[Scummvm-cvs-logs] SF.net SVN: scummvm:[52511] scummvm/trunk/engines/sci/engine/kevent.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Sat Sep 4 00:51:29 CEST 2010
Revision: 52511
http://scummvm.svn.sourceforge.net/scummvm/?rev=52511&view=rev
Author: thebluegr
Date: 2010-09-03 22:51:27 +0000 (Fri, 03 Sep 2010)
Log Message:
-----------
SCI: Fixed bug #3058865 - "Jones in the Fast Lane CD: Graphics Missing"
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/kevent.cpp
Modified: scummvm/trunk/engines/sci/engine/kevent.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kevent.cpp 2010-09-03 22:15:08 UTC (rev 52510)
+++ scummvm/trunk/engines/sci/engine/kevent.cpp 2010-09-03 22:51:27 UTC (rev 52511)
@@ -176,8 +176,18 @@
// Wait a bit here, so that the CPU isn't maxed out when the game
// is waiting for user input (e.g. when showing text boxes) - bug
- // #3037874.
- g_system->delayMillis(10);
+ // #3037874. This works when games do benchmarking at the beginning,
+ // because most of them call kAnimate for benchmarking without
+ // calling kGetEvent in between (rightly so).
+ if (g_sci->getGameId() == GID_JONES && g_sci->getEngineState()->currentRoomNumber() == 764) {
+ // Jones CD is an exception, as it incorrectly calls GetEvent
+ // while benchmarking. Thus, don't delay here for room 764 in
+ // Jones (the speed test room), otherwise speed testing will
+ // fail and the game won't show any views, as it will think that
+ // the user has a slow machine - bug #3058865
+ } else {
+ g_system->delayMillis(10);
+ }
return s->r_acc;
}
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list