[Scummvm-cvs-logs] SF.net SVN: scummvm:[52598] scummvm/trunk/backends/platform

djwillis at users.sourceforge.net djwillis at users.sourceforge.net
Mon Sep 6 19:22:22 CEST 2010


Revision: 52598
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52598&view=rev
Author:   djwillis
Date:     2010-09-06 17:22:22 +0000 (Mon, 06 Sep 2010)

Log Message:
-----------
OPENPANDORA: Commit basic version of the OpenPandora backend.

Overload of the SDL backend.
Basic functional backend with support for most main ScummVM features and engines.
Supports building to a .PND OpenPandora bundle for ease of use on the device.

Added Paths:
-----------
    scummvm/trunk/backends/platform/openpandora/
    scummvm/trunk/backends/platform/openpandora/build/
    scummvm/trunk/backends/platform/openpandora/build/PXML.xml
    scummvm/trunk/backends/platform/openpandora/build/README-OPENPANDORA
    scummvm/trunk/backends/platform/openpandora/build/README-PND.txt
    scummvm/trunk/backends/platform/openpandora/build/build.sh
    scummvm/trunk/backends/platform/openpandora/build/bundle.sh
    scummvm/trunk/backends/platform/openpandora/build/clean.sh
    scummvm/trunk/backends/platform/openpandora/build/config-alleng.sh
    scummvm/trunk/backends/platform/openpandora/build/config.sh
    scummvm/trunk/backends/platform/openpandora/build/icon/
    scummvm/trunk/backends/platform/openpandora/build/icon/preview-pic.png
    scummvm/trunk/backends/platform/openpandora/build/icon/scummvm.png
    scummvm/trunk/backends/platform/openpandora/build/index.html
    scummvm/trunk/backends/platform/openpandora/build/pnd_make.sh
    scummvm/trunk/backends/platform/openpandora/build/runscummvm.sh
    scummvm/trunk/backends/platform/openpandora/module.mk
    scummvm/trunk/backends/platform/openpandora/op-bundle.mk
    scummvm/trunk/backends/platform/openpandora/op-events.cpp
    scummvm/trunk/backends/platform/openpandora/op-graphics.cpp
    scummvm/trunk/backends/platform/openpandora/op-main.cpp
    scummvm/trunk/backends/platform/openpandora/op-sdl.h

Added: scummvm/trunk/backends/platform/openpandora/build/PXML.xml
===================================================================
--- scummvm/trunk/backends/platform/openpandora/build/PXML.xml	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/build/PXML.xml	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<PXML xmlns="http://openpandora.org/namespaces/PXML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PXML_schema.xsd">
+
+  <application id="scummvm.djwillis.0001" appdata="scummvm">
+
+    <title lang="en_US">ScummVM</title>
+ 
+    <exec command="./runscummvm.sh"/>
+    <icon src="icon/scummvm.png"/>
+
+    <previewpics>
+      <pic src="icon/preview-pic.png"/>
+    </previewpics>
+
+    <info name="ScummVM Documentation" type="text/html" src="docs/index.html"/>
+ 
+    <description lang="en_US">Point & click game interpreter.</description>
+ 
+    <author name="DJWillis" website="http://www.scummvm.org/"/>
+ 
+    <version major="1" minor="1" release="1" build="1"/><!--This programs version-->
+    <osversion major="1" minor="0" release="0" build="0"/><!--The minimum OS version required-->
+ 
+    <categories>
+      <category name="Game"><!--category like "Games", "Graphics", "Internet" etc-->
+	<subcategory name="Adventure Games"/><!--subcategory, like "Board Games", "Strategy", "First Person Shooters"-->
+      </category>
+    </categories>
+ 
+    <clockspeed frequency="500"/><!--Frequency in Hz-->
+
+  </application>
+
+</PXML>


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Added: scummvm/trunk/backends/platform/openpandora/build/README-OPENPANDORA
===================================================================
--- scummvm/trunk/backends/platform/openpandora/build/README-OPENPANDORA	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/build/README-OPENPANDORA	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,140 @@
+ScummVM - OPENPANDORA SPECIFIC README - HEAD SVN
+------------------------------------------------------------------------
+
+Contents:
+
+    * About the backend/port <#About_the_backendport>
+    * Game compatability <#Game_compatibility>
+    * Included engines <#Included_engines>
+    * Supported audio options <#Supported_audio_options>
+    * Supported cut-scene options <#Supported_cut-scene_options>
+    * Recent changes <#Recent_changes>
+    * How to save <#How_to_save>
+    * Controller mappings <#Controller_mappings>
+    * Known issues <#Knonw_issues>
+    * Additional resources/links <#Additional_resourceslinks>
+    * Credits <#Credits>
+
+------------------------------------------------------------------------
+
+Please refer to the:
+
+ScummVM Forum: <http://forums.scummvm.org/> 
+WiKi: <http://wiki.scummvm.org/index.php/OpenPandora> 
+
+for the most current information on the port and any updates to this 
+documentation.
+
+------------------------------------------------------------------------
+About the backend/port
+
+This is the readme for the official GP2XWiz ScummVM backend (also known as
+the GP2XWiz port).
+
+This is an SVN test release of ScummVM for the GP2XWiz, it would be
+appreciated if this SVN test distribution was not mirrored and that
+people be directed to http://scummvm.distant-earth.com/ instead for
+updated SVN builds.
+
+Full supported official releases of the GP2X WIZ ScummVM backend are made in
+line with main official releases and are avalalble from the ScummVM
+downloads page <http://www.scummvm.org/downloads.php>.
+
+This build is in an active state of development and as such no
+"expected" behavior can be guaranteed ;).
+
+------------------------------------------------------------------------
+Game compatibility
+
+For information on the compatability of a specific game please refer to
+the GP2XWiz compatability section of the ScummVM WiKi
+<http://wiki.scummvm.org/index.php/GP2XWiz#Compatibility_List>.
+
+Please note the version and date of the ScummVM build you are running
+when reviewing the above list.
+
+------------------------------------------------------------------------
+Supported audio options
+
+Raw audio.
+MP3 audio.
+OGG Vorbis audio.
+
+FLAC audio is currently unsupported.
+
+For best results use uncompressed audio in games.
+
+------------------------------------------------------------------------
+How to save
+
+NOTE: Everything is saved to the SD card, saves are stored in the saves
+folder under your main ScummVM executable unless you set another save
+location.
+
+The configiration file for ScummVM (.scummvmrc) is stored in the same
+place as the ScummVM executable.
+
+The save process below is for Scumm engine games but the principle is
+the same for all.
+
+In Game.
+
+1. Menu Button
+2. Select SAVE with B
+3. Select a position with B
+4. Right trigger puts 0 in the name box for some text.
+5. Press B to save
+
+Basically the emulated keys you can use are equivelent to the values
+buttons are mapped to,
+
+------------------------------------------------------------------------
+Controller mappings
+
+Touch screen:
+Touch: Move Pointer and Left click
+
+Mouse emulation:
+
+dPad: Move Pointer
+B: Left click
+X: Right click
+
+Keyboard emulation:
+
+Right Trigger: Return
+Select: Escape
+Y: Space Bar (Pause)
+Menu: Game Menu (Save, Load, Quit etc.)
+Volume Buttons: Increase and Decrease volume
+
+Fancy button combos:
+
+NOTE: To use button combos press and hold the Left Trigger then...
+
+Right Trigger: Display Virtual Keyboard 
+Menu: Bring up the Global main menu for ScummVM
+Select: Exit ScummVM completely (and gracefully)
+
+------------------------------------------------------------------------
+Known issues
+
+No major known issues
+
+------------------------------------------------------------------------
+Additional resources/links
+
+    * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
+    * ScummVM forums GP2X forum
+      <http://forums.scummvm.org/viewforum.php?f=14>
+    * My own ScummVM page <http://scummvm.distant-earth.com/> (for
+      SVN/test builds)
+    * Main ScummVM site <http://www.scummvm.org> (for official supported
+      release builds)
+
+------------------------------------------------------------------------
+Credits
+
+Core ScummVM code (c) The ScummVM Team
+GP2X Wiz backend (c) John Willis
+Detailed (c) information can be found within the source code


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Added: scummvm/trunk/backends/platform/openpandora/build/README-PND.txt
===================================================================
--- scummvm/trunk/backends/platform/openpandora/build/README-PND.txt	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/build/README-PND.txt	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,38 @@
+ScummVM - OPENPANDORA README - HOW TO INSTALL
+------------------------------------------------------------------------
+
+Please refer to the:
+
+ScummVM Forum: <http://forums.scummvm.org/> 
+WiKi: <http://wiki.scummvm.org/index.php/OpenPandora> 
+
+for the most current information on the port and any updates to this 
+documentation.
+
+------------------------------------------------------------------------
+Installing:
+
+This archive contains ScummVM in a PND format ready to be copied to the 
+OpenPandora and used.
+
+To install just copy the .pnd file from this archive to your device.
+
+You will need to place the .pnd file in a suitable location on your SD
+card.
+
+/pandora/desktop <- place here if you wish the icon to show on the 
+			desktop. Documentation will show in the menu.
+
+/pandora/menu <- place here if you wish the icon to show on the 
+			Xfce menu. Documentation will show in the menu.
+
+/pandora/apps <- place here if you wish the icon to show on the 
+			desktop and in the menu. Documentation will show
+			in the menu.
+
+------------------------------------------------------------------------
+Credits
+
+Core ScummVM code (c) The ScummVM Team
+OpenPandora backend (c) John Willis
+Detailed (c) information can be found within the source code


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Added: scummvm/trunk/backends/platform/openpandora/build/build.sh
===================================================================
--- scummvm/trunk/backends/platform/openpandora/build/build.sh	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/build/build.sh	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,20 @@
+#!/bin/sh
+
+echo Quick script to make building all the time less painful.
+
+. /usr/local/angstrom/arm/environment-setup
+
+CROSS_COMPILE=arm-angstrom-linux-gnueabi-
+export CROSS_COMPILE
+
+# Export the tool names for cross-compiling
+export CXX=arm-angstrom-linux-gnueabi-g++
+export CC=arm-angstrom-linux-gnueabi-gcc
+export DEFINES=-DNDEBUG
+
+cd ../../../..
+
+echo Building ScummVM/OpenPandora.
+make
+
+echo Build for OpenPandora complete - Please check build logs.


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Added: scummvm/trunk/backends/platform/openpandora/build/bundle.sh
===================================================================
--- scummvm/trunk/backends/platform/openpandora/build/bundle.sh	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/build/bundle.sh	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,13 @@
+#!/bin/sh
+
+. /usr/local/angstrom/arm/environment-setup
+
+CROSS_COMPILE=arm-angstrom-linux-gnueabi-
+export CROSS_COMPILE
+
+echo Quick script to make building a distribution of the OpenPanodra backend more consistent.
+
+cd ../../../..
+
+make op-bundle
+make op-pnd


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Added: scummvm/trunk/backends/platform/openpandora/build/clean.sh
===================================================================
--- scummvm/trunk/backends/platform/openpandora/build/clean.sh	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/build/clean.sh	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,10 @@
+#!/bin/sh
+
+echo Quick script to make building all the time less painful.
+
+. /usr/local/angstrom/arm/environment-setup
+
+cd ../../../..
+
+echo Cleaning ScummVM for the OpenPandora.
+make clean


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Added: scummvm/trunk/backends/platform/openpandora/build/config-alleng.sh
===================================================================
--- scummvm/trunk/backends/platform/openpandora/build/config-alleng.sh	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/build/config-alleng.sh	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,22 @@
+#!/bin/sh
+
+echo Quick script to make running configure all the time less painful
+echo and let all the build work be done from the backend/build folder.
+
+. /usr/local/angstrom/arm/environment-setup
+
+CROSS_COMPILE=arm-angstrom-linux-gnueabi-
+export CROSS_COMPILE
+
+# Export the tool names for cross-compiling
+export CXX=arm-angstrom-linux-gnueabi-g++
+export CPPFLAGS=-I/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/include
+export LDFLAGS=-L/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/lib
+
+export DEFINES=-DNDEBUG
+
+# Edit the configure line to suit.
+cd ../../../..
+./configure --backend=openpandora --host=openpandora --disable-nasm --with-sdl-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/bin --with-mpeg2-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --disable-vorbis --enable-tremor --with-tremor-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-zlib --with-zlib-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-mad --with-mad-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-all-engines --enable-plugins --default-dynamic
+
+echo Generating config for OpenPandora complete. Check for errors.


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Added: scummvm/trunk/backends/platform/openpandora/build/config.sh
===================================================================
--- scummvm/trunk/backends/platform/openpandora/build/config.sh	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/build/config.sh	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,22 @@
+#!/bin/sh
+
+echo Quick script to make running configure all the time less painful
+echo and let all the build work be done from the backend/build folder.
+
+. /usr/local/angstrom/arm/environment-setup
+
+CROSS_COMPILE=arm-angstrom-linux-gnueabi-
+export CROSS_COMPILE
+
+# Export the tool names for cross-compiling
+export CXX=arm-angstrom-linux-gnueabi-g++
+export CPPFLAGS=-I/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/include
+export LDFLAGS=-L/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/lib
+
+export DEFINES=-DNDEBUG
+
+# Edit the configure line to suit.
+cd ../../../..
+./configure --backend=openpandora --host=openpandora --disable-nasm --with-sdl-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/bin --with-mpeg2-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --disable-vorbis --enable-tremor --with-tremor-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-zlib --with-zlib-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-mad --with-mad-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-plugins --default-dynamic
+
+echo Generating config for OpenPandora complete. Check for errors.


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Added: scummvm/trunk/backends/platform/openpandora/build/index.html
===================================================================
--- scummvm/trunk/backends/platform/openpandora/build/index.html	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/build/index.html	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,26 @@
+<html>
+
+<h3>
+  <p>Welcome to the ScummVM!</p>
+</h3>
+
+<h4>
+  <p>ScummVM: OpenPandora Specific Documentation</p>
+</h4>
+
+<A href="docs/README-OPENPANDORA">ScummVM OpenPandora README</a><br/>
+<A href="http://scummvm.distant-earth.com/">ScummVM OpenPandora Website</a><br/>
+<A href="http://wiki.scummvm.org/index.php/OpenPandora">ScummVM OpenPandora WiKi</a><br/>
+
+<h4>
+  <p>ScummVM: General Documentation</p>
+</h4>
+
+<A href="http://www.scummvm.org/">ScummVM website</a><br/>
+<A href="docs/README">ScummVM README</a><br/>
+<A href="docs/NEWS">ScummVM NEWS</a><br/>
+<A href="docs/AUTHORS">ScummVM Authors</a><br/>
+<A href="docs/COPYRIGHT">ScummVM Copyright</a><br/>
+<A href="docs/COPYING">GPL Licence</a><br/>
+
+</html>


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Added: scummvm/trunk/backends/platform/openpandora/build/pnd_make.sh
===================================================================
--- scummvm/trunk/backends/platform/openpandora/build/pnd_make.sh	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/build/pnd_make.sh	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,65 @@
+#!/bin/sh
+ 
+######adjust path of genpxml.sh if you want to use that "feture"#####
+ 
+TEMP=`getopt -o p:d:x:i:c -- "$@"`
+ 
+if [ $? != 0 ] ; then echo "Terminating..." >&2 ; exit 1 ; fi
+ 
+eval set -- "$TEMP"
+while true ; do
+	case "$1" in
+		-p) echo "PNDNAME set to $2" ;PNDNAME=$2;shift 2;;
+		-d) echo "FOLDER set to $2" ;FOLDER=$2;shift 2 ;;
+		-x) echo "PXML set to $2" ;PXML=$2;shift 2 ;;
+		-i) echo "ICON set to $2" ;ICON=$2;shift 2 ;;
+		-c) echo "-c set, will create compressed squasfs image instead of iso $2" ;SQUASH=1;shift 1 ;;
+		--) shift ; break ;;
+		*) echo "Error while parsing arguments! $2" ; exit 1 ;;
+	esac
+done
+ 
+rnd=$RANDOM; # random number for genpxml and index$rnd.xml
+ 
+#generate pxml if guess or empty
+if [ ! $PXML ] || [ $PXML = "guess" ] && [  $PNDNAME ] && [ $FOLDER ];  then
+	PXMLtxt=$(/home/user/libpnd/pandora-libraries/testdata/scripts/genpxml.sh $FOLDER $ICON)
+	PXML=$FOLDER/PXML.xml
+	echo "$PXMLtxt" > $FOLDER/PXML.xml
+fi
+ 
+#check arguments
+if [ ! $PNDNAME ] || [ ! $FOLDER ] || [ ! $PXML ]; then
+	echo " Usage: pnd_make.sh -p your.pnd -d folder/containing/your/app/ -x 
+	your.pxml (or \"guess\" to try to generate it from the folder) -i icon.png"
+	exit 1
+fi
+if [ ! -d $FOLDER ]; then echo "$FOLDER doesnt exist"; exit 1; fi #check if folder actually exists
+if [ ! -f $PXML ]; then echo "$PXML doesnt exist"; exit 1; fi #check if pxml actually exists
+ 
+#make iso from folder
+if [ ! $SQUASH ]; then
+	mkisofs -o $PNDNAME.iso -R $FOLDER
+else
+	if [ $(mksquashfs -version |  awk '{if ($3 >= 4) print 1}') = 1 ]; then
+		echo "your squashfs version is older then version 4, please upgrade to 4.0 or later"
+		exit 1
+	fi
+	mksquashfs -no-recovery -nopad $FOLDER $PNDNAME.iso 
+fi
+#append pxml to iso
+cat $PNDNAME.iso $PXML >  $PNDNAME
+rm $PNDNAME.iso #cleanup
+ 
+#append icon if specified
+if [ $ICON ]; then # check if we want to add an icon
+	if [ ! -f $ICON ]; then #does the icon actually exist?
+		echo "$ICON doesnt exist"
+	else # yes
+	mv $PNDNAME $PNDNAME.tmp
+	cat $PNDNAME.tmp $ICON > $PNDNAME # append icon
+	rm $PNDNAME.tmp #cleanup
+	fi
+fi
+ 
+if [ $PXML = "guess" ];then rm $FOLDER/PXML.xml; fi #cleanup


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Added: scummvm/trunk/backends/platform/openpandora/build/runscummvm.sh
===================================================================
--- scummvm/trunk/backends/platform/openpandora/build/runscummvm.sh	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/build/runscummvm.sh	2010-09-06 17:22:22 UTC (rev 52598)
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+#!/bin/sh
+
+# Make sure any extra libs not in the firmware are pulled in.
+LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:../lib
+export LD_LIBRARY_PATH
+
+# Ensure we have a folder to store save games on the SD card.
+mkdir saves
+
+# make a runtime dir, just incase it creates anything in CWD
+mkdir runtime
+cd runtime
+
+../bin/scummvm --fullscreen --gfx-mode=2x --config=scummvmrc --extrapath=../data --savepath=../saves


Property changes on: scummvm/trunk/backends/platform/openpandora/build/runscummvm.sh
___________________________________________________________________
Added: svn:executable
   + *
Added: svn:mime-type
   + text/x-sh
Added: svn:keywords
   + Id
Added: svn:eol-style
   + LF

Added: scummvm/trunk/backends/platform/openpandora/module.mk
===================================================================
--- scummvm/trunk/backends/platform/openpandora/module.mk	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/module.mk	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,15 @@
+MODULE := backends/platform/openpandora
+
+MODULE_OBJS := \
+	op-graphics.o \
+	op-events.o \
+	op-main.o
+
+MODULE_DIRS += \
+	backends/platform/openpandora/ 
+
+# We don't use the rules.mk here on purpose
+OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
+
+# Hack to ensure the SDL backend is built so we can use OSystem_SDL.
+-include $(srcdir)/backends/platform/sdl/module.mk
\ No newline at end of file


Property changes on: scummvm/trunk/backends/platform/openpandora/module.mk
___________________________________________________________________
Added: svn:executable
   + *
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: scummvm/trunk/backends/platform/openpandora/op-bundle.mk
===================================================================
--- scummvm/trunk/backends/platform/openpandora/op-bundle.mk	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/op-bundle.mk	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,85 @@
+# Special target to create bundles and PND's for the OpenPandora.
+
+#bundle_name = release/scummvm-op-`date '+%Y-%m-%d'`
+bundle_name = release/scummvm-op
+f=$(shell which $(STRIP))
+libloc = $(shell dirname $(f))
+
+op-bundle: $(EXECUTABLE)
+	$(MKDIR) "$(bundle_name)"
+	$(MKDIR) "$(bundle_name)/scummvm"
+	$(MKDIR) "$(bundle_name)/scummvm/bin"
+	$(MKDIR) "$(bundle_name)/scummvm/data"
+	$(MKDIR) "$(bundle_name)/scummvm/docs"
+	$(MKDIR) "$(bundle_name)/scummvm/icon"
+	$(MKDIR) "$(bundle_name)/scummvm/lib"
+
+	$(CP) $(srcdir)/backends/platform/openpandora/build/runscummvm.sh $(bundle_name)/scummvm/
+	$(CP) $(srcdir)/backends/platform/openpandora/build/PXML.xml $(bundle_name)/scummvm/data/
+
+	$(CP) $(srcdir)/backends/platform/openpandora/build/icon/scummvm.png $(bundle_name)/scummvm/icon/
+	$(CP) $(srcdir)/backends/platform/openpandora/build/icon/preview-pic.png  $(bundle_name)/scummvm/icon/
+
+
+	$(CP) $(srcdir)/backends/platform/openpandora/build/README-OPENPANDORA $(bundle_name)/scummvm/docs/
+	$(CP) $(srcdir)/backends/platform/openpandora/build/index.html $(bundle_name)/scummvm/docs/	
+
+	$(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/docs/
+	
+	$(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/data/
+	$(INSTALL) -c -m 644 $(DIST_FILES_ENGINEDATA) $(bundle_name)/scummvm/data/
+
+	$(STRIP) $(EXECUTABLE) -o $(bundle_name)/scummvm/bin/$(EXECUTABLE)
+
+ifdef DYNAMIC_MODULES
+	$(INSTALL) -d "$(bundle_name)/scummvm/plugins"
+	$(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins"
+	$(STRIP) $(bundle_name)/scummvm/plugins/*
+endif
+	
+	$(CP) $(libloc)/../arm-angstrom-linux-gnueabi/usr/lib/libFLAC.so.8.2.0 $(bundle_name)/scummvm/lib/libFLAC.so.8
+	tar -C $(bundle_name) -cvjf $(bundle_name).tar.bz2 .
+	rm -R ./$(bundle_name)	
+
+op-pnd: $(EXECUTABLE)
+	$(MKDIR) "$(bundle_name)"
+	$(MKDIR) "$(bundle_name)/scummvm"
+	$(MKDIR) "$(bundle_name)/scummvm/bin"
+	$(MKDIR) "$(bundle_name)/scummvm/data"
+	$(MKDIR) "$(bundle_name)/scummvm/docs"
+	$(MKDIR) "$(bundle_name)/scummvm/icon"
+	$(MKDIR) "$(bundle_name)/scummvm/lib"
+
+	$(CP) $(srcdir)/backends/platform/openpandora/build/runscummvm.sh $(bundle_name)/scummvm/
+	$(CP) $(srcdir)/backends/platform/openpandora/build/PXML.xml $(bundle_name)/scummvm/data/
+
+	$(CP) $(srcdir)/backends/platform/openpandora/build/icon/scummvm.png $(bundle_name)/scummvm/icon/
+	$(CP) $(srcdir)/backends/platform/openpandora/build/icon/preview-pic.png  $(bundle_name)/scummvm/icon/
+
+
+	$(CP) $(srcdir)/backends/platform/openpandora/build/README-OPENPANDORA $(bundle_name)/scummvm/docs/
+	$(CP) $(srcdir)/backends/platform/openpandora/build/index.html $(bundle_name)/scummvm/docs/	
+
+	$(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/docs/
+	
+	$(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/data/
+	$(INSTALL) -c -m 644 $(DIST_FILES_ENGINEDATA) $(bundle_name)/scummvm/data/
+
+	$(STRIP) $(EXECUTABLE) -o $(bundle_name)/scummvm/bin/$(EXECUTABLE)
+
+ifdef DYNAMIC_MODULES
+	$(INSTALL) -d "$(bundle_name)/scummvm/plugins"
+	$(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins"
+	$(STRIP) $(bundle_name)/scummvm/plugins/*
+endif
+	
+	$(CP) $(libloc)/../arm-angstrom-linux-gnueabi/usr/lib/libFLAC.so.8.2.0 $(bundle_name)/scummvm/lib/libFLAC.so.8
+	
+	$(srcdir)/backends/platform/openpandora/build/pnd_make.sh -p $(bundle_name).pnd -d $(bundle_name)/scummvm -x $(bundle_name)/scummvm/data/PXML.xml -i $(bundle_name)/scummvm/icon/scummvm.png
+	
+	$(CP) $(srcdir)/backends/platform/openpandora/build/README-PND.txt $(bundle_name)	
+	tar -cvjf $(bundle_name)-pnd.tar.bz2 $(bundle_name).pnd $(bundle_name)/README-PND.txt
+	rm -R ./$(bundle_name)	
+#	rm $(bundle_name).pnd
+
+.PHONY: op-bundle op-pnd


Property changes on: scummvm/trunk/backends/platform/openpandora/op-bundle.mk
___________________________________________________________________
Added: svn:executable
   + *
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: scummvm/trunk/backends/platform/openpandora/op-events.cpp
===================================================================
--- scummvm/trunk/backends/platform/openpandora/op-events.cpp	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/op-events.cpp	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,182 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * OpenPandora: Device Specific Event Handling.
+ *
+ */
+
+#include "backends/platform/openpandora/op-sdl.h"
+
+bool OSystem_OP::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
+	if (ev.button.button == SDL_BUTTON_LEFT){
+		SDLMod mod=SDL_GetModState();
+		if (mod & KMOD_RCTRL) /* KMOD_RCTRL = Right Trigger */
+			event.type = Common::EVENT_RBUTTONDOWN;
+		else if ( mod & KMOD_RSHIFT) /* KMOD_RSHIFT = Left Trigger */
+			event.type = Common::EVENT_MOUSEMOVE;
+		else
+			event.type = Common::EVENT_LBUTTONDOWN;
+	}
+	else if (ev.button.button == SDL_BUTTON_RIGHT)
+		event.type = Common::EVENT_RBUTTONDOWN;
+#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
+	else if (ev.button.button == SDL_BUTTON_WHEELUP)
+		event.type = Common::EVENT_WHEELUP;
+	else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
+		event.type = Common::EVENT_WHEELDOWN;
+#endif
+#if defined(SDL_BUTTON_MIDDLE)
+	else if (ev.button.button == SDL_BUTTON_MIDDLE)
+		event.type = Common::EVENT_MBUTTONDOWN;
+#endif
+	else
+		return false;
+
+	// People can use the touchscreen so may have no mouse motion events between taps.
+	// Not sure if this fixes anything ;).
+	// setMousePos(event.mouse.x, event.mouse.y);
+
+	fillMouseEvent(event, ev.button.x, ev.button.y);
+
+	return true;
+}
+
+bool OSystem_OP::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
+	if (ev.button.button == SDL_BUTTON_LEFT){
+		SDLMod mod=SDL_GetModState();
+		if (mod & KMOD_RCTRL) /* KMOD_RCTRL = Right Trigger */
+			event.type = Common::EVENT_RBUTTONUP;
+		else if ( mod & KMOD_RSHIFT) /* KMOD_RSHIFT = Left Trigger */
+			event.type = Common::EVENT_MOUSEMOVE;
+		else
+			event.type = Common::EVENT_LBUTTONUP;
+	}
+	else if (ev.button.button == SDL_BUTTON_RIGHT)
+		event.type = Common::EVENT_RBUTTONUP;
+#if defined(SDL_BUTTON_MIDDLE)
+	else if (ev.button.button == SDL_BUTTON_MIDDLE)
+		event.type = Common::EVENT_MBUTTONUP;
+#endif
+	else
+		return false;
+
+	fillMouseEvent(event, ev.button.x, ev.button.y);
+
+	return true;
+}
+
+
+bool OSystem_OP::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
+	event.type = Common::EVENT_MOUSEMOVE;
+	fillMouseEvent(event, ev.motion.x, ev.motion.y);
+
+	setMousePos(event.mouse.x, event.mouse.y);
+	return true;
+}
+
+void OSystem_OP::warpMouse(int x, int y) {
+	if (_mouseCurState.x != x || _mouseCurState.y != y) {
+		SDL_WarpMouse(x, y);
+
+		// SDL_WarpMouse() generates a mouse movement event, so
+		// set_mouse_pos() would be called eventually. However, the
+		// cannon script in CoMI calls this function twice each time
+		// the cannon is reloaded. Unless we update the mouse position
+		// immediately the second call is ignored, causing the cannon
+		// to change its aim.
+
+		setMousePos(x, y);
+	}
+}
+
+void OSystem_OP::handleKbdMouse() {
+	uint32 curTime = getMillis();
+	if (curTime >= _km.last_time + _km.delay_time) {
+		_km.last_time = curTime;
+		if (_km.x_down_count == 1) {
+			_km.x_down_time = curTime;
+			_km.x_down_count = 2;
+		}
+		if (_km.y_down_count == 1) {
+			_km.y_down_time = curTime;
+			_km.y_down_count = 2;
+		}
+
+		if (_km.x_vel || _km.y_vel) {
+			if (_km.x_down_count) {
+				if (curTime > _km.x_down_time + _km.delay_time * 12) {
+					if (_km.x_vel > 0)
+						_km.x_vel++;
+					else
+						_km.x_vel--;
+				} else if (curTime > _km.x_down_time + _km.delay_time * 8) {
+					if (_km.x_vel > 0)
+						_km.x_vel = 5;
+					else
+						_km.x_vel = -5;
+				}
+			}
+			if (_km.y_down_count) {
+				if (curTime > _km.y_down_time + _km.delay_time * 12) {
+					if (_km.y_vel > 0)
+						_km.y_vel++;
+					else
+						_km.y_vel--;
+				} else if (curTime > _km.y_down_time + _km.delay_time * 8) {
+					if (_km.y_vel > 0)
+						_km.y_vel = 5;
+					else
+						_km.y_vel = -5;
+				}
+			}
+
+			_km.x += _km.x_vel;
+			_km.y += _km.y_vel;
+
+			if (_km.x < 0) {
+				_km.x = 0;
+				_km.x_vel = -1;
+				_km.x_down_count = 1;
+			} else if (_km.x > _km.x_max) {
+				_km.x = _km.x_max;
+				_km.x_vel = 1;
+				_km.x_down_count = 1;
+			}
+
+			if (_km.y < 0) {
+				_km.y = 0;
+				_km.y_vel = -1;
+				_km.y_down_count = 1;
+			} else if (_km.y > _km.y_max) {
+				_km.y = _km.y_max;
+				_km.y_vel = 1;
+				_km.y_down_count = 1;
+			}
+
+			warpMouse((Uint16)_km.x, (Uint16)_km.y);
+		}
+	}
+}


Property changes on: scummvm/trunk/backends/platform/openpandora/op-events.cpp
___________________________________________________________________
Added: svn:executable
   + *
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Id
Added: svn:eol-style
   + native

Added: scummvm/trunk/backends/platform/openpandora/op-graphics.cpp
===================================================================
--- scummvm/trunk/backends/platform/openpandora/op-graphics.cpp	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/op-graphics.cpp	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,40 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "backends/platform/openpandora/op-sdl.h"
+
+bool OSystem_OP::loadGFXMode() {
+	_videoMode.overlayWidth = 800;
+	_videoMode.overlayHeight = 480;
+	_videoMode.fullscreen = true;
+
+	if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
+		_videoMode.aspectRatioCorrection = false;
+
+	OSystem_SDL::loadGFXMode();
+
+	return true;
+
+}


Property changes on: scummvm/trunk/backends/platform/openpandora/op-graphics.cpp
___________________________________________________________________
Added: svn:executable
   + *
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Id
Added: svn:eol-style
   + native

Added: scummvm/trunk/backends/platform/openpandora/op-main.cpp
===================================================================
--- scummvm/trunk/backends/platform/openpandora/op-main.cpp	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/op-main.cpp	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,206 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/scummsys.h"
+#include <SDL/SDL.h>
+
+#include "backends/platform/openpandora/op-sdl.h"
+#include "backends/plugins/posix/posix-provider.h"
+#include "base/main.h"
+
+#include "common/archive.h"
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/events.h"
+#include "common/util.h"
+
+#include "common/file.h"
+#include "base/main.h"
+
+#include "backends/saves/default/default-saves.h"
+
+#include "backends/timer/default/default-timer.h"
+#include "sound/mixer_intern.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <limits.h>
+#include <errno.h>
+#include <sys/stat.h>
+#include <time.h>	// for getTimeAndDate()
+
+/* Dump console info to files. */
+#define DUMP_STDOUT
+
+int main(int argc, char *argv[]) {
+
+	g_system = new OSystem_OP();
+	assert(g_system);
+
+#ifdef DYNAMIC_MODULES
+	PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
+#endif
+
+	// Invoke the actual ScummVM main entry point:
+	int res = scummvm_main(argc, argv);
+	g_system->quit();
+
+	return res;
+}
+
+void OSystem_OP::initBackend() {
+
+	/* Setup default save path to be workingdir/saves */
+
+	char savePath[PATH_MAX+1];
+	char workDirName[PATH_MAX+1];
+
+	if (getcwd(workDirName, PATH_MAX) == NULL) {
+		error("Could not obtain current working directory.");
+	} else {
+		printf("Current working directory: %s\n", workDirName);
+	}
+
+	strcpy(savePath, workDirName);
+	strcat(savePath, "/../saves");
+	printf("Current save directory: %s\n", savePath);
+	struct stat sb;
+	if (stat(savePath, &sb) == -1)
+		if (errno == ENOENT) // Create the dir if it does not exist
+			if (mkdir(savePath, 0755) != 0)
+				warning("mkdir for '%s' failed!", savePath);
+
+	_savefile = new DefaultSaveFileManager(savePath);
+
+	#ifdef DUMP_STDOUT
+		// The OpenPandora has a serial console on the EXT connection but most users do not use this so we
+		// output all our STDOUT and STDERR to files for debug purposes.
+		char STDOUT_FILE[PATH_MAX+1];
+		char STDERR_FILE[PATH_MAX+1];
+
+		strcpy(STDOUT_FILE, workDirName);
+		strcpy(STDERR_FILE, workDirName);
+		strcat(STDOUT_FILE, "/../scummvm.stdout.txt");
+		strcat(STDERR_FILE, "/../scummvm.stderr.txt");
+
+		// Flush the output in case anything is queued
+		fclose(stdout);
+		fclose(stderr);
+
+		// Redirect standard input and standard output
+		FILE *newfp = freopen(STDOUT_FILE, "w", stdout);
+		if (newfp == NULL) {
+		#if !defined(stdout)
+			stdout = fopen(STDOUT_FILE, "w");
+		#else
+			newfp = fopen(STDOUT_FILE, "w");
+			if (newfp) {
+				*stdout = *newfp;
+			}
+		#endif
+		}
+
+		newfp = freopen(STDERR_FILE, "w", stderr);
+		if (newfp == NULL) {
+		#if !defined(stderr)
+			stderr = fopen(STDERR_FILE, "w");
+		#else
+			newfp = fopen(STDERR_FILE, "w");
+			if (newfp) {
+				*stderr = *newfp;
+			}
+		#endif
+		}
+
+		setbuf(stderr, NULL);
+		printf("%s\n", "Debug: STDOUT and STDERR redirected to text files.");
+	#endif /* DUMP_STDOUT */
+
+	/* Trigger autosave every 4 minutes. */
+	ConfMan.registerDefault("autosave_period", 4 * 60);
+
+	/* Make sure that aspect ratio correction is enabled on the 1st run to stop
+	   users asking me what the 'wasted space' at the bottom is ;-). */
+	ConfMan.registerDefault("aspect_ratio", true);
+
+	/* Make sure that aspect ratio correction is enabled on the 1st run to stop
+		   users asking me what the 'wasted space' at the bottom is ;-). */
+	ConfMan.registerDefault("desired_screen_aspect_ratio", "5/4" );
+
+	/* Make sure SDL knows that we have a joystick we want to use. */
+	ConfMan.setInt("joystick_num", 0);
+
+	printf("%s\n", "Passing to OSystem::SDL initBackend.");
+
+	/* Pass to SDL backend to do the heavy lifting */
+	OSystem_SDL::initBackend();
+}
+
+void OSystem_OP::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
+
+	/* Setup default extra data paths for engine data files and plugins */
+	char workDirName[PATH_MAX+1];
+
+	if (getcwd(workDirName, PATH_MAX) == NULL) {
+		error("Error: Could not obtain current working directory.");
+	}
+
+	Common::FSNode workdirNode(workDirName);
+	if (workdirNode.exists() && workdirNode.isDirectory()) {
+		s.add("__OPENPANDORA_WORKDIR__", new Common::FSDirectory(workDirName), priority);
+	}
+
+	char enginedataPath[PATH_MAX+1];
+
+	strcpy(enginedataPath, workDirName);
+	strcat(enginedataPath, "./../data");
+
+	Common::FSNode engineNode(enginedataPath);
+	if (engineNode.exists() && engineNode.isDirectory()) {
+		s.add("__OPENPANDORA_ENGDATA__", new Common::FSDirectory(enginedataPath), priority);
+	}
+
+	char pluginsPath[PATH_MAX+1];
+
+	strcpy(pluginsPath, workDirName);
+	strcat(pluginsPath, "./../plugins");
+
+	Common::FSNode pluginsNode(pluginsPath);
+	if (pluginsNode.exists() && pluginsNode.isDirectory()) {
+		s.add("__OPENPANDORA_PLUGINS__", new Common::FSDirectory(pluginsPath), priority);
+	}
+}
+
+void OSystem_OP::quit() {
+
+	#ifdef DUMP_STDOUT
+		printf("%s\n", "Debug: STDOUT and STDERR text files closed.");
+		fclose(stdout);
+		fclose(stderr);
+	#endif /* DUMP_STDOUT */
+
+	OSystem_SDL::quit();
+}


Property changes on: scummvm/trunk/backends/platform/openpandora/op-main.cpp
___________________________________________________________________
Added: svn:executable
   + *
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Id
Added: svn:eol-style
   + native

Added: scummvm/trunk/backends/platform/openpandora/op-sdl.h
===================================================================
--- scummvm/trunk/backends/platform/openpandora/op-sdl.h	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/op-sdl.h	2010-09-06 17:22:22 UTC (rev 52598)
@@ -0,0 +1,73 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef OP_SDL_H
+#define OP_SDL_H
+
+#include "backends/platform/sdl/sdl.h"
+
+#define __OPENPANDORA__
+#define MIXER_DOUBLE_BUFFERING 1
+
+#ifndef PATH_MAX
+	#define PATH_MAX 255
+#endif
+
+class OSystem_OP : public OSystem_SDL {
+public:
+	OSystem_OP() {}
+
+	/* Events */
+	bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
+	bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
+	bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
+	void warpMouse(int, int);
+	void handleKbdMouse();
+
+	/* Graphics */
+//    void initSize(uint w, uint h);
+//    void setGraphicsModeIntern();
+//    bool setGraphicsMode(int mode);
+//    void internUpdateScreen();
+//    const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+//	  bool setGraphicsMode(const char *name);
+//    int getDefaultGraphicsMode() const;
+	bool loadGFXMode();
+//    void drawMouse();
+//    void undrawMouse();
+//    void showOverlay();
+//    void hideOverlay();
+
+//	void warpMouse(int, int);
+
+	/* Platform Setup Stuff */
+	void addSysArchivesToSearchSet(Common::SearchSet &s, int priority);
+	void initBackend();
+	void quit();
+
+protected:
+
+};
+#endif


Property changes on: scummvm/trunk/backends/platform/openpandora/op-sdl.h
___________________________________________________________________
Added: svn:executable
   + *
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Id
Added: svn:eol-style
   + native


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