[Scummvm-cvs-logs] scummvm master -> 407b9c9b2eedcb59abf9756fc89adf21f52e284a

bluegr md5 at scummvm.org
Sun Apr 3 14:21:00 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
407b9c9b2e SCI: Added a workaround for script bug #3268076 - "MOTHERGOOSE: Crash after finishing the game"


Commit: 407b9c9b2eedcb59abf9756fc89adf21f52e284a
    https://github.com/scummvm/scummvm/commit/407b9c9b2eedcb59abf9756fc89adf21f52e284a
Author: md5 (md5 at scummvm.org)
Date: 2011-04-03T05:19:19-07:00

Commit Message:
SCI: Added a workaround for script bug #3268076 - "MOTHERGOOSE: Crash after finishing the game"

Changed paths:
    engines/sci/engine/workarounds.cpp



diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 7c7ab56..e89aea1 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -114,6 +114,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_LSL6HIRES,      -1, 64964,  0,              "DPath", "init",           -1,    1, { WORKAROUND_FAKE,   0 } }, // during the game
 	{ GID_MOTHERGOOSE256, -1,     0,  0,                 "MG", "doit",           -1,    5, { WORKAROUND_FAKE,   0 } }, // SCI1.1: When moving the cursor all the way to the left during the game (bug #3043955)
 	{ GID_MOTHERGOOSE256, -1,   992,  0,             "AIPath", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // Happens in the demo and full version. In the demo, it happens when walking two screens from mother goose's house to the north. In the full version, it happens in rooms 7 and 23 - bug #3049146
+	{ GID_MOTHERGOOSE256, 90,    90,  0,        "introScript", "changeState",    -1,   65, { WORKAROUND_FAKE,   0 } }, // SCI1(CD): At the very end, after the game is completed and restarted - bug #3268076
 	{ GID_MOTHERGOOSE256, 94,    94,  0,            "sunrise", "changeState",    -1,  367, { WORKAROUND_FAKE,   0 } }, // At the very end, after the game is completed - bug #3051163
 	{ GID_MOTHERGOOSEHIRES,-1,64950,  1,            "Feature", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // right when clicking on a child at the start and probably also later
 	{ GID_MOTHERGOOSEHIRES,-1,64950,  1,               "View", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // see above






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