[Scummvm-cvs-logs] SF.net SVN: scummvm:[52888] scummvm/trunk/engines/sci/graphics/animate.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Sat Sep 25 21:43:37 CEST 2010
Revision: 52888
http://scummvm.svn.sourceforge.net/scummvm/?rev=52888&view=rev
Author: m_kiewitz
Date: 2010-09-25 19:43:36 +0000 (Sat, 25 Sep 2010)
Log Message:
-----------
SCI: little optimization in kAddToPic
definitely save to backport, belongs to r52887
Modified Paths:
--------------
scummvm/trunk/engines/sci/graphics/animate.cpp
Modified: scummvm/trunk/engines/sci/graphics/animate.cpp
===================================================================
--- scummvm/trunk/engines/sci/graphics/animate.cpp 2010-09-25 19:28:56 UTC (rev 52887)
+++ scummvm/trunk/engines/sci/graphics/animate.cpp 2010-09-25 19:43:36 UTC (rev 52888)
@@ -578,7 +578,7 @@
}
// draw corresponding cel
- _paint16->drawCel(it->viewId, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY);
+ _paint16->drawCel(view, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY);
if ((it->signal & kSignalIgnoreActor) == 0) {
it->celRect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(it->priority) - 1, it->celRect.top, it->celRect.bottom - 1);
_paint16->fillRect(it->celRect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15);
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list