[Scummvm-cvs-logs] SF.net SVN: scummvm:[52581] scummvm/trunk/engines/sci/engine/workarounds. cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Mon Sep 6 01:14:42 CEST 2010


Revision: 52581
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52581&view=rev
Author:   thebluegr
Date:     2010-09-05 23:14:42 +0000 (Sun, 05 Sep 2010)

Log Message:
-----------
Partial fix for bug #3059871 - "SCI Fanmade - Ocean Battle: Crash while playing"

The fix is partial, as the game will crash when losing and attempting to
restart (for a different reason - there's an issue when uninstantiating a script)

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-09-05 23:12:03 UTC (rev 52580)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-09-05 23:14:42 UTC (rev 52581)
@@ -107,6 +107,7 @@
 	{ GID_ECOQUEST,       -1,    -1,  0,                 NULL, "doVerb",         -1,    0, { WORKAROUND_FAKE,   0 } }, // almost clicking anywhere triggers this in almost all rooms
 	{ GID_FANMADE,       516,   979,  0,                   "", "export 0",       -1,   20, { WORKAROUND_FAKE,   0 } }, // Happens in Grotesteing after the logos
 	{ GID_FANMADE,       528,   990,  0,            "GDialog", "doit",           -1,    4, { WORKAROUND_FAKE,   0 } }, // Happens in Cascade Quest when closing the glossary - bug #3038757
+	{ GID_FANMADE,       488,     1,  0,         "RoomScript", "doit",       0x1f17,    1, { WORKAROUND_FAKE,   0 } }, // Happens in Ocean Battle while playing - bug #3059871
 	{ GID_FREDDYPHARKAS,  -1,    24,  0,              "gcWin", "open",           -1,    5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
 	{ GID_FREDDYPHARKAS,  -1,    31,  0,            "quitWin", "open",           -1,    5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
 	{ GID_FREDDYPHARKAS, 540,   540,  0,          "WaverCode", "init",           -1,   -1, { WORKAROUND_FAKE,   0 } }, // Gun pratice mini-game (bug #3044218)


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