[Scummvm-cvs-logs] scummvm master -> 8fe65b52cf770ab9b503b1ee38dc789d06b82edb

Strangerke arnaud.boutonne at gmail.com
Sun Apr 17 00:38:24 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
8fe65b52cf TSAGE: Add workaround for scene 40 (glitch in animation of dying Kzin falling)


Commit: 8fe65b52cf770ab9b503b1ee38dc789d06b82edb
    https://github.com/scummvm/scummvm/commit/8fe65b52cf770ab9b503b1ee38dc789d06b82edb
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-04-16T15:37:35-07:00

Commit Message:
TSAGE: Add workaround for scene 40 (glitch in animation of dying Kzin falling)

Changed paths:
    engines/tsage/ringworld_scenes1.cpp



diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp
index 793e50b..c8d10e1 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -1004,7 +1004,8 @@ void Scene40::Action1::signal() {
 		break;
 	case 9: {
 		scene->_dyingKzin.setStrip(1);
-		scene->_dyingKzin.setFrame(1);
+		//Workaround: The original uses setFrame(1) but it's completely wrong.
+		scene->_dyingKzin.setFrame(2);
 		scene->_dyingKzin._moveDiff.y = 15;
 		scene->_dyingKzin.animate(ANIM_MODE_5, NULL);
 		Common::Point pt(223, 186);






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