[Scummvm-cvs-logs] scummvm master -> 82483cb5d1f246f1760acbf61d9531f51a36b53d
Strangerke
arnaud.boutonne at gmail.com
Fri Apr 15 14:57:07 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
82483cb5d1 TSAGE: Fix several problems in scene 20. That fixes the intro and probably the evasion.
Commit: 82483cb5d1f246f1760acbf61d9531f51a36b53d
https://github.com/scummvm/scummvm/commit/82483cb5d1f246f1760acbf61d9531f51a36b53d
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-04-15T05:56:22-07:00
Commit Message:
TSAGE: Fix several problems in scene 20. That fixes the intro and probably the evasion.
Also add some comments in scene postInit in order to clarify the different actions available
Changed paths:
engines/tsage/ringworld_scenes1.cpp
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp
index b8be7d3..aad415b 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -533,6 +533,7 @@ void Scene20::postInit(SceneObjectList *OwnerList) {
_speakerQText._npc = &_globals->_player;
if (_globals->_sceneManager._previousScene == 30) {
+ // Cut scene: Assassins are coming
_globals->_player.postInit();
_globals->_player.setVisage(20);
_globals->_player.setPosition(Common::Point(405, 69));
@@ -558,23 +559,7 @@ void Scene20::postInit(SceneObjectList *OwnerList) {
_sceneBounds = Rect(320, 0, 640, 200);
} else if (_globals->_sceneManager._previousScene == 60) {
- _globals->_player.postInit();
- _globals->_player.setVisage(2640);
- _globals->_player.animate(ANIM_MODE_NONE, NULL);
- _globals->_player.setStrip2(1);
- _globals->_player.setFrame2(4);
- _globals->_player.setPriority2(200);
- _globals->_player.setPosition(Common::Point(425, 233));
-
- setAction(&_action1);
- _speakerQText.setTextPos(Common::Point(350, 20));
- _speakerQText._textWidth = 260;
- _speakerGameText.setTextPos(Common::Point(350, 20));
- _speakerGameText._textWidth = 260;
-
- _globals->_soundHandler.startSound(8);
- _sceneBounds = Rect(320, 0, 640, 200);
- } else {
+ // Evasion
_sound.startSound(30);
_globals->_player.postInit();
_globals->_player.setVisage(20);
@@ -590,22 +575,41 @@ void Scene20::postInit(SceneObjectList *OwnerList) {
_sceneObject3.postInit();
_sceneObject3.setVisage(20);
- _sceneObject3.setStrip(2);
- _SceneObjectExt.setPosition(Common::Point(595, 79));
- _SceneObjectExt.animate(ANIM_MODE_1, NULL);
+ _sceneObject3.setStrip2(2);
+ _sceneObject3.setPosition(Common::Point(595, 79));
+ _sceneObject3.animate(ANIM_MODE_1, NULL);
if ((_globals->getFlag(120) && _globals->getFlag(116)) ||
(_globals->getFlag(117) && _globals->getFlag(119))) {
+ // Successful evasion
setAction(&_action3);
} else if (_globals->getFlag(104)) {
_sceneMode = 21;
setAction(&_sequenceManager, this, 21, &_globals->_player, &_SceneObjectExt, NULL);
} else {
+ // Failed evasion
_sceneObject3._moveDiff = Common::Point(8, 8);
setAction(&_action4);
}
-
_sceneBounds.center(_globals->_player._position.x, _globals->_player._position.y);
+ } else {
+ // Intro: Quinn looking at the monaster
+ _globals->_player.postInit();
+ _globals->_player.setVisage(2640);
+ _globals->_player.animate(ANIM_MODE_NONE, NULL);
+ _globals->_player.setStrip2(1);
+ _globals->_player.setFrame2(4);
+ _globals->_player.setPriority2(200);
+ _globals->_player.setPosition(Common::Point(425, 233));
+
+ setAction(&_action1);
+ _speakerQText.setTextPos(Common::Point(350, 20));
+ _speakerQText._textWidth = 260;
+ _speakerGameText.setTextPos(Common::Point(350, 20));
+ _speakerGameText._textWidth = 260;
+
+ _globals->_soundHandler.startSound(8);
+ _sceneBounds = Rect(320, 0, 640, 200);
}
_globals->_player.disableControl();
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