[Scummvm-cvs-logs] scummvm master -> 66b43f2312578f35e0718d0699de207a7bf77f1a

Strangerke arnaud.boutonne at gmail.com
Wed Apr 13 21:28:35 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
66b43f2312 TSAGE: "Cosmetic" cleanups


Commit: 66b43f2312578f35e0718d0699de207a7bf77f1a
    https://github.com/scummvm/scummvm/commit/66b43f2312578f35e0718d0699de207a7bf77f1a
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-04-13T12:27:46-07:00

Commit Message:
TSAGE: "Cosmetic" cleanups

Changed paths:
    engines/tsage/converse.cpp
    engines/tsage/converse.h
    engines/tsage/core.cpp
    engines/tsage/core.h
    engines/tsage/debugger.cpp
    engines/tsage/debugger.h
    engines/tsage/detection.cpp
    engines/tsage/detection_tables.h
    engines/tsage/dialogs.cpp
    engines/tsage/dialogs.h
    engines/tsage/events.cpp
    engines/tsage/events.h
    engines/tsage/globals.cpp
    engines/tsage/globals.h
    engines/tsage/graphics.cpp
    engines/tsage/graphics.h
    engines/tsage/resources.cpp
    engines/tsage/resources.h
    engines/tsage/ringworld_logic.cpp
    engines/tsage/ringworld_logic.h
    engines/tsage/ringworld_scenes1.cpp
    engines/tsage/ringworld_scenes1.h
    engines/tsage/ringworld_scenes10.cpp
    engines/tsage/ringworld_scenes10.h
    engines/tsage/ringworld_scenes2.cpp
    engines/tsage/ringworld_scenes2.h
    engines/tsage/ringworld_scenes3.cpp
    engines/tsage/ringworld_scenes3.h
    engines/tsage/ringworld_scenes4.cpp
    engines/tsage/ringworld_scenes4.h
    engines/tsage/ringworld_scenes5.cpp
    engines/tsage/ringworld_scenes5.h
    engines/tsage/ringworld_scenes6.cpp
    engines/tsage/ringworld_scenes6.h
    engines/tsage/ringworld_scenes8.cpp
    engines/tsage/ringworld_scenes8.h
    engines/tsage/saveload.cpp
    engines/tsage/saveload.h
    engines/tsage/scenes.cpp
    engines/tsage/scenes.h
    engines/tsage/sound.cpp
    engines/tsage/sound.h
    engines/tsage/staticres.cpp
    engines/tsage/staticres.h
    engines/tsage/tsage.cpp
    engines/tsage/tsage.h



diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index 82ee298..fd1dfe9 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -18,13 +18,13 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/converse.cpp $
- * $Id: converse.cpp 230 2011-02-12 06:57:31Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
 #include "common/str-array.h"
- 
+
 #include "tsage/tsage.h"
 #include "tsage/globals.h"
 #include "tsage/staticres.h"
@@ -34,7 +34,7 @@ namespace tSage {
 #define STRIP_WORD_DELAY 30
 
 
-SequenceManager::SequenceManager(): Action() {
+SequenceManager::SequenceManager() : Action() {
 	Common::set_to(&_objectList[0], &_objectList[6], (SceneObject *)NULL);
 	_sequenceData.clear();
 	_field24 = 0;
@@ -172,7 +172,7 @@ void SequenceManager::signal() {
 			v2 = getNextValue();
 			NpcMover *mover = new NpcMover();
 			Common::Point destPos(v1, v3);
-			_sceneObject->addMover(mover, &destPos, v2 ? this : NULL);			
+			_sceneObject->addMover(mover, &destPos, v2 ? this : NULL);
 			break;
 		}
 		case 14:
@@ -239,7 +239,7 @@ void SequenceManager::signal() {
 			v2 = getNextValue();
 			PlayerMover *mover = new PlayerMover();
 			Common::Point destPos(v1, v3);
-			_sceneObject->addMover(mover, &destPos, v2 ? this : NULL);			
+			_sceneObject->addMover(mover, &destPos, v2 ? this : NULL);
 			break;
 		}
 		case 28:
@@ -277,7 +277,7 @@ void SequenceManager::signal() {
 			int objIndex3 = getNextValue();
 			int objIndex4 = getNextValue();
 			int objIndex5 = getNextValue();
-			
+
 			setAction(globalManager(), v2 ? this : NULL, v1, _objectList[objIndex1], _objectList[objIndex2],
 				_objectList[objIndex3], _objectList[objIndex4], _objectList[objIndex5]);
 			break;
@@ -349,7 +349,7 @@ void SequenceManager::setMessage(int resNum, int lineNum, int colour, const Comm
 
 	// Get the needed rect, and move it to the desired position
 	Rect textRect;
-	_globals->gfxManager().getStringBounds(msg.c_str(), textRect, width);	
+	_globals->gfxManager().getStringBounds(msg.c_str(), textRect, width);
 	Rect sceneBounds = _globals->_sceneManager._scene->_sceneBounds;
 	sceneBounds.collapse(4, 2);
 	textRect.moveTo(pt);
@@ -416,7 +416,7 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
 	// Event handling loop
 	Event event;
 	while (!_vm->getEventManager()->shouldQuit()) {
-		while (!_globals->_events.getEvent(event, EVENT_KEYPRESS | EVENT_BUTTON_DOWN | EVENT_MOUSE_MOVE) && 
+		while (!_globals->_events.getEvent(event, EVENT_KEYPRESS | EVENT_BUTTON_DOWN | EVENT_MOUSE_MOVE) &&
 				!_vm->getEventManager()->shouldQuit())
 			;
 		if (_vm->getEventManager()->shouldQuit())
@@ -444,7 +444,7 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
 				if (_selectedIndex != _choiceList.size()) {
 					// De-highlight previously selected item
 					_gfxManager._font._colours.foreground = _stdColour;
-					_gfxManager._font.writeLines(_choiceList[_selectedIndex]._msg.c_str(), 
+					_gfxManager._font.writeLines(_choiceList[_selectedIndex]._msg.c_str(),
 						_choiceList[_selectedIndex]._bounds, ALIGN_LEFT);
 				}
 
@@ -483,7 +483,7 @@ void ConversationChoiceDialog::draw() {
 	// Loop through writing the conversation choices
 	for (uint idx = 0; idx < _choiceList.size(); ++idx) {
 		Common::String strNum = Common::String::format("%d", idx + 1);
-		
+
 		// Write the choice number
 		_gfxManager._font.setPosition(13, _choiceList[idx]._bounds.top);
 		_gfxManager._font.writeString(strNum.c_str());
@@ -572,7 +572,7 @@ void StripManager::load() {
 	Common::copy(script, script + scriptSize, &_script[0]);
 
 	DEALLOCATE(script);
-	
+
 	// Get the object list
 	byte *obj44List = _vm->_dataManager->getResource(RES_STRIP, _stripNum, 1);
 	int dataSize = _vm->_memoryManager.getSize(obj44List);
@@ -584,7 +584,7 @@ void StripManager::load() {
 		obj.load(dataP);
 		_obj44List.push_back(obj);
 	}
-	
+
 	DEALLOCATE(obj44List);
 }
 
@@ -654,14 +654,14 @@ void StripManager::signal() {
 		EventHandler *owner = _fmt;
 		int stripNum = ABS(_obj44Index);
 		remove();
-		
+
 		start(stripNum, owner);
 		return;
 	} else if (_obj44Index == 10000) {
 		// Reached end of strip
 		remove();
 		return;
-	} 
+	}
 
 	// Run strip
 
@@ -712,7 +712,7 @@ void StripManager::signal() {
 			for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) {
 				if (!obj44._field2[idx])
 					break;
-				
+
 				_callbackObject->stripCallback(obj44._field2[idx]);
 			}
 		}
@@ -775,7 +775,7 @@ Speaker *StripManager::getSpeaker(const char *speakerName) {
 int StripManager::getNewIndex(int id) {
 	if (id == 10000)
 		return id;
-	
+
 	for (uint idx = 0; idx < _obj44List.size(); ++idx) {
 		if (_obj44List[idx]._id == id) {
 			return (id == 0) ? 10001 : idx;
@@ -787,7 +787,7 @@ int StripManager::getNewIndex(int id) {
 
 /*--------------------------------------------------------------------------*/
 
-Speaker::Speaker(): EventHandler() {
+Speaker::Speaker() : EventHandler() {
 	_newSceneNumber = -1;
 	_hideObjects = true;
 	_field18 = 0;
@@ -873,7 +873,7 @@ void Speaker::removeText() {
 
 /*--------------------------------------------------------------------------*/
 
-SpeakerGameText::SpeakerGameText(): Speaker() {
+SpeakerGameText::SpeakerGameText() : Speaker() {
 	_speakerName = "GAMETEXT";
 	_textPos = Common::Point(40, 40);
 	_textMode = ALIGN_CENTRE;
@@ -884,7 +884,7 @@ SpeakerGameText::SpeakerGameText(): Speaker() {
 
 /*--------------------------------------------------------------------------*/
 
-ScreenSpeaker::ScreenSpeaker(): Speaker() {
+ScreenSpeaker::ScreenSpeaker() : Speaker() {
 	_npc = NULL;
 	_textMode = ALIGN_CENTRE;
 }
@@ -894,12 +894,12 @@ void ScreenSpeaker::setText(const Common::String &msg) {
 	gfxMan.activate();
 	gfxMan._font.setFontNumber(_fontNumber);
 	Rect textRect;
-	
+
 	_globals->gfxManager().getStringBounds(msg.c_str(), textRect, _textWidth);
 	if (_npc) {
 		textRect.centre(_npc->_position.x, _npc->_bounds.top - (textRect.height() / 2 + 10));
 	} else {
-		textRect.centre(_globals->_sceneManager._scene->_sceneBounds.left + 
+		textRect.centre(_globals->_sceneManager._scene->_sceneBounds.left +
 			(_globals->_sceneManager._scene->_sceneBounds.width() / 2),
 			_globals->_sceneManager._scene->_sceneBounds.top);
 	}
diff --git a/engines/tsage/converse.h b/engines/tsage/converse.h
index 6159b2f..4d6e51a 100644
--- a/engines/tsage/converse.h
+++ b/engines/tsage/converse.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/converse.h $
- * $Id: converse.h 230 2011-02-12 06:57:31Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -31,12 +31,12 @@
 
 namespace tSage {
 
-class StripCallback: public Action {
+class StripCallback : public Action {
 public:
 	virtual void stripCallback(int v) = 0;
 };
 
-class SequenceManager: public Action {
+class SequenceManager : public Action {
 private:
 	void setup();
 	uint16 getNextValue();
@@ -66,7 +66,7 @@ public:
 };
 
 
-class Speaker: public EventHandler {
+class Speaker : public EventHandler {
 public:
 	Rect _fieldA;
 	Action *_field18;
@@ -95,14 +95,14 @@ public:
 	void setTextPos(const Common::Point &pt) { _textPos = pt; }
 };
 
-class SpeakerGameText: public Speaker {
+class SpeakerGameText : public Speaker {
 public:
 	SpeakerGameText();
 
 	virtual Common::String getClassName() { return "SpeakerGameText"; }
 };
 
-class ScreenSpeaker: public Speaker {
+class ScreenSpeaker : public Speaker {
 public:
 	SceneItem *_npc;
 public:
@@ -112,14 +112,14 @@ public:
 	virtual void setText(const Common::String &msg);
 };
 
-class SpeakerAction: public Action {
+class SpeakerAction : public Action {
 public:
 	virtual void signal();
 
 	virtual Common::String getClassName() { return "SpeakerAction"; }
 };
 
-class AnimatedSpeaker: public Speaker {
+class AnimatedSpeaker : public Speaker {
 public:
 	SceneObject _object1;
 	SceneObject _object2;
@@ -135,13 +135,13 @@ public:
 	Rect _bounds;
 
 	ChoiceEntry() {}
-	ChoiceEntry(const Common::String &msg, const Rect &bounds) { 
+	ChoiceEntry(const Common::String &msg, const Rect &bounds) {
 		_msg = msg;
 		_bounds = bounds;
 	}
 };
 
-class ConversationChoiceDialog: public ModalDialog {
+class ConversationChoiceDialog : public ModalDialog {
 public:
 	int _stdColour;
 	int _highlightColour;
@@ -163,12 +163,12 @@ public:
 	virtual void draw();
 };
 
-class Obj0A: public Serialisable {
+class Obj0A : public Serialisable {
 public:
 	int _id;
 	uint _scriptOffset;
 
-	virtual void synchronise(Serialiser &s) { 
+	virtual void synchronise(Serialiser &s) {
 		s.syncAsSint32LE(_id);
 		s.syncAsUint32LE(_scriptOffset);
 	}
@@ -176,7 +176,7 @@ public:
 
 #define OBJ44_LIST_SIZE 5
 
-class Obj44: public Serialisable {
+class Obj44 : public Serialisable {
 public:
 	int _id;
 	int _field2[OBJ44_LIST_SIZE];
@@ -187,7 +187,7 @@ public:
 	virtual void synchronise(Serialiser &s);
 };
 
-class StripManager: public Action {
+class StripManager : public Action {
 private:
 	void reset();
 	void load();
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index bbeda5b..81088b4 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/core.cpp $
- * $Id: core.cpp 229 2011-02-12 06:50:14Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -43,7 +43,7 @@ namespace tSage {
 
 /*--------------------------------------------------------------------------*/
 
-InvObject::InvObject(int sceneNumber, int rlbNum, int cursorNum, CursorType cursorId, const Common::String description):
+InvObject::InvObject(int sceneNumber, int rlbNum, int cursorNum, CursorType cursorId, const Common::String description) :
 		_sceneNumber(sceneNumber), _rlbNum(rlbNum), _cursorNum(cursorNum), _cursorId(cursorId),
 		_description(description) {
 	_displayResNum = 3;
@@ -63,7 +63,7 @@ void InvObject::setCursor() {
 
 	if (_iconResNum != -1) {
 		GfxSurface s = surfaceFromRes(_iconResNum, _rlbNum, _cursorNum);
-		
+
 		Graphics::Surface src = s.lockSurface();
 		_globals->_events.setCursor(src, s._transColour, s._centroid, _cursorId);
 	}
@@ -71,7 +71,7 @@ void InvObject::setCursor() {
 
 /*--------------------------------------------------------------------------*/
 
-InvObjectList::InvObjectList():
+InvObjectList::InvObjectList() :
 		_stunner(2280, 1, 2, OBJECT_STUNNER, "This is your stunner."),
 		_scanner(1, 1, 3, OBJECT_SCANNER, "A combination scanner comm unit."),
 		_stasisBox(5200, 1, 4, OBJECT_STASIS_BOX, "A stasis box."),
@@ -151,7 +151,7 @@ void InvObjectList::synchronise(Serialiser &s) {
 
 /*--------------------------------------------------------------------------*/
 
-void EventHandler::dispatch() {  
+void EventHandler::dispatch() {
 	if (_action) _action->dispatch();
 }
 
@@ -254,7 +254,7 @@ ObjectMover::~ObjectMover() {
 
 void ObjectMover::synchronise(Serialiser &s) {
 	EventHandler::synchronise(s);
-	
+
 	s.syncAsSint16LE(_destPosition.x); s.syncAsSint16LE(_destPosition.y);
 	s.syncAsSint16LE(_moveDelta.x); s.syncAsSint16LE(_moveDelta.y);
 	s.syncAsSint16LE(_moveSign.x); s.syncAsSint16LE(_moveSign.y);
@@ -285,7 +285,7 @@ void ObjectMover::dispatch() {
 		if (!xAmount)
 			xAmount = _moveSign.x;
 		currPos.x += xAmount;
-		
+
 		int yAmount = ABS(_destPosition.y - currPos.y);
 		int yChange = _majorDiff / ABS(xAmount);
 		int ySign;
@@ -299,7 +299,7 @@ void ObjectMover::dispatch() {
 				++v;
 				_field1A -= yChange;
 			}
-			
+
 			ySign = _moveSign.y * v;
 		}
 
@@ -311,7 +311,7 @@ void ObjectMover::dispatch() {
 		if (!yAmount)
 			yAmount = _moveSign.y;
 		currPos.y += yAmount;
-		
+
 		int xAmount = ABS(_destPosition.x - currPos.x);
 		int xChange = _majorDiff / ABS(yAmount);
 		int xSign;
@@ -325,7 +325,7 @@ void ObjectMover::dispatch() {
 				++v;
 				_field1A -= xChange;
 			}
-			
+
 			xSign = _moveSign.x * v;
 		}
 
@@ -360,7 +360,7 @@ void ObjectMover::setup(const Common::Point &destPos) {
 	int ySign = (diffY < 0) ? -1 : (diffY > 0 ? 1 : 0);
 	diffX = ABS(diffX);
 	diffY = ABS(diffY);
-	
+
 	if (diffX < diffY) {
 		_minorDiff = diffX / 2;
 		_majorDiff = diffY;
@@ -394,7 +394,7 @@ void ObjectMover::endMove() {
 
 /*--------------------------------------------------------------------------*/
 
-ObjectMover2::ObjectMover2(): ObjectMover() {
+ObjectMover2::ObjectMover2() : ObjectMover() {
 	_destObject = NULL;
 }
 
@@ -490,7 +490,7 @@ void PlayerMover::startMove(SceneObject *sceneObj, va_list va) {
 	Common::Point *pt = va_arg(va, Common::Point *);
 	_finalDest = *pt;
 	_action = va_arg(va, Action *);
-	
+
 	setDest(_finalDest);
 }
 
@@ -560,7 +560,7 @@ void PlayerMover::pathfind(Common::Point *routeList, Common::Point srcPos, Commo
 			// Source is outside walkable areas
 			tempRouteEnds = routeEnds;
 			objPos = _sceneObject->_position;
-			
+
 			Common::Point newPos;
 			findLinePoint(&tempRouteEnds, &objPos, 1, &newPos);
 			int srcId = _globals->_walkRegions.indexOf(newPos);
@@ -610,19 +610,19 @@ void PlayerMover::pathfind(Common::Point *routeList, Common::Point srcPos, Commo
 		tempList[0] = 0;
 		int endIndex = 0;
 		int idx = 1;
-	
+
 		do {
 			int breakEntry = routeRegions[idx];
 			int breakEntry2 = routeRegions[idx + 1];
 
-			int listIndex = 0; 
+			int listIndex = 0;
 			while (_globals->_walkRegions._idxList[_globals->_walkRegions[breakEntry]._idxListIndex + listIndex] !=
 					breakEntry2)
 				++listIndex;
 
-			tempList[idx] = _globals->_walkRegions._idxList2[_globals->_walkRegions[breakEntry]._idxList2Index 
+			tempList[idx] = _globals->_walkRegions._idxList2[_globals->_walkRegions[breakEntry]._idxList2Index
 				+ listIndex];
-			
+
 			++endIndex;
 		} while (routeRegions[++idx] != destRegion);
 
@@ -645,23 +645,23 @@ void PlayerMover::pathfind(Common::Point *routeList, Common::Point srcPos, Commo
 				_globals->_walkRegions._field18[0]._pt1 = tempPt;
 				*routeList++ = tempPt;
 			} else {
-				int v16 = 
+				int v16 =
 					(findDistance(_globals->_walkRegions._field18[0]._pt1, _globals->_walkRegions._field18[var10]._pt1) << 1) +
 					(findDistance(_globals->_walkRegions._field18[var10]._pt1, _globals->_walkRegions._field18[1]._pt1) << 1) +
 					findDistance(_globals->_walkRegions._field18[var10]._pt1, _globals->_walkRegions._field18[var12]._pt1) +
 					findDistance(_globals->_walkRegions._field18[var10]._pt1, _globals->_walkRegions._field18[var12]._pt2);
-				
-				int v1A = 
+
+				int v1A =
 					(findDistance(_globals->_walkRegions._field18[0]._pt1, _globals->_walkRegions._field18[var10]._pt2) << 1) +
 					(findDistance(_globals->_walkRegions._field18[var10]._pt2, _globals->_walkRegions._field18[1]._pt2) << 1) +
 					findDistance(_globals->_walkRegions._field18[var10]._pt2, _globals->_walkRegions._field18[var12]._pt1) +
 					findDistance(_globals->_walkRegions._field18[var10]._pt2, _globals->_walkRegions._field18[var12]._pt2);
 
 				if (v16 < v1A) {
-					checkMovement2(_globals->_walkRegions._field18[var10]._pt1, 
+					checkMovement2(_globals->_walkRegions._field18[var10]._pt1,
 						_globals->_walkRegions._field18[var10]._pt2, 1, objPos);
 				} else {
-					checkMovement2(_globals->_walkRegions._field18[var10]._pt2, 
+					checkMovement2(_globals->_walkRegions._field18[var10]._pt2,
 						_globals->_walkRegions._field18[var10]._pt1, 1, objPos);
 				}
 
@@ -793,7 +793,7 @@ int PlayerMover::checkMover(Common::Point &srcPos, const Common::Point &destPos)
 
 	NpcMover *mover = new NpcMover();
 	_sceneObject->addMover(mover, &destPos, NULL);
-	
+
 	// Handle automatic movement of the player until a walkable region is reached,
 	// or the end point of the movement is
 	do {
@@ -840,7 +840,7 @@ void PlayerMover::checkMovement2(const Common::Point &srcPos, const Common::Poin
 
 	if (_sceneObject->_mover)
 		_sceneObject->_mover->remove();
-	
+
 	_sceneObject->_mover = this;
 }
 
@@ -864,7 +864,7 @@ int PlayerMover::proc1(int *routeList, int srcRegion, int destRegion, int &v) {
 	WalkRegion &srcWalkRegion = _globals->_walkRegions[srcRegion];
 	int distance;
 	if (!routeList[0]) {
-		// No route 
+		// No route
 		distance = 0;
 	} else {
 		WalkRegion &region = _globals->_walkRegions[routeList[*routeList]];
@@ -883,7 +883,7 @@ int PlayerMover::proc1(int *routeList, int srcRegion, int destRegion, int &v) {
 		return distance;
 	} else {
 		int foundIndex = 0;
-		int idx = 0; 
+		int idx = 0;
 		int currDest;
 		while ((currDest = _globals->_walkRegions._idxList[srcWalkRegion._idxListIndex + idx]) != 0) {
 			if (currDest == destRegion) {
@@ -897,10 +897,10 @@ int PlayerMover::proc1(int *routeList, int srcRegion, int destRegion, int &v) {
 		int resultOffset = 31990;
 		while (((currDest = _globals->_walkRegions._idxList[srcWalkRegion._idxListIndex + foundIndex]) != 0) && (v == 0)) {
 			int newDistance = proc1(tempList, currDest, destRegion, v);
-			
+
 			if ((newDistance <= resultOffset) || v) {
 				routeList[0] = newIndex - 1;
-				
+
 				for (int i = newIndex; i <= tempList[0]; ++i) {
 					routeList[i] = tempList[i];
 					++routeList[0];
@@ -948,7 +948,7 @@ bool PlayerMover::sub_F8E5(const Common::Point &pt1, const Common::Point &pt2, c
 
 	if (var8 == var10)
 		return false;
-	
+
 	double var48, var50;
 	if (diff1 == 0) {
 		if (diff3 == 0)
@@ -1019,7 +1019,7 @@ void PlayerMover2::startMove(SceneObject *sceneObj, va_list va) {
 	_field7E = va_arg(va, int);
 	_minArea = va_arg(va, int);
 	_destObject = va_arg(va, SceneObject *);
-	
+
 	PlayerMover::setDest(_destObject->_position);
 }
 
@@ -1036,7 +1036,7 @@ PaletteModifier::PaletteModifier() {
 
 /*--------------------------------------------------------------------------*/
 
-PaletteRotation::PaletteRotation(): PaletteModifier() {
+PaletteRotation::PaletteRotation() : PaletteModifier() {
 	_disabled = false;
 	_delayFrames = 0;
 	_delayCtr = 0;
@@ -1159,7 +1159,7 @@ void PaletteRotation::set(ScenePalette *palette, int start, int end, int rotatio
 	default:
 		_currIndex = _start;
 		break;
-	}		
+	}
 }
 
 void PaletteRotation::setPalette(ScenePalette *palette, bool disabled) {
@@ -1222,7 +1222,7 @@ void PaletteUnknown::remove() {
 
 /*--------------------------------------------------------------------------*/
 
-ScenePalette::ScenePalette() { 
+ScenePalette::ScenePalette() {
 	// Set a default gradiant range
 	for (int idx = 0; idx < 256; ++idx)
 		_palette[idx].r = _palette[idx].g = _palette[idx].b = idx;
@@ -1230,8 +1230,8 @@ ScenePalette::ScenePalette() {
 	_field412 = 0;
 }
 
-ScenePalette::ScenePalette(int paletteNum) { 
-	loadPalette(paletteNum); 
+ScenePalette::ScenePalette(int paletteNum) {
+	loadPalette(paletteNum);
 }
 
 bool ScenePalette::loadPalette(int paletteNum) {
@@ -1289,7 +1289,7 @@ uint8 ScenePalette::indexOf(uint r, uint g, uint b, int threshold) {
 		int rDiff = abs(_palette[i].r - (int)r);
 		int gDiff = abs(_palette[i].g - (int)g);
 		int bDiff = abs(_palette[i].b - (int)b);
-		
+
 		int idxThreshold = rDiff * rDiff + gDiff * gDiff + bDiff * bDiff;
 		if (idxThreshold <= threshold) {
 			threshold = idxThreshold;
@@ -1394,7 +1394,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
 		}
 	}
 
-	_globals->_screenSurface.copyFrom(_globals->_sceneManager._scene->_backSurface, 
+	_globals->_screenSurface.copyFrom(_globals->_sceneManager._scene->_backSurface,
 		bounds, Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), NULL);
 
 	for (SynchronisedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i)
@@ -1417,7 +1417,7 @@ void ScenePalette::synchronise(Serialiser &s) {
 	s.syncAsByte(_blueColour);
 	s.syncAsByte(_aquaColour);
 	s.syncAsByte(_purpleColour);
-	s.syncAsByte(_limeColour);	
+	s.syncAsByte(_limeColour);
 }
 
 /*--------------------------------------------------------------------------*/
@@ -1458,7 +1458,7 @@ void SceneItem::doAction(int action) {
 		msg = DEFAULT_SCENE_HOTSPOT;
 		break;
 	}
-	
+
 	GUIErrorMessage(msg);
 }
 
@@ -1467,8 +1467,8 @@ bool SceneItem::contains(const Common::Point &pt) {
 
 	if (_sceneRegionId == 0)
 		return _bounds.contains(pt.x + sceneBounds.left, pt.y + sceneBounds.top);
-	else 
-		return _globals->_sceneRegions.indexOf(Common::Point(pt.x + sceneBounds.left, 
+	else
+		return _globals->_sceneRegions.indexOf(Common::Point(pt.x + sceneBounds.left,
 			pt.y + sceneBounds.top)) == _sceneRegionId;
 }
 
@@ -1486,7 +1486,7 @@ void SceneItem::display(int resNum, int lineNum, ...) {
 	int maxWidth = 120;
 	bool keepOnscreen = false;
 	bool centreText = true;
-	
+
 	if (resNum) {
 		va_list va;
 		va_start(va, lineNum);
@@ -1561,7 +1561,7 @@ void SceneItem::display(int resNum, int lineNum, ...) {
 
 		va_end(va);
 	}
-	
+
 	if (resNum) {
 		// Get required bounding size
 		_globals->gfxManager().getStringBounds(msg.c_str(), textRect, maxWidth);
@@ -1715,7 +1715,7 @@ void SceneObjectWrapper::dispatch() {
 
 /*--------------------------------------------------------------------------*/
 
-SceneObject::SceneObject(): SceneHotspot() {
+SceneObject::SceneObject() : SceneHotspot() {
 	_endAction = NULL;
 	_mover = NULL;
 	_objectWrapper = NULL;
@@ -1736,7 +1736,7 @@ SceneObject::SceneObject(): SceneHotspot() {
 	_frameChange = 0;
 }
 
-SceneObject::SceneObject(const SceneObject &so): SceneHotspot() {
+SceneObject::SceneObject(const SceneObject &so) : SceneHotspot() {
 	*this = so;
 	if (_objectWrapper)
 		// Create a fresh object wrapper for this object
@@ -1882,7 +1882,7 @@ void SceneObject::setObjectWrapper(SceneObjectWrapper *objWrapper) {
 }
 
 void SceneObject::addMover(ObjectMover *mover, ...) {
-	if (_mover) 
+	if (_mover)
 		_mover->remove();
 	_mover = mover;
 
@@ -1921,7 +1921,7 @@ int SceneObject::checkRegion(const Common::Point &pt) {
 	// Temporarily change the position
 	Common::Point savedPos = _position;
 	_position = pt;
-	
+
 	int regIndex = _globals->_sceneRegions.indexOf(pt);
 	if (_regionBitList & (1 << regIndex))
 		regionIndex = regIndex;
@@ -2026,7 +2026,7 @@ void SceneObject::animate(AnimateMode animMode, ...) {
 		_endFrame = getFrameCount();
 		if (_frame == _endFrame)
 			setFrame(getNewFrame());
-		break;		
+		break;
 	}
 }
 
@@ -2058,7 +2058,7 @@ void SceneObject::show() {
 int SceneObject::getSpliceArea(const SceneObject *obj) {
 	int xd = ABS(_position.x - obj->_position.x);
 	int yd = ABS(_position.y - obj->_position.y);
-	
+
 	return (xd * xd + yd) / 2;
 }
 
@@ -2090,7 +2090,7 @@ void SceneObject::synchronise(Serialiser &s) {
 	s.syncAsSint16LE(_moveDiff.x); s.syncAsSint16LE(_moveDiff.y);
 	s.syncAsSint32LE(_field7A);
 	SYNC_POINTER(_endAction);
-	s.syncAsUint32LE(_regionBitList);	
+	s.syncAsUint32LE(_regionBitList);
 }
 
 void SceneObject::postInit(SceneObjectList *OwnerList) {
@@ -2124,7 +2124,7 @@ void SceneObject::postInit(SceneObjectList *OwnerList) {
 void SceneObject::remove() {
 	SceneItem::remove();
 	if (_globals->_sceneObjects->contains(this))
-		// For objects in the object list, flag the object for removal in the next drawing, so that 
+		// For objects in the object list, flag the object for removal in the next drawing, so that
 		// the drawing code has a chance to restore the area previously covered by the object
 		_flags |= OBJFLAG_PANES | OBJFLAG_REMOVE | OBJFLAG_HIDE;
 	else
@@ -2206,7 +2206,7 @@ void SceneObject::dispatch() {
 			} else {
 				setFrame(changeFrame());
 			}
-			
+
 			break;
 
 		default:
@@ -2268,15 +2268,15 @@ void SceneObject::reposition() {
  */
 void SceneObject::draw() {
 	Rect destRect = _bounds;
-	destRect.translate(-_globals->_sceneManager._scene->_sceneBounds.left, 
+	destRect.translate(-_globals->_sceneManager._scene->_sceneBounds.left,
 		-_globals->_sceneManager._scene->_sceneBounds.top);
 	Region *priorityRegion = _globals->_sceneManager._scene->_priorities.find(_priority);
 	GfxSurface frame = getFrame();
-	_globals->gfxManager().copyFrom(frame, destRect, priorityRegion); 
+	_globals->gfxManager().copyFrom(frame, destRect, priorityRegion);
 }
 
 /**
- * Refreshes the background around the area of a scene object prior to it's being redrawn, 
+ * Refreshes the background around the area of a scene object prior to it's being redrawn,
  * in case it is moving
  */
 void SceneObject::updateScreen() {
@@ -2381,7 +2381,7 @@ void SceneObjectList::draw() {
 
 			// Handle updating object priority
 			if (!(obj->_flags & OBJFLAG_FIXED_PRIORITY)) {
-				obj->_priority = MIN((int)obj->_position.y - 1, 
+				obj->_priority = MIN((int)obj->_position.y - 1,
 					(int)_globals->_sceneManager._scene->_backgroundBounds.bottom);
 			}
 
@@ -2411,7 +2411,7 @@ void SceneObjectList::draw() {
 		} else {
 			for (uint objIndex = 0; objIndex < objList.size(); ++objIndex) {
 				SceneObject *obj = objList[objIndex];
-				
+
 				if ((obj->_flags & flagMask) && obj->_paneRects[paneNum].isValidRect())
 					obj->updateScreen();
 			}
@@ -2445,7 +2445,7 @@ redraw:
 			obj->_flags &= ~flagMask;
 			if (obj->_flags & OBJFLAG_REMOVE) {
 				obj->_flags |= OBJFLAG_PANES;
-				
+
 				checkIntersection(objList, objIndex, CURRENT_PANENUM);
 
 				obj->updateScreen();
@@ -2559,7 +2559,7 @@ void SceneObjectList::synchronise(Serialiser &s) {
 
 /*--------------------------------------------------------------------------*/
 
-SceneText::SceneText(): SceneObject() {
+SceneText::SceneText() : SceneObject() {
 	_fontNumber = 2;
 	_width = 160;
 	_textMode = ALIGN_LEFT;
@@ -2574,7 +2574,7 @@ void SceneText::setup(const Common::String &msg) {
 	GfxManager gfxMan(_textSurface);
 	gfxMan.activate();
 	Rect textRect;
-	
+
 	gfxMan._font.setFontNumber(_fontNumber);
 	gfxMan._font._colours.foreground = _colour1;
 	gfxMan._font._colours2.background = _colour2;
@@ -2589,7 +2589,7 @@ void SceneText::setup(const Common::String &msg) {
 
 	// Write the text to the surface
 	gfxMan._bounds = textRect;
-	gfxMan._font.writeLines(msg.c_str(), textRect, _textMode);	
+	gfxMan._font.writeLines(msg.c_str(), textRect, _textMode);
 
 	// Do post-init, which adds this SceneText object to the scene
 	postInit();
@@ -2702,7 +2702,7 @@ void Player::enableControl() {
 }
 
 void Player::process(Event &event) {
-	if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN) && 
+	if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN) &&
 			(_globals->_events.getCursor() == CURSOR_WALK) && _globals->_player._canWalk &&
 			(_position != event.mousePos) && _globals->_sceneObjects->contains(this)) {
 
@@ -2805,7 +2805,7 @@ void Region::setRect(int xs, int ys, int xe, int ye) {
 	} else {
 		_regionSize = 22;
 		_bounds.set(xs, ys, xe, ye);
-		
+
 		LineSliceSet sliceSet;
 		sliceSet.load2(1, xs, xe);
 
@@ -2814,7 +2814,7 @@ void Region::setRect(int xs, int ys, int xe, int ye) {
 }
 
 const LineSliceSet &Region::getLineSlices(int yp) {
-	return _ySlices[(_regionSize == 22) ? 0 : yp - _bounds.top];	
+	return _ySlices[(_regionSize == 22) ? 0 : yp - _bounds.top];
 }
 
 LineSliceSet Region::sectPoints(int yp, const LineSliceSet &sliceSet) {
@@ -2838,7 +2838,7 @@ LineSliceSet Region::mergeSlices(const LineSliceSet &set1, const LineSliceSet &s
 		} else {
 			bool set1Flag = set1.items[set1Index].xs >= set2.items[set2Index].xs;
 			const LineSlice &slice = set1Flag ? set1.items[set1Index] : set2.items[set2Index];
-						
+
 			result.add(slice.xs, MIN(set1.items[set1Index].xe, set2.items[set2Index].xe));
 			if (set1Flag)
 				++set1Index;
@@ -2861,13 +2861,13 @@ void Region::draw() {
 		LineSliceSet tempSet;
 		tempSet.add(sceneBounds.left, sceneBounds.right);
 		LineSliceSet newSet = sectPoints(yp, tempSet);
-		
+
 		// Loop through the calculated slices
 		for (uint idx = 0; idx < newSet.items.size(); ++idx) {
 			Rect rect1(newSet.items[idx].xs, yp, newSet.items[idx].xe, yp + 1);
 			rect1.left &= ~3;
 			rect1.right = (rect1.right + 3) & ~3;
-			
+
 			Rect rect2 = rect1;
 			rect1.translate(-_globals->_sceneOffset.x, -_globals->_sceneOffset.y);
 			rect2.translate(-sceneBounds.left, -sceneBounds.top);
@@ -2880,7 +2880,7 @@ void Region::draw() {
 
 void Region::uniteLine(int yp, LineSliceSet &sliceSet) {
 	// TODO: More properly implement like the original
-	
+
 	// First expand the bounds as necessary to fit in the row
 	if (_ySlices.empty()) {
 		_bounds = Rect(sliceSet.items[0].xs, yp, sliceSet.items[sliceSet.items.size() - 1].xe, yp + 1);
@@ -2941,7 +2941,7 @@ void SceneRegions::load(int sceneNum) {
 	clear();
 
 	byte *regionData = _vm->_dataManager->getResource(RES_CONTROL, sceneNum, 9999, true);
-	
+
 	if (regionData) {
 		int regionCount = READ_LE_UINT16(regionData);
 		for (int regionCtr = 0; regionCtr < regionCount; ++regionCtr) {
@@ -3061,7 +3061,7 @@ void WalkRegion::loadRegion(byte *dataP, int size) {
 		process3(yp, dataCount, processIndex, idx2);
 		process4(yp, processIndex, idx2, count);
 
-		loadRecords(yp, count, processIndex); 
+		loadRecords(yp, count, processIndex);
 	}
 }
 
@@ -3080,7 +3080,7 @@ void WalkRegion::loadProcessList(byte *dataP, int dataSize, int &dataIndex, int
 			int v;
 			if (idx == (dataSize - 1))
 				v = READ_LE_UINT16(dataP + 2);
-			else 
+			else
 				v = process1(idx, dataP, dataSize);
 			warning("TODO: v not used? - %d", v);
 			*/
@@ -3117,7 +3117,7 @@ void WalkRegion::process2(int dataIndex, int x1, int y1, int x2, int y2) {
 	int yDiff = ABS(y2 - y1);
 	int halfDiff = MAX(xDiff, yDiff) / 2;
 	int yMax = MIN(y1, y2);
-	
+
 	while (dataIndex && (_processList[dataIndex - 1]._yp > yMax)) {
 		_processList[dataIndex] = _processList[dataIndex - 1];
 		--dataIndex;
@@ -3227,7 +3227,7 @@ void WalkRegions::load(int sceneNum) {
 	}
 
 	DEALLOCATE(dataP);
-	
+
 	// Load the idx list
 	dataP = _vm->_dataManager->getResource(RES_WALKRGNS, sceneNum, 3);
 	dataSize = _vm->_memoryManager.getSize(dataP);
@@ -3298,7 +3298,7 @@ void ScenePriorities::load(int resNum) {
 	clear();
 
 	byte *regionData = _vm->_dataManager->getResource(RES_PRIORITY, resNum, 9999, true);
-	
+
 	if (regionData) {
 		int regionCount = READ_LE_UINT16(regionData);
 		for (int regionCtr = 0; regionCtr < regionCount; ++regionCtr) {
@@ -3360,7 +3360,7 @@ double FloatSet::sqrt(FloatSet &floatSet) {
 
 /*--------------------------------------------------------------------------*/
 
-GameHandler::GameHandler(): EventHandler() { 
+GameHandler::GameHandler() : EventHandler() {
 	_nextWaitCtr = 1;
 	_waitCtr.setCtr(1);
 	_field14 = 10;
@@ -3420,7 +3420,7 @@ void SceneHandler::postInit(SceneObjectList *OwnerList) {
 	_globals->_inventory._ring._sceneNumber = 1;
 
 	// Switch to the title screen
-	_globals->_sceneManager.setNewScene(1000);	
+	_globals->_sceneManager.setNewScene(1000);
 }
 
 void SceneHandler::process(Event &event) {
@@ -3447,7 +3447,7 @@ void SceneHandler::process(Event &event) {
 			_globals->_game.quitGame();
 			event.handled = false;
 			break;
-			
+
 		case Common::KEYCODE_F4:
 			// F4 - Restart
 			_globals->_game.restartGame();
@@ -3475,7 +3475,7 @@ void SceneHandler::process(Event &event) {
 	}
 
 	// Check for displaying right-click dialog
-	if ((event.eventType == EVENT_BUTTON_DOWN) && (event.btnState == BTNSHIFT_RIGHT) && 
+	if ((event.eventType == EVENT_BUTTON_DOWN) && (event.btnState == BTNSHIFT_RIGHT) &&
 			_globals->_player._uiEnabled) {
 		RightClickDialog *dlg = new RightClickDialog();
 		dlg->execute();
@@ -3507,7 +3507,7 @@ void SceneHandler::process(Event &event) {
 		}
 
 		// Mouse press handling
-		if (_globals->_player._uiEnabled && (event.eventType == EVENT_BUTTON_DOWN) && 
+		if (_globals->_player._uiEnabled && (event.eventType == EVENT_BUTTON_DOWN) &&
 				!_globals->_sceneItems.empty()) {
 			// Scan the item list to find one the mouse is within
 			SynchronisedList<SceneItem *>::iterator i = _globals->_sceneItems.begin();
@@ -3557,11 +3557,11 @@ void SceneHandler::dispatch() {
 	_globals->_sceneObjects->recurse(SceneHandler::dispatchObject);
 
 	// If a scene is active, then dispatch to it
-	if (_globals->_sceneManager._scene) 
+	if (_globals->_sceneManager._scene)
 		_globals->_sceneManager._scene->dispatch();
 
 	//TODO: Figure out purpose of the given list
-	//_globals->_regions.forEach(SceneHandler::handleListener);	
+	//_globals->_regions.forEach(SceneHandler::handleListener);
 
 	Event event;
 	while (_globals->_events.getEvent(event))
@@ -3655,7 +3655,7 @@ void Game::handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName
 void Game::restart() {
 	_globals->_scenePalette.clearListeners();
 	_globals->_soundHandler.proc3();
-	
+
 	// Reset the flags
 	_globals->reset();
 	_globals->setFlag(34);
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index e30d6ef..7792360 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/core.h $
- * $Id: core.h 227 2011-02-11 22:13:54Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -49,7 +49,7 @@ class ObjectMover;
 class Action;
 class Serialiser;
 
-class InvObject: public SavedObject {
+class InvObject : public SavedObject {
 public:
 	int _sceneNumber;
 	int _displayResNum;
@@ -71,7 +71,7 @@ public:
 	}
 };
 
-class InvObjectList: public SavedObject {
+class InvObjectList : public SavedObject {
 public:
 	InvObject _stunner;
 	InvObject _scanner;
@@ -121,7 +121,7 @@ public:
 /**
  * Basic reference counter class
  */
-class RefCounter: public Serialisable {
+class RefCounter : public Serialisable {
 private:
 	int _ctr;
 public:
@@ -142,11 +142,11 @@ public:
 	virtual void synchronise(Serialiser &s) { s.syncAsSint16LE(_ctr); }
 };
 
-class EventHandler: public SavedObject {
+class EventHandler : public SavedObject {
 public:
 	Action *_action;
 
-	EventHandler(): SavedObject() { _action = NULL; }
+	EventHandler() : SavedObject() { _action = NULL; }
 	virtual ~EventHandler() { destroy(); }
 
 	virtual void synchronise(Serialiser &s) { SYNC_POINTER(_action); }
@@ -161,7 +161,7 @@ public:
 	virtual void destroy() {};
 };
 
-class Action: public EventHandler {
+class Action : public EventHandler {
 public:
 	EventHandler *_owner;
 	int _actionIndex;
@@ -178,7 +178,7 @@ public:
 	virtual void process(Event &event);
 	virtual void dispatch();
 	virtual void attached(EventHandler *newOwner, EventHandler *fmt, va_list va);
-	
+
 	void attach(EventHandler *newOwner, EventHandler *fmt, ...) {
 		va_list va;
 		va_start(va, fmt);
@@ -190,12 +190,12 @@ public:
 	void setDelay(int numFrames);
 };
 
-class ActionExt: public Action {
+class ActionExt : public Action {
 public:
 	int _state;
 };
 
-class ObjectMover: public EventHandler {
+class ObjectMover : public EventHandler {
 public:
 	Common::Point _destPosition;
 	Common::Point _moveDelta;
@@ -219,7 +219,7 @@ public:
 	virtual void endMove();
 };
 
-class ObjectMover2: public ObjectMover {
+class ObjectMover2 : public ObjectMover {
 public:
 	SceneObject *_destObject;
 	int _minArea;
@@ -235,7 +235,7 @@ public:
 	virtual void endMove();
 };
 
-class ObjectMover3: public ObjectMover2 {
+class ObjectMover3 : public ObjectMover2 {
 public:
 	virtual Common::String getClassName() { return "ObjectMover3"; }
 	virtual void dispatch();
@@ -243,7 +243,7 @@ public:
 	virtual void endMove();
 };
 
-class NpcMover: public ObjectMover {
+class NpcMover : public ObjectMover {
 public:
 	virtual Common::String getClassName() { return "NpcMover"; }
 	virtual void startMove(SceneObject *sceneObj, va_list va);
@@ -258,7 +258,7 @@ public:
 	Common::Point moveDest;
 };
 
-class PlayerMover: public NpcMover {
+class PlayerMover : public NpcMover {
 protected:
 	void setDest(const Common::Point &destPos);
 	void pathfind(Common::Point *routeList, Common::Point srcPos, Common::Point destPos, RouteEnds routeEnds);
@@ -284,12 +284,12 @@ public:
 	virtual void endMove();
 };
 
-class PlayerMover2: public PlayerMover {
+class PlayerMover2 : public PlayerMover {
 public:
 	SceneObject *_destObject;
 	int _field7E;
 	int _minArea;
-	PlayerMover2(): PlayerMover() { _destObject = NULL; }
+	PlayerMover2() : PlayerMover() { _destObject = NULL; }
 
 	virtual void synchronise(Serialiser &s);
 	virtual Common::String getClassName() { return "PlayerMover2"; }
@@ -302,7 +302,7 @@ public:
 
 class ScenePalette;
 
-class PaletteModifier: public SavedObject {
+class PaletteModifier : public SavedObject {
 public:
 	ScenePalette *_scenePalette;
 	Action *_action;
@@ -317,7 +317,7 @@ public:
 	virtual void remove() = 0;
 };
 
-class PaletteRotation: public PaletteModifier {
+class PaletteRotation : public PaletteModifier {
 public:
 	bool _disabled;
 	int _delayFrames;
@@ -346,7 +346,7 @@ public:
 
 /*--------------------------------------------------------------------------*/
 
-class PaletteUnknown: public PaletteModifier {
+class PaletteUnknown : public PaletteModifier {
 public:
 	int _step, _percent, _field12, _field14;
 	RGB8 _palette[256];
@@ -359,7 +359,7 @@ public:
 
 enum FadeMode {FADEMODE_NONE = 0, FADEMODE_GRADUAL = 1, FADEMODE_IMMEDIATE = 2};
 
-class ScenePalette: public SavedObject {
+class ScenePalette : public SavedObject {
 public:
 	RGB8 _palette[256];
 	GfxColours _colours;
@@ -407,7 +407,7 @@ const int SET_POS_MODE = 9;
 const int SET_TEXT_MODE = 10;
 const int LIST_END = -999;
 
-class SceneItem: public EventHandler {
+class SceneItem : public EventHandler {
 public:
 	Rect _bounds;
 	Common::String _msg;
@@ -416,7 +416,7 @@ public:
 	int _yDiff;
 	int _sceneRegionId;
 public:
-	SceneItem(): EventHandler() { _msg = "Feature"; _action = NULL; _sceneRegionId = 0; }
+	SceneItem() : EventHandler() { _msg = "Feature"; _action = NULL; _sceneRegionId = 0; }
 
 	virtual void synchronise(Serialiser &s);
 	virtual Common::String getClassName() { return "SceneItem"; }
@@ -434,7 +434,7 @@ public:
 	}
 };
 
-class SceneItemExt: public SceneItem {
+class SceneItemExt : public SceneItem {
 public:
 	int _state;
 
@@ -445,18 +445,18 @@ public:
 	}
 };
 
-class SceneHotspot: public SceneItem {
+class SceneHotspot : public SceneItem {
 public:
-	SceneHotspot(): SceneItem() {}
+	SceneHotspot() : SceneItem() {}
 
 	virtual Common::String getClassName() { return "SceneHotspot"; }
 	virtual void doAction(int action);
 };
 
-class NamedHotspot: public SceneHotspot {
+class NamedHotspot : public SceneHotspot {
 public:
 	int _resnum, _lookLineNum, _useLineNum;
-	NamedHotspot(): SceneHotspot() {}
+	NamedHotspot() : SceneHotspot() {}
 
 	void setup(const int ys, const int xe, const int ye, const int xs, const int resnum, const int lookLineNum, const int useLineNum);
 	virtual void doAction(int action);
@@ -485,7 +485,7 @@ public:
 	Visage &operator=(const Visage &s);
 };
 
-class SceneObjectWrapper: public EventHandler {
+class SceneObjectWrapper : public EventHandler {
 private:
 	Visage _visageImages;
 public:
@@ -502,13 +502,13 @@ public:
 	virtual void dispatch();
 };
 
-enum ObjectFlags {OBJFLAG_FIXED_PRIORITY = 1, OBJFLAG_NO_UPDATES = 2, OBJFLAG_ZOOMED = 4, 
-	OBJFLAG_SUPPRESS_DISPATCH = 8, OBJFLAG_HIDE = 0x100, OBJFLAG_HIDING = 0x200, OBJFLAG_REMOVE = 0x400, 
-	OBJFLAG_CLONED = 0x800, OBJFLAG_CHECK_REGION = 0x1000, OBJFLAG_PANE_0 = 0x4000, OBJFLAG_PANE_1 = 0x8000, 
+enum ObjectFlags {OBJFLAG_FIXED_PRIORITY = 1, OBJFLAG_NO_UPDATES = 2, OBJFLAG_ZOOMED = 4,
+	OBJFLAG_SUPPRESS_DISPATCH = 8, OBJFLAG_HIDE = 0x100, OBJFLAG_HIDING = 0x200, OBJFLAG_REMOVE = 0x400,
+	OBJFLAG_CLONED = 0x800, OBJFLAG_CHECK_REGION = 0x1000, OBJFLAG_PANE_0 = 0x4000, OBJFLAG_PANE_1 = 0x8000,
 	OBJFLAG_PANES = OBJFLAG_PANE_0 | OBJFLAG_PANE_1
 };
 
-class SceneObject: public SceneHotspot {
+class SceneObject : public SceneHotspot {
 private:
 	Visage _visageImages;
 
@@ -586,7 +586,7 @@ public:
 	void setup(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority);
 };
 
-class SceneObjectExt: public SceneObject {
+class SceneObjectExt : public SceneObject {
 public:
 	int _state;
 
@@ -597,7 +597,7 @@ public:
 	virtual Common::String getClassName() { return "SceneObjectExt"; }
 };
 
-class SceneText: public SceneObject {
+class SceneText : public SceneObject {
 public:
 	int _fontNumber;
 	int _width;
@@ -617,13 +617,13 @@ public:
 	virtual GfxSurface getFrame() { return _textSurface; }
 };
 
-class Player: public SceneObject {
+class Player : public SceneObject {
 public:
 	bool _canWalk;
 	bool _uiEnabled;
 	int _field8C;
 public:
-	Player(): SceneObject() {}
+	Player() : SceneObject() {}
 
 	virtual Common::String getClassName() { return "Player"; }
 	virtual void synchronise(Serialiser &s);
@@ -652,7 +652,7 @@ public:
 			int xs = va_arg(va, int);
 			int xe = va_arg(va, int);
 			items.push_back(LineSlice(xs, xe));
-		}			
+		}
 	}
 
 	void add(LineSlice &slice) { items.push_back(slice); }
@@ -684,14 +684,14 @@ public:
 	static LineSliceSet mergeSlices(const LineSliceSet &set1, const LineSliceSet &set2);
 };
 
-class SceneRegions: public Common::List<Region> {
+class SceneRegions : public Common::List<Region> {
 public:
 	void load(int sceneNum);
 
 	int indexOf(const Common::Point &pt);
 };
 
-class SceneObjectList: public SavedObject {
+class SceneObjectList : public SavedObject {
 private:
 	void checkIntersection(Common::Array<SceneObject *> &ObjList, uint ObjIndex, int PaneNum);
 
@@ -723,13 +723,13 @@ public:
 	bool contains(SceneObject *sceneObj) { return tSage::contains(_objList, sceneObj); }
 	void push_back(SceneObject *sceneObj) { _objList.push_back(sceneObj); }
 	void push_front(SceneObject *sceneObj) { _objList.push_front(sceneObj); }
-	void remove(SceneObject *sceneObj) { 
-		_objList.remove(sceneObj); 
+	void remove(SceneObject *sceneObj) {
+		_objList.remove(sceneObj);
 		_listAltered = true;
 	}
 };
 
-class ScenePriorities: public Common::List<Region> {
+class ScenePriorities : public Common::List<Region> {
 public:
 	int _resNum;
 	int _field14;
@@ -772,7 +772,7 @@ public:
 	}
 };
 
-class SoundHandler: public EventHandler {
+class SoundHandler : public EventHandler {
 public:
 	GameSoundHandler _sound;
 	Action *_action;
@@ -811,7 +811,7 @@ public:
 
 /*--------------------------------------------------------------------------*/
 
-class SceneItemList: public SynchronisedList<SceneItem *> {
+class SceneItemList : public SynchronisedList<SceneItem *> {
 public:
 	void addItems(SceneItem *first, ...);
 };
@@ -833,7 +833,7 @@ public:
 
 #define PROCESS_LIST_SIZE 100
 
-class WalkRegion: public Region {
+class WalkRegion : public Region {
 private:
 	static RegionSupportRec _processList[PROCESS_LIST_SIZE];
 	void loadProcessList(byte *dataP, int dataSize, int &dataIndex, int &regionHeight);
@@ -894,14 +894,14 @@ public:
 
 /*--------------------------------------------------------------------------*/
 
-class GameHandler: public EventHandler {
+class GameHandler : public EventHandler {
 public:
 	RefCounter _lockCtr;
 	RefCounter _waitCtr;
 	int _nextWaitCtr;
 	int _field14;
 public:
-	GameHandler(); 
+	GameHandler();
 	virtual ~GameHandler();
 	void execute();
 
@@ -911,7 +911,7 @@ public:
 	virtual void dispatch() {}
 };
 
-class SceneHandler: public GameHandler {
+class SceneHandler : public GameHandler {
 public:
 	int _saveGameSlot;
 	int _loadGameSlot;
diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp
index cc5c9d8..d04fd71 100644
--- a/engines/tsage/debugger.cpp
+++ b/engines/tsage/debugger.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/debugger.cpp $
- * $Id: debugger.cpp 223 2011-02-09 13:03:31Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -32,7 +32,7 @@
 
 namespace tSage {
 
-Debugger::Debugger(): GUI::Debugger() {
+Debugger::Debugger() : GUI::Debugger() {
 	DCmd_Register("continue",		WRAP_METHOD(Debugger, Cmd_Exit));
 	DCmd_Register("scene",			WRAP_METHOD(Debugger, Cmd_Scene));
 	DCmd_Register("walk_regions",	WRAP_METHOD(Debugger, Cmd_WalkRegions));
@@ -67,7 +67,7 @@ bool Debugger::Cmd_Scene(int argc, const char **argv) {
 		if (argc == 3)
 			_globals->_sceneManager._sceneNumber = strToInt(argv[2]);
 
-		_globals->_sceneManager.changeScene(strToInt(argv[1]));		
+		_globals->_sceneManager.changeScene(strToInt(argv[1]));
 		return false;
 	}
 }
@@ -82,7 +82,7 @@ bool Debugger::Cmd_WalkRegions(int argc, const char **argv) {
 	}
 
 	// Colour index to use for the first walk region
-	int colour = 16;	
+	int colour = 16;
 
 	// Lock the background surface for access
 	Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface();
@@ -120,7 +120,7 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
 		regionNum = strToInt(argv[1]);
 
 	// Colour index to use for the first priority region
-	int colour = 16;	
+	int colour = 16;
 	int count = 0;
 
 	// Lock the background surface for access
@@ -145,7 +145,7 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
 			}
 		}
 
-		regionsDesc += Common::String::format("Region Priority = %d bounds=%d,%d,%d,%d\n", 
+		regionsDesc += Common::String::format("Region Priority = %d bounds=%d,%d,%d,%d\n",
 			r._regionId, r._bounds.left, r._bounds.top, r._bounds.right, r._bounds.bottom);
 	}
 
diff --git a/engines/tsage/debugger.h b/engines/tsage/debugger.h
index 348d2cb..c94d77b 100644
--- a/engines/tsage/debugger.h
+++ b/engines/tsage/debugger.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/debugger.h $
- * $Id: debugger.h 176 2011-01-25 11:33:33Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp
index 22f276e..371166d 100644
--- a/engines/tsage/detection.cpp
+++ b/engines/tsage/detection.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/detection.cpp $
- * $Id: detection.cpp 209 2011-02-06 00:46:36Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
diff --git a/engines/tsage/detection_tables.h b/engines/tsage/detection_tables.h
index 429d6ae..f932c62 100644
--- a/engines/tsage/detection_tables.h
+++ b/engines/tsage/detection_tables.h
@@ -29,7 +29,7 @@ static const tSageGameDescription gameDescriptions[] = {
 
 	// Ringworld English CD version
 	{
-		{ 
+		{
 			"ring",
 			"CD",
 			AD_ENTRY1s("ring.rlb", "466f0e6492d9d0f34d35c5cd088de90f", 37847618),
@@ -43,7 +43,7 @@ static const tSageGameDescription gameDescriptions[] = {
 	},
 	// Ringworld First Wave English CD version
 	{
-		{ 
+		{
 			"ring",
 			"CD",
 			AD_ENTRY1s("ring.rlb", "0a25b4ee58d44a54425c0b47e5096bbc", 37847618),
diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp
index 2766ad0..b76d60a 100644
--- a/engines/tsage/dialogs.cpp
+++ b/engines/tsage/dialogs.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/dialogs.cpp $
- * $Id: dialogs.cpp 215 2011-02-07 12:06:13Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -39,8 +39,8 @@ namespace tSage {
 /**
  * This dialog class provides a simple message display with support for either one or two buttons.
  */
-MessageDialog::MessageDialog(const Common::String &message, const Common::String &btn1Message, 
-							 const Common::String &btn2Message): GfxDialog() {
+MessageDialog::MessageDialog(const Common::String &message, const Common::String &btn1Message,
+							 const Common::String &btn2Message) : GfxDialog() {
 	// Set up the message
 	addElements(&_msg, &_btn1, NULL);
 
@@ -98,7 +98,7 @@ int MessageDialog::show2(const Common::String &message, const Common::String &bt
 
 /*--------------------------------------------------------------------------*/
 
-ConfigDialog::ConfigDialog(): GUI::OptionsDialog("", "GlobalConfig") {
+ConfigDialog::ConfigDialog() : GUI::OptionsDialog("", "GlobalConfig") {
 	//
 	// Sound controllers
 	//
@@ -119,7 +119,7 @@ ConfigDialog::ConfigDialog(): GUI::OptionsDialog("", "GlobalConfig") {
 #define BUTTON_WIDTH 28
 #define BUTTON_HEIGHT 29
 
-RightClickButton::RightClickButton(int buttonIndex, int xp, int yp): GfxButton() {
+RightClickButton::RightClickButton(int buttonIndex, int xp, int yp) : GfxButton() {
 	_buttonIndex = buttonIndex;
 	this->_bounds.left = xp;
 	this->_bounds.top = yp;
@@ -143,7 +143,7 @@ void RightClickButton::highlight() {
 
 		GfxSurface btnSelected = surfaceFromRes(imgData);
 		_globals->gfxManager().copyFrom(btnSelected, _bounds.left, _bounds.top);
-	
+
 		DEALLOCATE(imgData);
 	}
 }
@@ -153,7 +153,7 @@ void RightClickButton::highlight() {
 /**
  * This dialog implements the right-click dialog
  */
-RightClickDialog::RightClickDialog(): GfxDialog(),
+RightClickDialog::RightClickDialog() : GfxDialog(),
 		_walkButton(1, 48, 12), _lookButton(2, 31, 29), _useButton(3, 65, 29),
 		_talkButton(4, 14, 47), _inventoryButton(5, 48, 47), _optionsButton(6, 83, 47) {
 	Rect rectArea, dialogRect;
@@ -173,7 +173,7 @@ RightClickDialog::RightClickDialog(): GfxDialog(),
 	Rect screenRect = _globals->gfxManager()._bounds;
 	screenRect.collapse(4, 4);
 	dialogRect.contain(screenRect);
-	
+
 	_bounds = dialogRect;
 	_gfxManager._bounds = _bounds;
 
@@ -332,7 +332,7 @@ void ModalDialog::drawFrame() {
 	for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10)
 		surface.draw(Common::Point(xp, _bounds.top));
 	surface.draw(Common::Point(_bounds.right - 20, _bounds.top));
-	
+
 	surface = surfaceFromRes(8, 1, 1);
 	surface.draw(Common::Point(_bounds.left, _bounds.top));
 
@@ -474,7 +474,7 @@ void InventoryDialog::execute() {
 			;
 		if (_vm->getEventManager()->shouldQuit())
 			return;
-		
+
 		hiliteObj = NULL;
 		if ((event.eventType == EVENT_BUTTON_DOWN) && !_bounds.contains(event.mousePos))
 			break;
@@ -495,7 +495,7 @@ void InventoryDialog::execute() {
 				break;
 			}
 		}
-			
+
 		if (hiliteObj == &_btnOk) {
 			// Ok button clicked
 			if (lookFlag)
@@ -581,7 +581,7 @@ OptionsDialog::OptionsDialog() {
 	// Set all the buttons to the widest button
 	GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume};
 	int16 btnWidth = 0;
-	for (int idx = 0; idx < 6; ++idx) 
+	for (int idx = 0; idx < 6; ++idx)
 		btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width());
 	for (int idx = 0; idx < 6; ++idx)
 		btnList[idx]->_bounds.setWidth(btnWidth);
diff --git a/engines/tsage/dialogs.h b/engines/tsage/dialogs.h
index 0fece89..8e76637 100644
--- a/engines/tsage/dialogs.h
+++ b/engines/tsage/dialogs.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/dialogs.h $
- * $Id: dialogs.h 215 2011-02-07 12:06:13Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -35,7 +35,7 @@
 
 namespace tSage {
 
-class MessageDialog: public GfxDialog {
+class MessageDialog : public GfxDialog {
 public:
 	GfxButton _btn1, _btn2;
 	GfxDialog _dialog;
@@ -52,7 +52,7 @@ public:
 	ConfigDialog();
 };
 
-class RightClickButton: public GfxButton {
+class RightClickButton : public GfxButton {
 private:
 	GfxSurface *_savedButton;
 public:
@@ -64,7 +64,7 @@ public:
 	virtual void highlight();
 };
 
-class RightClickDialog: public GfxDialog {
+class RightClickDialog : public GfxDialog {
 private:
 	GfxSurface _surface;
 	RightClickButton *_highlightedButton;
@@ -83,7 +83,7 @@ public:
 
 /*--------------------------------------------------------------------------*/
 
-class ModalDialog: public GfxDialog {
+class ModalDialog : public GfxDialog {
 protected:
 	void drawFrame();
 public:
@@ -92,18 +92,18 @@ public:
 
 /*--------------------------------------------------------------------------*/
 
-class GfxInvImage: public GfxImage {
+class GfxInvImage : public GfxImage {
 public:
 	InvObject *_invObject;
 public:
-	GfxInvImage(): GfxImage(), _invObject(NULL) {}
+	GfxInvImage() : GfxImage(), _invObject(NULL) {}
 
 	virtual bool process(Event &event);
 };
 
 #define MAX_INVOBJECT_DISPLAY 20
 
-class InventoryDialog: public ModalDialog {
+class InventoryDialog : public ModalDialog {
 private:
 	Common::Array<GfxInvImage> _images;
 	GfxButton _btnOk, _btnLook;
@@ -117,7 +117,7 @@ public:
 
 /*--------------------------------------------------------------------------*/
 
-class OptionsDialog: public ModalDialog {
+class OptionsDialog : public ModalDialog {
 private:
 	GfxButton _btnSave, _btnRestore, _btnRestart;
 	GfxButton _btnQuit, _btnResume;
diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp
index 7b02683..4d2a1cc 100644
--- a/engines/tsage/events.cpp
+++ b/engines/tsage/events.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/events.cpp $
- * $Id: events.cpp 224 2011-02-10 10:58:52Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -36,7 +36,7 @@
 
 namespace tSage {
 
-EventsClass::EventsClass() { 
+EventsClass::EventsClass() {
 	_currentCursor = CURSOR_NONE;
 	_frameNumber = 0;
 	_priorFrameTime = 0;
@@ -137,7 +137,7 @@ bool EventsClass::getEvent(Event &evt, int eventMask) {
  */
 void EventsClass::setCursor(CursorType cursorType) {
 	_globals->clearFlag(122);
-	
+
 	if ((_currentCursor == cursorType) && CursorMan.isVisible())
 		return;
 
@@ -146,7 +146,7 @@ void EventsClass::setCursor(CursorType cursorType) {
 			CursorMan.showMouse(false);
 		return;
 	}
-	
+
 	CursorMan.showMouse(true);
 
 	const byte *cursor;
@@ -159,7 +159,7 @@ void EventsClass::setCursor(CursorType cursorType) {
 		cursor = _vm->_dataManager->getSubResource(4, 1, 6, &size);
 		_globals->setFlag(122);
 		break;
-	
+
 	case CURSOR_LOOK:
 		// Look cursor
 		cursor = _vm->_dataManager->getSubResource(4, 1, 5, &size);
@@ -230,7 +230,7 @@ void EventsClass::hideCursor() {
  */
 void EventsClass::delay(int numFrames) {
 	while (_frameNumber < (_prevDelayFrame + numFrames)) {
-		uint32 delayAmount = CLIP(_priorFrameTime + GAME_FRAME_TIME - g_system->getMillis(), 
+		uint32 delayAmount = CLIP(_priorFrameTime + GAME_FRAME_TIME - g_system->getMillis(),
 			(uint32)0, (uint32)GAME_FRAME_TIME);
 		if (delayAmount > 0)
 			g_system->delayMillis(delayAmount);
diff --git a/engines/tsage/events.h b/engines/tsage/events.h
index d8f58a4..202ac9c 100644
--- a/engines/tsage/events.h
+++ b/engines/tsage/events.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/events.h $
- * $Id: events.h 212 2011-02-06 10:19:01Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -59,17 +59,17 @@ enum CursorType {
 	OBJECT_STUNNER = 0, OBJECT_SCANNER = 1, OBJECT_STASIS_BOX = 2,
 	OBJECT_INFODISK = 3, OBJECT_STASIS_NEGATOR = 4, OBJECT_KEY_DEVICE = 5, OBJECT_MEDKIT = 6,
 	OBJECT_LADDER = 7, OBJECT_ROPE = 8, OBJECT_KEY = 9, OBJECT_TRANSLATOR = 10, OBJECT_ALE = 11,
-	OBJECT_PAPER = 12, OBJECT_WALDOS = 13, OBJECT_STASIS_BOX2 = 14, OBJECT_RING = 15, 
+	OBJECT_PAPER = 12, OBJECT_WALDOS = 13, OBJECT_STASIS_BOX2 = 14, OBJECT_RING = 15,
 	OBJECT_CLOAK = 16, OBJECT_TUNIC = 17, OBJECT_CANDLE = 18, OBJECT_STRAW = 19, OBJECT_SCIMITAR = 20,
 	OBJECT_SWORD = 21, OBJECT_HELMET = 22, OBJECT_ITEMS = 23, OBJECT_CONCENTRATOR = 24,
-	OBJECT_NULLIFIER = 25, OBJECT_PEG = 26, OBJECT_VIAL = 27, OBJECT_JACKET = 28, 
-	OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32, 
+	OBJECT_NULLIFIER = 25, OBJECT_PEG = 26, OBJECT_VIAL = 27, OBJECT_JACKET = 28,
+	OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32,
 
-	CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800, 
+	CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800,
 	CURSOR_NONE = -1, CURSOR_CROSSHAIRS = -2, CURSOR_ARROW = -3
 };
 
-class EventsClass: public SaveListener {
+class EventsClass : public SaveListener {
 private:
 	Common::Event _event;
 	uint32 _frameNumber;
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 2bf47a3..b9abb9d 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/globals.cpp $
- * $Id: globals.cpp 229 2011-02-12 06:50:14Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -40,13 +40,13 @@ static SavedObject *classFactoryProc(const Common::String &className) {
 	if (className == "ObjectMover2") return new ObjectMover2();
 	if (className == "ObjectMover3") return new ObjectMover3();
 	if (className == "PlayerMover") return new PlayerMover();
-	
+
 	return NULL;
 }
 
 /*--------------------------------------------------------------------------*/
 
-Globals::Globals(): 
+Globals::Globals() :
 		_dialogCentre(160, 140),
 		_gfxManagerInstance(_screenSurface) {
 	reset();
@@ -56,7 +56,7 @@ Globals::Globals():
 	_gfxColours.foreground = 18;
 	_fontColours.background = 51;
 	_fontColours.foreground = 54;
-	
+
 	_screenSurface.setScreenSurface();
 	_gfxManagers.push_back(&_gfxManagerInstance);
 
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index b102fdf..59afe14 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/globals.h $
- * $Id: globals.h 229 2011-02-12 06:50:14Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -35,7 +35,7 @@
 
 namespace tSage {
 
-class Globals: public SavedObject {
+class Globals : public SavedObject {
 public:
 	GfxSurface _screenSurface;
 	GfxManager _gfxManagerInstance;
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index 12ccabd..641e10b 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/graphics.cpp $
- * $Id: graphics.cpp 225 2011-02-10 11:00:11Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -115,7 +115,7 @@ GfxSurface surfaceFromRes(const byte *imgData) {
 			assert(width == 0);
 		}
 	}
-	
+
 	s.unlockSurface();
 	return s;
 }
@@ -220,7 +220,7 @@ void Rect::synchronise(Serialiser &s) {
 
 /*--------------------------------------------------------------------------*/
 
-GfxSurface::GfxSurface(): _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
+GfxSurface::GfxSurface() : _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
 	_disableUpdates = false;
 	_screenSurface = false;
 	_lockSurfaceCtr = 0;
@@ -276,7 +276,7 @@ Graphics::Surface GfxSurface::lockSurface() {
 		src = _customSurface;
 	assert(src);
 
-	// Setup the returned surface either as one pointing to the same pixels as the source, or 
+	// Setup the returned surface either as one pointing to the same pixels as the source, or
 	// as a subset of the source one based on the currently set bounds
 	Graphics::Surface result;
 	result.w = _bounds.width();
@@ -425,7 +425,7 @@ static int *scaleLine(int size, int srcSize) {
 			distCtr -= 100;
 		}
 	}
-	
+
 	return v;
 }
 
@@ -481,13 +481,13 @@ void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Regi
 
 		srcImage.create(srcBounds.width(), srcBounds.height());
 		Graphics::Surface destSurface = srcImage.lockSurface();
-		
+
 		const byte *srcP = (const byte *)srcSurface.getBasePtr(srcBounds.left, srcBounds.top);
 		byte *destP = (byte *)destSurface.pixels;
 		for (int yp = srcBounds.top; yp < srcBounds.bottom; ++yp, srcP += srcSurface.pitch, destP += destSurface.pitch) {
 			Common::copy(srcP, srcP + srcBounds.width(), destP);
 		}
-		
+
 		srcImage.unlockSurface();
 		src.unlockSurface();
 	}
@@ -578,11 +578,11 @@ void GfxElement::setDefaults() {
  * Highlights the specified graphics element
  */
 void GfxElement::highlight() {
-	// Get a lock on the surface 
+	// Get a lock on the surface
 	GfxManager &gfxManager = _globals->gfxManager();
 	Graphics::Surface surface = gfxManager.lockSurface();
 
-	// Scan through the contents of the element, switching any occurances of the foreground 
+	// Scan through the contents of the element, switching any occurances of the foreground
 	// colour with the background colour and vice versa
 	Rect tempRect(_bounds);
 	tempRect.collapse(2, 2);
@@ -684,7 +684,7 @@ bool GfxElement::focusedEvent(Event &event) {
 
 /*--------------------------------------------------------------------------*/
 
-GfxImage::GfxImage(): GfxElement() {
+GfxImage::GfxImage() : GfxElement() {
 	_resNum = 0;
 	_rlbNum = 0;
 	_cursorNum = 0;
@@ -705,7 +705,7 @@ void GfxImage::setDefaults() {
 	byte *imgData = _vm->_dataManager->getSubResource(_resNum, _rlbNum, _cursorNum, &size);
 	_surface = surfaceFromRes(imgData);
 	DEALLOCATE(imgData);
-	
+
 	// Set up the display bounds
 	Rect imgBounds = _surface.getBounds();
 	imgBounds.moveTo(_bounds.left, _bounds.top);
@@ -716,12 +716,12 @@ void GfxImage::draw() {
 	Rect tempRect = _bounds;
 	tempRect.translate(_globals->gfxManager()._topLeft.x, _globals->gfxManager()._topLeft.y);
 
-	_globals->gfxManager().copyFrom(_surface, tempRect); 
+	_globals->gfxManager().copyFrom(_surface, tempRect);
 }
 
 /*--------------------------------------------------------------------------*/
 
-GfxMessage::GfxMessage(): GfxElement() {
+GfxMessage::GfxMessage() : GfxElement() {
 	_textAlign = ALIGN_LEFT;
 	_width = 0;
 }
@@ -743,7 +743,7 @@ void GfxMessage::setDefaults() {
 
 	gfxManager._font.setFontNumber(this->_fontNumber);
 	gfxManager.getStringBounds(_message.c_str(), tempRect, _width);
-	
+
 	tempRect.collapse(-1, -1);
 	tempRect.moveTo(_bounds.left, _bounds.top);
 	_bounds = tempRect;
@@ -906,14 +906,14 @@ void GfxDialog::draw() {
 	_gfxManager.deactivate();
 }
 
-void GfxDialog::add(GfxElement *element) { 
-	_elements.push_back(element); 
+void GfxDialog::add(GfxElement *element) {
+	_elements.push_back(element);
 	element->_owner = this;
 }
 
 void GfxDialog::addElements(GfxElement *ge, ...) {
 	va_list va;
-	va_start(va, ge); 
+	va_start(va, ge);
 	GfxElement *gfxElement = ge;
 	while (gfxElement) {
 		add(gfxElement);
@@ -994,13 +994,13 @@ void GfxDialog::setPalette() {
 
 /*--------------------------------------------------------------------------*/
 
-GfxManager::GfxManager(): _surface(_globals->_screenSurface), _oldManager(NULL) {
+GfxManager::GfxManager() : _surface(_globals->_screenSurface), _oldManager(NULL) {
 	_font.setOwner(this);
 	_font._fillFlag = false;
 	_bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
 }
 
-GfxManager::GfxManager(GfxSurface &s): _surface(s), _oldManager(NULL) {
+GfxManager::GfxManager(GfxSurface &s) : _surface(s), _oldManager(NULL) {
 	_font.setOwner(this);
 	_font._fillFlag = false;
 }
@@ -1037,7 +1037,7 @@ int GfxManager::getStringWidth(const char *s) {
 }
 
 void GfxManager::getStringBounds(const char *s, Rect &bounds, int maxWidth) {
-	_font.getStringBounds(s, bounds, maxWidth);	
+	_font.getStringBounds(s, bounds, maxWidth);
 }
 
 void GfxManager::fillArea(int xp, int yp, int colour) {
@@ -1121,7 +1121,7 @@ void GfxFont::setFontNumber(uint32 fontNumber) {
 	DEALLOCATE(_fontData);
 
 	_fontNumber = fontNumber;
-	
+
 	_fontData = _vm->_tSageManager->getResource(RES_FONT, _fontNumber, 0, true);
 	if (!_fontData)
 		_fontData = _vm->_dataManager->getResource(RES_FONT, _fontNumber, 0);
@@ -1204,11 +1204,11 @@ int GfxFont::getStringFit(const char *&s, int maxWidth) {
 			}
 			break;
 		}
-			
+
 		++numChars;
-	} 
+	}
 
-	int totalChars = s - sStart;	
+	int totalChars = s - sStart;
 	if (nextChar == '\0')
 		--s;
 	if ((nextChar == ' ') || (nextChar == '\r') || (nextChar == '\0'))
@@ -1218,7 +1218,7 @@ int GfxFont::getStringFit(const char *&s, int maxWidth) {
 }
 
 /**
- * Fills out the passed rect with the dimensions of a given string word-wrapped to a 
+ * Fills out the passed rect with the dimensions of a given string word-wrapped to a
  * maximum specified width
  *
  * @s Message to be analysed
diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h
index e1527bd..0ad7677 100644
--- a/engines/tsage/graphics.h
+++ b/engines/tsage/graphics.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/graphics.h $
- * $Id: graphics.h 184 2011-02-03 11:31:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -41,10 +41,10 @@ class Region;
 /**
  * Extended Rect class with extra support methods
  */
-class Rect: public Common::Rect, public Serialisable {
+class Rect : public Common::Rect, public Serialisable {
 public:
-	Rect(): Common::Rect() {};
-	Rect(int16 x1, int16 y1, int16 x2, int16 y2): Common::Rect(x1, y1, x2, y2) {};
+	Rect() : Common::Rect() {};
+	Rect(int16 x1, int16 y1, int16 x2, int16 y2) : Common::Rect(x1, y1, x2, y2) {};
 
 	void set(int16 x1, int16 y1, int16 x2, int16 y2);
 	void collapse(int dx, int dy);
@@ -63,13 +63,13 @@ public:
 	uint8 foreground;
 	uint8 background;
 
-	GfxColours(): foreground(0), background(0) {};
+	GfxColours() : foreground(0), background(0) {};
 };
 
 class LineSlice {
 public:
 	int xs, xe;
-	
+
 	LineSlice() { xs = 0; xe = 0; }
 	LineSlice(int xStart, int xEnd) { xs = xStart; xe = xEnd; }
 };
@@ -195,7 +195,7 @@ public:
 	virtual bool focusedEvent(Event &event);
 };
 
-class GfxImage: public GfxElement {
+class GfxImage : public GfxElement {
 public:
 	GfxSurface _surface;
 	int _resNum;
@@ -211,7 +211,7 @@ public:
 	virtual bool process(Event &event) { return false; }
 };
 
-class GfxMessage: public GfxElement {
+class GfxMessage : public GfxElement {
 public:
 	Common::String _message;
 	TextAlign _textAlign;
@@ -226,13 +226,13 @@ public:
 	virtual void draw();
 };
 
-class GfxButton: public GfxElement {
+class GfxButton : public GfxElement {
 private:
 	void setFocus();
 public:
 	Common::String _message;
 public:
-	GfxButton(): GfxElement() {};
+	GfxButton() : GfxElement() {};
 	virtual ~GfxButton() {}
 
 	void setText(const Common::String &s) {
@@ -270,7 +270,7 @@ public:
 	void getStringBounds(const char *s, Rect &bounds, int maxWidth);
 
 	void setDialogPalette();
-	Graphics::Surface lockSurface() { 
+	Graphics::Surface lockSurface() {
 		_surface.setBounds(_bounds);
 		return _surface.lockSurface();
 	}
@@ -312,7 +312,7 @@ public:
 
 typedef Common::List<GfxElement *> GfxElementList;
 
-class GfxDialog: public GfxElement {
+class GfxDialog : public GfxElement {
 public:
 	GfxManager _gfxManager;
 	GfxElementList _elements;
@@ -326,9 +326,9 @@ public:
 	void addElements(GfxElement *ge, ...);
 	void setTopLeft(int xp, int yp);
 	void setCentre(int xp, int yp);
-	void frame() { 
+	void frame() {
 		setDefaults();
-		_bounds.collapse(6, 6); 
+		_bounds.collapse(6, 6);
 	}
 	GfxButton *execute(GfxButton *defaultButton = NULL);
 
diff --git a/engines/tsage/resources.cpp b/engines/tsage/resources.cpp
index 2e75c19..c87c3ea 100644
--- a/engines/tsage/resources.cpp
+++ b/engines/tsage/resources.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/resources.cpp $
- * $Id: resources.cpp 145 2011-01-08 11:41:39Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -48,11 +48,11 @@ MemoryManager::~MemoryManager() {
 
 uint16 MemoryManager::allocate(uint32 size) {
 	int idx = 0;
-	while ((idx < MEMORY_POOL_SIZE) && (_memoryPool[idx] != NULL)) 
+	while ((idx < MEMORY_POOL_SIZE) && (_memoryPool[idx] != NULL))
 		++idx;
 	if (idx == MEMORY_POOL_SIZE)
 		error("Out of memory handles");
-	
+
 	// Create the new entry
 	_memoryPool[idx] = (MemoryHeader *)malloc(sizeof(MemoryHeader) + size);
 	_memoryPool[idx]->id = MEMORY_ENTRY_ID;
@@ -134,7 +134,7 @@ uint16 BitReader::readToken() {
 
 /*-------------------------------------------------------------------------*/
 
-RlbManager::RlbManager(MemoryManager &memManager, const Common::String filename): 
+RlbManager::RlbManager(MemoryManager &memManager, const Common::String filename) :
 		_memoryManager(memManager) {
 
 	// If the resource strings list isn't yet loaded, load them
@@ -233,7 +233,7 @@ byte *RlbManager::getResource(uint16 id, bool suppressErrors) {
 	byte *dataOut = _memoryManager.allocate2(re->uncompressedSize);
 	byte *destP = dataOut;
 	uint bytesWritten = 0;
-	
+
 	uint16 ctrCurrent = 0x102, ctrMax = 0x200;
 	uint16 word_48050 = 0, currentToken = 0, word_48054 =0;
 	byte byte_49068 = 0, byte_49069 = 0;
@@ -242,7 +242,7 @@ byte *RlbManager::getResource(uint16 id, bool suppressErrors) {
 
 	for (;;) {
 		// Get the next decode token
-		uint16 token = bitReader.readToken();		
+		uint16 token = bitReader.readToken();
 
 		// Handle the token
 		if (token == 0x101) {
@@ -297,7 +297,7 @@ byte *RlbManager::getResource(uint16 id, bool suppressErrors) {
 				ctrMax <<= 1;
 			}
 		}
-	}		
+	}
 
 	assert(bytesWritten == re->uncompressedSize);
 	delete compStream;
@@ -331,7 +331,7 @@ void RlbManager::loadIndex() {
 	// Get the single resource from it
 	const byte *pData = getResource(0);
 	const byte *p = pData;
-	
+
 	_sections.clear();
 
 	// Loop through reading the entries
@@ -379,7 +379,7 @@ byte *RlbManager::getSubResource(int resNum, int rlbNum, int index, uint *size)
 
 	int numEntries = READ_LE_UINT16(dataIn);
 	uint32 entryOffset = READ_LE_UINT32(dataIn + 2 + (index - 1) * 4);
-	uint32 nextOffset = (index == numEntries) ? 
+	uint32 nextOffset = (index == numEntries) ?
 			_memoryManager.getSize(dataIn) : READ_LE_UINT32(dataIn + 2 + index * 4);
 	*size = nextOffset - entryOffset;
 	assert(*size < (1024 * 1024));
@@ -399,7 +399,7 @@ Common::String RlbManager::getMessage(int resNum, int lineNum) {
 	assert(msgData);
 
 	const char *srcP = (const char *)msgData;
-	while (lineNum-- > 0) 
+	while (lineNum-- > 0)
 		srcP += strlen(srcP) + 1;
 
 	Common::String result(srcP);
diff --git a/engines/tsage/resources.h b/engines/tsage/resources.h
index 1aa9aff..1af1bb8 100644
--- a/engines/tsage/resources.h
+++ b/engines/tsage/resources.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/resources.h $
- * $Id: resources.h 145 2011-01-08 11:41:39Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -106,7 +106,7 @@ public:
 
 typedef Common::List<ResourceEntry> ResourceList;
 
-class SectionList: public Common::List<SectionEntry> {
+class SectionList : public Common::List<SectionEntry> {
 public:
 	uint32 fileOffset;
 
@@ -138,8 +138,8 @@ private:
 	uint8 _remainder, _bitsLeft;
 	byte readByte() { return _stream.eos() ? 0 : _stream.readByte(); }
 public:
-	BitReader(Common::ReadStream &s): _stream(s) { 
-		numBits = 9; 
+	BitReader(Common::ReadStream &s) : _stream(s) {
+		numBits = 9;
 		_remainder = 0;
 		_bitsLeft = 0;
 	}
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp
index c9f866b..32f62be 100644
--- a/engines/tsage/ringworld_logic.cpp
+++ b/engines/tsage/ringworld_logic.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
- * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -423,7 +423,7 @@ void SpeakerOR::setText(const Common::String &msg) {
 
 /*--------------------------------------------------------------------------*/
 
-SpeakerOText::SpeakerOText(): SpeakerGText() {
+SpeakerOText::SpeakerOText() : SpeakerGText() {
 	_speakerName = "OTEXT";
 	_textWidth = 240;
 	_textPos = Common::Point(130, 10);
@@ -433,7 +433,7 @@ SpeakerOText::SpeakerOText(): SpeakerGText() {
 
 /*--------------------------------------------------------------------------*/
 
-SpeakerQText::SpeakerQText(): ScreenSpeaker() {
+SpeakerQText::SpeakerQText() : ScreenSpeaker() {
 	_speakerName = "QTEXT";
 	_textPos = Common::Point(160, 40);
 	_colour1 = 35;
@@ -444,7 +444,7 @@ SpeakerQText::SpeakerQText(): ScreenSpeaker() {
 
 /*--------------------------------------------------------------------------*/
 
-SpeakerSText::SpeakerSText(): ScreenSpeaker() {
+SpeakerSText::SpeakerSText() : ScreenSpeaker() {
 	_speakerName = "STEXT";
 	_colour1 = 13;
 	_textWidth = 240;
@@ -454,7 +454,7 @@ SpeakerSText::SpeakerSText(): ScreenSpeaker() {
 
 /*--------------------------------------------------------------------------*/
 
-SpeakerPOText::SpeakerPOText(): ScreenSpeaker() {
+SpeakerPOText::SpeakerPOText() : ScreenSpeaker() {
 	_speakerName = "POTEXT";
 	_textWidth = 240;
 	_textMode = ALIGN_CENTRE;
@@ -512,7 +512,7 @@ SpeakerHText::SpeakerHText() {
 
 /*--------------------------------------------------------------------------*/
 
-SpeakerSKText::SpeakerSKText(): ScreenSpeaker() {
+SpeakerSKText::SpeakerSKText() : ScreenSpeaker() {
 	_speakerName = "SKTEXT";
 	_textWidth = 240;
 	_textMode = ALIGN_CENTRE;
@@ -571,7 +571,7 @@ SpeakerBatText::SpeakerBatText() {
 
 /*--------------------------------------------------------------------------*/
 
-SpeakerSKL::SpeakerSKL(): AnimatedSpeaker() {
+SpeakerSKL::SpeakerSKL() : AnimatedSpeaker() {
 	_speakerName = "SKL";
 	_newSceneNumber = 7011;
 	_textPos = Common::Point(10, 30);
@@ -602,7 +602,7 @@ void SpeakerSKL::setText(const Common::String &msg) {
 
 /*--------------------------------------------------------------------------*/
 
-SpeakerQL::SpeakerQL(): AnimatedSpeaker() {
+SpeakerQL::SpeakerQL() : AnimatedSpeaker() {
 	_speakerName = "QL";
 	_newSceneNumber = 2610;
 	_textPos = Common::Point(160, 30);
diff --git a/engines/tsage/ringworld_logic.h b/engines/tsage/ringworld_logic.h
index fd3264e..66c7bff 100644
--- a/engines/tsage/ringworld_logic.h
+++ b/engines/tsage/ringworld_logic.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -52,33 +52,33 @@ public:
 	static Scene *createScene(int sceneNumber);
 };
 
-class DisplayHotspot: public SceneObject {
+class DisplayHotspot : public SceneObject {
 private:
 	Common::Array<int> _actions;
 	bool performAction(int action);
 public:
 	DisplayHotspot(int regionId, ...);
 
-	virtual void doAction(int action) { 
+	virtual void doAction(int action) {
 		if (!performAction(action))
 			SceneHotspot::doAction(action);
 	}
 };
 
-class DisplayObject: public SceneObject {
+class DisplayObject : public SceneObject {
 private:
 	Common::Array<int> _actions;
 	bool performAction(int action);
 public:
 	DisplayObject(int firstAction, ...);
 
-	virtual void doAction(int action) { 
+	virtual void doAction(int action) {
 		if (!performAction(action))
 			SceneHotspot::doAction(action);
 	}
 };
 
-class SceneArea: public SavedObject {
+class SceneArea : public SavedObject {
 public:
 	GfxSurface _surface;
 	GfxSurface *_savedArea;
@@ -105,7 +105,7 @@ public:
 /*--------------------------------------------------------------------------*/
 // Ringworld specific game speakers
 
-class SpeakerGText: public Speaker {
+class SpeakerGText : public Speaker {
 public:
 	SceneObject _sceneObject;
 public:
@@ -114,10 +114,10 @@ public:
 	virtual Common::String getClassName() { return "SpeakerGText"; }
 	virtual void setText(const Common::String &msg);
 	virtual void removeText();
-};	
+};
 
-class SpeakerPOR: public AnimatedSpeaker {
-	class SpeakerAction1: public SpeakerAction {
+class SpeakerPOR : public AnimatedSpeaker {
+	class SpeakerAction1 : public SpeakerAction {
 	public:
 		virtual void signal();
 	};
@@ -129,121 +129,121 @@ public:
 	SpeakerPOR();
 	virtual Common::String getClassName() { return "SpeakerPOR"; }
 	virtual void setText(const Common::String &msg);
-};	
+};
 
-class SpeakerOR: public AnimatedSpeaker {
+class SpeakerOR : public AnimatedSpeaker {
 public:
 	SpeakerOR();
 	virtual Common::String getClassName() { return "SpeakerOR"; }
 	virtual void setText(const Common::String &msg);
-};	
+};
 
-class SpeakerOText: public SpeakerGText {
+class SpeakerOText : public SpeakerGText {
 public:
 	SpeakerOText();
 
 	virtual Common::String getClassName() { return "SpeakerOText"; }
-};	
+};
 
-class SpeakerPOText: public ScreenSpeaker {
+class SpeakerPOText : public ScreenSpeaker {
 public:
 	SpeakerPOText();
 
 	virtual Common::String getClassName() { return "SpeakerPOText"; }
 };
 
-class SpeakerSText: public ScreenSpeaker {
+class SpeakerSText : public ScreenSpeaker {
 public:
 	SpeakerSText();
 
 	virtual Common::String getClassName() { return "SpeakerSText"; }
 };
 
-class SpeakerQText: public ScreenSpeaker {
+class SpeakerQText : public ScreenSpeaker {
 public:
 	SpeakerQText();
 
 	virtual Common::String getClassName() { return "SpeakerQText"; }
 };
 
-class SpeakerMText: public ScreenSpeaker {
+class SpeakerMText : public ScreenSpeaker {
 public:
 	SpeakerMText();
 
 	virtual Common::String getClassName() { return "SpeakerMText"; }
 };
 
-class SpeakerCText: public ScreenSpeaker {
+class SpeakerCText : public ScreenSpeaker {
 public:
 	SpeakerCText();
 
 	virtual Common::String getClassName() { return "SpeakerCText"; }
 };
 
-class SpeakerEText: public ScreenSpeaker {
+class SpeakerEText : public ScreenSpeaker {
 public:
 	SpeakerEText();
 
 	virtual Common::String getClassName() { return "SpeakerEText"; }
 };
 
-class SpeakerGR: public AnimatedSpeaker {
+class SpeakerGR : public AnimatedSpeaker {
 public:
 	SpeakerGR();
 
 	virtual Common::String getClassName() { return "SpeakerGR"; }
-};	
+};
 
-class SpeakerHText: public ScreenSpeaker {
+class SpeakerHText : public ScreenSpeaker {
 public:
 	SpeakerHText();
 
 	virtual Common::String getClassName() { return "SpeakerHText"; }
 };
 
-class SpeakerPText: public ScreenSpeaker {
+class SpeakerPText : public ScreenSpeaker {
 public:
 	SpeakerPText();
 
 	virtual Common::String getClassName() { return "SpeakerPText"; }
 };
 
-class SpeakerCHFText: public ScreenSpeaker {
+class SpeakerCHFText : public ScreenSpeaker {
 public:
 	SpeakerCHFText();
 
 	virtual Common::String getClassName() { return "SpeakerCHFText"; }
 };
 
-class SpeakerSKText: public ScreenSpeaker {
+class SpeakerSKText : public ScreenSpeaker {
 public:
 	SpeakerSKText();
 
 	virtual Common::String getClassName() { return "SpeakerSKText"; }
 };
 
-class SpeakerCDRText: public ScreenSpeaker {
+class SpeakerCDRText : public ScreenSpeaker {
 public:
 	SpeakerCDRText();
 
 	virtual Common::String getClassName() { return "SpeakerCDRText"; }
 };
 
-class SpeakerFLText: public ScreenSpeaker {
+class SpeakerFLText : public ScreenSpeaker {
 public:
 	SpeakerFLText();
 
 	virtual Common::String getClassName() { return "SpeakerFLText"; }
 };
 
-class SpeakerBatText: public ScreenSpeaker {
+class SpeakerBatText : public ScreenSpeaker {
 public:
 	SpeakerBatText();
 
 	virtual Common::String getClassName() { return "SpeakerFLText"; }
 };
 
-class SpeakerQR: public AnimatedSpeaker {
+class SpeakerQR : public AnimatedSpeaker {
 public:
 	SpeakerQR();
 
@@ -251,7 +251,7 @@ public:
 	virtual void setText(const Common::String &msg);
 };
 
-class SpeakerQU: public AnimatedSpeaker {
+class SpeakerQU : public AnimatedSpeaker {
 public:
 	SpeakerQU();
 
@@ -259,7 +259,7 @@ public:
 	virtual void setText(const Common::String &msg);
 };
 
-class SpeakerSKL: public AnimatedSpeaker {
+class SpeakerSKL : public AnimatedSpeaker {
 public:
 	SpeakerSKL();
 
@@ -267,7 +267,7 @@ public:
 	virtual void setText(const Common::String &msg);
 };
 
-class SpeakerQL: public AnimatedSpeaker {
+class SpeakerQL : public AnimatedSpeaker {
 public:
 	SpeakerQL();
 
@@ -275,7 +275,7 @@ public:
 	virtual void setText(const Common::String &msg);
 };
 
-class SpeakerSR: public AnimatedSpeaker {
+class SpeakerSR : public AnimatedSpeaker {
 public:
 	SceneObject _object3;
 public:
@@ -285,7 +285,7 @@ public:
 	void setText(const Common::String &msg);
 };
 
-class SpeakerSL: public AnimatedSpeaker {
+class SpeakerSL : public AnimatedSpeaker {
 public:
 	SpeakerSL();
 
@@ -293,7 +293,7 @@ public:
 	virtual void setText(const Common::String &msg);
 };
 
-class SpeakerCR: public AnimatedSpeaker {
+class SpeakerCR : public AnimatedSpeaker {
 public:
 	SpeakerCR();
 
@@ -301,7 +301,7 @@ public:
 	virtual void setText(const Common::String &msg);
 };
 
-class SpeakerMR: public AnimatedSpeaker {
+class SpeakerMR : public AnimatedSpeaker {
 public:
 	SpeakerMR();
 
@@ -309,39 +309,39 @@ public:
 	virtual void setText(const Common::String &msg);
 };
 
-class SpeakerSAL: public AnimatedSpeaker {
+class SpeakerSAL : public AnimatedSpeaker {
 public:
 	SpeakerSAL();
 
 	virtual Common::String getClassName() { return "SpeakerSAL"; }
 	virtual void setText(const Common::String &msg);
-};	
+};
 
-class SpeakerML: public AnimatedSpeaker {
+class SpeakerML : public AnimatedSpeaker {
 public:
 	SpeakerML();
 
 	virtual Common::String getClassName() { return "SpeakerML"; }
 	virtual void setText(const Common::String &msg);
-};	
+};
 
-class SpeakerCHFL: public AnimatedSpeaker {
+class SpeakerCHFL : public AnimatedSpeaker {
 public:
 	SpeakerCHFL();
 
 	virtual Common::String getClassName() { return "SpeakerCHFL"; }
 	virtual void setText(const Common::String &msg);
-};	
+};
 
-class SpeakerCHFR: public AnimatedSpeaker {
+class SpeakerCHFR : public AnimatedSpeaker {
 public:
 	SpeakerCHFR();
 
 	virtual Common::String getClassName() { return "SpeakerCHFR"; }
 	virtual void setText(const Common::String &msg);
-};	
+};
 
-class SpeakerPL: public AnimatedSpeaker {
+class SpeakerPL : public AnimatedSpeaker {
 public:
 	SceneObject _object3;
 	SpeakerAction _speakerAction2;
@@ -351,9 +351,9 @@ public:
 	virtual Common::String getClassName() { return "SpeakerPL"; }
 	virtual void setText(const Common::String &msg);
 	virtual void removeText();
-};	
+};
 
-class SpeakerPR: public AnimatedSpeaker {
+class SpeakerPR : public AnimatedSpeaker {
 public:
 	SceneObject _object3;
 	SpeakerAction _speakerAction2;
@@ -363,17 +363,17 @@ public:
 	virtual Common::String getClassName() { return "SpeakerPR"; }
 	virtual void setText(const Common::String &msg);
 	virtual void removeText();
-};	
+};
 
-class SpeakerCDR: public AnimatedSpeaker {
+class SpeakerCDR : public AnimatedSpeaker {
 public:
 	SpeakerCDR();
 
 	virtual Common::String getClassName() { return "SpeakerCDR"; }
 	virtual void setText(const Common::String &msg);
-};	
+};
 
-class SpeakerCDL: public AnimatedSpeaker {
+class SpeakerCDL : public AnimatedSpeaker {
 public:
 	SpeakerCDL();
 
@@ -381,7 +381,7 @@ public:
 	virtual void setText(const Common::String &msg);
 };
 
-class SpeakerFLL: public AnimatedSpeaker {
+class SpeakerFLL : public AnimatedSpeaker {
 public:
 	SpeakerFLL();
 
@@ -389,7 +389,7 @@ public:
 	virtual void setText(const Common::String &msg);
 };
 
-class SpeakerBatR: public AnimatedSpeaker {
+class SpeakerBatR : public AnimatedSpeaker {
 public:
 	SpeakerBatR();
 
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp
index 46fbe77..4497d6a 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
- * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -67,7 +67,7 @@ void Scene10::Action1::signal() {
 		scene->_object2.setFrame(1);
 		scene->_object2.setPosition(Common::Point(240, 51));
 		scene->_object2.show();
-		
+
 		scene->_object3.setStrip(6);
 		scene->_object3.setFrame(1);
 		scene->_object3.setPosition(Common::Point(200, 76));
@@ -130,7 +130,7 @@ void Scene10::Action2::signal() {
 void Scene10::postInit(SceneObjectList *OwnerList) {
 	loadScene(10);
 	setZoomPercents(0, 100, 200, 100);
-	
+
 	_stripManager.addSpeaker(&_speakerSText);
 	_stripManager.addSpeaker(&_speakerQText);
 	_speakerSText._speakerName = "STEXT";
@@ -242,7 +242,7 @@ void Scene15::Action1::signal() {
 		SceneItem::display(0, 0);
 		_globals->_sceneManager.changeScene(20);
 		break;
-	}			
+	}
 }
 
 void Scene15::Action1::dispatch() {
@@ -299,7 +299,7 @@ void Scene20::Action2::signal() {
 		setDelay(10);
 		break;
 	case 1:
-		SceneItem::display(20, 1, SET_WIDTH, 200, SET_Y, 20, SET_X, 160, SET_KEEP_ONSCREEN, true, 
+		SceneItem::display(20, 1, SET_WIDTH, 200, SET_Y, 20, SET_X, 160, SET_KEEP_ONSCREEN, true,
 			SET_EXT_BGCOLOUR, 4, LIST_END);
 		setDelay(120);
 		break;
@@ -472,7 +472,7 @@ void Scene20::Action4::signal() {
 		scene->_SceneObjectExt.setStrip(1);
 		scene->_SceneObjectExt.setFrame(1);
 		scene->_SceneObjectExt.animate(ANIM_MODE_5, NULL);
-		
+
 		scene->_SceneObjectExt._moveDiff.x = 4;
 		NpcMover *mover1 = new NpcMover();
 		Common::Point pt(scene->_SceneObjectExt._position.x - 12, scene->_SceneObjectExt._position.y + 5);
@@ -493,7 +493,7 @@ void Scene20::Action4::signal() {
 		scene->_sound.startSound(42);
 		scene->_SceneObjectExt.setStrip(2);
 		scene->_SceneObjectExt.animate(ANIM_MODE_2, NULL);
-		
+
 		scene->_sceneObject5.remove();
 		_globals->_player.setVisage(21);
 		_globals->_player.setStrip(1);
@@ -543,7 +543,7 @@ void Scene20::postInit(SceneObjectList *OwnerList) {
 		_SceneObjectExt.setVisage(20);
 		_SceneObjectExt.setPosition(Common::Point(400, 69));
 		_SceneObjectExt.animate(ANIM_MODE_1, NULL);
-		
+
 		_sceneObject3.postInit();
 		_sceneObject3.setVisage(20);
 		_sceneObject3.setPosition(Common::Point(395, 69));
@@ -571,7 +571,7 @@ void Scene20::postInit(SceneObjectList *OwnerList) {
 		_speakerQText._textWidth = 260;
 		_speakerGameText.setTextPos(Common::Point(350, 20));
 		_speakerGameText._textWidth = 260;
-		
+
 		_globals->_soundHandler.startSound(8);
 		_sceneBounds = Rect(320, 0, 640, 200);
 	} else {
@@ -594,7 +594,7 @@ void Scene20::postInit(SceneObjectList *OwnerList) {
 		_SceneObjectExt.setPosition(Common::Point(595, 79));
 		_SceneObjectExt.animate(ANIM_MODE_1, NULL);
 
-		if ((_globals->getFlag(120) && _globals->getFlag(116)) || 
+		if ((_globals->getFlag(120) && _globals->getFlag(116)) ||
 				(_globals->getFlag(117) && _globals->getFlag(119))) {
 			setAction(&_action3);
 		} else if (_globals->getFlag(104)) {
@@ -725,7 +725,7 @@ void Scene30::RingAction::signal() {
 	Scene30 *scene = (Scene30 *)_globals->_sceneManager._scene;
 
 	switch (_actionIndex++) {
-	case 0: {	
+	case 0: {
 		_globals->_player.disableControl();
 		scene->_kzin.setAction(NULL);
 		NpcMover *mover = new NpcMover();
@@ -733,7 +733,7 @@ void Scene30::RingAction::signal() {
 		_globals->_player.addMover(mover, &pt, this);
 		break;
 	}
-	
+
 	case 1:
 		_globals->_player.checkAngle(&scene->_kzin);
 		scene->_stripManager.start(32, this);
@@ -831,14 +831,14 @@ void Scene30::KzinObject::doAction(int action) {
 		scene->setAction(&scene->_talkAction);
 		break;
 	default:
-		SceneObject::doAction(action);	
+		SceneObject::doAction(action);
 		break;
 	}
 }
 
 /*--------------------------------------------------------------------------*/
 
-Scene30::Scene30():
+Scene30::Scene30() :
 	_groundHotspot(9, OBJECT_SCANNER, 50, 17, CURSOR_LOOK, 30, 3, CURSOR_USE, 30, 8, LIST_END),
 	_wallsHotspot(8, OBJECT_SCANNER, 50, 13, CURSOR_LOOK, 30, 0, CURSOR_USE, 30, 7, LIST_END),
 	_courtyardHotspot(0, CURSOR_LOOK, 30, 4, LIST_END),
@@ -856,7 +856,7 @@ void Scene30::postInit(SceneObjectList *OwnerList) {
 	_stripManager.addSpeaker(&_speakerQText);
 	_speakerSText._npc = &_kzin;
 	_speakerQText._npc = &_globals->_player;
-	
+
 
 	// Setup player
 	_globals->_player.postInit();
@@ -885,7 +885,7 @@ void Scene30::postInit(SceneObjectList *OwnerList) {
 	_courtyardHotspot.setBounds(Rect(0, 0, 320, 200));
 
 	// Add the objects and hotspots to the scene
-	_globals->_sceneItems.addItems(&_beam, &_wallsHotspot, &_door, &_treeHotspot, &_groundHotspot, 
+	_globals->_sceneItems.addItems(&_beam, &_wallsHotspot, &_door, &_treeHotspot, &_groundHotspot,
 		&_courtyardHotspot, NULL);
 
 	// Load the scene data
@@ -1179,7 +1179,7 @@ void Scene40::Action5::signal() {
 	Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene;
 
 	switch (_actionIndex++) {
-	case 0: 
+	case 0:
 		setDelay(_globals->_randomSource.getRandomNumber(120));
 		break;
 	case 1:
@@ -1260,7 +1260,7 @@ void Scene40::Action8::signal() {
 		break;
 	case 1:
 		_globals->_player.disableControl();
-		
+
 		if ((_globals->_player._position.y >= 197) || (_globals->_player._visage)) {
 			_actionIndex = 1;
 			setDelay(30);
@@ -1310,7 +1310,7 @@ void Scene40::DyingKzin::doAction(int action) {
 		SceneItem::display2(40, 43);
 		break;
 	case CURSOR_CROSSHAIRS:
-		SceneItem::display2(40, 44); 
+		SceneItem::display2(40, 44);
 		break;
 	case CURSOR_LOOK:
 		SceneItem::display2(40, 12);
@@ -1415,7 +1415,7 @@ void Scene40::Item6::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene40::Scene40():
+Scene40::Scene40() :
 	_item1(2, OBJECT_SCANNER, 40, 24, CURSOR_CROSSHAIRS, 40, 25, CURSOR_LOOK, 40, 7, CURSOR_USE, 40, 16, LIST_END),
 	_item3(5, OBJECT_SCANNER, 40, 26, CURSOR_CROSSHAIRS, 40, 27, CURSOR_LOOK, 40, 9, CURSOR_USE, 40, 17, LIST_END),
 	_item4(6, OBJECT_SCANNER, 40, 31, CURSOR_CROSSHAIRS, 40, 32, CURSOR_LOOK, 40, 5, CURSOR_USE, 40, 33, LIST_END),
@@ -1452,7 +1452,7 @@ void Scene40::postInit(SceneObjectList *OwnerList) {
 	if (_globals->_sceneManager._previousScene == 20) {
 		_globals->_soundHandler.startSound(24);
 		_globals->_player.setVisage(43);
-		
+
 		_object1.postInit();
 		_object1.setVisage(41);
 		_object1.setPosition(Common::Point(105, 220));
@@ -1470,7 +1470,7 @@ void Scene40::postInit(SceneObjectList *OwnerList) {
 		_object3.setPosition(Common::Point(110, 186));
 		_object3._numFrames = 2;
 		_object3.animate(ANIM_MODE_8, NULL, NULL);
-		
+
 		_assassin.postInit();
 		_assassin.setPosition(Common::Point(-40, 191));
 		_globals->_sceneItems.push_back(&_assassin);
@@ -1488,7 +1488,7 @@ void Scene40::postInit(SceneObjectList *OwnerList) {
 		_doorway.setPosition(Common::Point(148, 74));
 		_doorway.setStrip(2);
 		_doorway.setFrame(_doorway.getFrameCount());
-		
+
 		_dyingKzin.postInit();
 		_dyingKzin.setVisage(40);
 		_dyingKzin.setPosition(Common::Point(205, 183));
@@ -1517,8 +1517,8 @@ void Scene40::postInit(SceneObjectList *OwnerList) {
 	_item5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
 	_item6._sceneRegionId = 3;
 	_item2._sceneRegionId = 7;
-	
-	_globals->_sceneItems.addItems(&_dyingKzin, &_item8, &_item1, &_item2, &_item3, &_item4, 
+
+	_globals->_sceneItems.addItems(&_dyingKzin, &_item8, &_item1, &_item2, &_item3, &_item4,
 			&_item6, &_item7, &_item5, NULL);
 }
 
@@ -1611,7 +1611,7 @@ void Scene50::Action3::signal() {
 		remove();
 		break;
 	}
-}		
+}
 
 /*--------------------------------------------------------------------------*/
 
@@ -1623,7 +1623,7 @@ void Scene50::Object1::doAction(int action) {
 		SceneItem::display2(50, 20);
 		break;
 	case OBJECT_SCANNER:
-		SceneItem::display2(50, 19); 
+		SceneItem::display2(50, 19);
 		break;
 	case CURSOR_LOOK:
 		SceneItem::display2(50, 4);
@@ -1650,7 +1650,7 @@ void Scene50::Object2::doAction(int action) {
 		SceneItem::display2(50, 11);
 		break;
 	case OBJECT_SCANNER:
-		SceneItem::display2(50, 10); 
+		SceneItem::display2(50, 10);
 		break;
 	case CURSOR_LOOK:
 		SceneItem::display2(50, 1);
@@ -1674,7 +1674,7 @@ void Scene50::Object3::doAction(int action) {
 		SceneItem::display2(50, 11);
 		break;
 	case OBJECT_SCANNER:
-		SceneItem::display2(50, 10); 
+		SceneItem::display2(50, 10);
 		break;
 	case CURSOR_LOOK:
 		SceneItem::display2(50, 1);
@@ -1702,7 +1702,7 @@ void Scene50::Object4::doAction(int action) {
 		SceneItem::display2(50, 11);
 		break;
 	case OBJECT_SCANNER:
-		SceneItem::display2(50, 10); 
+		SceneItem::display2(50, 10);
 		break;
 	case CURSOR_LOOK:
 		SceneItem::display2(50, 1);
@@ -1722,7 +1722,7 @@ void Scene50::Object4::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene50::Scene50(): 
+Scene50::Scene50() :
 		_item0(0, CURSOR_LOOK, 50, 3, LIST_END),
 		_item1(0, OBJECT_SCANNER, 50, 15, CURSOR_USE, 50, 16, CURSOR_LOOK, 50, 3, LIST_END),
 		_item2(0, CURSOR_LOOK, 50, 7, LIST_END),
@@ -1738,7 +1738,7 @@ void Scene50::postInit(SceneObjectList *OwnerList) {
 
 	_stripManager.addSpeaker(&_speakerQText);
 	_stripManager.addSpeaker(&_speakerSText);
-	
+
 	_globals->_player.postInit();
 	_globals->_player.setVisage(0);
 	_globals->_player.animate(ANIM_MODE_1, NULL);
@@ -1940,7 +1940,7 @@ void Scene60::Action1::signal() {
 
 		scene->_object8.setFrame(1);
 		scene->_object8._state = 0;
-		
+
 		_globals->clearFlag(103);
 		_globals->clearFlag(!_globals->_stripNum ? 116 : 119);
 		break;
@@ -2008,7 +2008,7 @@ void Scene60::Object3::doAction(int action) {
 		}
 	} else {
 		SceneHotspot::doAction(action);
-	}	
+	}
 }
 
 void Scene60::Object4::doAction(int action) {
@@ -2040,7 +2040,7 @@ void Scene60::Object4::doAction(int action) {
 		scene->_object8.setVisage(60);
 		scene->_object8.setStrip(8);
 		scene->_object8.setPosition(Common::Point(143, 105));
-		
+
 		_globals->_sceneItems.push_front(&scene->_object8);
 		_globals->_sceneItems.push_front(&scene->_slaveButton);
 
@@ -2071,7 +2071,7 @@ void Scene60::Object4::doAction(int action) {
 		scene->signal();
 	} else {
 		SceneHotspot::doAction(action);
-	}	
+	}
 }
 
 void Scene60::Object5::doAction(int action) {
@@ -2084,7 +2084,7 @@ void Scene60::Object5::doAction(int action) {
 		_globals->setFlag(83);
 	} else {
 		SceneHotspot::doAction(action);
-	}	
+	}
 }
 
 void Scene60::Object6::doAction(int action) {
@@ -2105,7 +2105,7 @@ void Scene60::Object6::doAction(int action) {
 		}
 	} else {
 		SceneHotspot::doAction(action);
-	}	
+	}
 }
 
 void Scene60::SlaveObject::doAction(int action) {
@@ -2114,7 +2114,7 @@ void Scene60::SlaveObject::doAction(int action) {
 	if (action == CURSOR_LOOK) {
 		SceneItem::display2(60, 8);
 	} else if (action == CURSOR_USE) {
-		if (scene->_object8._state) 
+		if (scene->_object8._state)
 			scene->_sceneMode = 19;
 		else if (_state) {
 			scene->_soundHandler3.proc3();
@@ -2135,7 +2135,7 @@ void Scene60::SlaveObject::doAction(int action) {
 		setAction(&scene->_sequenceManager, scene, 62, NULL);
 	} else {
 		SceneHotspot::doAction(action);
-	}	
+	}
 }
 
 void Scene60::Object8::doAction(int action) {
@@ -2144,7 +2144,7 @@ void Scene60::Object8::doAction(int action) {
 	if (action == CURSOR_LOOK) {
 		SceneItem::display2(60, 7);
 	} else if (action == CURSOR_USE) {
-		if (!scene->_object8._state) 
+		if (!scene->_object8._state)
 			scene->_sceneMode = 14;
 		else if (_state) {
 			scene->_soundHandler3.proc3();
@@ -2165,7 +2165,7 @@ void Scene60::Object8::doAction(int action) {
 		setAction(&scene->_sequenceManager, scene, 62, NULL);
 	} else {
 		SceneHotspot::doAction(action);
-	}	
+	}
 }
 
 void Scene60::Object9::doAction(int action) {
@@ -2178,7 +2178,7 @@ void Scene60::Object9::doAction(int action) {
 		scene->setAction(&scene->_action1);
 	} else {
 		SceneHotspot::doAction(action);
-	}	
+	}
 }
 
 /*--------------------------------------------------------------------------*/
@@ -2241,7 +2241,7 @@ void Scene60::Item::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene60::Scene60():
+Scene60::Scene60() :
 		_item2(0, 12, 12),
 		_item3(8, 22, 23),
 		_item4(9, 24, 25),
@@ -2269,7 +2269,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) {
 	_object8.setStrip(8);
 	_object8.setPosition(Common::Point(143, 105));
 	_object8._state = 0;
-	
+
 	_globals->_sceneItems.push_back(&_object8);
 	_globals->_sceneItems.push_back(&_slaveButton);
 
@@ -2343,7 +2343,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) {
 			_object10.setPosition(Common::Point(199, 186));
 			_object10.animate(ANIM_MODE_8, 0, NULL);
 			_object10._numFrames = 5;
-			
+
 			_soundHandler1.startSound(35);
 
 			if (!_globals->getFlag(83)) {
@@ -2473,7 +2473,7 @@ void Scene90::Action1::signal() {
 		_globals->_soundHandler.startSound(68);
 		scene->_object3.animate(ANIM_MODE_6, NULL);
 
-		SceneItem::display(90, _globals->getFlag(104) ? 15 : 14, 
+		SceneItem::display(90, _globals->getFlag(104) ? 15 : 14,
 			SET_EXT_BGCOLOUR, 13, SET_KEEP_ONSCREEN, -1, SET_X, 120, SET_Y, 20, LIST_END);
 		break;
 	case 12:
@@ -2537,7 +2537,7 @@ void Scene90::Object2::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene90::Scene90():
+Scene90::Scene90() :
 		_item1(0, CURSOR_LOOK, 90, 9, LIST_END),
 		_item2(0, CURSOR_LOOK, 90, 10, LIST_END),
 		_item3(0, CURSOR_LOOK, 90, 11, LIST_END),
@@ -2613,7 +2613,7 @@ void Scene90::postInit(SceneObjectList *OwnerList) {
 	_object3.setPosition(Common::Point(196, 181));
 	_object3.setPriority2(175);
 	_globals->_sceneItems.push_back(&_object3);
-	
+
 	_globals->_player.disableControl();
 	_globals->_soundHandler.startSound(55);
 	_soundHandler1.startSound(52);
@@ -2691,7 +2691,7 @@ void Scene95::Action1::signal() {
 	}
 	case 3: {
 		scene->_soundHandler.startSound(21);
-		
+
 		Common::Point pt1(235, 72);
 		PlayerMover *mover1 = new PlayerMover();
 		_globals->_player.addMover(mover1, &pt1, NULL);
@@ -2787,7 +2787,7 @@ void Scene95::postInit(SceneObjectList *OwnerList) {
 	_object3.postInit();
 	_object3.setVisage(96);
 	_object3.setPosition(Common::Point(29, 198));
-	
+
 	_soundHandler.startSound(67);
 	setAction(&_action1);
 }
@@ -2938,16 +2938,16 @@ void Scene6100::Action5::dispatch() {
 
 		if (tempSet._float2 < 0) {
 			scene->_objList[idx]->_position.y = 300;
-			
+
 			if (idx != 3) {
-				scene->_objList[idx]->_floats._float1 = 
+				scene->_objList[idx]->_floats._float1 =
 					_globals->_randomSource.getRandomNumber(199);
 				scene->_objList[idx]->_floats._float2 =
 					_globals->_randomSource.getRandomNumber(999) + 750.0;
 
 				scene->_objList[idx]->_floats.proc1(
 					-(scene->_turnAmount * 10 + scene->_angle) * MULTIPLY_FACTOR);
-				scene->_objList[idx]->_floats.add(scene->_probe._floats._float1, 
+				scene->_objList[idx]->_floats.add(scene->_probe._floats._float1,
 					scene->_probe._floats._float2, scene->_probe._floats._float3);
 			}
 		}
@@ -3028,7 +3028,7 @@ void Scene6100::GetBoxAction::signal() {
 		scene->showMessage(NULL, 0, NULL);
 		_globals->_sceneManager.changeScene(2320);
 		remove();
-	}		
+	}
 }
 
 void Scene6100::GetBoxAction::dispatch() {
@@ -3039,7 +3039,7 @@ void Scene6100::GetBoxAction::dispatch() {
 			scene->_speed = 0;
 			scene->_getBoxAction.signal();
 		}
-		
+
 		if (scene->_probe._percent > 4)
 			// Handle the probe disappearing into the rocks
 			scene->_probe._percent = scene->_probe._percent * 7 / 8;
@@ -3145,7 +3145,7 @@ void Scene6100::postInit(SceneObjectList *OwnerList) {
 	_objList[1] = &_sunflower2;
 	_objList[2] = &_sunflower3;
 	_objList[3] = &_rocks;
-	
+
 	int baseVal = 2000;
 	for (int idx = 0; idx < 3; ++idx) {
 		_objList[idx]->_floats._float1 = _globals->_randomSource.getRandomNumber(999);
@@ -3177,7 +3177,7 @@ void Scene6100::postInit(SceneObjectList *OwnerList) {
 
 	if (!_globals->getFlag(76))
 		_probe.setAction(&_action4);
-	
+
 	_globals->_soundHandler.startSound(231);
 }
 
@@ -3238,7 +3238,7 @@ void Scene6100::dispatch() {
 	if (_rocksCheck && (_action == &_action5)) {
 		// Check whether the probe is close enough to the rocks
 		double distance = _probe._floats.sqrt(_rocks._floats);
-		
+
 		if ((distance >= 300.0) && (distance <= 500.0))
 			setAction(&_getBoxAction);
 	}
diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h
index 89aa0a6..b567aee 100644
--- a/engines/tsage/ringworld_scenes1.h
+++ b/engines/tsage/ringworld_scenes1.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -36,13 +36,13 @@
 
 namespace tSage {
 
-class Scene10: public Scene {
+class Scene10 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
@@ -58,9 +58,9 @@ public:
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 };
 
-class Scene15: public Scene {
+class Scene15 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 		virtual void dispatch();
@@ -73,21 +73,21 @@ public:
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 };
 
-class Scene20: public Scene {
+class Scene20 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
@@ -109,10 +109,10 @@ public:
 	virtual void signal();
 };
 
-class Scene30: public Scene {
+class Scene30 : public Scene {
 	/* Scene objects */
 	// Doorway beam sensor
-	class BeamObject: public SceneObject {
+	class BeamObject : public SceneObject {
 	public:
 		virtual void doAction(int action) {
 			if (action == OBJECT_SCANNER)
@@ -128,7 +128,7 @@ class Scene30: public Scene {
 	};
 
 	// Doorway object
-	class DoorObject: public SceneObject {
+	class DoorObject : public SceneObject {
 	public:
 		virtual void doAction(int action) {
 			if (action == OBJECT_SCANNER)
@@ -143,25 +143,25 @@ class Scene30: public Scene {
 	};
 
 	// Kzin object
-	class KzinObject: public SceneObject {
+	class KzinObject : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
 
 	/* Actions */
-	class BeamAction: public Action {
+	class BeamAction : public Action {
 	public:
 		virtual void signal();
 	};
-	class KzinAction: public Action {
+	class KzinAction : public Action {
 	public:
 		virtual void signal();
 	};
-	class RingAction: public Action {
+	class RingAction : public Action {
 	public:
 		virtual void signal();
 	};
-	class TalkAction: public Action {
+	class TalkAction : public Action {
 	public:
 		virtual void signal();
 	};
@@ -191,61 +191,61 @@ public:
 	virtual void signal();
 };
 
-class Scene40: public Scene {
+class Scene40 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action6: public Action {
+	class Action6 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action7: public Action {
+	class Action7 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action8: public Action {
+	class Action8 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Objects */
-	class DyingKzin: public SceneObject {
+	class DyingKzin : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Assassin: public SceneObject {
+	class Assassin : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
 
 	/* Items */
-	class Item2: public SceneItem {
+	class Item2 : public SceneItem {
 	public:
 		virtual void doAction(int action);
 	};
-	class Item6: public SceneItem {
+	class Item6 : public SceneItem {
 	public:
 		virtual void doAction(int action);
 	};
-	class Item8: public SceneItem {
+	class Item8 : public SceneItem {
 	public:
 		virtual void doAction(int action);
 	};
@@ -281,35 +281,35 @@ public:
 	virtual void dispatch();
 };
 
-class Scene50: public Scene {
+class Scene50 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
 	
 	/* Objects */
-	class Object1: public SceneObject {
+	class Object1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object2: public SceneObject {
+	class Object2 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object3: public SceneObject {
+	class Object3 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object4: public SceneObject {
+	class Object4 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -335,52 +335,52 @@ public:
 	virtual void dispatch();
 };
 
-class Scene60: public Scene {	
-	class Action1: public Action {
+class Scene60 : public Scene {	
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Object2: public SceneObject {
+	class Object2 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object3: public SceneObject {
+	class Object3 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object4: public SceneObject {
+	class Object4 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object5: public SceneObject {
+	class Object5 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object6: public SceneObject {
+	class Object6 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class SlaveObject: public SceneObjectExt {
+	class SlaveObject : public SceneObjectExt {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object8: public SceneObjectExt {
+	class Object8 : public SceneObjectExt {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object9: public SceneObject {
+	class Object9 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Item1: public SceneHotspot {
+	class Item1 : public SceneHotspot {
 	public:
 		virtual void doAction(int action);
 	};
-	class Item: public SceneHotspot {
+	class Item : public SceneHotspot {
 	public:
 		int _messageNum, _sceneMode;
 
@@ -421,16 +421,16 @@ public:
 	virtual void process(Event &event);
 };
 
-class Scene90: public Scene {
-	class Action1: public Action {
+class Scene90 : public Scene {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Object1: public SceneObject {
+	class Object1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object2: public SceneObject {
+	class Object2 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -456,8 +456,8 @@ public:
 	virtual void signal();
 };
 
-class Scene95: public Scene {
-	class Action1: public ActionExt {
+class Scene95 : public Scene {
+	class Action1 : public ActionExt {
 	public:
 		virtual void signal();
 	};
@@ -472,50 +472,50 @@ public:
 	virtual void postInit(SceneObjectList *OwnerList);
 };
 
-class Scene6100: public Scene {
+class Scene6100 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void dispatch();
 	};
-	class GetBoxAction: public Action {
+	class GetBoxAction : public Action {
 	public:
 		virtual void signal();
 		virtual void dispatch();
 	};
-	class Action7: public Action {
+	class Action7 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Objects */
-	class Object: public SceneObject {
+	class Object : public SceneObject {
 	public:
 		FloatSet _floats;
 	};
-	class ProbeMover: public NpcMover {
+	class ProbeMover : public NpcMover {
 	public:
 		virtual void dispatch();
 	};
 
 	/* Items */
-	class Item1: public SceneItem {
+	class Item1 : public SceneItem {
 	public:
 		virtual void doAction(int action);
 	};
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index 34a222a..30a0ffd 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
- * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -47,7 +47,7 @@ void Object9350::draw() {
 	destRect.translate(-_globals->_sceneOffset.x, -_globals->_sceneOffset.y);
 	Region *priorityRegion = _globals->_sceneManager._scene->_priorities.find(_globals->_sceneManager._scene->_stripManager._stripNum);
 	GfxSurface frame = getFrame();
-	_globals->gfxManager().copyFrom(frame, destRect, priorityRegion); 
+	_globals->gfxManager().copyFrom(frame, destRect, priorityRegion);
 }
 
 /*--------------------------------------------------------------------------
@@ -74,7 +74,7 @@ void Scene9100::SceneHotspot1::doAction(int action) {
 
 void Scene9100::dispatch() {
 	Scene9100 *scene = (Scene9100 *)_globals->_sceneManager._scene;
-	
+
 	if (!_action) {
 		if (_globals->_player._position.x < 25) {
 			if (!_globals->getFlag(11)) {
@@ -186,7 +186,7 @@ void Scene9150::Object3::signal() {
 	case 0:
 		_timer = 10 + _globals->_randomSource.getRandomNumber(90);
 		break;
-	default:	
+	default:
 		animate(ANIM_MODE_5, this);
 		_signalFlag = 0;
 		break;
@@ -227,7 +227,7 @@ void Scene9150::dispatch() {
 		_sceneHotspot3.setAction(&_sequenceManager2, 0, 9154, &_object3, 0);
 		_sceneHotspot10.remove();
 	}
-	
+
 	if (_action) {
 		_action->dispatch();
 	} else {
@@ -386,7 +386,7 @@ void Scene9200::dispatch() {
 					_globals->_player.disableControl();
 					_sceneState = 9207;
 					setAction(&_sequenceManager, this, 9207, &_globals->_player, &_object2, &_object3, 0);
-				} 
+				}
 			}
 		}
 	}
@@ -849,7 +849,7 @@ void Scene9450::Hotspot1::doAction(int action) {
 
 void Scene9450::Hotspot3::doAction(int action) {
 	Scene9450 *scene = (Scene9450 *)_globals->_sceneManager._scene;
-	
+
 	switch (action) {
 	case OBJECT_CLOAK:
 	case OBJECT_JACKET:
@@ -1129,7 +1129,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
 
 	_globals->_player.postInit();
 	_globals->_soundHandler.startSound(305, 0, 127);
-	
+
 	_candle.postInit(0);
 	_candle.setVisage(9500);
 	_candle.setStrip(1);
@@ -1137,7 +1137,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
 	_candle.setPosition(Common::Point(30, 105), 0);
 	if (_globals->_inventory._candle._sceneNumber != 9500)
 		_candle.setStrip(2);
-	
+
 	_object3.postInit(0);
 	_object3.hide();
 	_object3.setPriority2(150);
@@ -1174,7 +1174,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
 	} else {
 		_hotspot1.setup(105, 295, 134, 313, 9500, 9, 10);
 	}
-	
+
 	_hotspot17.setup(101, 293, 135, 315, 9500, 9, 10);
 	_hotspot3.setup(84, 12, 107, 47, 9500, 15, 15);
 	_hotspot6.setup(93, 11, 167, 46, 9500, 0, 1);
@@ -1184,7 +1184,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
 		_hotspot5.setup(111, 68, 155, 244, 9500, 17, -1);
 		_hotspot4.setup(57, 71, 120, 126, 9500, 16, -1);
 	}
-	
+
 	_hotspot8.setup(60, 24, 90, 53, 9500, 4, 5);
 	_hotspot9.setup(72, 143, 93, 163, 9500, 4, 5);
 	_hotspot10.setup(70, 205, 92, 228, 9500, 4, 5);
@@ -1197,10 +1197,10 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
 	_hotspot19.setup(101, 207, 120, 225, 9500, 9, 10);
 	_hotspot18.setup(98, 144, 117, 162, 9500, 9, 10);
 	_hotspot20.setup(102, 27, 132, 50, 9500, 9, 10);
-	
+
 	_globals->_events.setCursor(CURSOR_WALK);
 	_globals->_player.disableControl();
-	
+
 	if ((_globals->_sceneManager._previousScene == 9200) || (_globals->_sceneManager._previousScene != 9850)) {
 		_sceneMode = 0;
 		if (_globals->_inventory._helmet._sceneNumber != 1) {
@@ -1297,7 +1297,7 @@ void Scene9750::signal() {
 		_globals->_soundHandler.proc1(this);
 		break;
 	case 9752:
-		_globals->_sceneManager.changeScene(2100);		
+		_globals->_sceneManager.changeScene(2100);
 	default:
 		break;
 	}
@@ -1311,7 +1311,7 @@ void Scene9750::postInit(SceneObjectList *OwnerList) {
 	loadScene(9750);
 	Scene::postInit();
 	setZoomPercents(0, 100, 200, 100);
-	
+
 	_globals->_player.postInit();
 	_object1.postInit();
 	_object1.hide();
@@ -1712,11 +1712,11 @@ void Scene9900::strAction2::signal() {
 			_txtArray1[_txtArray1Index].setPriority2(255);
 			int frameWidth = _txtArray1[_txtArray1Index].getFrame().getBounds().width();
 			int frameHeight = _txtArray1[_txtArray1Index].getFrame().getBounds().height();
-			_txtArray1[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200));  
+			_txtArray1[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200));
 			NpcMover *mover2 = new NpcMover();
 			Common::Point pt2(_txtArray1[_txtArray1Index]._position.x, 100);
 			_txtArray1[_txtArray1Index].addMover(mover2, &pt2, 0);
-			
+
 			_txtArray2[_txtArray1Index]._textMode = ALIGN_CENTRE;
 			_txtArray2[_txtArray1Index]._width = 240;
 			_txtArray2[_txtArray1Index]._fontNumber = 2;
@@ -1966,7 +1966,7 @@ void Scene9900::postInit(SceneObjectList *OwnerList) {
 	_globals->_inventory._items._rlbNum = 3;
 	_globals->_inventory._items._cursorNum = 6;
 	_globals->_inventory._items._description = Common::String("One of the items from the stasis ship. The other is on the Lance's bridge.");
-	
+
 	_stripManager.addSpeaker(&_speakerMR);
 	_globals->_player.disableControl();
 	_sceneMode = 9910;
@@ -2014,12 +2014,12 @@ void Scene9999::postInit(SceneObjectList *OwnerList) {
 	loadScene(9998);
 	Scene::postInit();
 	setZoomPercents(0, 100, 200, 100);
-	
+
 	_object1.postInit();
 	_object1.setVisage(1303);
 	_object1.setStrip2(3);
 	_object1.setPosition(Common::Point(160, 152), 0);
-	
+
 	_globals->_player.postInit();
 	_globals->_player.setVisage(1303);
 	_globals->_player.setStrip2(1);
diff --git a/engines/tsage/ringworld_scenes10.h b/engines/tsage/ringworld_scenes10.h
index 4f70a23..a89456e 100644
--- a/engines/tsage/ringworld_scenes10.h
+++ b/engines/tsage/ringworld_scenes10.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -35,7 +35,7 @@
 
 namespace tSage {
 
-class SceneObject9150: public SceneObject {
+class SceneObject9150 : public SceneObject {
 public:
 	int _timer, _signalFlag;
 
@@ -47,7 +47,7 @@ public:
 	virtual Common::String getClassName() { return "SceneObject9150"; }
 };
 
-class Scene2: public Scene {
+class Scene2 : public Scene {
 public :
 	int _sceneState;
 
@@ -58,15 +58,15 @@ public :
 	}
 };
 
-class Object9350: public SceneObject {
+class Object9350 : public SceneObject {
 public:
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 	virtual void draw();
 };
 
-class Scene9100: public Scene {
+class Scene9100 : public Scene {
 	/* Items */
-	class SceneHotspot1: public NamedHotspot {
+	class SceneHotspot1 : public NamedHotspot {
 	public:
 		virtual void doAction(int action);
 	};
@@ -90,8 +90,8 @@ public:
 	virtual void dispatch();
 };
 
-class Scene9150: public Scene2 {
-	class Object3: public SceneObject9150 {
+class Scene9150 : public Scene2 {
+	class Object3 : public SceneObject9150 {
 	public:
 		virtual void signal();
 		virtual void dispatch();
@@ -118,8 +118,8 @@ public:
 	virtual void dispatch();
 };
 
-class Scene9200: public Scene2 {
-	class SceneHotspot1: public NamedHotspot{
+class Scene9200 : public Scene2 {
+	class SceneHotspot1 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
@@ -134,7 +134,7 @@ public:
 	SpeakerQText _speakerQText;
 	SoundHandler _soundHandler;
 	SceneHotspot1 _hotspot1;
-	NamedHotspot _hotspot2; 
+	NamedHotspot _hotspot2;
 	NamedHotspot _hotspot3;
 	NamedHotspot _hotspot4;
 	NamedHotspot _hotspot5;
@@ -148,7 +148,7 @@ public:
 	virtual void process(Event &event);
 };
 
-class Scene9300: public Scene {
+class Scene9300 : public Scene {
 public:
 	SequenceManager _sequenceManager;
 	SceneObject _object1;
@@ -172,7 +172,7 @@ public:
 	virtual void dispatch();
 };
 
-class Scene9350: public Scene2 {
+class Scene9350 : public Scene2 {
 public:
 	SequenceManager _sequenceManager;
 	Object9350 _object1;
@@ -188,7 +188,7 @@ public:
 	virtual void dispatch();
 };
 
-class Scene9360: public Scene2 {
+class Scene9360 : public Scene2 {
 public:
 	SequenceManager _sequenceManager;
 	Action _action1;
@@ -207,13 +207,13 @@ public:
 	virtual void dispatch();
 };
 
-class Scene9400: public Scene2 {
-	class SceneHotspot7: public NamedHotspot{
+class Scene9400 : public Scene2 {
+	class SceneHotspot7 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
 
-	class SceneHotspot8: public NamedHotspot{
+	class SceneHotspot8 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
@@ -243,23 +243,23 @@ public:
 	virtual void dispatch();
 };
 
-class Scene9450: public Scene2 {
-	class Object2: public SceneObject {
+class Scene9450 : public Scene2 {
+	class Object2 : public SceneObject {
 	public:
 		virtual void signal();
 	};
 
-	class Object3: public SceneObject9150 {
+	class Object3 : public SceneObject9150 {
 	public:
 		virtual void dispatch();
 	};
 
-	class Hotspot1: public NamedHotspot{
+	class Hotspot1 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
 
-	class Hotspot3: public NamedHotspot{
+	class Hotspot3 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
@@ -292,23 +292,23 @@ public:
 	virtual void dispatch();
 };
 
-class Scene9500: public Scene2 {
-	class Hotspot1: public NamedHotspot{
+class Scene9500 : public Scene2 {
+	class Hotspot1 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
 
-	class Hotspot2: public NamedHotspot{
+	class Hotspot2 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
 
-	class Hotspot3: public NamedHotspot{
+	class Hotspot3 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
 
-	class Hotspot4: public NamedHotspot{
+	class Hotspot4 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
@@ -345,7 +345,7 @@ public:
 	virtual void process(Event &event);
 };
 
-class Scene9700: public Scene2 {
+class Scene9700 : public Scene2 {
 	SequenceManager _sequenceManager;
 	SceneObject _object1;
 	NamedHotspot _sceneHotspot1;
@@ -361,7 +361,7 @@ class Scene9700: public Scene2 {
 	virtual void process(Event &event);
 };
 
-class Scene9750: public Scene {
+class Scene9750 : public Scene {
 public:
 	SequenceManager _sequenceManager;
 	SceneObject _object1;
@@ -372,48 +372,48 @@ public:
 	virtual void dispatch();
 };
 
-class Scene9850: public Scene {
-	class Object6: public SceneObject{
+class Scene9850 : public Scene {
+	class Object6 : public SceneObject{
 	public:
 		virtual void doAction(int action);
 	};
 
-	class Object7: public SceneObjectExt{
+	class Object7 : public SceneObjectExt{
 	public:
 		virtual void doAction(int action);
 	};
 
-	class Hotspot12: public NamedHotspot{
+	class Hotspot12 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
 
-	class Hotspot14: public NamedHotspot{
+	class Hotspot14 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
 
-	class Hotspot16: public NamedHotspot{
+	class Hotspot16 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
 
-	class Hotspot17: public NamedHotspot{
+	class Hotspot17 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
 
-	class Hotspot18: public NamedHotspot{
+	class Hotspot18 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
 
-	class Hotspot19: public NamedHotspot{
+	class Hotspot19 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
 
-	class Hotspot20: public NamedHotspot{
+	class Hotspot20 : public NamedHotspot{
 	public:
 		virtual void doAction(int action);
 	};
@@ -454,8 +454,8 @@ public:
 	virtual void dispatch();
 };
 
-class Scene9900: public Scene {
-	class strAction1: public Action {
+class Scene9900 : public Scene {
+	class strAction1 : public Action {
 	public:
 		SceneObject _object9;
 		ScenePalette _palette1;
@@ -463,7 +463,7 @@ class Scene9900: public Scene {
 		virtual void signal();
 	};
 
-	class strAction2: public Action {
+	class strAction2 : public Action {
 	public:
 		SceneText _txtArray1[2];
 		SceneText _txtArray2[2];
@@ -473,7 +473,7 @@ class Scene9900: public Scene {
 		virtual void dispatch();
 	};
 
-	class strAction3: public Action {
+	class strAction3 : public Action {
 	public:
 		SceneObject _object10;
 		ScenePalette _palette2;
@@ -515,13 +515,13 @@ public:
 	virtual void process(Event &event);
 };
 
-class Scene9999: public Scene {
+class Scene9999 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
diff --git a/engines/tsage/ringworld_scenes2.cpp b/engines/tsage/ringworld_scenes2.cpp
index 65b6768..8d95460 100644
--- a/engines/tsage/ringworld_scenes2.cpp
+++ b/engines/tsage/ringworld_scenes2.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
- * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -210,7 +210,7 @@ void Scene1000::Action3::signal() {
 		scene->_object3.setStrip(5);
 		scene->_object3.setFrame(1);
 		scene->_object3.setPosition(Common::Point(292, 192));
-		
+
 		zoom(true);
 		setDelay(300);
 		break;
@@ -227,7 +227,7 @@ void Scene1000::Action3::signal() {
 		break;
 	default:
 		break;
-	}		
+	}
 }
 
 void Scene1000::Action3::zoom(bool up) {
@@ -268,7 +268,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) {
 
 		_globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y);
 		_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
-		
+
 		_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
 		_globals->_soundHandler.startSound(114);
 	} else if (_globals->_sceneManager._previousScene == 2222) {
@@ -279,7 +279,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) {
 		_object1.animate(ANIM_MODE_2, 0);
 		_object1._moveDiff = Common::Point(2, 2);
 		_object1.setPosition(Common::Point(120, 180));
-		
+
 		_globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y);
 		_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
 		_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
@@ -292,7 +292,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) {
 		_object3.setVisage(1050);
 		_object3.changeZoom(-1);
 		_object3.setPosition(Common::Point(158, 0));
-		
+
 		_globals->_player.postInit();
 		_globals->_player.setVisage(1050);
 		_globals->_player.setStrip(3);
@@ -314,7 +314,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) {
 
 void Scene1001::Action1::signal() {
 	Scene1001 *scene = (Scene1001 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		setDelay(10);
@@ -377,7 +377,7 @@ void Scene1001::Action1::signal() {
 		scene->_object1.setFrame(1);
 		scene->_object1.setPosition(Common::Point(-75, 87));
 		scene->_object1.animate(ANIM_MODE_2, NULL);
-		
+
 		Common::Point pt(0, 100);
 		NpcMover *mover = new NpcMover();
 		scene->_object1.addMover(mover, &pt, this);
@@ -447,7 +447,7 @@ void Scene1001::Action1::signal() {
 		NpcMover *mover = new NpcMover();
 		scene->_object6.addMover(mover, &pt, this);
 		break;
-	}		
+	}
 	case 17: {
 		scene->_soundHandler1.startSound(90);
 		scene->_object6.remove();
@@ -465,7 +465,7 @@ void Scene1001::Action1::signal() {
 		NpcMover *mover = new NpcMover();
 		scene->_object7.addMover(mover, &pt, this);
 		break;
-	}		
+	}
 	case 18:
 		scene->_object7.remove();
 
@@ -534,13 +534,13 @@ void Scene1001::postInit(SceneObjectList *OwnerList) {
 
 
 /*--------------------------------------------------------------------------
- * Scene 1250 - 
+ * Scene 1250 -
  *
  *--------------------------------------------------------------------------*/
 
 void Scene1250::Action1::signal() {
 	Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		setDelay(_globals->_randomSource.getRandomNumber(120) + 60);
@@ -554,7 +554,7 @@ void Scene1250::Action1::signal() {
 
 void Scene1250::Action2::signal() {
 	Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		switch (_globals->_randomSource.getRandomNumber(2)) {
@@ -580,7 +580,7 @@ void Scene1250::Action2::signal() {
 
 void Scene1250::Action3::signal() {
 	Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		setDelay(30);
@@ -599,7 +599,7 @@ void Scene1250::Action3::signal() {
 
 void Scene1250::Action4::signal() {
 	Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		setDelay(3);
@@ -641,7 +641,7 @@ void Scene1250::postInit(SceneObjectList *OwnerList) {
 	_object2.setPriority2(255);
 	_object2._frame = 1;
 	_object2.setAction(&_action2);
-	
+
 	_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
 	_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
 
@@ -791,7 +791,7 @@ void Scene1400::postInit(SceneObjectList *OwnerList) {
 
 void Scene1500::Action1::signal() {
 	Scene1500 *scene = (Scene1500 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0: {
 		scene->_object1.postInit();
@@ -866,7 +866,7 @@ void Scene1500::Action1::signal() {
 
 void Scene1500::Action2::signal() {
 	Scene1500 *scene = (Scene1500 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		setDelay(6);
diff --git a/engines/tsage/ringworld_scenes2.h b/engines/tsage/ringworld_scenes2.h
index 7cd72ad..75843d3 100644
--- a/engines/tsage/ringworld_scenes2.h
+++ b/engines/tsage/ringworld_scenes2.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -35,17 +35,17 @@
 
 namespace tSage {
 
-class Scene1000: public Scene {
+class Scene1000 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	private:
 		void zoom(bool up);
 	public:
@@ -61,9 +61,9 @@ public:
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 };
 
-class Scene1001: public Scene {
+class Scene1001 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
@@ -80,22 +80,22 @@ public:
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 };
 
-class Scene1250: public Scene {
+class Scene1250 : public Scene {
 public:
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
@@ -110,10 +110,10 @@ public:
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 };
 
-class Scene1400: public Scene {
+class Scene1400 : public Scene {
 public:
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 		virtual void dispatch();
@@ -125,14 +125,14 @@ public:
 
 };
 
-class Scene1500: public Scene {
+class Scene1500 : public Scene {
 public:
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
index 27ddbb4..b37b156 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -371,11 +371,11 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
 	_speakerMText._npc = &_object6;
 	_speakerHText._npc = &_object6;
 	_stripManager.setCallback(this);
-	
+
 	_object3.postInit();
 	_object3.setVisage(2002);
 	_object3.setPosition(Common::Point(65, 199));
-	
+
 	_object4.postInit();
 	_object4.setVisage(2002);
 	_object4.setStrip(2);
@@ -846,7 +846,7 @@ void Scene2100::Action10::signal() {
 
 		setAction(&scene->_action6, NULL);
 		break;
-	}		
+	}
 	case 5:
 		scene->_soundHandler.startSound(162);
 		scene->_object1.animate(ANIM_MODE_5, this);
@@ -863,7 +863,7 @@ void Scene2100::Action10::signal() {
 		Common::Point pt1(163, 55);
 		NpcMover *mover1 = new NpcMover();
 		scene->_object3.addMover(mover1, &pt1, NULL);
-		
+
 		scene->_object2.setPriority2(2);
 		Common::Point pt2(158, 55);
 		NpcMover *mover2 = new NpcMover();
@@ -877,7 +877,7 @@ void Scene2100::Action10::signal() {
 		scene->_object3.setStrip(2);
 		scene->_object2.setPriority2(2);
 		scene->_object2.setStrip(3);
-		
+
 		setDelay(45);
 		break;
 	case 9:
@@ -1190,7 +1190,7 @@ void Scene2100::Action15::signal() {
 	case 3: {
 		scene->_soundHandler.startSound(162);
 		scene->_object1.animate(ANIM_MODE_6, this);
-		
+
 		Common::Point pt(272, 140);
 		NpcMover *mover = new NpcMover();
 		scene->_object3.addMover(mover, &pt, this);
@@ -1520,8 +1520,8 @@ void Scene2100::Object3::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene2100::Scene2100(): 
-		_hotspot1(0, CURSOR_LOOK, 2100, 2, LIST_END), 
+Scene2100::Scene2100() :
+		_hotspot1(0, CURSOR_LOOK, 2100, 2, LIST_END),
 		_hotspot5(0, CURSOR_LOOK, 2100, 9, LIST_END),
 		_hotspot6(0, CURSOR_LOOK, 2100, 7, CURSOR_USE, 2100, 8, LIST_END),
 		_hotspot7(0, CURSOR_LOOK, 2100, 7, CURSOR_USE, 2100, 11, LIST_END),
@@ -1550,7 +1550,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
 	_speakerMText._npc = &_object3;
 	_speakerQText._npc = &_globals->_player;
 	_speakerSText._npc = &_object2;
-	
+
 	_object1.postInit();
 	_object1.setVisage(2100);
 	_object1.animate(ANIM_MODE_NONE, NULL);
@@ -1695,7 +1695,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
 
 		_globals->_player.setPriority2(1);
 		_globals->_player.setPosition(Common::Point(144, 55));
-		
+
 		_object2.setVisage(2806);
 		_object2.changeZoom(-1);
 		_object2.setPosition(Common::Point(158, 55));
@@ -1710,7 +1710,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
 		if (_globals->_stripNum == 2321) {
 			if (_globals->_sceneObjects->contains(&_object3))
 				_object3.remove();
-			
+
 			_globals->_player.setPriority2(1);
 			_globals->_player.setPosition(Common::Point(144, 55));
 
@@ -1750,7 +1750,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
 
 		if (_globals->_sceneObjects->contains(&_object2))
 			_object2.remove();
-		
+
 		_globals->_player._angle = 225;
 		_globals->_player.setStrip(6);
 		_globals->_player.setFrame(1);
@@ -1806,7 +1806,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
 		_globals->_player.setPosition(Common::Point(65, 149));
 		_globals->_player.setPriority2(152);
 		_globals->_player.setStrip(2);
-		
+
 		_field1800 = 1;
 
 		_object4.postInit();
@@ -1824,7 +1824,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
 		if (_globals->_inventory._stasisBox2._sceneNumber == 1) {
 			_globals->_player.setPriority2(1);
 			_globals->_player.setPosition(Common::Point(157, 56));
-			
+
 			_object4.postInit();
 			_object4.setVisage(2102);
 			_object4.setPosition(Common::Point(160, 199));
@@ -1866,7 +1866,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
 		_globals->_player.setPosition(Common::Point(65, 149));
 		_globals->_player.setPriority2(152);
 		_globals->_player.setStrip(2);
-		
+
 		_sceneMode = 2106;
 		setAction(&_sequenceManager, this, 2106, NULL);
 		break;
@@ -1879,7 +1879,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
 		_globals->_player.setPosition(Common::Point(65, 149));
 		_globals->_player.setPriority2(152);
 		_globals->_player.setStrip(2);
-		
+
 		_object4.postInit();
 		_object4.setVisage(2102);
 		_object4.setPosition(Common::Point(160, 199));
@@ -2006,7 +2006,7 @@ void Scene2120::Action1::signal() {
 	case 3:
 		// Display an image associated with the encyclopedia entry
 		SceneItem::display(0, 0);
-		
+
 		scene->_visageHotspot.postInit();
 		scene->_visageHotspot.setVisage(_entries[scene->_subjectIndex]._visage);
 		scene->_visageHotspot.setPosition(Common::Point(129, 180));
@@ -2050,7 +2050,7 @@ void Scene2120::Action1::dispatch() {
 			scene->_prevDbMode = scene->_dbMode;
 			scene->_dbMode = 2;
 			scene->_lineOffset = 0;
-			
+
 			_actionIndex = !_entries[scene->_subjectIndex]._visage ? 4 : 3;
 			setDelay(30);
 			scene->_soundHandler.startSound(159);
@@ -2063,7 +2063,7 @@ void Scene2120::Action1::dispatch() {
 				scene->_arrowHotspot.setPosition(Common::Point(291, 76));
 				scene->_arrowHotspot.animate(ANIM_MODE_5, NULL);
 				scene->_dbMode = 1;
-				
+
 				_actionIndex = 2;
 				setDelay(30);
 			}
@@ -2144,7 +2144,7 @@ void Scene2120::Action1::dispatch() {
 			scene->_soundHandler.startSound(159);
 		}
 	}
-	
+
 	Action::dispatch();
 }
 
@@ -2165,7 +2165,7 @@ void Scene2120::postInit(SceneObjectList *OwnerList) {
 	_topicArrowHotspot.setVisage(2120);
 	_topicArrowHotspot.animate(ANIM_MODE_NONE, NULL);
 	_topicArrowHotspot.setPosition(Common::Point(240, 55));
-	
+
 	_arrowHotspot.postInit();
 	_arrowHotspot.setVisage(2121);
 	_arrowHotspot.animate(ANIM_MODE_NONE, NULL);
@@ -2451,7 +2451,7 @@ void Scene2150::Hotspot10::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene2150::Scene2150():
+Scene2150::Scene2150() :
 		_hotspot3(18, CURSOR_LOOK, 2150, 2, CURSOR_USE, 2150, 18, LIST_END),
 		_hotspot5(17, CURSOR_LOOK, 2150, 4, CURSOR_USE, 2150, 18, LIST_END),
 		_hotspot6(0, CURSOR_LOOK, 2150, 5, CURSOR_USE, 2150, 18, LIST_END),
@@ -2551,7 +2551,7 @@ void Scene2150::postInit(SceneObjectList *OwnerList) {
 		_globals->_player.disableControl();
 		_globals->_player._angle = 180;
 		_globals->_player.setPosition(Common::Point(265, 80));
-		
+
 		_hotspot2._frame = _hotspot2.getFrameCount();
 		_sceneMode = 2157;
 		setAction(&_sequenceManager, this, 2157, &_hotspot2, NULL);
@@ -2607,7 +2607,7 @@ void Scene2150::signal() {
 
 void Scene2150::dispatch() {
 	Scene::dispatch();
-	
+
 	if (!_action) {
 		if (_rect1.contains(_globals->_player._position)) {
 			_globals->_player.disableControl();
@@ -2622,7 +2622,7 @@ void Scene2150::dispatch() {
 		if (_globals->_player._position.y >= 196) {
 			_globals->_player.disableControl();
 			SceneItem::display2(2150, 20);
-			
+
 			_sceneMode = 2153;
 			setAction(&_sequenceManager, this, 2153, &_globals->_player, NULL);
 		}
@@ -2720,7 +2720,7 @@ void Scene2200::Action3::signal() {
 			}
 
 			_globals->_sceneManager._scene->loadScene(66);
-			
+
 			scene->_hotspot6.postInit();
 			scene->_hotspot6.setVisage(66);
 			scene->_hotspot6.setPosition(Common::Point(160, 197));
@@ -2874,7 +2874,7 @@ void Scene2200::Hotspot9::doAction(int action) {
 /*--------------------------------------------------------------------------*/
 
 
-Scene2200::Scene2200():
+Scene2200::Scene2200() :
 		_hotspot1(0, CURSOR_LOOK, 2200, 5, CURSOR_USE, 2200, 6, LIST_END),
 		_hotspot10(0, CURSOR_LOOK, 2200, 4, LIST_END) {
 }
@@ -2896,13 +2896,13 @@ void Scene2200::postInit(SceneObjectList *OwnerList) {
 	_speakerQText._npc = &_globals->_player;
 	_speakerSText._npc = &_hotspot5;
 	_speakerMText._npc = &_hotspot3;
-	
+
 	_stripManager.setCallback(this);
 
 	_hotspot5.postInit();
 	_hotspot5.setVisage(2840);
 	_hotspot5.setPosition(Common::Point(50, 235));
-	
+
 	_hotspot8.postInit();
 	_hotspot8.setVisage(2840);
 	_hotspot8.setStrip(2);
@@ -2949,7 +2949,7 @@ void Scene2200::postInit(SceneObjectList *OwnerList) {
 	case 2310:
 	default:
 		_globals->_inventory._infoDisk._sceneNumber = 1;
-		
+
 		_hotspot3.postInit();
 		_hotspot3.setVisage(2215);
 		_hotspot3.setPosition(Common::Point(144, 132));
@@ -2965,7 +2965,7 @@ void Scene2200::postInit(SceneObjectList *OwnerList) {
 		_soundHandler1.startSound(101);
 		_soundHandler2.startSound(100);
 		_globals->_soundHandler.proc5(true);
-		
+
 		_globals->_sceneItems.push_back(&_hotspot5);
 		setAction(&_action2);
 		break;
@@ -3080,7 +3080,7 @@ void Scene2222::postInit(SceneObjectList *OwnerList) {
 	_hotspot2.setStrip2(2);
 	_hotspot2._frame = 2;
 	_hotspot2.animate(ANIM_MODE_2, 0);
-	
+
 	_hotspot3.postInit();
 	_hotspot3.setVisage(3401);
 	_hotspot3.setStrip2(2);
@@ -3113,7 +3113,7 @@ void Scene2222::postInit(SceneObjectList *OwnerList) {
 		_hotspot3.setPosition(Common::Point(162, 96));
 		_hotspot4.setPosition(Common::Point(118, 141));
 		_hotspot5.setPosition(Common::Point(124, 107));
-		
+
 		setAction(&_action1);
 	}
 
@@ -3222,7 +3222,7 @@ void Scene2230::Action3::signal() {
 		_globals->_player.setAction(NULL);
 		_globals->_player._moveDiff = Common::Point(5, 3);
 		_globals->_player.setStrip2(_globals->_player._strip);
-		
+
 		Common::Point pt(190, 74);
 		NpcMover *mover = new NpcMover();
 		_globals->_player.addMover(mover, &pt, this);
@@ -3361,7 +3361,7 @@ void Scene2230::Action7::signal() {
 		scene->_hotspot2.setPosition(Common::Point(166, 116));
 		scene->_hotspot2.setPriority2(131);
 		scene->_hotspot2.animate(ANIM_MODE_5, this);
-		
+
 		scene->_hotspot8._frame = 2;
 		break;
 	case 4:
@@ -3666,7 +3666,7 @@ void Scene2230::Hotspot12::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene2230::Scene2230(): 
+Scene2230::Scene2230() :
 		_hotspot9(0, CURSOR_LOOK, 2230, 16, CURSOR_USE, 2230, 18, LIST_END) {
 }
 
@@ -3689,7 +3689,7 @@ void Scene2230::postInit(SceneObjectList *OwnerList) {
 	_hotspot8.setPosition(Common::Point(164, 133));
 	_hotspot8.changeZoom(100);
 	_hotspot8.setPriority2(129);
-	
+
 	_rect1 = Rect(59, 64, 89, 74);
 
 	_globals->_player.postInit();
@@ -3712,7 +3712,7 @@ void Scene2230::postInit(SceneObjectList *OwnerList) {
 	_hotspot10.setBounds(Rect(170, 96, 176, 106));
 	_hotspot11.setBounds(Rect(158, 109, 164, 115));
 	_hotspot12.setBounds(Rect(170, 109, 177, 115));
-	
+
 	_globals->_sceneItems.addItems(&_hotspot8, &_hotspot5, &_hotspot4, &_hotspot6, &_hotspot7,
 			&_hotspot1, &_hotspot3, NULL);
 
@@ -3817,7 +3817,7 @@ void Scene2280::Action2::signal() {
 
 		_globals->setFlag(13);
 		SceneItem::display2(2280, 37);
-		
+
 		_globals->_player.enableControl();
 		remove();
 		break;
@@ -4001,7 +4001,7 @@ void Scene2280::Hotspot1::doAction(int action) {
 		break;
 	}
 }
-	
+
 void Scene2280::Hotspot2::doAction(int action) {
 	switch (action) {
 	case CURSOR_LOOK:
@@ -4151,7 +4151,7 @@ void Scene2280::Hotspot17::doAction(int action) {
 
 	switch (action) {
 	case CURSOR_LOOK:
-		if (_globals->getFlag(18)) 
+		if (_globals->getFlag(18))
 			SceneItem::display2(2280, 26);
 		else {
 			_globals->setFlag(18);
@@ -4178,7 +4178,7 @@ void Scene2280::Hotspot18::doAction(int action) {
 
 	switch (action) {
 	case CURSOR_LOOK:
-		if (_globals->getFlag(19)) 
+		if (_globals->getFlag(19))
 			SceneItem::display2(2280, 28);
 		else {
 			_globals->setFlag(19);
@@ -4202,7 +4202,7 @@ void Scene2280::Hotspot18::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene2280::Scene2280():
+Scene2280::Scene2280() :
 		_hotspot3(0, CURSOR_LOOK, 2280, 30, CURSOR_USE, 31, 0, LIST_END),
 		_hotspot5(0, CURSOR_LOOK, 2280, 35, CURSOR_USE, 2280, 36, LIST_END),
 		_hotspot6(0, CURSOR_LOOK, 2280, 19, CURSOR_USE, 2280, 20, LIST_END),
@@ -4229,7 +4229,7 @@ void Scene2280::postInit(SceneObjectList *OwnerList) {
 		_hotspot17._strip = 2;
 		_hotspot17.setPosition(Common::Point(162, 39));
 		_hotspot17.setPriority2(1);
-		
+
 		_globals->_sceneItems.push_back(&_hotspot17);
 	}
 
@@ -4240,7 +4240,7 @@ void Scene2280::postInit(SceneObjectList *OwnerList) {
 		_hotspot18._frame = 2;
 		_hotspot17.setPosition(Common::Point(152, 43));
 		_hotspot17.setPriority2(1);
-		
+
 		_globals->_sceneItems.push_back(&_hotspot17);
 	}
 
@@ -4250,21 +4250,21 @@ void Scene2280::postInit(SceneObjectList *OwnerList) {
 		_hotspot8._strip = 2;
 		_hotspot8.setPosition(Common::Point(79, 108));
 		_hotspot8.setPriority2(1);
-		
+
 		_hotspot10.postInit();
 		_hotspot10.setVisage(2280);
 		_hotspot10._strip = 2;
 		_hotspot10._frame = 2;
 		_hotspot10.setPosition(Common::Point(79, 104));
 		_hotspot10.setPriority2(2);
-		
+
 		_hotspot12.postInit();
 		_hotspot12.setVisage(2280);
 		_hotspot12._strip = 2;
 		_hotspot12._frame = 3;
 		_hotspot12.setPosition(Common::Point(88, 76));
 		_hotspot12.setPriority2(1);
-		
+
 		_globals->_sceneItems.addItems(&_hotspot8, &_hotspot10, &_hotspot12, NULL);
 	}
 
@@ -4295,7 +4295,7 @@ void Scene2280::postInit(SceneObjectList *OwnerList) {
 	_hotspot6.setBounds(Rect(261, 39, 276, 90));
 	_hotspot7.setBounds(Rect(142, 19, 174, 38));
 	_hotspot15.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
-	
+
 	_exitRect = Rect(145, 180, 195, 195);
 
 	_globals->_player.postInit();
@@ -4312,7 +4312,7 @@ void Scene2280::postInit(SceneObjectList *OwnerList) {
 		_globals->setFlag(109);
 		_globals->_player.setPriority2(76);
 		_globals->_player.disableControl();
-		
+
 		_sceneMode = 2281;
 		setAction(&_sequenceManager, this, 2281, &_globals->_player, &_hotspot16, NULL);
 
@@ -4364,7 +4364,7 @@ void Scene2300::Action1::signal() {
 		NpcMover *mover = new NpcMover();
 		scene->_hotspot2.addMover(mover, &pt, this);
 		break;
-	}	
+	}
 	case 2: {
 		scene->_hotspot8.setAction(&scene->_action4);
 		scene->_soundHandler2.startSound(21);
@@ -4394,7 +4394,7 @@ void Scene2300::Action1::signal() {
 		scene->_hotspot6._moveDiff.x = 5;
 		scene->_hotspot5.animate(ANIM_MODE_1, NULL);
 		scene->_hotspot6.animate(ANIM_MODE_1, NULL);
-	
+
 		Common::Point pt1(178, 147);
 		NpcMover *mover1 = new NpcMover();
 		scene->_hotspot5.addMover(mover1, &pt1, this);
@@ -4429,7 +4429,7 @@ void Scene2300::Action1::signal() {
 			scene->_hotspot5.addMover(NULL);
 		if (scene->_hotspot6._mover)
 			scene->_hotspot6.addMover(NULL);
-		
+
 		scene->_hotspot5.animate(ANIM_MODE_NONE, NULL);
 		scene->_hotspot6.animate(ANIM_MODE_NONE, NULL);
 
@@ -4456,7 +4456,7 @@ void Scene2300::Action1::signal() {
 		scene->_hotspot6.animate(ANIM_MODE_5, NULL);
 		scene->_hotspot5.setPriority2(20);
 		scene->_hotspot6.setPriority2(20);
-		
+
 		_globals->_player.setVisage(2672);
 		_globals->_player._strip = 5;
 		_globals->_player._frame = _globals->_player.getFrameCount();
@@ -4590,7 +4590,7 @@ void Scene2300::Action3::signal() {
 		scene->_hotspot7._strip = 2;
 		scene->_hotspot7._frame = 1;
 		scene->_hotspot7.animate(ANIM_MODE_5, this);
-		
+
 		_globals->_player.setVisage(2672);
 		_globals->_player._strip = 2;
 		_globals->_player._frame = _globals->_player.getFrameCount();
@@ -4693,7 +4693,7 @@ void Scene2300::Hotspot6::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene2300::Scene2300():
+Scene2300::Scene2300() :
 		_hotspot11(0, CURSOR_LOOK, 2300, 6, CURSOR_USE, 2300, 14, LIST_END),
 		_hotspot12(0, CURSOR_LOOK, 2300, 5, CURSOR_USE, 2300, 13, LIST_END),
 		_hotspot13(0, CURSOR_LOOK, 2300, 9, CURSOR_USE, 2300, 20, LIST_END),
@@ -4912,7 +4912,7 @@ void Scene2310::process(Event &event) {
 	int frameNum = 0;
 
 	if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN)) {
-		int idx = 0; 
+		int idx = 0;
 		while (idx < 5) {
 			if (_rectList[idx].contains(event.mousePos))
 				break;
@@ -4928,7 +4928,7 @@ void Scene2310::process(Event &event) {
 
 				if (event.mousePos.y > 105)
 					idx = findObject(idx);
-			
+
 				if (idx != 5) {
 					_wireList[idx].hide();
 					_globals->_sceneObjects->draw();
@@ -5034,7 +5034,7 @@ void Scene2320::Action2::signal() {
 	case 0: {
 		scene->_soundHandler.startSound(253);
 		scene->_hotspot13.setPriority2(99);
-		
+
 		Common::Point pt(scene->_hotspot13._position.x, 200);
 		NpcMover *mover = new NpcMover();
 		scene->_hotspot13.addMover(mover, &pt, this);
@@ -5244,7 +5244,7 @@ void Scene2320::Action4::signal() {
 		_globals->_player.setStrip(5);
 		_globals->_player.setFrame(1);
 		_globals->_player.animate(ANIM_MODE_1, NULL);
-		
+
 		scene->_hotspot16.show();
 		setDelay(3);
 		break;
@@ -5289,7 +5289,7 @@ void Scene2320::Action4::signal() {
 		_globals->_player.enableControl();
 		_globals->_player.setVisage(0);
 		_globals->_player.animate(ANIM_MODE_1, NULL);
-		
+
 		scene->_hotspot13.setPriority2(1);
 		remove();
 		break;
@@ -5340,7 +5340,7 @@ void Scene2320::Action5::signal() {
 			scene->_hotspot11.setVisage(2705);
 			scene->_hotspot11.animate(ANIM_MODE_1, NULL);
 			scene->_hotspot11.setObjectWrapper(new SceneObjectWrapper());
-			
+
 			Common::Point pt(185, 135);
 			NpcMover *mover = new NpcMover();
 			scene->_hotspot11.addMover(mover, &pt, NULL);
@@ -5379,7 +5379,7 @@ void Scene2320::Action6::signal() {
 		_globals->_player.setPriority2(-1);
 		_globals->_player.setObjectWrapper(new SceneObjectWrapper());
 		_globals->_player.animate(ANIM_MODE_1, NULL);
-		
+
 		setDelay(60);
 		break;
 	case 4:
@@ -5406,7 +5406,7 @@ void Scene2320::Action6::signal() {
 			} else {
 				setDelay(60);
 			}
-			
+
 			_globals->_sceneItems.push_front(&scene->_hotspot11);
 		} else {
 			setDelay(3);
@@ -5436,7 +5436,7 @@ void Scene2320::Action7::signal() {
 		ADD_MOVER_NULL(scene->_hotspot10, 321, 94);
 		scene->_hotspot11.setPriority2(-1);
 		ADD_MOVER_NULL(scene->_hotspot11, 346, 85);
-		
+
 		_globals->_player.setPriority2(-1);
 		ADD_MOVER(_globals->_player, 297, 89);
 		break;
@@ -5739,7 +5739,7 @@ void Scene2320::Hotspot15::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene2320::Scene2320():
+Scene2320::Scene2320() :
 		_hotspot1(0, CURSOR_LOOK, 2320, 0, LIST_END),
 		_hotspot2(0, CURSOR_LOOK, 2320, 1, LIST_END),
 		_hotspot3(0, CURSOR_LOOK, 2320, 11, LIST_END),
@@ -5763,7 +5763,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
 	_stripManager.addSpeaker(&_speakerSAL);
 	_stripManager.addSpeaker(&_speakerSText);
 	_stripManager.addSpeaker(&_speakerGameText);
-	
+
 	_speakerMText._npc = &_hotspot11;
 	_speakerQText._npc = &_globals->_player;
 	_hotspotPtr = &_hotspot10;
@@ -5814,7 +5814,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
 		_hotspot11.setPosition(Common::Point(510, 156));
 		_hotspot11._state = 0;
 		_hotspot11.setAction(&_action1);
-		
+
 		_globals->_sceneItems.push_back(&_hotspot11);
 	}
 
@@ -5885,13 +5885,13 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
 		_globals->_player.setFrame(5);
 		_globals->_player.setPriority2(137);
 		_globals->_player.setPosition(Common::Point(165, 132));
-		
+
 		setAction(&_action6);
 		break;
 	case 6100:
 		_globals->_soundHandler.startSound(160);
 		_globals->_soundHandler.proc5(true);
-		
+
 		_hotspot8.postInit();
 		_hotspot8.setVisage(2345);
 		_hotspot8.setPosition(Common::Point(634, 65));
@@ -5904,7 +5904,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
 		_globals->_soundHandler.startSound(160);
 		_globals->_soundHandler.proc5(true);
 		_soundHandler.startSound(21);
-		
+
 		_globals->_player.setVisage(2323);
 		_globals->_player.setStrip(2);
 		_globals->_player.setFrame(_globals->_player.getFrameCount());
@@ -5913,7 +5913,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
 		_globals->_player.disableControl();
 
 		_hotspot13.setPosition(Common::Point(319, 199));
-		
+
 		_hotspot16.postInit();
 		_hotspot16.setVisage(2331);
 		_hotspot16._strip = 3;
@@ -5930,7 +5930,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
 			_globals->_player.disableControl();
 			_globals->_player.setStrip(3);
 			_globals->_player.setPosition(Common::Point(307, 84));
-			
+
 			_hotspot11.postInit();
 			_hotspot11.setVisage(2705);
 			_hotspot11._strip = 2;
@@ -5955,7 +5955,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
 			_hotspot8.setVisage(2345);
 			_hotspot8.setPosition(Common::Point(634, 65));
 			_hotspot8.hide();
-			
+
 			_sceneMode = 2325;
 			setAction(&_sequenceManager1, this, 2325, &_globals->_player, &_hotspot6, &_hotspot8, &_hotspot7, NULL);
 			break;
@@ -5982,7 +5982,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
 	_hotspot5.setBounds(Rect(104, 122, 174, 157));
 	_hotspot15.setBounds(Rect(191, 53, 205, 63));
 
-	_globals->_sceneItems.addItems(&_hotspot14, &_hotspot15, &_hotspot5, &_hotspot6, &_hotspot12, 
+	_globals->_sceneItems.addItems(&_hotspot14, &_hotspot15, &_hotspot5, &_hotspot6, &_hotspot12,
 		&_hotspot13, &_hotspot4, &_hotspot3, &_hotspot2, &_hotspot1, NULL);
 }
 
@@ -6091,7 +6091,7 @@ void Scene2400::postInit(SceneObjectList *OwnerList) {
 	_globals->_sceneManager._scene->_sceneBounds.centre(_globals->_player._position.x, _globals->_player._position.y);
 	_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
 	_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
-	
+
 	_globals->_soundHandler.startSound(153);
 }
 
diff --git a/engines/tsage/ringworld_scenes3.h b/engines/tsage/ringworld_scenes3.h
index 420307c..61aac52 100644
--- a/engines/tsage/ringworld_scenes3.h
+++ b/engines/tsage/ringworld_scenes3.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -33,61 +33,61 @@
 
 namespace tSage {
 
-class Scene2000: public Scene {
+class Scene2000 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action6: public Action {
+	class Action6 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action7: public Action {
+	class Action7 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action8: public Action {
+	class Action8 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action9: public Action {
+	class Action9 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action10: public Action {
+	class Action10 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action11: public Action {
+	class Action11 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action12: public Action {
+	class Action12 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action13: public Action {
+	class Action13 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action14: public Action {
+	class Action14 : public Action {
 	public:
 		virtual void signal();
 	};
@@ -123,113 +123,113 @@ public:
 	virtual void stripCallback(int v);
 };
 
-class Scene2100: public Scene {
+class Scene2100 : public Scene {
 	/* Actions */
-	class Action1: public ActionExt {
+	class Action1 : public ActionExt {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action6: public Action {
+	class Action6 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action7: public Action {
+	class Action7 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action8: public Action {
+	class Action8 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action9: public Action {
+	class Action9 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action10: public Action {
+	class Action10 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action11: public Action {
+	class Action11 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action12: public Action {
+	class Action12 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action13: public Action {
+	class Action13 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action14: public Action {
+	class Action14 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action15: public Action {
+	class Action15 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action16: public Action {
+	class Action16 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action17: public Action {
+	class Action17 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot2: public SceneObject {
+	class Hotspot2 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot3: public SceneObject {
+	class Hotspot3 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot4: public SceneObject {
+	class Hotspot4 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot8: public SceneObject {
+	class Hotspot8 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot10: public SceneObject {
+	class Hotspot10 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot14: public SceneObject {
+	class Hotspot14 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
 
 	/* Objects */
-	class Object1: public SceneObject {
+	class Object1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object2: public SceneObject {
+	class Object2 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object3: public SceneObject {
+	class Object3 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -246,7 +246,7 @@ public:
 	SpeakerSL _speakerSL;
 	SpeakerSAL _speakerSAL;
 	SpeakerHText _speakerHText;
-	
+
 	DisplayHotspot _hotspot1;
 	Hotspot2 _hotspot2;
 	Hotspot3 _hotspot3;
@@ -290,7 +290,7 @@ public:
 	virtual void signal();
 };
 
-class Scene2120: public Scene {
+class Scene2120 : public Scene {
 	/* Actions */
 	class Entry {
 	public:
@@ -302,7 +302,7 @@ class Scene2120: public Scene {
 		Entry(int size, int lineNum, int visage) { _size = size; _lineNum = lineNum; _visage = visage; }
 	};
 
-	class Action1: public Action {
+	class Action1 : public Action {
 	private:
 		Common::Array<Entry> _entries;
 	public:
@@ -327,35 +327,35 @@ public:
 	virtual void synchronise(Serialiser &s);
 };
 
-class Scene2150: public Scene {
+class Scene2150 : public Scene {
 	/* Actions */
-	class Action1: public ActionExt {
+	class Action1 : public ActionExt {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot1: public SceneObject {
+	class Hotspot1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot2: public SceneObject {
+	class Hotspot2 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot4: public SceneObject {
+	class Hotspot4 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot7: public SceneObject {
+	class Hotspot7 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot10: public SceneObject {
+	class Hotspot10 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -386,36 +386,36 @@ public:
 	virtual void dispatch();
 };
 
-class Scene2200: public Scene {
+class Scene2200 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public ActionExt {
+	class Action3 : public ActionExt {
 	public:
 		virtual void signal();
 		virtual void process(Event &event);
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot3: public SceneObject {
+	class Hotspot3 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot5: public SceneObject {
+	class Hotspot5 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot9: public SceneObject {
+	class Hotspot9 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -451,13 +451,13 @@ public:
 	virtual void dispatch();
 };
 
-class Scene2222: public Scene {
+class Scene2222 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
@@ -478,79 +478,79 @@ public:
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 };
 
-class Scene2230: public Scene {
+class Scene2230 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action6: public Action {
+	class Action6 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action7: public Action {
+	class Action7 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action8: public Action {
+	class Action8 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot1: public SceneObject {
+	class Hotspot1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot3: public SceneObject {
+	class Hotspot3 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot4: public SceneObject {
+	class Hotspot4 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot5: public SceneObject {
+	class Hotspot5 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot6: public SceneObject {
+	class Hotspot6 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot7: public SceneObject {
+	class Hotspot7 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot8: public SceneObject {
+	class Hotspot8 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot10: public SceneObject {
+	class Hotspot10 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot11: public SceneObject {
+	class Hotspot11 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot12: public SceneObject {
+	class Hotspot12 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -567,7 +567,7 @@ public:
 	Hotspot1 _hotspot1;
 	Hotspot3 _hotspot3;
 	Hotspot4 _hotspot4;
-	SceneObject _hotspot2; 
+	SceneObject _hotspot2;
 	Hotspot5 _hotspot5;
 	Hotspot6 _hotspot6;
 	Hotspot7 _hotspot7;
@@ -585,71 +585,71 @@ public:
 	virtual void dispatch();
 };
 
-class Scene2280: public Scene {
+class Scene2280 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public ActionExt {
+	class Action4 : public ActionExt {
 	public:
 		virtual void signal();
-	};	
+	};
 
 	/* Hotspots */
-	class Hotspot1: public SceneObject {
+	class Hotspot1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot2: public SceneObject {
+	class Hotspot2 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot4: public SceneObject {
+	class Hotspot4 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot7: public SceneObject {
+	class Hotspot7 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot8: public SceneObject {
+	class Hotspot8 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot10: public SceneObject {
+	class Hotspot10 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot12: public SceneObject {
+	class Hotspot12 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot14: public SceneObject {
+	class Hotspot14 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot15: public SceneObject {
+	class Hotspot15 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot16: public SceneObject {
+	class Hotspot16 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot17: public SceneObject {
+	class Hotspot17 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot18: public SceneObject {
+	class Hotspot18 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -686,39 +686,39 @@ public:
 	virtual void dispatch();
 };
 
-class Scene2300: public Scene {
+class Scene2300 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public ActionExt {
+	class Action4 : public ActionExt {
 	public:
 		virtual void signal();
-	};	
+	};
 
 	/* Hotspots */
-	class Hotspot5: public SceneObject {
+	class Hotspot5 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot6: public SceneObject {
+	class Hotspot6 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot12: public SceneObject {
+	class Hotspot12 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot13: public SceneObject {
+	class Hotspot13 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -742,7 +742,7 @@ public:
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 };
 
-class Scene2310: public Scene {
+class Scene2310 : public Scene {
 private:
 	int findObject(int objIndex);
 
@@ -751,8 +751,8 @@ private:
 	public:
 		int _pageNumber;
 		int _connectionList[5];
-	
-		void set(int pageNumber, int v1, int v2, int v3, int v4, int v5) { 
+
+		void set(int pageNumber, int v1, int v2, int v3, int v4, int v5) {
 			_pageNumber = pageNumber;
 			_connectionList[0] = v1; _connectionList[1] = v2; _connectionList[2] = v3;
 			_connectionList[3] = v4; _connectionList[4] = v5;
@@ -775,71 +775,71 @@ public:
 	virtual void dispatch();
 };
 
-class Scene2320: public Scene {
+class Scene2320 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public ActionExt {
+	class Action3 : public ActionExt {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action6: public Action {
+	class Action6 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action7: public Action {
+	class Action7 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action8: public Action {
+	class Action8 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot5: public SceneObject {
+	class Hotspot5 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot6: public SceneObject {
+	class Hotspot6 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot8: public SceneObject {
+	class Hotspot8 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot10: public SceneObjectExt {
+	class Hotspot10 : public SceneObjectExt {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot11: public SceneObjectExt {
+	class Hotspot11 : public SceneObjectExt {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot12: public SceneObject {
+	class Hotspot12 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot14: public SceneObject {
+	class Hotspot14 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot15: public SceneObject {
+	class Hotspot15 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -886,9 +886,9 @@ public:
 	virtual void signal();
 };
 
-class Scene2400: public Scene {
+class Scene2400 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 		virtual void dispatch();
diff --git a/engines/tsage/ringworld_scenes4.cpp b/engines/tsage/ringworld_scenes4.cpp
index 944930a..89feb22 100644
--- a/engines/tsage/ringworld_scenes4.cpp
+++ b/engines/tsage/ringworld_scenes4.cpp
@@ -130,7 +130,7 @@ void Scene3700::Viewer::dispatch() {
 
 			for (int idx = 3; idx > 1; --idx)
 				_frameList[idx] = _frameList[idx - 1];
-			
+
 			int newFrame;
 			do {
 				newFrame = _globals->_randomSource.getRandomNumber(4) + 1;
@@ -154,13 +154,13 @@ void Scene3700::Viewer::draw() {
 
 		GfxSurface img = v.getFrame(_frameList[idx]);
 		Rect destRect = img.getBounds();
-		destRect.resize(img, (_position.x - _globals->_sceneOffset.x), 
+		destRect.resize(img, (_position.x - _globals->_sceneOffset.x),
 			(_position.y  - _globals->_sceneOffset.y - _yDiff), _percentList[idx]);
 
-		destRect.translate(-_globals->_sceneManager._scene->_sceneBounds.left, 
+		destRect.translate(-_globals->_sceneManager._scene->_sceneBounds.left,
 			-_globals->_sceneManager._scene->_sceneBounds.top);
 
-		_globals->gfxManager().copyFrom(img, destRect, priorityRegion); 
+		_globals->gfxManager().copyFrom(img, destRect, priorityRegion);
 	}
 }
 
diff --git a/engines/tsage/ringworld_scenes4.h b/engines/tsage/ringworld_scenes4.h
index 4179d1a..f5dac29 100644
--- a/engines/tsage/ringworld_scenes4.h
+++ b/engines/tsage/ringworld_scenes4.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -33,13 +33,13 @@
 
 namespace tSage {
 
-class Scene3500: public Scene {
+class Scene3500 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
@@ -53,9 +53,9 @@ public:
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 };
 
-class Scene3700: public Scene {
+class Scene3700 : public Scene {
 	/* Custom classes */
-	class Viewer: public SceneObject {
+	class Viewer : public SceneObject {
 	public:
 		Visage _images1;
 		Visage _images2;
@@ -74,7 +74,7 @@ class Scene3700: public Scene {
 	};
 
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp
index a8a1055..de29a1c 100644
--- a/engines/tsage/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld_scenes5.cpp
@@ -46,9 +46,9 @@ void Scene4000::Action1::signal() {
 		scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper());
 		scene->_hotspot5.animate(ANIM_MODE_1, NULL);
 		scene->_hotspot5.setPosition(Common::Point(116, 160));
-		
+
 		ADD_PLAYER_MOVER_NULL(scene->_hotspot5, 208, 169);
-		
+
 		_globals->_inventory._ale._sceneNumber = 0;
 		_globals->clearFlag(42);
 		_globals->clearFlag(36);
@@ -70,7 +70,7 @@ void Scene4000::Action1::signal() {
 		scene->_hotspot4.animate(ANIM_MODE_1, NULL);
 		scene->_hotspot4.setStrip(1);
 		scene->_hotspot4.setPosition(Common::Point(207, 136));
-		
+
 		ADD_PLAYER_MOVER_NULL(scene->_hotspot4, 220, 151);
 
 		scene->_hotspot7.postInit();
@@ -300,7 +300,7 @@ void Scene4000::Action7::signal() {
 	switch (_actionIndex++) {
 	case 0:
 		_globals->_player.disableControl();
-		
+
 		scene->_hotspot6.setFrame(1);
 		ADD_MOVER(_globals->_player, 247, 53);
 		break;
@@ -701,7 +701,7 @@ void Scene4000::Hotspot::doAction(int action) {
 	default:
 		SceneHotspot::doAction(action);
 		break;
-	}	
+	}
 }
 
 void Scene4000::Hotspot17::doAction(int action) {
@@ -755,8 +755,8 @@ void Scene4000::Hotspot23::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene4000::Scene4000():
-	_hotspot11(0, CURSOR_LOOK, 4000, 14, CURSOR_USE, 4000, 32, OBJECT_STUNNER, 4000, 33, 
+Scene4000::Scene4000() :
+	_hotspot11(0, CURSOR_LOOK, 4000, 14, CURSOR_USE, 4000, 32, OBJECT_STUNNER, 4000, 33,
 		OBJECT_SCANNER, 4000, 19, LIST_END),
 	_hotspot19(0, CURSOR_LOOK, 4000, 7, LIST_END),
 	_hotspot20(0, CURSOR_LOOK, 4000, 3, LIST_END),
@@ -839,7 +839,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
 	_hotspot12.setFrame(3);
 	_hotspot12.setPriority2(200);
 	_hotspot12.setPosition(Common::Point(281, 176));
-	
+
 	if (_globals->getFlag(34)) {
 		_soundHandler1.startSound(156);
 
@@ -866,7 +866,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
 		_hotspot7.setObjectWrapper(new SceneObjectWrapper());
 		_hotspot7._moveDiff = Common::Point(4, 2);
 		_hotspot7.setPosition(Common::Point(-210, 139));
-		
+
 		_globals->_sceneItems.push_back(&_hotspot7);
 	}
 
@@ -899,13 +899,13 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
 
 	case 4010:
 		_hotspot7.setPosition(Common::Point(-210, 139));
-		
+
 		_hotspot9.postInit();
 		_hotspot9.setVisage(4001);
 		_hotspot9.animate(ANIM_MODE_1, NULL);
 		_hotspot9.setObjectWrapper(new SceneObjectWrapper());
 		_hotspot9.setPosition(Common::Point(314, 132));
-		
+
 		_hotspot2.postInit();
 		_hotspot2.setVisage(4018);
 		_hotspot2._strip = 1;
@@ -921,7 +921,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
 			_hotspot8.remove();
 
 		_globals->_player.setPosition(Common::Point(260, 185));
-		
+
 		if (!_globals->getFlag(36) && !_globals->getFlag(43))
 			_hotspot7.setPosition(Common::Point(246, 146));
 
@@ -945,7 +945,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
 			_hotspot5.setPosition(Common::Point(-18, 86));
 
 			_globals->_player.disableControl();
-			
+
 			if (!_globals->getFlag(96)) {
 				_hotspot4.postInit();
 				_hotspot4.setVisage(4006);
@@ -1006,7 +1006,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
 			_hotspot9.setObjectWrapper(new SceneObjectWrapper());
 			_hotspot9.setPosition(Common::Point(231, 159));
 			_hotspot9.setStrip(4);
-			
+
 			setAction(&_action12);
 		}
 		break;
@@ -1021,7 +1021,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
 			_globals->_player.setFrame(_globals->_player.getFrameCount());
 			_globals->_player.setPriority2(16);
 			_globals->_player.setPosition(Common::Point(260, 55));
-			
+
 			_sceneMode = 4007;
 			setAction(&_sequenceManager1, this, 4007, &_globals->_player, NULL);
 		} else {
@@ -1068,7 +1068,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
 			_hotspot9.setVisage(4001);
 			_hotspot9.setStrip(3);
 			_hotspot9.setPosition(Common::Point(255, 153));
-			
+
 			setAction(&_action11);
 			_globals->_inventory._ladder._sceneNumber = 4100;
 			_globals->_inventory._rope._sceneNumber = 4150;
@@ -1213,7 +1213,7 @@ void Scene4000::dispatch() {
 			_globals->_player.disableControl();
 			_soundHandler1.startSound(177);
 			_globals->_soundHandler.startSound(178);
-			
+
 			setAction(&_action1);
 		}
 
@@ -1275,7 +1275,7 @@ void Scene4010::postInit(SceneObjectList *OwnerList) {
 	_hotspot1.changeZoom(75);
 	_hotspot1.animate(ANIM_MODE_1, NULL);
 	_hotspot1.setObjectWrapper(new SceneObjectWrapper());
-	
+
 	_globals->_player.disableControl();
 	setAction(&_sequenceManager, this, 4017, &_globals->_player, &_hotspot1, &_hotspot2, NULL);
 }
@@ -1322,7 +1322,7 @@ void Scene4025::Action1::signal() {
 			scene->_pegPtr2->show();
 			scene->_pegPtr2->_armStrip = scene->_pegPtr->_armStrip;
 		}
-		
+
 		scene->_pegPtr->_armStrip = 0;
 		scene->_pegPtr->setPosition(Common::Point(-10, -10));
 		scene->_pegPtr2 = scene->_pegPtr;
@@ -1367,7 +1367,7 @@ void Scene4025::Action2::signal() {
 			scene->_pegPtr->setStrip(1);
 			scene->_pegPtr->show();
 			scene->_pegPtr->_armStrip = scene->_holePtr->_armStrip;
-			
+
 			scene->_holePtr->_pegPtr = scene->_pegPtr;
 			scene->_pegPtr = scene->_pegPtr2;
 		}
@@ -1465,7 +1465,7 @@ void Scene4025::Peg::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene4025::Scene4025(): Scene() {
+Scene4025::Scene4025() : Scene() {
 	_holePtr = NULL;
 	_pegPtr = _pegPtr2 = NULL;
 }
@@ -1690,7 +1690,7 @@ void Scene4045::Action2::signal() {
 		_globals->_sceneManager.changeScene(4000);
 		break;
 	}
-}		
+}
 
 void Scene4045::Action3::signal() {
 	Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
@@ -1747,9 +1747,9 @@ void Scene4045::Hotspot1::doAction(int action) {
 				_globals->_stripNum = 4080;
 			} else if (!_globals->getFlag(38))
 				_globals->_stripNum = 4060;
-			else 
+			else
 				_globals->_stripNum = 4503;
-			
+
 			scene->setAction(&scene->_action2);
 		}
 		break;
@@ -1804,7 +1804,7 @@ void Scene4045::Hotspot6::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene4045::Scene4045(): 
+Scene4045::Scene4045() :
 		_hotspot3(0, CURSOR_LOOK, 4045, 1, CURSOR_USE, 4100, 21, LIST_END),
 		_hotspot7(9, CURSOR_LOOK, 4045, 0, CURSOR_USE, 4045, 15, LIST_END),
 		_hotspot8(10, CURSOR_LOOK, 4045, 2, LIST_END),
@@ -1895,7 +1895,7 @@ void Scene4045::postInit(SceneObjectList *OwnerList) {
 			_hotspot1.animate(ANIM_MODE_2, NULL);
 
 			_hotspot5.setPosition(Common::Point(177, 40));
-			
+
 			if (_globals->_inventory._peg._sceneNumber == 4045) {
 				_hotspot6.postInit();
 				_hotspot6.setVisage(4045);
@@ -1994,7 +1994,7 @@ void Scene4050::Action1::signal() {
 		break;
 	case 2:
 		_globals->_player.checkAngle(&scene->_hotspot17);
-		
+
 		scene->_hotspot14.postInit();
 		scene->_hotspot14.setVisage(4050);
 		scene->_hotspot14.setStrip(2);
@@ -2184,7 +2184,7 @@ void Scene4050::Hotspot17::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene4050::Scene4050():
+Scene4050::Scene4050() :
 		_hotspot1(0, CURSOR_LOOK, 4050, 0, LIST_END),
 		_hotspot2(0, CURSOR_LOOK, 4050, 1, CURSOR_USE, 4050, 15, LIST_END),
 		_hotspot3(0, CURSOR_LOOK, 4050, 2, CURSOR_USE, 4050, 16, LIST_END),
@@ -2224,7 +2224,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) {
 			_globals->_player.changeZoom(130);
 			_globals->_player.setPriority2(200);
 			_globals->_player.setStrip(2);
-			
+
 			setAction(&_action2);
 			_globals->_soundHandler.startSound(175);
 		} else {
@@ -2249,7 +2249,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) {
 		_globals->_player.animate(ANIM_MODE_1, NULL);
 		_globals->_player.setObjectWrapper(new SceneObjectWrapper());
 		_globals->_player.setPosition(Common::Point(193, 193));
-		
+
 		_globals->_soundHandler.startSound(175);
 		break;
 	default:
@@ -2278,7 +2278,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) {
 	_hotspot10.setBounds(Rect(278, 43, 310, 115));
 	_hotspot11.setBounds(Rect(263, 105, 279, 147));
 	_hotspot12.setBounds(Rect(258, 154, 307, 180));
-	
+
 	_globals->_sceneItems.addItems(&_hotspot17, &_hotspot12, &_hotspot11, &_hotspot10, &_hotspot13,
 		&_hotspot2, &_hotspot3, &_hotspot4, &_hotspot5, &_hotspot6, &_hotspot8, &_hotspot9,
 		&_hotspot7, &_hotspot1, NULL);
@@ -2560,7 +2560,7 @@ void Scene4100::Hotspot14::doAction(int action)  {
 
 /*--------------------------------------------------------------------------*/
 
-Scene4100::Scene4100():
+Scene4100::Scene4100() :
 		_hotspot3(0, CURSOR_LOOK, 4100, 10, CURSOR_USE, 4100, 21, LIST_END),
 		_hotspot4(0, CURSOR_LOOK, 4100, 8, LIST_END),
 		_hotspot7(0, CURSOR_USE, 4100, 3, CURSOR_USE, 4150, 29, LIST_END),
@@ -2620,7 +2620,7 @@ void Scene4100::postInit(SceneObjectList *OwnerList) {
 		_hotspot5.setStrip2(3);
 		_hotspot5.setFrame(2);
 		_hotspot5.setPosition(Common::Point(65, 188));
-		
+
 		_globals->_sceneItems.push_back(&_hotspot5);
 	}
 
@@ -2641,7 +2641,7 @@ void Scene4100::postInit(SceneObjectList *OwnerList) {
 	_hotspot12.setBounds(Rect(229, 59, 256, 122));
 	_hotspot13.setBounds(Rect(255, 152, 286, 183));
 
-	_globals->_sceneItems.addItems(&_hotspot3, &_hotspot1, &_hotspot13, &_hotspot12, &_hotspot4, 
+	_globals->_sceneItems.addItems(&_hotspot3, &_hotspot1, &_hotspot13, &_hotspot12, &_hotspot4,
 		&_hotspot11, &_hotspot9, &_hotspot7, &_hotspot10, &_hotspot8, &_hotspot14, NULL);
 
 	if (_globals->_sceneManager._previousScene == 4150) {
@@ -2653,7 +2653,7 @@ void Scene4100::postInit(SceneObjectList *OwnerList) {
 			_hotspot1.setStrip2(-1);
 			_hotspot1.setFrame2(-1);
 			_hotspot1.setFrame(1);
-			
+
 			_globals->_player.setStrip(2);
 			_globals->_player.disableControl();
 			setAction(&_action4);
@@ -2693,7 +2693,7 @@ void Scene4100::dispatch() {
 	if (!_action) {
 		if ((_globals->_player.getRegionIndex() == 15) && !_globals->getFlag(42))
 			setAction(&_action6);
-		
+
 		if (_globals->_player.getRegionIndex() == 8)
 			_globals->_sceneManager.changeScene(4150);
 
@@ -2913,13 +2913,13 @@ void Scene4150::Hotspot3::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene4150::Scene4150():
+Scene4150::Scene4150() :
 		_hotspot1(0, CURSOR_LOOK, 4000, 17, CURSOR_USE, 4150, 21, CURSOR_TALK, 4150, 21,
 				OBJECT_SCANNER, 4150, 22, OBJECT_STUNNER, 4150, 23, LIST_END),
 		_hotspot2(0, CURSOR_LOOK, 4150, 4, CURSOR_USE, 4150, 24, LIST_END),
 		_hotspot7(0, CURSOR_LOOK, 4150, 1, CURSOR_USE, 4150, 25, OBJECT_ROPE, 4150, 26, LIST_END),
 		_hotspot8(0, CURSOR_LOOK, 4150, 1, CURSOR_USE, 4150, 25, OBJECT_ROPE, 4150, 26, LIST_END),
-		_hotspot9(0, CURSOR_LOOK, 4150, 2, CURSOR_USE, 4150, 27, OBJECT_SCANNER, 4150, 28, 
+		_hotspot9(0, CURSOR_LOOK, 4150, 2, CURSOR_USE, 4150, 27, OBJECT_SCANNER, 4150, 28,
 				OBJECT_STUNNER, 4150, 32, LIST_END),
 		_hotspot10(0, CURSOR_LOOK, 4150, 5, CURSOR_USE, 4150, 29, LIST_END),
 		_hotspot11(0, CURSOR_LOOK, 4150, 6, CURSOR_USE, 4150, 29, LIST_END),
@@ -2935,7 +2935,7 @@ Scene4150::Scene4150():
 		{
 }
 
-void Scene4150::postInit(SceneObjectList *OwnerList) { 
+void Scene4150::postInit(SceneObjectList *OwnerList) {
 	loadScene(4150);
 	Scene::postInit();
 	setZoomPercents(60, 85, 200, 100);
@@ -2984,7 +2984,7 @@ void Scene4150::postInit(SceneObjectList *OwnerList) {
 		_hotspot3.postInit();
 		_hotspot3.setVisage(4150);
 		_hotspot3.setPosition(Common::Point(175, 70));
-		
+
 		_globals->_sceneItems.push_back(&_hotspot3);
 	}
 
@@ -3048,7 +3048,7 @@ void Scene4150::dispatch() {
 
 void Scene4250::Action1::signal() {
 	Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		_globals->_player.disableControl();
@@ -3086,7 +3086,7 @@ void Scene4250::Action1::signal() {
 
 void Scene4250::Action2::signal() {
 	Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		_globals->_player.disableControl();
@@ -3142,7 +3142,7 @@ void Scene4250::Action2::signal() {
 
 void Scene4250::Action3::signal() {
 	Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		setDelay(3);
@@ -3159,7 +3159,7 @@ void Scene4250::Action3::signal() {
 
 void Scene4250::Action4::signal() {
 	Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		_globals->_player.disableControl();
@@ -3181,7 +3181,7 @@ void Scene4250::Action4::signal() {
 
 void Scene4250::Action5::signal() {
 	Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		_globals->_player.disableControl();
@@ -3228,7 +3228,7 @@ void Scene4250::Hotspot1::doAction(int action) {
 				scene->_sceneMode = 4265;
 				scene->setAction(&scene->_sequenceManager, scene, 4265, this, NULL);
 			} else {
-				scene->setAction(&scene->_sequenceManager, scene, 
+				scene->setAction(&scene->_sequenceManager, scene,
 					_globals->_sceneObjects->contains(&scene->_hotspot6) ? 4260 : 4262, this, NULL);
 			}
 		}
@@ -3306,12 +3306,12 @@ void Scene4250::Hotspot4::doAction(int action) {
 			scene->setAction(&scene->_sequenceManager, scene, 4263, NULL);
 		} else {
 			scene->_sceneMode = 4254;
-			
+
 			if (_globals->_inventory._helmet._sceneNumber == 4250) {
 				scene->_sceneMode = 4266;
 				scene->setAction(&scene->_sequenceManager, scene, 4266, this, NULL);
 			} else {
-				scene->setAction(&scene->_sequenceManager, scene, 
+				scene->setAction(&scene->_sequenceManager, scene,
 					(_globals->_inventory._concentrator._sceneNumber == 1) ? 4255 : 4254, NULL);
 			}
 		}
@@ -3426,7 +3426,7 @@ void Scene4250::Hotspot8::doAction(int action) {
 	case OBJECT_STASIS_NEGATOR:
 		_globals->_player.disableControl();
 		scene->_sceneMode = 4270;
-		scene->setAction(&scene->_sequenceManager, scene, 
+		scene->setAction(&scene->_sequenceManager, scene,
 			(_globals->_inventory._helmet._sceneNumber == 4250) ? 4270 : 4271, NULL);
 		break;
 	default:
@@ -3437,7 +3437,7 @@ void Scene4250::Hotspot8::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene4250::Scene4250():
+Scene4250::Scene4250() :
 		_hotspot7(0, CURSOR_LOOK, 4250, 0, LIST_END) {
 }
 
@@ -3496,7 +3496,7 @@ void Scene4250::postInit(tSage::SceneObjectList *OwnerList) {
 
 		_hotspot1.setPosition(Common::Point(197, 173));
 		_hotspot1.changeZoom(70);
-		
+
 		_globals->_player.setObjectWrapper(new SceneObjectWrapper());
 		_globals->_player.setPosition(Common::Point(252, 176));
 		_globals->_player.changeZoom(70);
@@ -3936,7 +3936,7 @@ void Scene4300::Hotspot19::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene4300::Scene4300():
+Scene4300::Scene4300() :
 		_hotspot18(0, CURSOR_LOOK, 4300, 0, LIST_END) {
 }
 
@@ -4119,7 +4119,7 @@ void Scene4300::signal() {
 }
 
 void Scene4300::dispatch() {
-	if (_action) 
+	if (_action)
 		_action->dispatch();
 }
 
@@ -4144,10 +4144,10 @@ void Scene4301::Action1::synchronise(Serialiser &s) {
 void Scene4301::Action1::remove() {
 	Scene4301 *scene = (Scene4301 *)_globals->_sceneManager._scene;
 	_globals->_player.enableControl();
-	
+
 	for (_state = 0; _state < 6; ++_state)
 		_buttonList[_state].remove();
-	
+
 	scene->_hotspot3.remove();
 	scene->_hotspot2.remove();
 
@@ -4189,7 +4189,7 @@ void Scene4301::Action1::signal() {
 	case 10:
 		_globals->_events.setCursor(CURSOR_NONE);
 		scene->_soundHandler.startSound(337);
-		if (scene->_hotspot3._flags & OBJFLAG_HIDE) 
+		if (scene->_hotspot3._flags & OBJFLAG_HIDE)
 			scene->_hotspot3.show();
 		else
 			scene->_hotspot3.hide();
@@ -4214,11 +4214,11 @@ void Scene4301::Action1::signal() {
 		_globals->_player.disableControl();
 		scene->_soundHandler.startSound(339);
 		scene->_hotspot3._frame = 3;
-		if (scene->_hotspot3._flags & OBJFLAG_HIDE) 
+		if (scene->_hotspot3._flags & OBJFLAG_HIDE)
 			scene->_hotspot3.show();
 		else
 			scene->_hotspot3.hide();
-		
+
 		if (_state <= 8)
 			_actionIndex = 20;
 		++_state;
@@ -4258,8 +4258,8 @@ void Scene4301::Action1::process(Event &event) {
 		_buttonList[_state].setPriority2(255);
 		_buttonList[_state]._numFrames = 25;
 		_buttonList[_state].animate(ANIM_MODE_5, NULL);
-	
-		_indexList[_state++] = buttonIndex;	
+
+		_indexList[_state++] = buttonIndex;
 
 		if (_state == 6) {
 			// Six buttons pressed
@@ -4335,7 +4335,7 @@ void Scene4301::postInit(SceneObjectList *OwnerList) {
 	_hotspot1._strip = 1;
 	_hotspot1._frame = 1;
 	_hotspot1.setPriority2(250);
-	
+
 	_hotspot5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
 	_globals->_sceneItems.push_back(&_hotspot5);
 
diff --git a/engines/tsage/ringworld_scenes5.h b/engines/tsage/ringworld_scenes5.h
index e9ad5b6..0def49e 100644
--- a/engines/tsage/ringworld_scenes5.h
+++ b/engines/tsage/ringworld_scenes5.h
@@ -33,67 +33,67 @@
 
 namespace tSage {
 
-class Scene4000: public Scene {
+class Scene4000 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action6: public Action {
+	class Action6 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action7: public Action {
+	class Action7 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action8: public Action {
+	class Action8 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action9: public Action {
+	class Action9 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action10: public Action {
+	class Action10 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action11: public Action {
+	class Action11 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action12: public Action {
+	class Action12 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action13: public Action {
+	class Action13 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot7: public SceneObject {
+	class Hotspot7 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot8: public SceneObject {
+	class Hotspot8 : public SceneObject {
 	private:
 		int _ctr;
 	public:
@@ -103,35 +103,35 @@ class Scene4000: public Scene {
 		}
 		virtual void doAction(int action);
 	};
-	class Hotspot9: public SceneObject {
+	class Hotspot9 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot10: public SceneObject {
+	class Hotspot10 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot12: public SceneObject {
+	class Hotspot12 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot13: public SceneObject {
+	class Hotspot13 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot: public SceneObject {
+	class Hotspot : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot17: public SceneObject {
+	class Hotspot17 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot18: public SceneObject {
+	class Hotspot18 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot23: public SceneObject {
+	class Hotspot23 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -186,7 +186,7 @@ public:
 	virtual void dispatch();
 };
 
-class Scene4010: public Scene {
+class Scene4010 : public Scene {
 public:
 	SequenceManager _sequenceManager;
 	SpeakerQText _speakerQText;
@@ -194,15 +194,15 @@ public:
 	SpeakerMText _speakerMText;
 	SceneObject _hotspot1, _hotspot2;
 
-	virtual void postInit(SceneObjectList *OwnerList = NULL);	
+	virtual void postInit(SceneObjectList *OwnerList = NULL);
 	virtual void signal();
 };
 
-class Scene4025: public Scene {
+class Scene4025 : public Scene {
 	/* Custom classes */
 	class Peg;
 
-	class Hole: public SceneObject {
+	class Hole : public SceneObject {
 	public:
 		Peg *_pegPtr;
 		int _armStrip;
@@ -211,26 +211,26 @@ class Scene4025: public Scene {
 		virtual void synchronise(Serialiser &s);
 		virtual void doAction(int action);
 	};
-	class Peg: public SceneObject {
+	class Peg : public SceneObject {
 	public:
 		int _field88;
 		int _armStrip;
 
-		Peg(): SceneObject() { _field88 = 0; _armStrip = 3; }
+		Peg() : SceneObject() { _field88 = 0; _armStrip = 3; }
 		virtual void synchronise(Serialiser &s);
 		virtual void doAction(int action);
 	};
 
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
@@ -255,31 +255,31 @@ public:
 	virtual void dispatch();
 };
 
-class Scene4045: public Scene {
+class Scene4045 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot1: public SceneObject {
+	class Hotspot1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot2: public SceneObject {
+	class Hotspot2 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot6: public SceneObject {
+	class Hotspot6 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -310,35 +310,35 @@ public:
 	virtual void dispatch();
 };
 
-class Scene4050: public Scene {
+class Scene4050 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot14: public SceneObject {
+	class Hotspot14 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot17: public SceneObject {
+	class Hotspot17 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-public:	
+public:
 	SpeakerPText _speakerPText;
 	SpeakerQText _speakerQText;
 	SpeakerGameText _speakerGameText;
@@ -359,55 +359,55 @@ public:
 	virtual void dispatch();
 };
 
-class Scene4100: public Scene {
+class Scene4100 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action6: public Action {
+	class Action6 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot1: public SceneObject {
+	class Hotspot1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot2: public SceneObject {
+	class Hotspot2 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot5: public SceneObject {
+	class Hotspot5 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot6: public SceneObject {
+	class Hotspot6 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot14: public SceneObject {
+	class Hotspot14 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-public:	
+public:
 	SequenceManager _sequenceManager;
 	SpeakerMText _speakerMText;
 	SpeakerML _speakerML;
@@ -437,36 +437,36 @@ public:
 	virtual void dispatch();
 };
 
-class Scene4150: public Scene {
+class Scene4150 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class HotspotGroup1: public SceneObject {
+	class HotspotGroup1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class HotspotGroup3: public SceneObject {
+	class HotspotGroup3 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class HotspotGroup6: public SceneObject {
+	class HotspotGroup6 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
 
-	class Hotspot3: public SceneObject {
+	class Hotspot3 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -496,47 +496,47 @@ public:
 	virtual void dispatch();
 };
 
-class Scene4250: public Scene {
+class Scene4250 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot1: public SceneObject {
+	class Hotspot1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot2: public SceneObject {
+	class Hotspot2 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot4: public SceneObject {
+	class Hotspot4 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot6: public SceneObject {
+	class Hotspot6 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot8: public SceneObject {
+	class Hotspot8 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -574,43 +574,43 @@ public:
 	virtual void dispatch();
 };
 
-class Scene4300: public Scene {
+class Scene4300 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot8: public SceneObject {
+	class Hotspot8 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot9: public NamedHotspot {
+	class Hotspot9 : public NamedHotspot {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot10: public SceneObject {
+	class Hotspot10 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot15: public SceneObject {
+	class Hotspot15 : public SceneObject {
 	public:
 		virtual void signal();
 	};
-	class Hotspot16: public SceneObject {
+	class Hotspot16 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot17: public SceneObject {
+	class Hotspot17 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot19: public SceneObject {
+	class Hotspot19 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -647,9 +647,9 @@ public:
 	virtual void process(Event &event);
 };
 
-class Scene4301: public Scene {
+class Scene4301 : public Scene {
 	/* Actions */
-	class Action1: public ActionExt {
+	class Action1 : public ActionExt {
 	public:
 		SceneObject _buttonList[6];
 		int _field34E;
@@ -662,11 +662,11 @@ class Scene4301: public Scene {
 	};
 
 	/* Hotspots */
-	class Hotspot4: public NamedHotspot {
+	class Hotspot4 : public NamedHotspot {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot5: public NamedHotspot {
+	class Hotspot5 : public NamedHotspot {
 	public:
 		virtual void doAction(int action);
 	};
@@ -683,7 +683,7 @@ public:
 
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 	virtual void dispatch();
-	virtual void synchronise(Serialiser &s) { 
+	virtual void synchronise(Serialiser &s) {
 		Scene::synchronise(s);
 		s.syncAsSint16LE(_field68E);
 	}
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp
index ccd857b..3ea4d7b 100644
--- a/engines/tsage/ringworld_scenes6.cpp
+++ b/engines/tsage/ringworld_scenes6.cpp
@@ -421,13 +421,13 @@ void Scene5000::HotspotGroup1::doAction(int action) {
 }
 /*--------------------------------------------------------------------------*/
 
-Scene5000::Scene5000():
+Scene5000::Scene5000() :
 		_hotspot1(0, CURSOR_LOOK, 5000, 3, LIST_END),
 		_hotspot12(0, CURSOR_LOOK, 5000, 6, CURSOR_USE, 5000, 7, OBJECT_STUNNER, 5000, 14,
-				OBJECT_SCANNER, 5000, 16, LIST_END), 
-		_hotspot13(0, CURSOR_LOOK, 5000, 8, CURSOR_USE, 5000, 9, OBJECT_STUNNER, 5000, 0, 
 				OBJECT_SCANNER, 5000, 16, LIST_END),
-		_hotspot14(0, CURSOR_LOOK, 5000, 8, CURSOR_USE, 5000, 9, OBJECT_STUNNER, 5000, 0, 
+		_hotspot13(0, CURSOR_LOOK, 5000, 8, CURSOR_USE, 5000, 9, OBJECT_STUNNER, 5000, 0,
+				OBJECT_SCANNER, 5000, 16, LIST_END),
+		_hotspot14(0, CURSOR_LOOK, 5000, 8, CURSOR_USE, 5000, 9, OBJECT_STUNNER, 5000, 0,
 				OBJECT_SCANNER, 5000, 16, LIST_END),
 		_hotspot15(0, CURSOR_LOOK, 5000, 2, OBJECT_STUNNER, 5000, 15, LIST_END),
 		_hotspot16(0, CURSOR_LOOK, 5000, 4, CURSOR_USE, 5000, 5, LIST_END),
@@ -526,7 +526,7 @@ void Scene5000::postInit(SceneObjectList *OwnerList) {
 			_hotspot1.setPosition(Common::Point(233, 90));
 			_hotspot1.changeZoom(100);
 			_hotspot1.show();
-			
+
 			_hotspot5.setFrame(1);
 			_hotspot5.animate(ANIM_MODE_5, NULL);
 			_hotspot5.setPosition(Common::Point(218, 76));
@@ -543,11 +543,11 @@ void Scene5000::postInit(SceneObjectList *OwnerList) {
 
 			setAction(&_action1);
 		}
-		break;	
+		break;
 	default:
 		_globals->_player.disableControl();
 		_globals->_player.setPosition(Common::Point(0, 146));
-		
+
 		_hotspot1.changeZoom(100);
 		_hotspot1.setPosition(Common::Point(233, 90));
 		_hotspot1.show();
@@ -578,7 +578,7 @@ void Scene5000::signal() {
 
 void Scene5000::dispatch() {
 	Scene::dispatch();
-	
+
 	if (!_action) {
 		if (!_globals->_sceneObjects->contains(&_hotspot7) && (_globals->_player.getRegionIndex() == 10)) {
 			_globals->_player.disableControl();
@@ -757,7 +757,7 @@ void Scene5100::Action3::signal() {
 			ADD_PLAYER_MOVER_NULL(scene->_hotspot2, 10, 140);
 
 		}
-		
+
 		_globals->_player.setVisage(2672);
 		_globals->_player._frame = _globals->_player.getFrameCount();
 		_globals->_player.animate(ANIM_MODE_6, this);
@@ -996,7 +996,7 @@ void Scene5100::Hotspot18::doAction(int action) {
 			break;
 		}
 		break;
-		
+
 	default:
 		SceneHotspot::doAction(action);
 		break;
@@ -1053,7 +1053,7 @@ void Scene5100::Hotspot20::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene5100::Scene5100():
+Scene5100::Scene5100() :
 		_hotspot16(0, CURSOR_LOOK, 5100, 48, LIST_END),
 		_hotspot21(0, CURSOR_LOOK, 5100, 4, CURSOR_USE, 5100, 5, LIST_END) {
 }
@@ -1224,7 +1224,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) {
 		switch (_globals->_stripNum) {
 		case 5300:
 			_sceneMode = 5111;
-			
+
 			_globals->_player.setVisage(5101);
 			_globals->_player.setStrip(6);
 			_globals->_player.setPriority2(170);
@@ -1235,7 +1235,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) {
 			break;
 		case 5302:
 			_globals->_player.setPosition(Common::Point(512, 190));
-			
+
 			if (_globals->_sceneObjects->contains(&_hotspot8))
 				setAction(&_action2);
 			else
@@ -1270,7 +1270,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) {
 
 	_hotspot18.setBounds(Rect(0, 0, 1280, 200));
 	_globals->_sceneItems.push_back(&_hotspot18);
-	
+
 	_hotspot15.postInit();
 	_hotspot15.setVisage(5140);
 	_hotspot15.setStrip(3);
@@ -1380,7 +1380,7 @@ void Scene5100::dispatch() {
 				&_globals->_player, &_hotspot15, NULL);
 	}
 
-	if (_globals->getFlag(61) && !_globals->getFlag(62) && 
+	if (_globals->getFlag(61) && !_globals->getFlag(62) &&
 			((_globals->_player._position.x - _hotspot2._position.x) < 160) &&
 			(_globals->_sceneManager._previousScene != 5200) &&
 			(_globals->_sceneManager._previousScene != 5150)) {
@@ -1586,7 +1586,7 @@ void Scene5200::Hotspot14::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene5200::Scene5200():
+Scene5200::Scene5200() :
 		_hotspot11(0, CURSOR_LOOK, 5200, 0, CURSOR_USE, 5200, 13, LIST_END),
 		_hotspot12(10, CURSOR_LOOK, 5200, 9, LIST_END),
 		_hotspot13(8, CURSOR_LOOK, 5200, 0, CURSOR_USE, 5200, 13, LIST_END) {
@@ -1734,7 +1734,7 @@ void Scene5200::dispatch() {
 
 void Scene5300::Action1::signal() {
 	Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		_globals->_player.disableControl();
@@ -1782,7 +1782,7 @@ void Scene5300::Action1::signal() {
 
 void Scene5300::Action2::signal() {
 	Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		_globals->_player.disableControl();
@@ -1810,7 +1810,7 @@ void Scene5300::Action2::signal() {
 
 void Scene5300::Action3::signal() {
 	Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene;
-	
+
 	switch (_actionIndex++) {
 	case 0:
 		_globals->_player.disableControl();
@@ -1844,7 +1844,7 @@ void Scene5300::Hotspot1::doAction(int action) {
 		break;
 	}
 }
-	
+
 void Scene5300::Hotspot2::doAction(int action) {
 	Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene;
 
@@ -1922,7 +1922,7 @@ void Scene5300::Hotspot5::doAction(int action) {
 	case CURSOR_USE:
 		_globals->_inventory._bone._sceneNumber = 1;
 		_globals->_player.disableControl();
-		
+
 		scene->_sceneMode = 5309;
 		scene->setAction(&scene->_sequenceManager, scene, 5309, &_globals->_player, this, NULL);
 		break;
@@ -2003,7 +2003,7 @@ void Scene5300::Hotspot8::doAction(int action) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene5300::Scene5300():
+Scene5300::Scene5300() :
 		_hotspot3(0, CURSOR_LOOK, 5300, 3, CURSOR_USE, 5300, 16, LIST_END) {
 }
 
diff --git a/engines/tsage/ringworld_scenes6.h b/engines/tsage/ringworld_scenes6.h
index 9ab446f..272aea4 100644
--- a/engines/tsage/ringworld_scenes6.h
+++ b/engines/tsage/ringworld_scenes6.h
@@ -35,44 +35,44 @@
 
 namespace tSage {
 
-class Scene5000: public Scene {
+class Scene5000 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 		virtual void dispatch();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action6: public Action {
+	class Action6 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot7: public SceneObject {
+	class Hotspot7 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot8: public SceneObject {
+	class Hotspot8 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class HotspotGroup1: public SceneObject {
+	class HotspotGroup1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -101,66 +101,66 @@ public:
 	virtual void dispatch();
 };
 
-class Scene5100: public Scene {
+class Scene5100 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action6: public Action {
+	class Action6 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class HotspotGroup1: public SceneObject {
+	class HotspotGroup1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class HotspotGroup2: public SceneObject {
+	class HotspotGroup2 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot4: public SceneObject {
+	class Hotspot4 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot9: public SceneObject {
+	class Hotspot9 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot17: public SceneObject {
+	class Hotspot17 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot18: public SceneHotspot {
+	class Hotspot18 : public SceneHotspot {
 	public:
 		int _index1;
 		int _index2;
 
 		virtual void doAction(int action);
 	};
-	class Hotspot19: public SceneObject {
+	class Hotspot19 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot20: public SceneObject {
+	class Hotspot20 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -196,35 +196,35 @@ public:
 	virtual void dispatch();
 };
 
-class Scene5200: public Scene {
+class Scene5200 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot9: public SceneItemExt {
+	class Hotspot9 : public SceneItemExt {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot10: public SceneItemExt {
+	class Hotspot10 : public SceneItemExt {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot14: public SceneObject {
+	class Hotspot14 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
@@ -253,43 +253,43 @@ public:
 	virtual void dispatch();
 };
 
-class Scene5300: public Scene {
+class Scene5300 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Hotspots */
-	class Hotspot1: public SceneObject {
+	class Hotspot1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot2: public SceneObject {
+	class Hotspot2 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot5: public SceneObject {
+	class Hotspot5 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot6: public SceneObject {
+	class Hotspot6 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot7: public SceneObject {
+	class Hotspot7 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Hotspot8: public SceneObject {
+	class Hotspot8 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp
index 70ef94e..416b7fe 100644
--- a/engines/tsage/ringworld_scenes8.cpp
+++ b/engines/tsage/ringworld_scenes8.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
- * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -445,7 +445,7 @@ void Scene7000::Object1::doAction(int action) {
 
 void Scene7000::dispatch() {
 	Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
-	
+
 	if (!_action) {
 		if (_globals->_sceneRegions.indexOf(_globals->_player._position) == 8) {
 			if (!_globals->getFlag(13)) {
@@ -519,7 +519,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) {
 		_object3.setPosition(Common::Point(107, 92), 0);
 		_object3.changeZoom(100);
 		_object3.setPriority2(10);
-		
+
 		_object1.postInit();
 		_object1.setVisage(7003);
 		if (_globals->getFlag(81))
@@ -576,7 +576,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) {
 		if (!_globals->getFlag(81)) {
 			_object1.setPosition(Common::Point(151, 182), 0);
 			_object1.changeZoom(100);
-		} 
+		}
 		_object8.remove();
 		_object9.remove();
 	} else if (_globals->_sceneManager._previousScene == 2320) {
@@ -816,7 +816,7 @@ void Scene7100::Action8::signal() {
 		scene->_object17.setStrip2(4);
 		scene->_object18.setStrip2(4);
 		scene->_object19.setStrip2(4);
-		
+
 		Common::Point pt1(482, 153);
 		NpcMover *mover1 = new NpcMover();
 		scene->_object17.addMover(mover1, &pt1, this);
@@ -852,7 +852,7 @@ void Scene7100::Action8::signal() {
 		scene->_object17.setStrip2(4);
 		scene->_object18.setStrip2(4);
 		scene->_object19.setStrip2(4);
-		
+
 		Common::Point pt1(386, 167);
 		NpcMover *mover1 = new NpcMover();
 		scene->_object17.addMover(mover1, &pt1, this);
@@ -1642,7 +1642,7 @@ void Scene7700::Action3::signal() {
 		scene->_sceneHotspot9.remove();
 		scene->_object19.remove();
 		setDelay(60);
-		// No break on purpose! 
+		// No break on purpose!
 	case 2:
 		scene->_soundHandler.startSound(260, 0, 127);
 		scene->_object8.setVisage(7703);
@@ -1770,7 +1770,7 @@ void Scene7700::SceneHotspot3::doAction(int action) {
 		} else if (_globals->_inventory._key._sceneNumber == 7700) {
 			_globals->_player.disableControl();
 			scene->_sceneMode = 7705;
-			scene->setAction(&scene->_sequenceManager, scene, 7705, &_globals->_player, 0); 
+			scene->setAction(&scene->_sequenceManager, scene, 7705, &_globals->_player, 0);
 		}
 		break;
 	default:
@@ -1980,7 +1980,7 @@ void Scene7700::Object3::doAction(int action) {
 
 void Scene7700::Object7::doAction(int action) {
 	Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
-	
+
 	switch (action) {
 	case CURSOR_LOOK:
 		if (_globals->getFlag(78))
@@ -2019,7 +2019,7 @@ void Scene7700::Object7::doAction(int action) {
 			_globals->_player.disableControl();
 			scene->_sceneMode = 7704;
 			scene->setAction(&scene->_sequenceManager, scene, 7704, &_globals->_player, this, 0);
-		} 
+		}
 		break;
 	default:
 		SceneHotspot::doAction(action);
@@ -2124,7 +2124,7 @@ void Scene7700::Object10::doAction(int action) {
 		scene->_object14.remove();
 		scene->_object9.remove();
 		remove();
-	} else { 
+	} else {
 		SceneHotspot::doAction(action);
 	}
 }
@@ -2403,7 +2403,7 @@ void Scene7700::postInit(SceneObjectList *OwnerList) {
 
 	_sceneItem7.setBounds(0, 320, 200, 0);
 	_sceneItem10.setBounds(0, 320, 200, 0);
-	
+
 	_sceneHotspot11._sceneRegionId = 57;
 	_sceneHotspot11._useLineNum = 0;
 	_sceneHotspot11._lookLineNum = 0;
diff --git a/engines/tsage/ringworld_scenes8.h b/engines/tsage/ringworld_scenes8.h
index 9294266..0c39920 100644
--- a/engines/tsage/ringworld_scenes8.h
+++ b/engines/tsage/ringworld_scenes8.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -35,15 +35,15 @@
 
 namespace tSage {
 
-class NamedHotspotMult: public SceneHotspot {
+class NamedHotspotMult : public SceneHotspot {
 public:
 	int _useLineNum, _lookLineNum;
-	NamedHotspotMult(): SceneHotspot() {}
+	NamedHotspotMult() : SceneHotspot() {}
 
 	virtual Common::String getClassName() { return "NamedHotspotMult"; }
 };
 
-class SceneObject7700: public SceneObjectExt {
+class SceneObject7700 : public SceneObjectExt {
 public:
 	int _lookLineNum, _defltLineNum;
 
@@ -55,46 +55,46 @@ public:
 	virtual Common::String getClassName() { return "SceneObject7700"; }
 };
 
-class Scene7000: public Scene {
+class Scene7000 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void dispatch();
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action6: public Action {
+	class Action6 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action7: public Action {
+	class Action7 : public Action {
 	public:
 		virtual void signal();
 	};
 
 	/* Objects */
-	class Object1: public SceneObject {
+	class Object1 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
 
 	/* Items */
-	class SceneItem1: public SceneItem {
+	class SceneItem1 : public SceneItem {
 	public:
 		virtual void doAction(int action);
 	};
@@ -131,41 +131,41 @@ public:
 	virtual void dispatch();
 };
 
-class Scene7100: public Scene {
+class Scene7100 : public Scene {
 	/* Actions */
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action6: public Action {
+	class Action6 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action7: public Action {
+	class Action7 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action8: public Action {
+	class Action8 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action9: public Action {
+	class Action9 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action10: public Action {
+	class Action10 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action11: public Action {
+	class Action11 : public Action {
 	public:
 		virtual void signal();
 	};
@@ -213,13 +213,13 @@ public:
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 };
 
-class Scene7200: public Scene {
+class Scene7200 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
@@ -241,21 +241,21 @@ public:
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 };
 
-class Scene7300: public Scene {
+class Scene7300 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
@@ -282,13 +282,13 @@ public:
 	virtual void dispatch();
 };
 
-class Scene7600: public Scene {
+class Scene7600 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
@@ -308,109 +308,109 @@ public:
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 };
 
-class Scene7700: public Scene {
+class Scene7700 : public Scene {
 	/* Actions */
-	class Action1: public Action {
+	class Action1 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action2: public Action {
+	class Action2 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action3: public Action {
+	class Action3 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action4: public Action {
+	class Action4 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action5: public Action {
+	class Action5 : public Action {
 	public:
 		virtual void signal();
 	};
-	class Action6: public Action {
+	class Action6 : public Action {
 	public:
 		virtual void signal();
 	};
 
-	class Object1: public SceneObject7700 {
+	class Object1 : public SceneObject7700 {
 	public:
 		virtual void signal();
 		virtual void doAction(int action);
 	};
-	class Object3: public SceneObject {
+	class Object3 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object7: public SceneObjectExt {
+	class Object7 : public SceneObjectExt {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object8: public SceneObject {
+	class Object8 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object9: public SceneObject {
+	class Object9 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object10: public SceneObject {
+	class Object10 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object11: public SceneObject {
+	class Object11 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
-	class Object12: public SceneObject {
+	class Object12 : public SceneObject {
 	public:
 		virtual void doAction(int action);
 	};
 
 	/* Items */
-	class SceneHotspot1: public SceneHotspot {
+	class SceneHotspot1 : public SceneHotspot {
 	public:
 		virtual void doAction(int action);
 	};
-	class SceneHotspot2: public SceneHotspot {
+	class SceneHotspot2 : public SceneHotspot {
 	public:
 		virtual void doAction(int action);
 	};
-	class SceneHotspot3: public SceneHotspot {
+	class SceneHotspot3 : public SceneHotspot {
 	public:
 		virtual void doAction(int action);
 	};
-	class SceneHotspot4: public SceneHotspot {
+	class SceneHotspot4 : public SceneHotspot {
 	public:
 		virtual void doAction(int action);
 	};
-	class SceneHotspot5: public SceneHotspot {
+	class SceneHotspot5 : public SceneHotspot {
 	public:
 		virtual void doAction(int action);
 	};
-	class SceneHotspot6: public SceneHotspot {
+	class SceneHotspot6 : public SceneHotspot {
 	public:
 		virtual void doAction(int action);
 	};
-	class SceneItem7: public SceneItem {
+	class SceneItem7 : public SceneItem {
 	public:
 		virtual void doAction(int action);
 	};
-	class SceneHotspot8: public SceneHotspot {
+	class SceneHotspot8 : public SceneHotspot {
 	public:
 		virtual void doAction(int action);
 	};
-	class SceneHotspot9: public SceneHotspot {
+	class SceneHotspot9 : public SceneHotspot {
 	public:
 		virtual void doAction(int action);
 	};
-	class SceneItem10: public SceneItem {
+	class SceneItem10 : public SceneItem {
 	public:
 		virtual void doAction(int action);
 	};
-	class SceneHotspot11: public NamedHotspotMult {
+	class SceneHotspot11 : public NamedHotspotMult {
 	public:
 		virtual void doAction(int action);
 	};
diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp
index 8f9db26..7983e2a 100644
--- a/engines/tsage/saveload.cpp
+++ b/engines/tsage/saveload.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/saveload.cpp $
- * $Id: saveload.cpp 209 2011-02-06 00:46:36Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -64,7 +64,7 @@ Saver::~Saver() {
 
 /*--------------------------------------------------------------------------*/
 
-void Serialiser::syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion, 
+void Serialiser::syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion,
 		Common::Serializer::Version maxVersion) {
 	int idx;
 	assert(ptr);
@@ -88,7 +88,7 @@ void Serialiser::syncPointer(SavedObject **ptr, Common::Serializer::Version minV
 	}
 }
 
-void Serialiser::validate(const Common::String &s, Common::Serializer::Version minVersion, 
+void Serialiser::validate(const Common::String &s, Common::Serializer::Version minVersion,
 		Common::Serializer::Version maxVersion) {
 	Common::String tempStr = s;
 	syncString(tempStr, minVersion, maxVersion);
@@ -97,7 +97,7 @@ void Serialiser::validate(const Common::String &s, Common::Serializer::Version m
 		error("Savegame is corrupt");
 }
 
-void Serialiser::validate(int v, Common::Serializer::Version minVersion, 
+void Serialiser::validate(int v, Common::Serializer::Version minVersion,
 		Common::Serializer::Version maxVersion) {
 	int tempVal = v;
 	syncAsUint32LE(tempVal, minVersion, maxVersion);
@@ -378,7 +378,7 @@ void Saver::resolveLoadPointers() {
 			}
 		}
 	}
-		
+
 	// At this point, all the unresolved pointers should have been resolved and removed
 	if (_unresolvedPtrs.size() > 0)
 		error("Could not resolve savegame block pointers");
diff --git a/engines/tsage/saveload.h b/engines/tsage/saveload.h
index 2984f88..83661b8 100644
--- a/engines/tsage/saveload.h
+++ b/engines/tsage/saveload.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/saveload.h $
- * $Id: saveload.h 209 2011-02-06 00:46:36Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -58,15 +58,15 @@ struct tSageSavegameHeader {
 /**
  * Derived serialiser class with extra synchronisation types
  */
-class Serialiser: public Common::Serializer {
+class Serialiser : public Common::Serializer {
 public:
-	Serialiser(Common::SeekableReadStream *in, Common::WriteStream *out): Common::Serializer(in, out) {}
+	Serialiser(Common::SeekableReadStream *in, Common::WriteStream *out) : Common::Serializer(in, out) {}
 
-	void syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion = 0, 
+	void syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion = 0,
 		Common::Serializer::Version maxVersion = kLastVersion);
-	void validate(const Common::String &s, Common::Serializer::Version minVersion = 0, 
+	void validate(const Common::String &s, Common::Serializer::Version minVersion = 0,
 		Common::Serializer::Version maxVersion = kLastVersion);
-	void validate(int v, Common::Serializer::Version minVersion = 0, 
+	void validate(int v, Common::Serializer::Version minVersion = 0,
 		Common::Serializer::Version maxVersion = kLastVersion);
 };
 
@@ -86,7 +86,7 @@ public:
 
 /*--------------------------------------------------------------------------*/
 
-class SavedObject: public Serialisable {
+class SavedObject : public Serialisable {
 public:
 	SavedObject();
 	virtual ~SavedObject();
@@ -121,7 +121,7 @@ public:
 			// Get the list size
 			entryCount = this->size();
 
-			// Write out list 
+			// Write out list
 			s.syncAsUint32LE(entryCount);
 			for (typename Common::List<T>::iterator i = this->begin(); i != this->end(); ++i) {
 				s.syncPointer((SavedObject **)&*i);
@@ -162,8 +162,8 @@ public:
 	SavedObject **_savedObject;
 	int _objIndex;
 
-	SavedObjectRef(): _savedObject(NULL), _objIndex(-1) {}
-	SavedObjectRef(SavedObject **so, int objIndex): _savedObject(so),  _objIndex(objIndex) {}
+	SavedObjectRef() : _savedObject(NULL), _objIndex(-1) {}
+	SavedObjectRef(SavedObject **so, int objIndex) : _savedObject(so),  _objIndex(objIndex) {}
 };
 
 typedef SavedObject *(*SavedObjectFactory)(const Common::String &className);
@@ -198,7 +198,7 @@ public:
 	void addObject(SavedObject *obj);
 	void removeObject(SavedObject *obj);
 	void addFactory(SavedObjectFactory fn) { _factoryPtr = fn; }
-	void addSavedObjectPtr(SavedObject **ptr, int objIndex) { 
+	void addSavedObjectPtr(SavedObject **ptr, int objIndex) {
 		_unresolvedPtrs.push_back(SavedObjectRef(ptr, objIndex));
 	}
 
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp
index 20f96f8..6832006 100644
--- a/engines/tsage/scenes.cpp
+++ b/engines/tsage/scenes.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scenes.cpp $
- * $Id: scenes.cpp 229 2011-02-12 06:50:14Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -30,10 +30,10 @@
 
 namespace tSage {
 
-SceneManager::SceneManager() { 
+SceneManager::SceneManager() {
 	_scene = NULL;
 	_hasPalette = false;
-	_sceneNumber = -1; 
+	_sceneNumber = -1;
 	_nextSceneNumber = -1;
 	_previousScene = 0;
 	_fadeMode = FADEMODE_GRADUAL;
@@ -86,7 +86,7 @@ void SceneManager::sceneChange() {
 		++ii;
 		sceneItem->remove();
 	}
-		
+
 	// TODO: Clear _list_45BAA list
 
 	// If there is an active scene, deactivate it
@@ -211,7 +211,7 @@ void SceneManager::setBgOffset(const Common::Point &pt, int loadCount) {
 void SceneManager::listenerSynchronise(Serialiser &s) {
 	s.validate("SceneManager");
 	_altSceneObjects.synchronise(s);
-	
+
 	s.syncAsSint32LE(_sceneNumber);
 	if (s.isLoading()) {
 		changeScene(_sceneNumber);
@@ -226,7 +226,7 @@ void SceneManager::listenerSynchronise(Serialiser &s) {
 
 /*--------------------------------------------------------------------------*/
 
-Scene::Scene(): _sceneBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 
+Scene::Scene() : _sceneBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
 			_backgroundBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
 	_sceneMode = 0;
 	_oldSceneBounds = Rect(4000, 4000, 4100, 4100);
@@ -272,7 +272,7 @@ void Scene::loadScene(int sceneNum) {
 	_sceneNumber = sceneNum;
 	if (_globals->_scenePalette.loadPalette(sceneNum))
 		_globals->_sceneManager._hasPalette = true;
-	
+
 	loadSceneData(sceneNum);
 }
 
@@ -337,7 +337,7 @@ void Scene::loadBackground(int xAmount, int yAmount) {
 	if ((_backgroundBounds.height() / 100) == 3)
 		_globals->_sceneOffset.y = 0;
 
-	if ((_globals->_sceneOffset.x != _globals->_prevSceneOffset.x) || 
+	if ((_globals->_sceneOffset.x != _globals->_prevSceneOffset.x) ||
 		(_globals->_sceneOffset.y != _globals->_prevSceneOffset.y)) {
 		// Change has happend, so refresh background
 		_globals->_prevSceneOffset = _globals->_sceneOffset;
@@ -386,17 +386,17 @@ void Scene::refreshBackground(int xAmount, int yAmount) {
 						int ySectionDest = yp - yHalfOffset;
 						int xSectionSrc = _enabledSections[xp * 16 + yp] >> 4;
 						int ySectionSrc = _enabledSections[xp * 16 + yp] & 0xf;
-				
-						Rect srcBounds(xSectionSrc * 160, ySectionSrc * 100, 
+
+						Rect srcBounds(xSectionSrc * 160, ySectionSrc * 100,
 								(xSectionSrc + 1) * 160, (ySectionSrc + 1) * 100);
-						Rect destBounds(xSectionDest * 160, ySectionDest * 100, 
+						Rect destBounds(xSectionDest * 160, ySectionDest * 100,
 								(xSectionDest + 1) * 160, (ySectionDest + 1) * 100);
 
-						_backSurface.copyFrom(_backSurface, srcBounds, destBounds);	
+						_backSurface.copyFrom(_backSurface, srcBounds, destBounds);
 					}
 				}
 
-				_enabledSections[xp * 16 + yp] = 
+				_enabledSections[xp * 16 + yp] =
 					((xp - xHalfOffset) << 4) | (yp - yHalfOffset);
 			}
 		}
@@ -418,7 +418,7 @@ void Scene::drawAltObjects() {
 
 		// Handle updating object priority
 		if (!(obj->_flags & OBJFLAG_FIXED_PRIORITY)) {
-			obj->_priority = MIN((int)obj->_position.y - 1, 
+			obj->_priority = MIN((int)obj->_position.y - 1,
 				(int)_globals->_sceneManager._scene->_backgroundBounds.bottom);
 		}
 	}
@@ -432,7 +432,7 @@ void Scene::drawAltObjects() {
 
 		obj->reposition();
 		obj->draw();
-	}	
+	}
 }
 
 void Scene::setZoomPercents(int yStart, int minPercent, int yEnd, int maxPercent) {
@@ -462,7 +462,7 @@ void Scene::setZoomPercents(int yStart, int minPercent, int yEnd, int maxPercent
                         ++minPercent;
                 }
         }
-	}       
+	}
 
 	while (yEnd < 256)
 		_zoomPercents[yEnd++] = minPercent;
diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h
index 9d969c9..1a6f927 100644
--- a/engines/tsage/scenes.h
+++ b/engines/tsage/scenes.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scenes.h $
- * $Id: scenes.h 216 2011-02-08 08:10:46Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -34,7 +34,7 @@
 
 namespace tSage {
 
-class Scene: public StripCallback {
+class Scene : public StripCallback {
 private:
 	void drawAltObjects();
 public:
@@ -72,9 +72,9 @@ public:
 	void loadSceneData(int sceneNum);
 };
 
-class SceneManager: public GameHandler, public SaveListener {
+class SceneManager : public GameHandler, public SaveListener {
 private:
-	void disposeRegions() { warning("TODO"); }
+	void disposeRegions() { warning("TODO: disposeRegions()"); }
 	Scene *getNewScene();
 public:
 	Scene *_scene;
@@ -100,7 +100,7 @@ public:
 	void changeScene(int newSceneNumber);
 	void setBgOffset(const Common::Point &pt, int loadCount);
 
-	void removeAction(Action *action) { 
+	void removeAction(Action *action) {
 		// Not currently implemented because addAction method doesn't seem to have any callers
 	}
 
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index e4182cd..7c8325d 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/sound.cpp $
- * $Id: sound.cpp 204 2011-02-05 12:23:20Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h
index c25cebd..a495344 100644
--- a/engines/tsage/sound.h
+++ b/engines/tsage/sound.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/sound.h $
- * $Id: sound.h 184 2011-02-03 11:31:38Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -31,7 +31,7 @@
 
 namespace tSage {
 
-class SoundManager: public SaveListener {
+class SoundManager : public SaveListener {
 public:
 	void dispatch() {}
 	virtual void listenerSynchronise(Serialiser &s);
diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp
index 59fca19..46b75e3 100644
--- a/engines/tsage/staticres.cpp
+++ b/engines/tsage/staticres.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/staticres.cpp $
- * $Id: staticres.cpp 219 2011-02-08 12:05:46Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -28,12 +28,12 @@
 namespace tSage {
 
 const byte CURSOR_ARROW_DATA[] = {
-	15, 0, 15, 0, 0, 0, 0, 0, 9, 0, 
+	15, 0, 15, 0, 0, 0, 0, 0, 9, 0,
 	0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
-	0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 
-	0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 
-	0x00, 0xFF,	0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 
-	0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 
+	0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+	0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+	0x00, 0xFF,	0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+	0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
 	0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
 	0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
 	0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,	0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h
index d4690e4..cb62272 100644
--- a/engines/tsage/staticres.h
+++ b/engines/tsage/staticres.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/staticres.h $
- * $Id: staticres.h 213 2011-02-07 10:02:58Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
diff --git a/engines/tsage/tsage.cpp b/engines/tsage/tsage.cpp
index 5be5875..1f6442f 100644
--- a/engines/tsage/tsage.cpp
+++ b/engines/tsage/tsage.cpp
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/tsage.cpp $
- * $Id: tsage.cpp 211 2011-02-06 06:59:31Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 
@@ -41,7 +41,7 @@ namespace tSage {
 
 TSageEngine *_vm = NULL;
 
-TSageEngine::TSageEngine(OSystem *system, const tSageGameDescription *gameDesc): Engine(system),
+TSageEngine::TSageEngine(OSystem *system, const tSageGameDescription *gameDesc) : Engine(system),
 		_gameDescription(gameDesc) {
 	_vm = this;
 	DebugMan.addDebugChannel(kRingDebugScripts, "scripts", "Scripts debugging");
diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h
index 0251615..2a627d8 100644
--- a/engines/tsage/tsage.h
+++ b/engines/tsage/tsage.h
@@ -18,8 +18,8 @@
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/tsage.h $
- * $Id: tsage.h 212 2011-02-06 10:19:01Z dreammaster $
+ * $URL$
+ * $Id$
  *
  */
 






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