[Scummvm-cvs-logs] SF.net SVN: scummvm:[52946] scummvm/trunk/engines/gob

drmccoy at users.sourceforge.net drmccoy at users.sourceforge.net
Thu Sep 30 15:01:07 CEST 2010


Revision: 52946
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52946&view=rev
Author:   drmccoy
Date:     2010-09-30 13:01:07 +0000 (Thu, 30 Sep 2010)

Log Message:
-----------
GOB: Add a new class Surface

This will be the new class managing all drawing, providing
depth-agnostic methods for all drawing operations, including 2
iterator-like classes, Pixel and ConstPixel.

Modified Paths:
--------------
    scummvm/trunk/engines/gob/module.mk

Added Paths:
-----------
    scummvm/trunk/engines/gob/surface.cpp
    scummvm/trunk/engines/gob/surface.h

Modified: scummvm/trunk/engines/gob/module.mk
===================================================================
--- scummvm/trunk/engines/gob/module.mk	2010-09-30 13:00:30 UTC (rev 52945)
+++ scummvm/trunk/engines/gob/module.mk	2010-09-30 13:01:07 UTC (rev 52946)
@@ -49,6 +49,7 @@
 	scenery_v1.o \
 	scenery_v2.o \
 	script.o \
+	surface.o \
 	totfile.o \
 	util.o \
 	variables.o \

Added: scummvm/trunk/engines/gob/surface.cpp
===================================================================
--- scummvm/trunk/engines/gob/surface.cpp	                        (rev 0)
+++ scummvm/trunk/engines/gob/surface.cpp	2010-09-30 13:01:07 UTC (rev 52946)
@@ -0,0 +1,578 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "gob/surface.h"
+
+#include "common/system.h"
+#include "common/util.h"
+#include "common/frac.h"
+
+#include "graphics/primitives.h"
+
+namespace Gob {
+
+static void plotPixel(int x, int y, int color, void *data) {
+	Surface *dest = (Surface *)data;
+
+	dest->putPixel(x, y, color);
+}
+
+
+Pixel::Pixel(byte *vidMem, uint8 bpp) : _vidMem(vidMem), _bpp(bpp) {
+	assert((_bpp == 1) || (_bpp == 2));
+}
+
+Pixel &Pixel::operator++() {
+	_vidMem += _bpp;
+	return *this;
+}
+
+Pixel Pixel::operator++(int x) {
+	Pixel p = *this;
+	++(*this);
+	return p;
+}
+
+Pixel &Pixel::operator--() {
+	_vidMem -= _bpp;
+	return *this;
+}
+
+Pixel Pixel::operator--(int x) {
+	Pixel p = *this;
+	--(*this);
+	return p;
+}
+
+Pixel &Pixel::operator+=(int x) {
+	_vidMem += x * _bpp;
+	return *this;
+}
+
+Pixel &Pixel::operator-=(int x) {
+	_vidMem -= x * _bpp;
+	return *this;
+}
+
+uint32 Pixel::get() const {
+	if (_bpp == 1)
+		return *((byte *) _vidMem);
+	if (_bpp == 2)
+		return *((uint16 *) _vidMem);
+
+	return 0;
+}
+
+void Pixel::set(uint32 p) {
+	if (_bpp == 1)
+		*((byte *) _vidMem) = (byte) p;
+	if (_bpp == 2)
+		*((uint16 *) _vidMem) = (uint16) p;
+}
+
+
+ConstPixel::ConstPixel(const byte *vidMem, uint8 bpp) : _vidMem(vidMem), _bpp(bpp) {
+	assert((_bpp == 1) || (_bpp == 2));
+}
+
+ConstPixel &ConstPixel::operator++() {
+	_vidMem += _bpp;
+	return *this;
+}
+
+ConstPixel ConstPixel::operator++(int x) {
+	ConstPixel p = *this;
+	++(*this);
+	return p;
+}
+
+ConstPixel &ConstPixel::operator--() {
+	_vidMem -= _bpp;
+	return *this;
+}
+
+ConstPixel ConstPixel::operator--(int x) {
+	ConstPixel p = *this;
+	--(*this);
+	return p;
+}
+
+ConstPixel &ConstPixel::operator+=(int x) {
+	_vidMem += x * _bpp;
+	return *this;
+}
+
+ConstPixel &ConstPixel::operator-=(int x) {
+	_vidMem -= x * _bpp;
+	return *this;
+}
+
+uint32 ConstPixel::get() const {
+	if (_bpp == 1)
+		return *((const byte *) _vidMem);
+	if (_bpp == 2)
+		return *((const uint16 *) _vidMem);
+
+	return 0;
+}
+
+
+Surface::Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem) :
+	_width(width), _height(height), _bpp(bpp), _vidMem(vidMem) {
+
+	assert((_width > 0) && (_height > 0));
+	assert((_bpp == 1) || (_bpp == 2));
+
+	if (!_vidMem) {
+		_vidMem    = new byte[_bpp * _width * _height];
+		_ownVidMem = true;
+
+		memset(_vidMem, 0, _bpp * _width * _height);
+	} else
+		_ownVidMem = false;
+}
+
+Surface::~Surface() {
+	if (_ownVidMem)
+		delete[] _vidMem;
+}
+
+uint16 Surface::getWidth() const {
+	return _width;
+}
+
+uint16 Surface::getHeight() const {
+	return _height;
+}
+
+uint16 Surface::getBPP() const {
+	return _bpp;
+}
+
+void Surface::resize(uint16 width, uint16 height) {
+	assert((width > 0) && (height > 0));
+
+	if (_ownVidMem)
+		delete[] _vidMem;
+
+	_width  = width;
+	_height = height;
+
+	_vidMem    = new byte[_bpp * _width * _height];
+	_ownVidMem = true;
+
+	memset(_vidMem, 0, _bpp * _width * _height);
+}
+
+byte *Surface::getData(uint16 x, uint16 y) {
+	return _vidMem + (y * _width * _bpp) + (x * _bpp);
+}
+
+const byte *Surface::getData(uint16 x, uint16 y) const {
+	return _vidMem + (y * _width * _bpp) + (x * _bpp);
+}
+
+Pixel Surface::get(uint16 x, uint16 y) {
+	byte *vidMem = getData(x, y);
+
+	return Pixel(vidMem, _bpp);
+}
+
+ConstPixel Surface::get(uint16 x, uint16 y) const {
+	const byte *vidMem = getData(x, y);
+
+	return ConstPixel(vidMem, _bpp);
+}
+
+bool Surface::clipBlitRect(int16 &left, int16 &top, int16 &right, int16 &bottom, int16 &x, int16 &y,
+		uint16 dWidth, uint16 dHeight, uint16 sWidth, uint16 sHeight) {
+
+	if ((x >= dWidth) || (y >= dHeight))
+		// Nothing to do
+		return false;
+
+	// Just in case those are swapped
+	if (left > right)
+		SWAP(left, right);
+	if (top  > bottom)
+		SWAP(top, bottom);
+
+	if ((left >= sWidth) || (top >= sHeight) || (right < 0) || (bottom < 0))
+		// Nothing to do
+		return false;
+
+	// Adjust from coordinates
+	if (left < 0) {
+		x   -= left;
+		left = 0;
+	}
+	if (top < 0) {
+		y  -= top;
+		top = 0;
+	}
+
+	// Adjust to coordinates
+	if (x < 0) {
+		left -= x;
+		x     = 0;
+	}
+	if (y < 0) {
+		top -= y;
+		y    = 0;
+	}
+
+	// Limit by source and destination dimensions
+	right  = MIN<int32>(right , MIN<int32>(sWidth , dWidth  - x + left) - 1);
+	bottom = MIN<int32>(bottom, MIN<int32>(sHeight, dHeight - y + top ) - 1);
+
+	if ((right < left) || (bottom < top))
+		// Nothing to do
+		return false;
+
+	// Clip to sane values
+	right  = MAX<int16>(right , 0);
+	bottom = MAX<int16>(bottom, 0);
+
+	return true;
+}
+
+void Surface::blit(const Surface &from, int16 left, int16 top, int16 right, int16 bottom,
+		int16 x, int16 y, int16 transp) {
+
+	// Color depths have to fit
+	assert(_bpp == from._bpp);
+
+	// Clip
+	if (!clipBlitRect(left, top, right, bottom, x, y, _width, _height, from._width, from._height))
+		return;
+
+	// Area to actually copy
+	uint16 width  = right  - left + 1;
+	uint16 height = bottom - top  + 1;
+
+	if ((width == 0) || (height == 0))
+		// Nothing to do
+		return;
+
+	// Pointers to the blit destination and source start points
+	      byte *dst =      getData(x   , y);
+	const byte *src = from.getData(left, top);
+
+	if ((left == 0) && (_width == from._width) && (_width == width) && ((_bpp != 1) || (transp < 0))) {
+		// If these conditions are met, we can directly use memcpy
+
+		memcpy(dst, src, width * height * _bpp);
+		return;
+	}
+
+	if ((_bpp != 1) || (transp < 0)) {
+		// We don't have to look for transparency => we can use memcpy line-wise
+
+		while (height-- > 0) {
+			memcpy(dst, src, width * _bpp);
+
+			dst +=      _width *      _bpp;
+			src += from._width * from._bpp;
+		}
+
+		return;
+	}
+
+	assert(_bpp == 1);
+
+	// Otherwise, we have to copy by pixel
+
+	while (height-- > 0) {
+		      byte *dstRow = dst;
+		const byte *srcRow = src;
+
+		for (uint16 i = 0; i < width; i++, dstRow++, srcRow++)
+			if (*srcRow != transp)
+				*dstRow = *srcRow;
+
+		dst +=      _width;
+		src += from._width;
+	}
+}
+
+void Surface::blit(const Surface &from, int16 x, int16 y, int16 transp) {
+	blit(from, 0, 0, from._width - 1, from._height - 1, x, y, transp);
+}
+
+void Surface::blit(const Surface &from, int16 transp) {
+	blit(from, 0, 0, from._width - 1, from._height - 1, 0, 0, transp);
+}
+
+void Surface::blitScaled(const Surface &from, int16 left, int16 top, int16 right, int16 bottom,
+		int16 x, int16 y, Common::Rational scale, int16 transp) {
+
+	if (scale == 1) {
+		// Yeah, "scaled"
+
+		blit(from, left, top, right, bottom, x, y, transp);
+		return;
+	}
+
+	// Color depths have to fit
+	assert(_bpp == from._bpp);
+
+	uint16 dWidth  = floor((_width  / scale).toDouble());
+	uint16 dHeight = floor((_height / scale).toDouble());
+
+	// Clip
+	if (!clipBlitRect(left, top, right, bottom, x, y, dWidth, dHeight, from._width, from._height))
+		return;
+
+	// Area to actually copy
+	uint16 width  = right  - left + 1;
+	uint16 height = bottom - top  + 1;
+
+	if ((width == 0) || (height == 0))
+		// Nothing to do
+		return;
+
+	width  = MIN<int32>(floor((width  * scale).toDouble()), _width);
+	height = MIN<int32>(floor((height * scale).toDouble()), _height);
+
+	// Pointers to the blit destination and source start points
+	      byte *dst =      getData(x   , y);
+	const byte *src = from.getData(left, top);
+
+	frac_t step = scale.getInverse().toFrac();
+
+	frac_t posW = 0, posH = 0;
+	while (height-- > 0) {
+		      byte *dstRow = dst;
+		const byte *srcRow = src;
+
+		posW = 0;
+
+		for (uint16 i = 0; i < width; i++, dstRow += _bpp) {
+			memcpy(dstRow, srcRow, _bpp);
+
+			posW += step;
+			while (posW >= ((frac_t) FRAC_ONE)) {
+				srcRow += from._bpp;
+				posW   -= FRAC_ONE;
+			}
+		}
+
+		posH += step;
+		while (posH >= ((frac_t) FRAC_ONE)) {
+			src  += from._width * from._bpp;
+			posH -= FRAC_ONE;
+		}
+
+		dst += _width * _bpp;
+	}
+
+}
+
+void Surface::blitScaled(const Surface &from, int16 x, int16 y, Common::Rational scale, int16 transp) {
+	blitScaled(from, 0, 0, from._width - 1, from._height - 1, x, y, scale, transp);
+}
+
+void Surface::blitScaled(const Surface &from, Common::Rational scale, int16 transp) {
+	blitScaled(from, 0, 0, from._width - 1, from._height - 1, 0, 0, scale, transp);
+}
+
+void Surface::fillRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color) {
+	// Just in case those are swapped
+	if (left > right)
+		SWAP(left, right);
+	if (top  > bottom)
+		SWAP(top, bottom);
+
+	if ((left >= _width) || (top >= _height))
+		// Nothing to do
+		return;
+
+	// Area to actually fill
+	uint16 width  = CLIP<int32>(right  - left + 1, 0, _width  - left);
+	uint16 height = CLIP<int32>(bottom - top  + 1, 0, _height - top);
+
+	if ((width == 0) || (height == 0))
+		// Nothing to do
+		return;
+
+	if ((left == 0) && (width == _width) && (_bpp == 1)) {
+		// We can directly use memset
+
+		byte *dst = getData(left, top);
+
+		memset(dst, (byte) color, width * height);
+		return;
+	}
+
+	if (_bpp == 1) {
+		// We can use memset line-wise
+
+		byte *dst = getData(left, top);
+
+		while (height-- > 0) {
+			memset(dst, (byte) color, width);
+			dst += _width;
+		}
+
+		return;
+	}
+
+	assert(_bpp == 2);
+
+	// Otherwise, we have to fill by pixel
+
+	Pixel p = get(left, top);
+	while (height-- > 0) {
+		for (uint16 i = 0; i < width; i++, ++p)
+			p.set(color);
+
+		p += _width - width;
+	}
+}
+
+void Surface::fill(uint32 color) {
+	if (_bpp == 1) {
+		// We can directly use memset
+
+		memset(_vidMem, (byte) color, _width * _height);
+		return;
+	}
+
+	fillRect(0, 0, _width - 1, _height - 1, color);
+}
+
+void Surface::clear() {
+	fill(0);
+}
+
+void Surface::putPixel(uint16 x, uint16 y, uint32 color) {
+	if ((x >= _width) || (y >= _height))
+		return;
+
+	get(x, y).set(color);
+}
+
+void Surface::drawLine(uint16 x0, uint16 y0, uint16 x1, uint16 y1, uint32 color) {
+	Graphics::drawLine(x0, y0, x1, y1, color, &plotPixel, this);
+}
+
+/*
+ * The original's version of the Bresenham Algorithm was a bit "unclean"
+ * and produced strange edges at 45, 135, 225 and 315 degrees, so using the
+ * version found in the Wikipedia article about the
+ * "Bresenham's line algorithm" instead
+ */
+void Surface::drawCircle(uint16 x0, uint16 y0, uint16 radius, uint32 color, int16 pattern) {
+	int16 f = 1 - radius;
+	int16 ddFx = 0;
+	int16 ddFy = -2 * radius;
+	int16 x = 0;
+	int16 y = radius;
+
+	if (pattern == 0) {
+		putPixel(x0, y0 + radius, color);
+		putPixel(x0, y0 - radius, color);
+		putPixel(x0 + radius, y0, color);
+		putPixel(x0 - radius, y0, color);
+	} else
+		warning("Surface::drawCircle - pattern %d", pattern);
+
+	while (x < y) {
+		if (f >= 0) {
+			y--;
+			ddFy += 2;
+			f += ddFy;
+		}
+		x++;
+		ddFx += 2;
+		f += ddFx + 1;
+
+		switch (pattern) {
+		case -1:
+			fillRect(x0 - y, y0 + x, x0 + y, y0 + x, color);
+			fillRect(x0 - x, y0 + y, x0 + x, y0 + y, color);
+			fillRect(x0 - y, y0 - x, x0 + y, y0 - x, color);
+			fillRect(x0 - x, y0 - y, x0 + x, y0 - y, color);
+			break;
+		case 0:
+			putPixel(x0 + x, y0 + y, color);
+			putPixel(x0 - x, y0 + y, color);
+			putPixel(x0 + x, y0 - y, color);
+			putPixel(x0 - x, y0 - y, color);
+			putPixel(x0 + y, y0 + x, color);
+			putPixel(x0 - y, y0 + x, color);
+			putPixel(x0 + y, y0 - x, color);
+			putPixel(x0 - y, y0 - x, color);
+			break;
+		default:
+			fillRect(x0 + y - pattern, y0 + x - pattern, x0 + y, y0 + x, color);
+			fillRect(x0 + x - pattern, y0 + y - pattern, x0 + x, y0 + y, color);
+			fillRect(x0 - y, y0 + x - pattern, x0 - y + pattern, y0 + x, color);
+			fillRect(x0 - x, y0 + y - pattern, x0 - x + pattern, y0 + y, color);
+			fillRect(x0 + y - pattern, y0 - x, x0 + y, y0 - x + pattern, color);
+			fillRect(x0 + x - pattern, y0 - y, x0 + x, y0 - y + pattern, color);
+			fillRect(x0 - y, y0 - x, x0 - y + pattern, y0 - x + pattern, color);
+			fillRect(x0 - x, y0 - y, x0 - x + pattern, y0 - y + pattern, color);
+			break;
+		}
+	}
+}
+
+void Surface::blitToScreen(uint16 left, uint16 top, uint16 right, uint16 bottom, uint16 x, uint16 y) const {
+	// Color depths have to fit
+	assert(g_system->getScreenFormat().bytesPerPixel == _bpp);
+
+	uint16 sWidth  = g_system->getWidth();
+	uint16 sHeight = g_system->getHeight();
+
+	if ((x >= sWidth) || (y >= sHeight))
+		// Nothing to do
+		return;
+
+	// Just in case those are swapped
+	if (left > right)
+		SWAP(left, right);
+	if (top  > bottom)
+		SWAP(top, bottom);
+
+	if ((left >= _width) || (top >= _height))
+		// Nothing to do
+		return;
+
+	// Area to actually copy
+	uint16 width  = MAX<int32>(MIN<int32>(MIN<int32>(right  - left + 1, _width  - left), sWidth  - x), 0);
+	uint16 height = MAX<int32>(MIN<int32>(MIN<int32>(bottom - top  + 1, _height - top ), sHeight - y), 0);
+
+	if ((width == 0) || (height == 0))
+		// Nothing to do
+		return;
+
+	// Pointers to the blit destination and source start points
+	const byte *src = getData(left, top);
+
+	g_system->copyRectToScreen(src, _width * _bpp, x, y, width, height);
+}
+
+} // End of namespace Gob


Property changes on: scummvm/trunk/engines/gob/surface.cpp
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native

Added: scummvm/trunk/engines/gob/surface.h
===================================================================
--- scummvm/trunk/engines/gob/surface.h	                        (rev 0)
+++ scummvm/trunk/engines/gob/surface.h	2010-09-30 13:01:07 UTC (rev 52946)
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GOB_SURFACE_H
+#define GOB_SURFACE_H
+
+#include "common/scummsys.h"
+#include "common/ptr.h"
+#include "common/rational.h"
+
+namespace Gob {
+
+/** An iterator over a surface's image data, automatically handles different color depths. */
+class Pixel {
+public:
+	Pixel(byte *vidMem, uint8 bpp);
+
+	Pixel &operator++();
+	Pixel operator++(int x);
+
+	Pixel &operator--();
+	Pixel operator--(int x);
+
+	Pixel &operator+=(int x);
+	Pixel &operator-=(int x);
+
+	uint32 get() const;
+	void set(uint32 p);
+
+private:
+	byte *_vidMem;
+	uint8 _bpp;
+};
+
+/** A const iterator over a surface's image data, automatically handles different color depths. */
+class ConstPixel {
+public:
+	ConstPixel(const byte *vidMem, uint8 bpp);
+
+	ConstPixel &operator++();
+	ConstPixel operator++(int x);
+
+	ConstPixel &operator--();
+	ConstPixel operator--(int x);
+
+	ConstPixel &operator+=(int x);
+	ConstPixel &operator-=(int x);
+
+	uint32 get() const;
+
+private:
+	const byte *_vidMem;
+	uint8 _bpp;
+};
+
+class Surface {
+public:
+	Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem = 0);
+	~Surface();
+
+	uint16 getWidth () const;
+	uint16 getHeight() const;
+	uint16 getBPP   () const;
+
+	byte *getData(uint16 x = 0, uint16 y = 0);
+	const byte *getData(uint16 x = 0, uint16 y = 0) const;
+
+	void resize(uint16 width, uint16 height);
+
+	Pixel get(uint16 x = 0, uint16 y = 0);
+	ConstPixel get(uint16 x = 0, uint16 y = 0) const;
+
+	void blit(const Surface &from, int16 left, int16 top, int16 right, int16 bottom,
+	          int16 x, int16 y, int16 transp = -1);
+	void blit(const Surface &from, int16 x, int16 y, int16 transp = -1);
+	void blit(const Surface &from, int16 transp = -1);
+
+	void blitScaled(const Surface &from, int16 left, int16 top, int16 right, int16 bottom,
+	                int16 x, int16 y, Common::Rational scale, int16 transp = -1);
+	void blitScaled(const Surface &from, int16 x, int16 y, Common::Rational scale, int16 transp = -1);
+	void blitScaled(const Surface &from, Common::Rational scale, int16 transp = -1);
+
+	void fillRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color);
+	void fill(uint32 color);
+	void clear();
+
+	void putPixel(uint16 x, uint16 y, uint32 color);
+	void drawLine(uint16 x0, uint16 y0, uint16 x1, uint16 y1, uint32 color);
+	void drawCircle(uint16 x0, uint16 y0, uint16 radius, uint32 color, int16 pattern = 0);
+
+	void blitToScreen(uint16 left, uint16 top, uint16 right, uint16 bottom, uint16 x, uint16 y) const;
+
+private:
+	uint16 _width;
+	uint16 _height;
+	uint8  _bpp;
+
+	bool  _ownVidMem;
+	byte *_vidMem;
+
+	static bool clipBlitRect(int16 &left, int16 &top, int16 &right, int16 &bottom, int16 &x, int16 &y,
+	                         uint16 dWidth, uint16 dHeight, uint16 sWidth, uint16 sHeight);
+};
+
+typedef Common::SharedPtr<Surface> SurfacePtr;
+
+} // End of namespace Gob
+
+#endif // GOB_SURFACE_H


Property changes on: scummvm/trunk/engines/gob/surface.h
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native


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