kSTLookvillage_3w, true, 0, 0},
{kVTake_3w, kNFood_3w, kSTTakething_3w, false, 0, 0},
{kVLook_3w, kNFood_3w, kSTTakething_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t hut_out_desc_3w[] = { // Outside witch doctor's hut
- {kVLook_3w, 0, kSTLookhut_out_3w, false, 0, 0},
+ {kVLook_3w, 0, kSTLookhut_out_3w, false, 0, 0},
{kVLook_3w, kNDocbits_3w, kSTLookdocbits_3w, false, 0, 0},
{kVTake_3w, kNDocbits_3w, kSTTakedocbits_3w, false, 0, 0},
{kVLook_3w, kNFire_3w, kSTLookdocbits_3w, false, 0, 0},
@@ -3130,15 +3130,15 @@
{kVSearch_3w, kNWindow_3w, kSTLookinhut_3w, false, 0, 0},
{kVLook_3w, kNWindow_3w, kSTLookinhut_3w, false, 0, 0},
{kVSearch_3w, kNHut_3w, kSTLookinhut_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t hut_in_desc_3w[] = { // Inside hut
// States: 0 imprisoned, 1 doctor incapacitated
- {kVLook_3w, 0, kSTLookhut_in_3w, true, 0, 0},
- {kVLook_3w, 0, kSTLookhut_in2_3w, true, 1, 0},
+ {kVLook_3w, 0, kSTLookhut_in_3w, true, 0, 0},
+ {kVLook_3w, 0, kSTLookhut_in2_3w, true, 1, 0},
{kVLook_3w, kNDoctor_3w, kSTLookhut_in2_3w, false, 1, 0},
- {kVTake_3w, 0, kSTTakeincage_3w, false, 0, 0},
+ {kVTake_3w, 0, kSTTakeincage_3w, false, 0, 0},
{kVTake_3w, kNDoctor_3w, kSTTakedoctor0_3w, false, 0, 0},
{kVTake_3w, kNDoctor_3w, kSTTakedoctor1_3w, false, 1, 0},
{kVLook_3w, kNDocbits_3w, kSTLookdocbits_3w, false, DONT_CARE, 0},
@@ -3156,7 +3156,7 @@
{kVLook_3w, kNBottles_3w, kSTLookshelfbits2_3w, false, 1, 0},
{kVTake_3w, kNBottles_3w, kSTTakeshelfbits_3w, false, 1, 0},
{kVDrink_3w, kNBottles_3w, kSTTakeshelfbits_3w, false, 1, 0},
- {kVSearch_3w, 0, kSTCantlookin_3w, false, 0, 0},
+ {kVSearch_3w, 0, kSTCantlookin_3w, false, 0, 0},
{kVInto_3w, kNFire_3w, kSTGetinpot_3w, false, 1, 0},
{kVSearch_3w, kNFire_3w, kSTLookinfire_3w, false, 1, 0},
{kVLook_3w, kNFire_3w, kSTLookfire_3w, false, DONT_CARE, 0},
@@ -3173,35 +3173,35 @@
{kVBlow_3w, kNDoctor_3w, kSTMissed_3w, false, DONT_CARE, 0},
{kVUse_3w, kNPipe_3w, kSTMissed_3w, false, DONT_CARE, 0},
{kVClose_3w, kNCdoor_3w, kSTNotclose_3w, false, DONT_CARE, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t garden_desc_3w[] = { // The secret garden
- {kVLook_3w, 0, kSTLookgarden_3w, true, 0, 0},
+ {kVLook_3w, 0, kSTLookgarden_3w, true, 0, 0},
{kVLook_3w, kNOrchid_3w, kSTLookorchid_3w, false, 0, 0},
{kVTake_3w, kNOrchid_3w, kSTTakeorchid_3w, false, 0, 0},
- {kVCross_3w, 0, kSTCrossgarden_3w, false, 0, 0},
+ {kVCross_3w, 0, kSTCrossgarden_3w, false, 0, 0},
{kVLook_3w, kNWater_3w, kSTLookgarden_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t clifftop_desc_3w[] = { // Top of cliff path
{kVLook_3w, 0, kSTLookclifftop_3w, true, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t oldman_desc_3w[] = { // Old man inside cave
{kVLook_3w, 0, kSTLookoldman_3w, true, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t cliff_desc_3w[] = { // Lower cliff path
{kVLook_3w, 0, kSTLookcliff_3w, true, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t camp_desc_3w[] = { // Camp scene in village
- {kVLook_3w, 0, kSTLookcamp_3w, true, 0, 0},
+ {kVLook_3w, 0, kSTLookcamp_3w, true, 0, 0},
{kVLook_3w, kNFire_3w, kSTLookhyena_3w, false, 0, 0},
{kVLook_3w, kNPole_3w, kSTLookpole_3w, false, 0, 0},
{kVBehind_3w, kNHut_3w, kSTBehindhut_3w, false, 0, 0},// Must come before look hut
@@ -3209,48 +3209,48 @@
{kVSearch_3w, kNHut_3w, kSTLookintohut_3w, false, 0, 0},
{kVLook_3w, kNHut_3w, kSTLookhut_3w, false, 0, 0},
{kVLook_3w, kNWindow_3w, kSTLookintohut_3w, false, 0, 0},
- {kVEat_3w, 0, kSTEatroast_3w, false, 0, 0},
+ {kVEat_3w, 0, kSTEatroast_3w, false, 0, 0},
{kVTake_3w, kNFood_3w, kSTEatroast_3w, false, 0, 0},
{kVInto_3w, kNFire_3w, kSTIntofire_3w, false, 0, 0},
{kVTake_3w, kNFire_3w, kSTIntofire_3w, false, 0, 0},
{kVTake_3w, kNNative_3w, kSTTakenative_3w, false, 0, 0},
{kVTake_3w, kNPipe_3w, kSTMakeoffer_3w, false, 0, 0},
{kVGive_3w, kNBouillon_3w, kSTNonecarried_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t turn_desc_3w[] = { // Turnaround path
- {kVLook_3w, 0, kSTLookturn_3w, true, DONT_CARE, 0},
+ {kVLook_3w, 0, kSTLookturn_3w, true, DONT_CARE, 0},
{kVUnder_3w, kNRock_3w, kSTUnderrock_3w, false, 0, 0},
{kVLook_3w, kNRock_3w, kSTLookrock_3w, false, 0, 0},
{kVRide_3w, kNRock_3w, kSTOntorock_3w, false, 0, 0},
{kVClimb_3w, kNRock_3w, kSTOntorock_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t slope_desc_3w[] = { // Slope between cliff and stream
{kVLook_3w, 0, kSTLookslope_3w, true, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t path_desc_3w[] = { // Path containing elephant
// States: 0 Elephant present, 1 - Elephant not present
- {kVLook_3w, 0, kSTLookpath2_1_3w, true, 0, 0},
- {kVLook_3w, 0, kSTLookpath2_2_3w, true, 1, 0},
+ {kVLook_3w, 0, kSTLookpath2_1_3w, true, 0, 0},
+ {kVLook_3w, 0, kSTLookpath2_2_3w, true, 1, 0},
{kVRide_3w, kNElephant_3w, kSTRideelephant_3w, false, 0, 0},
{kVTake_3w, kNElephant_3w, kSTGetelephant_3w, false, 0, 0},
{kVShow_3w, kNMouse_3w, kSTShowmouse_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t cave_desc_3w[] = { // Cave mouth
- {kVLook_3w, 0, kSTLookcave1_3w, true, 0, 0},
- {kVLook_3w, 0, kSTLookcave2_3w, true, 1, 0},
+ {kVLook_3w, 0, kSTLookcave1_3w, true, 0, 0},
+ {kVLook_3w, 0, kSTLookcave2_3w, true, 1, 0},
{kVAttack_3w, kNGhost_3w, kSTAttackghost_3w, false, 0, 0},
{kVBreak_3w, kNGhost_3w, kSTAttackghost_3w, false, 0, 0},
{kVShoot_3w, kNGhost_3w, kSTAttackghost_3w, false, 0, 0},
{kVTake_3w, kNGhost_3w, kSTTakeghost_3w, false, 0, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t bgDummy[] = {
@@ -3268,208 +3268,208 @@
};
background_t catchall_1d[] = { // Generally applicable phrases
- {kVJump_1d, 0, kSTnojump_1d, false, 0, 0},
- {kVGo_1d, 0, kSTtrywalk_1d, false, 0, 0},
- {kVEnter_1d, 0, kSTtrywalk_1d, false, 0, 0},
- {kVClimb_1d, 0, kSTnoclimb_1d, false, 0, 0},
- {kVShout_1d, 0, kSTnothing_1d, false, 0, 0},
- {kVTalk_1d, 0, kSTnotalk_1d, false, 0, 0},
- {kVSwitch_1d, 0, kSTnopurps_1d, false, 0, 0},
- {kVThrow_1d, 0, kSTnopurps_1d, false, 0, 0},
+ {kVJump_1d, 0, kSTnojump_1d, false, 0, 0},
+ {kVGo_1d, 0, kSTtrywalk_1d, false, 0, 0},
+ {kVEnter_1d, 0, kSTtrywalk_1d, false, 0, 0},
+ {kVClimb_1d, 0, kSTnoclimb_1d, false, 0, 0},
+ {kVShout_1d, 0, kSTnothing_1d, false, 0, 0},
+ {kVTalk_1d, 0, kSTnotalk_1d, false, 0, 0},
+ {kVSwitch_1d, 0, kSTnopurps_1d, false, 0, 0},
+ {kVThrow_1d, 0, kSTnopurps_1d, false, 0, 0},
{kVAttack_1d, 0, kSTnoattack_1d, false, 0, 0},
- {kVBreak_1d, 0, kSTnobreak_1d, false, 0, 0},
+ {kVBreak_1d, 0, kSTnobreak_1d, false, 0, 0},
{kVListen_1d, 0, kSTnolisten_1d, false, 0, 0},
- {kVSmell_1d, 0, kSTnosmell_1d, false, 0, 0},
- {kVQuery_1d, 0, kSTnoidea_1d, false, 0, 0},
- {kVLook_1d, kNSky_1d, kSTnolook_1d, false, 0, 0},
- {kVLook_1d, kNWall_1d, kSTdull_1d, false, 0, 0},
- {kVLook_1d, kNGround_1d, kSTdull_1d, false, 0, 0},
- {kVHelp_1d, 0, kSTnohelp_1d, false, 0, 0},
- {kVMagic_1d, 0, kSTnomagic_1d, false, 0, 0},
- {kVDig_1d, 0, kSTnodig_1d, false, 0, 0},
- {kVRude_1d, 0, kSTnorude_1d, false, 0, 0},
- {kVKnock_1d, 0, kSTnoknock_1d, false, 0, 0},
- {kVTake_1d, kNPicture_1d, kSTnopurps_1d, false, 0, 0},
+ {kVSmell_1d, 0, kSTnosmell_1d, false, 0, 0},
+ {kVQuery_1d, 0, kSTnoidea_1d, false, 0, 0},
+ {kVLook_1d, kNSky_1d, kSTnolook_1d, false, 0, 0},
+ {kVLook_1d, kNWall_1d, kSTdull_1d, false, 0, 0},
+ {kVLook_1d, kNGround_1d, kSTdull_1d, false, 0, 0},
+ {kVHelp_1d, 0, kSTnohelp_1d, false, 0, 0},
+ {kVMagic_1d, 0, kSTnomagic_1d, false, 0, 0},
+ {kVDig_1d, 0, kSTnodig_1d, false, 0, 0},
+ {kVRude_1d, 0, kSTnorude_1d, false, 0, 0},
+ {kVKnock_1d, 0, kSTnoknock_1d, false, 0, 0},
+ {kVTake_1d, kNPicture_1d, kSTnopurps_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen0_desc_1d[] = { // Outside house
- {kVLook_1d, kNTree_1d, kSTlooks0tree_1d, false, 0, 0},
- {kVLook_1d, kNFence_1d, kSTlooks0fence_1d, false, 0, 0},
- {kVLook_1d, kNHouse_1d, kSTlooks0house_1d, false, 0, 0},
- {kVLook_1d, kNWindow_1d, kSTlooks0window_1d, false, 0, 0},
- {kVLook_1d, kNRoof_1d, kSTdull_1d, false, 0, 0},
- {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0},
- {kVLook_1d, kNMoon_1d, kSTlooks0moon_1d, false, 0, 0},
- {kVEat_1d, kNPkin_1d, kSTeats0pkin_1d, false, 0, 0},
+ {kVLook_1d, kNTree_1d, kSTlooks0tree_1d, false, 0, 0},
+ {kVLook_1d, kNFence_1d, kSTlooks0fence_1d, false, 0, 0},
+ {kVLook_1d, kNHouse_1d, kSTlooks0house_1d, false, 0, 0},
+ {kVLook_1d, kNWindow_1d, kSTlooks0window_1d, false, 0, 0},
+ {kVLook_1d, kNRoof_1d, kSTdull_1d, false, 0, 0},
+ {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0},
+ {kVLook_1d, kNMoon_1d, kSTlooks0moon_1d, false, 0, 0},
+ {kVEat_1d, kNPkin_1d, kSTeats0pkin_1d, false, 0, 0},
{kVUnder_1d, kNCarpet_1d, kSTunders0carpet_1d, false, 0, 0},
- {kVLook_1d, 0, kSTlooks0_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks0_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen1_desc_1d[] = { // Hall
- {kVLook_1d, kNBat_1d, kSTlooks1bat_1d, false, 0, 0},
+ {kVLook_1d, kNBat_1d, kSTlooks1bat_1d, false, 0, 0},
{kVLook_1d, kNPicture_1d, kSTlooks1picture_1d, false, 0, 0},
- {kVLook_1d, kNTable_1d, kSTlooks1table_1d, false, 0, 0},
- {kVLook_1d, kNCarpet_1d, kSTdull_1d, false, 0, 0},
- {kVLook_1d, kNStairs_1d, kSTlooks1stairs_1d, false, 0, 0},
- {kVLook_1d, kNLight_1d, kSTlooks1light_1d, false, 0, 0},
- {kVLook_1d, 0, kSTlooks1_1d, false, 0, 0},
- {kVListen_1d, 0, kSTlistens1_1d, false, 0, 0},
+ {kVLook_1d, kNTable_1d, kSTlooks1table_1d, false, 0, 0},
+ {kVLook_1d, kNCarpet_1d, kSTdull_1d, false, 0, 0},
+ {kVLook_1d, kNStairs_1d, kSTlooks1stairs_1d, false, 0, 0},
+ {kVLook_1d, kNLight_1d, kSTlooks1light_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks1_1d, false, 0, 0},
+ {kVListen_1d, 0, kSTlistens1_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen2_desc_1d[] = { // Bedroom 1
- {kVLook_1d, kNBed_1d, kSTlooks2bed_1d, false, 0, 0},
- {kVUnder_1d, kNBed_1d, kSTlooks2bed_1d, false, 0, 0},
- {kVRide_1d, kNBed_1d, kSTrides2bed_1d, false, 0, 0},
- {kVInto_1d, kNBed_1d, kSTrides2bed_1d, false, 0, 0},
- {kVLook_1d, kNWard_1d, kSTlooks2ward_1d, false, 0, 0},
- {kVLook_1d, kNCupb_1d, kSTlooks2cupb_1d, false, 0, 0},
+ {kVLook_1d, kNBed_1d, kSTlooks2bed_1d, false, 0, 0},
+ {kVUnder_1d, kNBed_1d, kSTlooks2bed_1d, false, 0, 0},
+ {kVRide_1d, kNBed_1d, kSTrides2bed_1d, false, 0, 0},
+ {kVInto_1d, kNBed_1d, kSTrides2bed_1d, false, 0, 0},
+ {kVLook_1d, kNWard_1d, kSTlooks2ward_1d, false, 0, 0},
+ {kVLook_1d, kNCupb_1d, kSTlooks2cupb_1d, false, 0, 0},
{kVLook_1d, kNWindow_1d, kSTlooks2window_1d, false, 0, 0},
- {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0},
- {kVLook_1d, kNFace_1d, kSTlooks2face_1d, false, 0, 0},
- {kVLook_1d, 0, kSTlooks2_1d, false, 0, 0},
+ {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0},
+ {kVLook_1d, kNFace_1d, kSTlooks2face_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks2_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen3_desc_1d[] = { // Dining room
- {kVLook_1d, kNTable_1d, kSTlooks3table_1d, false, 0, 0},
+ {kVLook_1d, kNTable_1d, kSTlooks3table_1d, false, 0, 0},
{kVLook_1d, kNButler_1d, kSTlooks3butler_1d, false, 0, 0},
- {kVLook_1d, kNPlant_1d, kSTlooks3plant_1d, false, 0, 0},
- {kVLook_1d, kNPicture_1d, kSTlooks3witch_1d, false, 0, 0},
- {kVLook_1d, kNWitch_1d, kSTlooks3witch_1d, false, 0, 0},
+ {kVLook_1d, kNPlant_1d, kSTlooks3plant_1d, false, 0, 0},
+ {kVLook_1d, kNPicture_1d, kSTlooks3witch_1d, false, 0, 0},
+ {kVLook_1d, kNWitch_1d, kSTlooks3witch_1d, false, 0, 0},
{kVLook_1d, kNWindow_1d, kSTlooks3window_1d, false, 0, 0},
- {kVLook_1d, kNFood_1d, kSTlooks3food_1d, false, 0, 0},
- {kVLook_1d, kNMan_1d, kSTlooks3man_1d, false, 0, 0},
- {kVLook_1d, kNCupb_1d, kSTdull_1d, false, 0, 0},
- {kVLook_1d, kNWoman_1d, kSTlooks3woman_1d, false, 0, 0},
- {kVLook_1d, 0, kSTlooks3_1d, false, 0, 0},
- {kVSit_1d, 0, kSTsits3_1d, false, 0, 0},
- {kVTake_1d, kNFood_1d, kSTtakes3food_1d, false, 0, 0},
- {kVEat_1d, 0, kSTtakes3food_1d, false, 0, 0},
- {kVTalk_1d, kNMan_1d, kSTtalks3man_1d, false, 0, 0},
- {kVTalk_1d, kNWoman_1d, kSTtalks3woman_1d, false, 0, 0},
+ {kVLook_1d, kNFood_1d, kSTlooks3food_1d, false, 0, 0},
+ {kVLook_1d, kNMan_1d, kSTlooks3man_1d, false, 0, 0},
+ {kVLook_1d, kNCupb_1d, kSTdull_1d, false, 0, 0},
+ {kVLook_1d, kNWoman_1d, kSTlooks3woman_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks3_1d, false, 0, 0},
+ {kVSit_1d, 0, kSTsits3_1d, false, 0, 0},
+ {kVTake_1d, kNFood_1d, kSTtakes3food_1d, false, 0, 0},
+ {kVEat_1d, 0, kSTtakes3food_1d, false, 0, 0},
+ {kVTalk_1d, kNMan_1d, kSTtalks3man_1d, false, 0, 0},
+ {kVTalk_1d, kNWoman_1d, kSTtalks3woman_1d, false, 0, 0},
{kVTalk_1d, kNButler_1d, kSTtalkS3butler_1d, false, 0, 0},
- {kVKiss_1d, 0, kSTkisss3_1d, false, 0, 0},
- {kVListen_1d, 0, kSTlistens3_1d, false, 0, 0},
- {kVDrink_1d, 0, kSTdrinks3_1d, false, 0, 0},
+ {kVKiss_1d, 0, kSTkisss3_1d, false, 0, 0},
+ {kVListen_1d, 0, kSTlistens3_1d, false, 0, 0},
+ {kVDrink_1d, 0, kSTdrinks3_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen4_desc_1d[] = { // Bathroom
{kVLook_1d, kNWindow_1d, kSTlooks2window_1d, false, 0, 0},
- {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0},
+ {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0},
{kVLook_1d, kNMirror_1d, kSTlooks4mirror_1d, false, 0, 0},
{kVLook_1d, kNToilet_1d, kSTlooks4toilet_1d, false, 0, 0},
- {kVLook_1d, kNBath_1d, kSTdull_1d, false, 0, 0},
- {kVLook_1d, kNSink_1d, kSTdull_1d, false, 0, 0},
- {kVLook_1d, 0, kSTlooks4_1d, false, 0, 0},
- {kVCrap_1d, 0, kSTcraps4_1d, false, 0, 0},
- {kVSit_1d, 0, kSTsits4_1d, false, 0, 0},
- {kVWash_1d, kNHands_1d, kSTwashs4hands_1d, false, 0, 0},
+ {kVLook_1d, kNBath_1d, kSTdull_1d, false, 0, 0},
+ {kVLook_1d, kNSink_1d, kSTdull_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks4_1d, false, 0, 0},
+ {kVCrap_1d, 0, kSTcraps4_1d, false, 0, 0},
+ {kVSit_1d, 0, kSTsits4_1d, false, 0, 0},
+ {kVWash_1d, kNHands_1d, kSTwashs4hands_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen5_desc_1d[] = { // Kitchen
- {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0},
- {kVLook_1d, kNUnits_1d, kSTlooks5units_1d, false, 0, 0},
- {kVOpen_1d, kNUnits_1d, kSTempty_1d, false, 0, 0},
+ {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0},
+ {kVLook_1d, kNUnits_1d, kSTlooks5units_1d, false, 0, 0},
+ {kVOpen_1d, kNUnits_1d, kSTempty_1d, false, 0, 0},
{kVLook_1d, kNWindow_1d, kSTlooks5window_1d, false, 0, 0},
- {kVLook_1d, kNBroom_1d, kSTlooks5broom_1d, false, 0, 0},
- {kVTake_1d, kNBroom_1d, kSTtakes5broom_1d, false, 0, 0},
- {kVRide_1d, kNBroom_1d, kSTrides5broom_1d, false, 0, 0},
- {kVLook_1d, 0, kSTlooks5_1d, false, 0, 0},
- {kVSweep_1d, 0, kSTsweeps5_1d, false, 0, 0},
- {kVListen_1d, 0, kSTlistens1_1d, false, 0, 0},
+ {kVLook_1d, kNBroom_1d, kSTlooks5broom_1d, false, 0, 0},
+ {kVTake_1d, kNBroom_1d, kSTtakes5broom_1d, false, 0, 0},
+ {kVRide_1d, kNBroom_1d, kSTrides5broom_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks5_1d, false, 0, 0},
+ {kVSweep_1d, 0, kSTsweeps5_1d, false, 0, 0},
+ {kVListen_1d, 0, kSTlistens1_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen6_desc_1d[] = { // Garden
- {kVLook_1d, kNShed_1d, kSTlooks6sched_1d, false, 0, 0},
- {kVLook_1d, kNMoon_1d, kSTdull_1d, false, 0, 0},
- {kVLook_1d, kNTree_1d, kSTlooks0tree_1d, false, 0, 0},
- {kVClimb_1d, kNTree_1d, kSTclimbs6tree_1d, false, 0, 0},
+ {kVLook_1d, kNShed_1d, kSTlooks6sched_1d, false, 0, 0},
+ {kVLook_1d, kNMoon_1d, kSTdull_1d, false, 0, 0},
+ {kVLook_1d, kNTree_1d, kSTlooks0tree_1d, false, 0, 0},
+ {kVClimb_1d, kNTree_1d, kSTclimbs6tree_1d, false, 0, 0},
{kVLook_1d, kNGardenbits_1d, kSTlooks6gardenbits_1d, false, 0, 0},
- {kVLook_1d, 0, kSTlooks6_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks6_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen7_desc_1d[] = { // Store room
- {kVLook_1d, kNCarpet_1d, kSTdull_1d, false, 0, 0},
- {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0},
- {kVUnbolt_1d, kNTrap_1d, kSTunbolts7trap_1d, false, 0, 0},
+ {kVLook_1d, kNCarpet_1d, kSTdull_1d, false, 0, 0},
+ {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0},
+ {kVUnbolt_1d, kNTrap_1d, kSTunbolts7trap_1d, false, 0, 0},
{kVLook_1d, kNMousehole_1d, kSTlooks7mousehole_1d, false, 0, 0},
{kVTake_1d, kNDroppings_1d, kSTtakes7droppings_1d, false, 0, 0},
- {kVGive_1d, kNChop_1d, kSTchop1_1d, false, 0, 0},
- {kVFeed_1d, kNDog_1d, kSTchop1_1d, false, 0, 0},
- {kVLook_1d, 0, kSTlooks7_1d, false, 0, 0},
+ {kVGive_1d, kNChop_1d, kSTchop1_1d, false, 0, 0},
+ {kVFeed_1d, kNDog_1d, kSTchop1_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks7_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen8_desc_1d[] = { // Basement
- {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0},
- {kVLook_1d, kNDoor_1d, kSTlooks8door_1d, false, 0, 0},
- {kVOil_1d, kNDoor_1d, kSToils8door_1d, false, 0, 0},
- {kVPush_1d, kNDoor_1d, kSTpushs8door_1d, false, 0, 0},
- {kVLook_1d, kNRock_1d, kSTlooks8rock_1d, false, 0, 0},
- {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0},
- {kVAttack_1d, kNDoor_1d, kSTbreaks8door_1d, false, 0, 0},
- {kVBreak_1d, kNDoor_1d, kSTbreaks8door_1d, false, 0, 0},
- {kVOpen_1d, kNDoor_1d, kSTopens8door_1d, false, 0, 0},
- {kVUnlock_1d, kNDoor_1d, kSTunlocks8door_1d, false, 0, 0},
- {kVKnock_1d, kNDoor_1d, kSTknocks8door_1d, false, 0, 0},
+ {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0},
+ {kVLook_1d, kNDoor_1d, kSTlooks8door_1d, false, 0, 0},
+ {kVOil_1d, kNDoor_1d, kSToils8door_1d, false, 0, 0},
+ {kVPush_1d, kNDoor_1d, kSTpushs8door_1d, false, 0, 0},
+ {kVLook_1d, kNRock_1d, kSTlooks8rock_1d, false, 0, 0},
+ {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0},
+ {kVAttack_1d, kNDoor_1d, kSTbreaks8door_1d, false, 0, 0},
+ {kVBreak_1d, kNDoor_1d, kSTbreaks8door_1d, false, 0, 0},
+ {kVOpen_1d, kNDoor_1d, kSTopens8door_1d, false, 0, 0},
+ {kVUnlock_1d, kNDoor_1d, kSTunlocks8door_1d, false, 0, 0},
+ {kVKnock_1d, kNDoor_1d, kSTknocks8door_1d, false, 0, 0},
{kVTalk_1d, kNPenelope_1d, kSTtalks8penelope_1d, false, 0, 0},
{kVShout_1d, kNPenelope_1d, kSTtalks8penelope_1d, false, 0, 0},
- {kVListen_1d, 0, kSTlistens8_1d, false, 0, 0},
- {kVLook_1d, 0, kSTlooks8_1d, false, 0, 0},
+ {kVListen_1d, 0, kSTlistens8_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks8_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen9_desc_1d[] = { // Bat cave
- {kVLook_1d, 0, kSTlooks9_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks9_1d, false, 0, 0},
{kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0},
- {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0},
+ {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen10_desc_1d[] = { // Mummy room
- {kVLook_1d, 0, kSTlooks10_1d, false, 0, 0},
- {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0},
- {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks10_1d, false, 0, 0},
+ {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0},
+ {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0},
{kVLook_1d, kNTomb_1d, kSTlooks10tomb_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen11_desc_1d[] = { // Lake room
- {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0},
- {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0},
- {kVLook_1d, 0, kSTlooks11_1d, false, 0, 0},
- {kVLakeverbs_1d, 0, kSTlakeverbss11_1d, false, 0, 0},
- {kVDrink_1d, 0, kSTdrinks3_1d, false, 0, 0},
- {kVPlug_1d, 0, kSTplugs11_1d, false, 0, 0},
+ {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0},
+ {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks11_1d, false, 0, 0},
+ {kVLakeverbs_1d, 0, kSTlakeverbss11_1d, false, 0, 0},
+ {kVDrink_1d, 0, kSTdrinks3_1d, false, 0, 0},
+ {kVPlug_1d, 0, kSTplugs11_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen12_desc_1d[] = { // Dead end
- {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0},
- {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
- {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0},
- {kVLook_1d, 0, kSTlooks12_1d, false, 0, 0},
+ {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0},
+ {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0},
+ {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks12_1d, false, 0, 0},
{kVTalk_1d, kNGuard_1d, kSTtalks12guard_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
@@ -3483,15 +3483,15 @@
};
background_t screen15_desc_1d[] = { // Laboratory
- {kVLook_1d, 0, kSTlooks15_1d, false, 0, 0},
- {kVTalk_1d, kNIgor_1d, kSTtalks15igor_1d, false, 0, 0},
- {kVTalk_1d, kNProf_1d, kSTtalks15prof_1d, false, 0, 0},
+ {kVLook_1d, 0, kSTlooks15_1d, false, 0, 0},
+ {kVTalk_1d, kNIgor_1d, kSTtalks15igor_1d, false, 0, 0},
+ {kVTalk_1d, kNProf_1d, kSTtalks15prof_1d, false, 0, 0},
{kVLook_1d, kNMachinebits_1d, kSTlooks15machinebits_1d, false, 0, 0},
{kVPush_1d, kNMachinebits_1d, kSTpushs15machinebits_1d, false, 0, 0},
- {kVLook_1d, kNTable_1d, kSTlooks15table_1d, false, 0, 0},
- {kVClose_1d, kNDoor_1d, kSTopens15door_1d, false, 0, 0},
- {kVOpen_1d, kNDoor_1d, kSTopens15door_1d, false, 0, 0},
- {kVLook_1d, kNLight_1d, kSTlooks15light_1d, false, 0, 0},
+ {kVLook_1d, kNTable_1d, kSTlooks15table_1d, false, 0, 0},
+ {kVClose_1d, kNDoor_1d, kSTopens15door_1d, false, 0, 0},
+ {kVOpen_1d, kNDoor_1d, kSTopens15door_1d, false, 0, 0},
+ {kVLook_1d, kNLight_1d, kSTlooks15light_1d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
@@ -3514,46 +3514,46 @@
{kVLook_2d, kNPicture_2d, kSTSpicture_2d, false, DONT_CARE, 0},
{kVLook_2d, kNMirror_2d, kSTDull_2d, false, DONT_CARE, 0},
{kVLook_2d, kNTable_2d, kSTNo_on_2d, false, DONT_CARE, 0},
- {kVJump_2d, 0, kSTSjump_2d, false, DONT_CARE, 0},
- {kVGo_2d, 0, kSTTrywalk_2d, false, DONT_CARE, 0},
- {kVInto_2d, 0, kSTTrywalk_2d, false, DONT_CARE, 0},
- {kVClimb_2d, 0, kSTSclimb_2d, false, DONT_CARE, 0},
- {kVShout_2d, 0, kSTNothing_2d, false, DONT_CARE, 0},
- {kVTalk_2d, 0, kSTStalk_2d, false, DONT_CARE, 0},
- {kVSwitch_2d, 0, kSTMorespecific_2d, false, DONT_CARE, 0},
- {kVThrow_2d, 0, kSTNopurps_2d, false, DONT_CARE, 0},
- {kVAttack_2d, 0, kSTSattack_2d, false, DONT_CARE, 0},
- {kVBreak_2d, 0, kSTSbreak_2d, false, DONT_CARE, 0},
- {kVListen_2d, 0, kSTQuiet_2d, false, DONT_CARE, 0},
- {kVSmell_2d, 0, kSTAroma_2d, false, DONT_CARE, 0},
- {kVQuery_2d, 0, kSTNoidea_2d, false, DONT_CARE, 0},
+ {kVJump_2d, 0, kSTSjump_2d, false, DONT_CARE, 0},
+ {kVGo_2d, 0, kSTTrywalk_2d, false, DONT_CARE, 0},
+ {kVInto_2d, 0, kSTTrywalk_2d, false, DONT_CARE, 0},
+ {kVClimb_2d, 0, kSTSclimb_2d, false, DONT_CARE, 0},
+ {kVShout_2d, 0, kSTNothing_2d, false, DONT_CARE, 0},
+ {kVTalk_2d, 0, kSTStalk_2d, false, DONT_CARE, 0},
+ {kVSwitch_2d, 0, kSTMorespecific_2d, false, DONT_CARE, 0},
+ {kVThrow_2d, 0, kSTNopurps_2d, false, DONT_CARE, 0},
+ {kVAttack_2d, 0, kSTSattack_2d, false, DONT_CARE, 0},
+ {kVBreak_2d, 0, kSTSbreak_2d, false, DONT_CARE, 0},
+ {kVListen_2d, 0, kSTQuiet_2d, false, DONT_CARE, 0},
+ {kVSmell_2d, 0, kSTAroma_2d, false, DONT_CARE, 0},
+ {kVQuery_2d, 0, kSTNoidea_2d, false, DONT_CARE, 0},
{kVLook_2d, kNSky_2d, kSTFalling_2d, false, DONT_CARE, 0},
{kVLook_2d, kNWall_2d, kSTDull_2d, false, DONT_CARE, 0},
{kVLook_2d, kNGround_2d, kSTDull_2d, false, DONT_CARE, 0},
- {kVHelp_2d, 0, kSTShelp_2d, false, DONT_CARE, 0},
- {kVMagic_2d, 0, kSTSmagic_2d, false, DONT_CARE, 0},
- {kVWish_2d, 0, kSTSmagic_2d, false, DONT_CARE, 0},
- {kVDig_2d, 0, kSTSdig_2d, false, DONT_CARE, 0},
- {kVRude_2d, 0, kSTSrude_2d, false, DONT_CARE, 0},
- {kVKnock_2d, 0, kSTNoanswer_2d, false, DONT_CARE, 0},
+ {kVHelp_2d, 0, kSTShelp_2d, false, DONT_CARE, 0},
+ {kVMagic_2d, 0, kSTSmagic_2d, false, DONT_CARE, 0},
+ {kVWish_2d, 0, kSTSmagic_2d, false, DONT_CARE, 0},
+ {kVDig_2d, 0, kSTSdig_2d, false, DONT_CARE, 0},
+ {kVRude_2d, 0, kSTSrude_2d, false, DONT_CARE, 0},
+ {kVKnock_2d, 0, kSTNoanswer_2d, false, DONT_CARE, 0},
{kVOpen_2d, kNDoor_2d, kSTWontopen_2d, false, DONT_CARE, 0},
{kVUnlock_2d, kNDoor_2d, kSTCantunlock_2d, false, DONT_CARE, 0},
{kVLook_2d, kNDoor_2d, kSTDull_2d, false, DONT_CARE, 0},
{kVLook_2d, kNLight_2d, kSTDull_2d, false, DONT_CARE, 0},
- {kVHello_2d, 0, kSTHi_2d, false, DONT_CARE, 0},
+ {kVHello_2d, 0, kSTHi_2d, false, DONT_CARE, 0},
{kVLook_2d, kNFence_2d, kSTLookover_2d, false, DONT_CARE, 0},
{kVLook_2d, kNWall_2d, kSTLookover_2d, false, DONT_CARE, 0},
{kVLook_2d, kNGardenbits_2d, kSTDull_2d, false, DONT_CARE, 0},
- {kVGive_2d, 0, kSTNothanks_2d, false, DONT_CARE, 0},
+ {kVGive_2d, 0, kSTNothanks_2d, false, DONT_CARE, 0},
{kVLook_2d, kNTree_2d, kSTDull2_2d, false, DONT_CARE, 0},
- {kVFire_2d, 0, kSTFire2_2d, false, DONT_CARE, 0},
- {kVShout_2d, 0, kSTNoanswer_2d, false, DONT_CARE, 0},
- {kVHerring_2d, 0, kSTSherring_2d, false, DONT_CARE, 0},
- {kVUndress_2d, 0, kSTSundress_2d, false, DONT_CARE, 0},
- {kVSit_2d, 0, kSTStired_2d, false, DONT_CARE, 0},
- {kVFeed_2d, 0, kSTNothanks_2d, false, DONT_CARE, 0},
+ {kVFire_2d, 0, kSTFire2_2d, false, DONT_CARE, 0},
+ {kVShout_2d, 0, kSTNoanswer_2d, false, DONT_CARE, 0},
+ {kVHerring_2d, 0, kSTSherring_2d, false, DONT_CARE, 0},
+ {kVUndress_2d, 0, kSTSundress_2d, false, DONT_CARE, 0},
+ {kVSit_2d, 0, kSTStired_2d, false, DONT_CARE, 0},
+ {kVFeed_2d, 0, kSTNothanks_2d, false, DONT_CARE, 0},
{kVRub_2d, kNCatnip_2d, kSTRubcatnip1_2d, false, DONT_CARE, 0},
- {0, 0, 0, false, 0, 0}
+ {0, 0, 0, false, 0, 0}
};
background_t screen0_desc_2d[] = { // Outside house
@@ -3562,57 +3562,57 @@
};
background_t screen1_desc_2d[] = { // Hall
- {kVLook_2d, 0, kSTLookhall_2d, true, 0, 0},
- {kVLook_2d, kNMaid_2d, kSTTmaid_2d, false, 0, 0},
+ {kVLook_2d, 0, kSTLookhall_2d, true, 0, 0},
+ {kVLook_2d, kNMaid_2d, kSTTmaid_2d, false, 0, 0},
{kVTalk_2d, kNMaid_2d, kSTChatmaid1_2d, false, 0, 0},
{kVTalk_2d, kNPenny_2d, kSTChatmaid2_2d, false, 0, 0},
{kVKiss_2d, kNMaid_2d, kSTChatmaid3_2d, false, 0, 0},
- {kVRude_2d, kNMaid_2d, kSTRudemaid_2d, false, 0, 0},
+ {kVRude_2d, kNMaid_2d, kSTRudemaid_2d, false, 0, 0},
{kVOpen_2d, kNDoor_2d, kSTTmaiddoor_2d, false, 0, 0},
{kVUnlock_2d, kNDoor_2d, kSTTmaiddoor_2d, false, 0, 0},
- {kVLook_2d, kNDoor_2d, kSTSdoor_2d, false, 0, 0},
+ {kVLook_2d, kNDoor_2d, kSTSdoor_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen2_desc_2d[] = { // Bed1
- {kVLook_2d, 0, kSTLookbed1_2d, true, DONT_CARE, 0},
+ {kVLook_2d, 0, kSTLookbed1_2d, true, DONT_CARE, 0},
{kVLook_2d, kNBed_2d, kSTLookbed_2d, false, DONT_CARE, 0},
- {kVInto_2d, kNBed_2d, kSTS2bed_2d, false, 0, 0},
- {kVRide_2d, kNBed_2d, kSTS2bed_2d, false, 0, 0},
- {kVRest_2d, kNBed_2d, kSTS2bed_2d, false, 0, 0},
- {kVRide_2d, kNPenny_2d, kSTS2bed_2d, false, 0, 0},
- {kVTalk_2d, kNPenny_2d, kSTZzzz_2d, false, 0, 0},
- {kVInto_2d, kNBed_2d, kSTNopurps_2d, false, 1, 0},
- {kVRide_2d, kNBed_2d, kSTNopurps_2d, false, 1, 0},
- {kVRest_2d, kNBed_2d, kSTNopurps_2d, false, 1, 0},
+ {kVInto_2d, kNBed_2d, kSTS2bed_2d, false, 0, 0},
+ {kVRide_2d, kNBed_2d, kSTS2bed_2d, false, 0, 0},
+ {kVRest_2d, kNBed_2d, kSTS2bed_2d, false, 0, 0},
+ {kVRide_2d, kNPenny_2d, kSTS2bed_2d, false, 0, 0},
+ {kVTalk_2d, kNPenny_2d, kSTZzzz_2d, false, 0, 0},
+ {kVInto_2d, kNBed_2d, kSTNopurps_2d, false, 1, 0},
+ {kVRide_2d, kNBed_2d, kSTNopurps_2d, false, 1, 0},
+ {kVRest_2d, kNBed_2d, kSTNopurps_2d, false, 1, 0},
{kVUnder_2d, kNBed_2d, kSTSsearch_2d, false, DONT_CARE, 0},
{kVRead_2d, kNBook_2d, kSTNocarry_2d, false, DONT_CARE, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen3_desc_2d[] = { // Bed2
- {kVLook_2d, 0, kSTLookbed2_2d, true, 0, 0},
- {kVLook_2d, kNBird_2d, kSTParrot_2d, false, 0, 0},
- {kVLook_2d, kNCage_2d, kSTDull_2d, false, 0, 0},
- {kVLook_2d, kNPencil_2d, kSTDull_2d, false, 0, 0},
- {kVLook_2d, kNPhone_2d, kSTDull_2d, false, 0, 0},
- {kVLook_2d, kNPaper_2d, kSTBlotter_2d, false, 0, 0},
- {kVRead_2d, kNPaper_2d, kSTBlotter_2d, false, 0, 0},
- {kVLook_2d, kNChair_2d, kSTDull_2d, false, 0, 0},
- {kVTake_2d, kNPencil_2d, kSTNouse_2d, false, 0, 0},
- {kVTake_2d, kNPaper_2d, kSTNouse_2d, false, 0, 0},
- {kVLook_2d, kNHole_2d, kSTDull_2d, false, 0, 0},
+ {kVLook_2d, 0, kSTLookbed2_2d, true, 0, 0},
+ {kVLook_2d, kNBird_2d, kSTParrot_2d, false, 0, 0},
+ {kVLook_2d, kNCage_2d, kSTDull_2d, false, 0, 0},
+ {kVLook_2d, kNPencil_2d, kSTDull_2d, false, 0, 0},
+ {kVLook_2d, kNPhone_2d, kSTDull_2d, false, 0, 0},
+ {kVLook_2d, kNPaper_2d, kSTBlotter_2d, false, 0, 0},
+ {kVRead_2d, kNPaper_2d, kSTBlotter_2d, false, 0, 0},
+ {kVLook_2d, kNChair_2d, kSTDull_2d, false, 0, 0},
+ {kVTake_2d, kNPencil_2d, kSTNouse_2d, false, 0, 0},
+ {kVTake_2d, kNPaper_2d, kSTNouse_2d, false, 0, 0},
+ {kVLook_2d, kNHole_2d, kSTDull_2d, false, 0, 0},
{kVLook_2d, kNWall_2d, kSTDumbwaiter_2d, false, 0, 0},
- {kVLook_2d, kNButton_2d, kSTSbutton_2d, false, 0, 0},
- {kVPush_2d, kNButton_2d, kSTS3dumb_2d, false, 0, 0},
- {kVDial_2d, 0, kSTS3phone_2d, false, 0, 4},
+ {kVLook_2d, kNButton_2d, kSTSbutton_2d, false, 0, 0},
+ {kVPush_2d, kNButton_2d, kSTS3dumb_2d, false, 0, 0},
+ {kVDial_2d, 0, kSTS3phone_2d, false, 0, 4},
{kVTake_2d, kNPhone_2d, kSTS3phone_2d, false, 0, 4},
{kVUse_2d, kNPhone_2d, kSTS3phone_2d, false, 0, 4},
{kVLift_2d, kNPhone_2d, kSTS3phone_2d, false, 0, 4},
{kVTalk_2d, kNBird_2d, kSTS3bird_2d, false, 0, 5},
- {kVInto_2d, 0, kSTSinto_2d, true, 0, 0},
- {kVUnder_2d, kNCupb_2d, kSTSsearch_2d, false, 0, 0},
- {kVFeed_2d, kNBird_2d, kSTBirdfull_2d, false, 0, 0},
+ {kVInto_2d, 0, kSTSinto_2d, true, 0, 0},
+ {kVUnder_2d, kNCupb_2d, kSTSsearch_2d, false, 0, 0},
+ {kVFeed_2d, kNBird_2d, kSTBirdfull_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
@@ -3623,241 +3623,241 @@
};
background_t screen5_desc_2d[] = { // Bed3
- {kVLook_2d, 0, kSTLookbed3_2d, true, 0, 0},
- {kVBlock_2d, 0, kSTSblock_2d, false, 0, 0},
+ {kVLook_2d, 0, kSTLookbed3_2d, true, 0, 0},
+ {kVBlock_2d, 0, kSTSblock_2d, false, 0, 0},
{kVInto_2d, kNCage_2d, kSTStoobigtofit_2d, false, 0, 0},
- {kVLook_2d, kNWindow_2d, kSTS6garden_2d, false, 0, 0},
+ {kVLook_2d, kNWindow_2d, kSTS6garden_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen6_desc_2d[] = { // Kitchen
- {kVLook_2d, 0, kSTLookkitchen_2d, true, DONT_CARE, 0},
+ {kVLook_2d, 0, kSTLookkitchen_2d, true, DONT_CARE, 0},
{kVLook_2d, kNButton_2d, kSTSbutton_2d, false, DONT_CARE, 0},
{kVPush_2d, kNButton_2d, kSTS3dumb_2d, false, DONT_CARE, 0},
{kVLook_2d, kNWindow_2d, kSTS6garden_2d, false, DONT_CARE, 0},
{kVLook_2d, kNUnits_2d, kSTS6dull_2d, false, DONT_CARE, 0},
{kVOpen_2d, kNUnits_2d, kSTS6dull_2d, false, DONT_CARE, 0},
- {kVInto_2d, 0, kSTSinto_2d, true, DONT_CARE, 0},
+ {kVInto_2d, 0, kSTSinto_2d, true, DONT_CARE, 0},
{kVOpen_2d, kNDoor_2d, kSTMorespecific_2d, false, DONT_CARE, 0},
{kVLook_2d, kNDoor_2d, kSTMorespecific_2d, false, DONT_CARE, 0},
- {kVTalk_2d, kNCook_2d, kSTTalkcook_2d, false, 1, 0},
- {kVLook_2d, kNCook_2d, kSTLookcook_2d, false, 1, 0},
- {kVLook_2d, kNKnife_2d, kSTLookknife_2d, false, 1, 0},
- {kVTake_2d, kNKnife_2d, kSTTakeknife_2d, false, 1, 0},
- {kVListen_2d, 0, kSTListenkitchen_2d, false, 1, 0},
+ {kVTalk_2d, kNCook_2d, kSTTalkcook_2d, false, 1, 0},
+ {kVLook_2d, kNCook_2d, kSTLookcook_2d, false, 1, 0},
+ {kVLook_2d, kNKnife_2d, kSTLookknife_2d, false, 1, 0},
+ {kVTake_2d, kNKnife_2d, kSTTakeknife_2d, false, 1, 0},
+ {kVListen_2d, 0, kSTListenkitchen_2d, false, 1, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen7_desc_2d[] = { // Backdoor
- {kVLook_2d, 0, kSTLookback_2d, true, 0, 0},
+ {kVLook_2d, 0, kSTLookback_2d, true, 0, 0},
{kVLook_2d, kNWindow_2d, kSTLookwin_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen8_desc_2d[] = { // Shed
- {kVLook_2d, 0, kSTLookshed_2d, true, 0, 0},
- {kVLook_2d, kNWindow_2d, kSTLookwin_2d, false, 0, 0},
+ {kVLook_2d, 0, kSTLookshed_2d, true, 0, 0},
+ {kVLook_2d, kNWindow_2d, kSTLookwin_2d, false, 0, 0},
{kVLook_2d, kNShed_2d, kSTLookatshed_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen9_desc_2d[] = { // In shed
- {kVLook_2d, 0, kSTLookinshed_2d, true, 0, 0},
- {kVLook_2d, kNWall_2d, kSTS9tools1_2d, false, 0, 0},
- {kVLook_2d, kNTools_2d, kSTS9tools1_2d, false, 0, 0},
- {kVTake_2d, kNTools_2d, kSTS9tools2_2d, false, 0, 0},
- {kVLook_2d, kNBroom_2d, kSTDull_2d, false, 0, 0},
- {kVTake_2d, kNBroom_2d, kSTNouse_2d, false, 0, 0},
+ {kVLook_2d, 0, kSTLookinshed_2d, true, 0, 0},
+ {kVLook_2d, kNWall_2d, kSTS9tools1_2d, false, 0, 0},
+ {kVLook_2d, kNTools_2d, kSTS9tools1_2d, false, 0, 0},
+ {kVTake_2d, kNTools_2d, kSTS9tools2_2d, false, 0, 0},
+ {kVLook_2d, kNBroom_2d, kSTDull_2d, false, 0, 0},
+ {kVTake_2d, kNBroom_2d, kSTNouse_2d, false, 0, 0},
{kVLook_2d, kNTable_2d, kSTSomebuttons_2d, false, 0, 0},
- {kVKiss_2d, kNGardner_2d, kSTMore_2d, false, 0, 0},
- {kVRude_2d, kNGardner_2d, kSTRudeshed_2d, false, 0, 0},
- {kVTalk_2d, kNGardner_2d, kSTIgnore_2d, false, 0, 0},
- {kVClose_2d, kNDoor_2d, kSTShedclose_2d, false, 0, 0},
+ {kVKiss_2d, kNGardner_2d, kSTMore_2d, false, 0, 0},
+ {kVRude_2d, kNGardner_2d, kSTRudeshed_2d, false, 0, 0},
+ {kVTalk_2d, kNGardner_2d, kSTIgnore_2d, false, 0, 0},
+ {kVClose_2d, kNDoor_2d, kSTShedclose_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen10_desc_2d[] = { // Venus fly traps
- {kVLook_2d, 0, kSTLookvenus_2d, true, 0, 0},
+ {kVLook_2d, 0, kSTLookvenus_2d, true, 0, 0},
{kVTake_2d, kNMirror_2d, kSTNotmirror_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen11_desc_2d[] = { // Gates kVOpen_2d,
- {kVLook_2d, 0, kSTS11look_2d, true, 0, 0},
+ {kVLook_2d, 0, kSTS11look_2d, true, 0, 0},
{kVClose_2d, kNDoor_2d, kSTNopurps_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen12_desc_2d[] = { // Gates closed
- {kVLook_2d, 0, kSTS12look_2d, true, 0, 0},
- {kVOpen_2d, kNDoor_2d, kSTGates1_2d, false, 0, 0},
- {kVBreak_2d, kNDoor_2d, kSTGates2_2d, false, 0, 0},
- {kVAttack_2d, kNDoor_2d, kSTGates2_2d, false, 0, 0},
- {kVUnlock_2d, kNDoor_2d, kSTGates3_2d, false, 0, 0},
+ {kVLook_2d, 0, kSTS12look_2d, true, 0, 0},
+ {kVOpen_2d, kNDoor_2d, kSTGates1_2d, false, 0, 0},
+ {kVBreak_2d, kNDoor_2d, kSTGates2_2d, false, 0, 0},
+ {kVAttack_2d, kNDoor_2d, kSTGates2_2d, false, 0, 0},
+ {kVUnlock_2d, kNDoor_2d, kSTGates3_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen13_desc_2d[] = { // Stream
- {kVLook_2d, 0, kSTS13look_2d, true, 0, 0},
- {kVLook_2d, kNBridge_2d, kSTNospecial_2d, false, 0, 0},
- {kVUnder_2d, kNBridge_2d, kSTSsearch_2d, false, 0, 0},
- {kVLook_2d, kNWater_2d, kSTDull_2d, false, 0, 0},
+ {kVLook_2d, 0, kSTS13look_2d, true, 0, 0},
+ {kVLook_2d, kNBridge_2d, kSTNospecial_2d, false, 0, 0},
+ {kVUnder_2d, kNBridge_2d, kSTSsearch_2d, false, 0, 0},
+ {kVLook_2d, kNWater_2d, kSTDull_2d, false, 0, 0},
{kVThrow_2d, kNMatches_2d, kSTThrowmatch_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen14_desc_2d[] = { // Zapper
- {kVLook_2d, 0, kSTS14look_2d, true, 0, 0},
+ {kVLook_2d, 0, kSTS14look_2d, true, 0, 0},
{kVSwitch_2d, kNZapper_2d, kSTNoswitch_2d, false, 0, 0},
{kVWind_2d, kNZapper_2d, kSTNoswitch_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen15_desc_2d[] = { // Mushroom
- {kVLook_2d, 0, kSTS15look_2d, true, 0, 0},
- {kVTalk_2d, kNMan_2d, kSTNoreply_2d, false, 0, 0},
+ {kVLook_2d, 0, kSTS15look_2d, true, 0, 0},
+ {kVTalk_2d, kNMan_2d, kSTNoreply_2d, false, 0, 0},
{kVLook_2d, kNWand_2d, kSTS15wand1_2d, false, 0, 0},
{kVTake_2d, kNWand_2d, kSTS15wand2_2d, false, 0, 0},
- {kVSearch_2d, kNMan_2d, kSTSsearch_2d, false, 0, 0},
+ {kVSearch_2d, kNMan_2d, kSTSsearch_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen16_desc_2d[] = { // Well
- {kVLook_2d, 0, kSTS16look_2d, true, 0, 0},
- {kVClimb_2d, 0, kSTTryrope_2d, false, 0, 0},
- {kVGo_2d, kNWell_2d, kSTTryrope_2d, false, 0, 0},
- {kVWind_2d, kNRope_2d, kSTWindwell_2d, false, 0, 0},
- {kVTie_2d, kNRope_2d, kSTNopurps_2d, false, 0, 0},
- {kVTake_2d, kNBucket_2d, kSTNosee_2d, false, 0, 0},
- {kVLook_2d, kNBucket_2d, kSTNosee_2d, false, 0, 0},
- {kVWind_2d, kNBucket_2d, kSTWindwell_2d, false, 0, 0},
- {kVTake_2d, kNWater_2d, kSTNosee_2d, false, 0, 0},
- {kVWind_2d, kNHandle_2d, kSTWindwell_2d, false, 0, 0},
- {kVInto_2d, kNBucket_2d, kSTNosee_2d, false, 0, 0},
- {kVInto_2d, kNWell_2d, kSTIntowell_2d, false, 0, 0},
- {kVWish_2d, 0, kSTGetonwithit_2d, false, 0, 0},
+ {kVLook_2d, 0, kSTS16look_2d, true, 0, 0},
+ {kVClimb_2d, 0, kSTTryrope_2d, false, 0, 0},
+ {kVGo_2d, kNWell_2d, kSTTryrope_2d, false, 0, 0},
+ {kVWind_2d, kNRope_2d, kSTWindwell_2d, false, 0, 0},
+ {kVTie_2d, kNRope_2d, kSTNopurps_2d, false, 0, 0},
+ {kVTake_2d, kNBucket_2d, kSTNosee_2d, false, 0, 0},
+ {kVLook_2d, kNBucket_2d, kSTNosee_2d, false, 0, 0},
+ {kVWind_2d, kNBucket_2d, kSTWindwell_2d, false, 0, 0},
+ {kVTake_2d, kNWater_2d, kSTNosee_2d, false, 0, 0},
+ {kVWind_2d, kNHandle_2d, kSTWindwell_2d, false, 0, 0},
+ {kVInto_2d, kNBucket_2d, kSTNosee_2d, false, 0, 0},
+ {kVInto_2d, kNWell_2d, kSTIntowell_2d, false, 0, 0},
+ {kVWish_2d, 0, kSTGetonwithit_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen17_desc_2d[] = { // Snakepit
- {kVLook_2d, 0, kSTS17look_2d, true, 0, 0},
+ {kVLook_2d, 0, kSTS17look_2d, true, 0, 0},
{kVAttack_2d, kNSnake_2d, kSTS17kill_2d, false, 0, 0},
{kVBreak_2d, kNSnake_2d, kSTS17kill_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen18_desc_2d[] = { // Phonebox
- {kVLook_2d, 0, kSTS18look_2d, true, 0, 0},
+ {kVLook_2d, 0, kSTS18look_2d, true, 0, 0},
{kVLook_2d, kNPhone_2d, kSTS18look_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen19_desc_2d[] = { // Street
- {kVLook_2d, 0, kSTS19look_2d, true, 0, 0},
- {kVLook_2d, kNWall_2d, kSTSgraf_2d, false, 0, 0},
- {kVRead_2d, kNWall_2d, kSTSgraf_2d, false, 0, 0},
- {kVLook_2d, kNGraf_2d, kSTSgraf_2d, false, 0, 0},
- {kVRead_2d, kNGraf_2d, kSTSgraf_2d, false, 0, 0},
+ {kVLook_2d, 0, kSTS19look_2d, true, 0, 0},
+ {kVLook_2d, kNWall_2d, kSTSgraf_2d, false, 0, 0},
+ {kVRead_2d, kNWall_2d, kSTSgraf_2d, false, 0, 0},
+ {kVLook_2d, kNGraf_2d, kSTSgraf_2d, false, 0, 0},
+ {kVRead_2d, kNGraf_2d, kSTSgraf_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen20_desc_2d[] = { // Kennel
- {kVLook_2d, 0, kSTS20look_2d, true, 0, 0},
+ {kVLook_2d, 0, kSTS20look_2d, true, 0, 0},
{kVLook_2d, kNWindow_2d, kSTMorespecific_2d, false, 0, 0},
- {kVThrow_2d, kNStick_2d, kSTDonthaveone_2d, false, 0, 0},
- {kVStroke_2d, kNDog_2d, kSTStrokedog_2d, false, 0, 0},
- {kVTalk_2d, kNDog_2d, kSTStrokedog_2d, false, 0, 0},
- {kVInto_2d, 0, kSTStoobigtofit_2d, false, 0, 0},
+ {kVThrow_2d, kNStick_2d, kSTDonthaveone_2d, false, 0, 0},
+ {kVStroke_2d, kNDog_2d, kSTStrokedog_2d, false, 0, 0},
+ {kVTalk_2d, kNDog_2d, kSTStrokedog_2d, false, 0, 0},
+ {kVInto_2d, 0, kSTStoobigtofit_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen21_desc_2d[] = { // Rockroom
- {kVLook_2d, 0, kSTS21look_2d, true, 0, 0},
- {kVClimb_2d, kNRope_2d, kSTNotclose_2d, false, 0, 0},
- {kVUnder_2d, kNRock_2d, kSTNounder_2d, false, 0, 0},
- {kVMove_2d, kNRock_2d, kSTTooheavy_2d, false, 0, 0},
+ {kVLook_2d, 0, kSTS21look_2d, true, 0, 0},
+ {kVClimb_2d, kNRope_2d, kSTNotclose_2d, false, 0, 0},
+ {kVUnder_2d, kNRock_2d, kSTNounder_2d, false, 0, 0},
+ {kVMove_2d, kNRock_2d, kSTTooheavy_2d, false, 0, 0},
{kVLift_2d, kNRock_2d, kSTNowayhose_2d, false, 0, 0},
- {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0},
+ {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0},
{kVTake_2d, kNRock_2d, kSTNowayhose_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen22_desc_2d[] = { // Rockgone
- {kVLook_2d, 0, kSTS22look_2d, true, 0, 0},
+ {kVLook_2d, 0, kSTS22look_2d, true, 0, 0},
{kVClimb_2d, kNRope_2d, kSTNotclose_2d, false, 0, 0},
- {kVLift_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0},
- {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0},
- {kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0},
- {kVUnder_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0},
+ {kVLift_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0},
+ {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0},
+ {kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0},
+ {kVUnder_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen23_desc_2d[] = { // Threeway
- {kVLook_2d, 0, kSTS23look_2d, true, 0, 0},
+ {kVLook_2d, 0, kSTS23look_2d, true, 0, 0},
{kVLift_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0},
- {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0},
- {kVUnder_2d, kNRock_2d, kSTDull2_2d, false, 0, 0},
+ {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0},
+ {kVUnder_2d, kNRock_2d, kSTDull2_2d, false, 0, 0},
{kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen24_desc_2d[] = { // Lampcave
- {kVLook_2d, 0, kSTS24look_2d, true, 0, 0},
- {kVLift_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0},
+ {kVLook_2d, 0, kSTS24look_2d, true, 0, 0},
+ {kVLift_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0},
{kVLook_2d, kNRock_2d, kSTNospecial_2d, false, 0, 0},
- {kVUnder_2d, kNRock_2d, kSTDull2_2d, false, 0, 0},
- {kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0},
+ {kVUnder_2d, kNRock_2d, kSTDull2_2d, false, 0, 0},
+ {kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen25_desc_2d[] = { // Chasm
- {kVLook_2d, 0, kSTS25look_2d, true, 0, 0},
+ {kVLook_2d, 0, kSTS25look_2d, true, 0, 0},
{kVUnder_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0},
{kVLift_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0},
- {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0},
+ {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0},
{kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0},
- {kVJump_2d, 0, kSTSnojump_2d, false, 0, 0},
+ {kVJump_2d, 0, kSTSnojump_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen26_desc_2d[] = { // Passage
- {kVLook_2d, 0, kSTS26look_2d, true, 0, 0},
+ {kVLook_2d, 0, kSTS26look_2d, true, 0, 0},
{kVUnder_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0},
{kVLift_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0},
- {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0},
+ {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0},
{kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
@@ Diff output truncated at 100000 characters. @@
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